Nintendo Power Issue 011 March/April 1990 [11 ed.]

Citation preview

March/April 1990 U.S. S3. 50

Canada S4.50

SUPER

MARK) BROS. 3 High Flying Adventure

Don’t ffei Silent Service

720

°

A Boy And Pinbot

Astyanax

His

and now it’s e

O^jrrGBl

Now you can have those great Nintendo play-like-a-pro tips coming 12 times a year. For every month .

.

in

.

tech-

more can't-win-without-'em tips, niques and playing style pointers!

With our new MegaPower subscription package, one month you'll get Nintendo Power and then the next

month your Guide

Special Edition Strategy

will arrive!

ISSUES

Introducing Sintondo’a Sj»cUlBdition Strategy Guido—fho Hot Player’s Guide With Every Page Dedicated to One of the Hottest

and 6 issues of the new

one every other month. Each focusing exclusively on one of the newest and most challenging games. Full of maps and crammed with tips you can't get any-

Special, Edition Strategy 12 big issues for e sho'/v'" cover c

tissue-

Hew

Six terrific Strategy Guides .

.

where else

.

.

.

straight from

the pros who make the games that challenge your

yours — 6

or MasterCard, 1-800-521-0900. The

VISA

tip-filled

issues of Nintendo Povyer

call

Nintendo representative need to talk to the person whose name appears on the card. will

abilities. It's all



To subscribe using

I

CONTENTS

SUPER MARIO BROS. 3 A

full

8 pages on what's sure

to

be

the hottest

game

of

990.

1



SILENTSERVICE

8.

16

Super submarine action 1000 feet below sea level

JS

PINBOT Bumper banging,

flipper

waving

action! This is the future pinball.

720‘ Calling

all

sA

A BOY AND HIS BLOB-28.

A wacky

tale of a boy, a blob,

and a whole

lot

of jellybeans.

WRATH OF THE BLACK MANTA 34. Wrap your head

in

a dark towel an

ASTYANAX An

axe-weilding hero battles

evil in this

hot

new game

from Jaleco.

SPECIAL FEATURES

CES REPORT Highlights of the

1990 Winter Consumer Electronics Show.

GAME BOY

This time the spotlight

is

51.

on Nemesis.

DRAGON WARRIOR Test your

Dragon Warrior

skills

on our Text Adventure.

NEW GAMES

Tecmo World

Wrestling, Abadox,

59.

Bases LoadedZ, and much, much more.

NINTENDO POWER AWARDS Cast your ballots by naming the best of the best

HOWARD AND NESTER COUNSELOR'S CORNER CLASSIFIED INFORMATION 4

I

NINTENDO POWER

89’ 96.

games

of

1

989!

US. STAFF -

Publisher

FINAL FANTASY-44. Take your

first

M. Arakawa

-

Gail Tilden

-

Pam

-

Scott Pelland

Sather

Howard

look into this vast world of adventure.

Phillips

George Sinfield

Dan Owsen Brian Taney

CODE NAME VIPER 46. f and

A world of covert agencies, spies

SUPER C The sequel

to

Contra

is finally

Brian Ullrich

Doug Baker Tom Sarris

private eyes.

|

48. "55

Griffes Advertising

Cover Design Cover Photogrephy Copy Coodinalor

-

-

Machiko Oehler

Editorial Consultants

-

Howard

-

here!

VIDEO SHORTS

-

Darrell Peterson

Lincoln Peter Main

Juana Tingdale Work House U.S.A. Ichiro Koike

Yoshi Orimo Kazuyo Brandjord Nob-Bin Takagi Leo Tsukamoto

8 Eyes, Magic of Scheherezade, Heavy Barrel, Kings of the Beach, MagicJohnson ’s Fastbreak, and many more.

Hiroko Nagami Kim Moriyama

The best of what’s next for your NES. |

PLAYERS’

-

|

Hiroyuki Kato

Publisher

rL/\itK 5 ruL^t xrvn 7n

V.

IUr )U NES ACHIEVERS

40.

NES JOURNAL

86

Producer Editor in Chief Editors

Y.

Seiji

Wakino-Kun

Ninlendo Power is published by Nintendo of America Inc. in conjunction with Tokuma Shoten Publishing Co.. Ltd. Nintendo Power is published bi-monthly. $21 per year in the U.S.A. ($27 in Canada) only by Nintendo ol America Inc.. 4820- 1 50 Ave. N.E., Redmond. Washington 98052. © 1990 by Nintendo of America Inc. All rights reserved. Nothing that appears in Nintendo Power may be printed in whole or in part, without express permission from Nintendo of America Inc., copyright owner. Printed in the

Power Meter Rating System: To new game introduced

we

Fun.

further help you decide which games Power Meter Rating System. Every NES will be rated on four different & Sound, Challenge, Play Control and Theme rating each on a scale of 1 to 5 offer the

for the

characteristics: Graphics

Shuji Imai

Orange Nakamura Makikazu Ohmori Magician Sasaki

ISSUES

are just right for you,

Tsuboike

Tomy Yazawa Yasu Ohori Sato

.

NEXT ISSUE/FROM THE EDITOR PLAYER'S POLL

&

Tsutomu Otsuka Yukio Yamashita Masayoshi Suzuki

Ani Orimo Spoon Kurano

84.

Illustrations

BACK

Nob-Bin Takagi Hiro-Con Nagami Lee Macleod

JAPAN STAFF

FORUM

Judge the games yourself by

next to our Pro’s ratings.

USA. Color Separation by Dai Nippon Printing Co..

NINTENDO IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.

TM&C for games and characters are owned by the

I

I

companies who market or license those

MARCH/ APRIL

1990

I*

DOUBLE TROUBLE

MAILBOX

A

my family and went away for the weekend and left my NES in

Eric Elzea Kingsport, TN

When we

The two Mousers phenomenon you witnessed is what is known as

while ago

I

home we found

that a water

the street had busted and had flooded the basement. Immediately thought, "Great, my NES

pipe

in

I

What

ruined.

is

wrong?" Well, surprise of

I

else could

go

got the biggest

my whole life.

I

had

my

NES in a small box to protect it from carpet fibers; little did know that it would be protected from the flood as well. There in the middle I

of the water filled

NES

room was my

floating in that box.

My NES

turned out to be the sole survivor;

game

a

Some games

bug.

have

minor programming inconsistenthem that can occur in-

game

during

Programmers

try

play.

take these before they are to

bugs out of games released, but because there are so many different things that can happen in today* s advanced video games, they sometimes miss them. Considering how rare these bugs are, the testers do a pretty

good

Some

job.

enjoy

players

finding these bugs and consider special

tricks.

especially interesting find their

way

Useful

or

bugs often

into our Classified

Information section.

and everything was

carpet

ruined!

from

My dad

this.

learned a lesson Now,, his golf clubs, the

telephone and

television,

home

other

lots of

furnishings

are in cardboard boxes patterned after

my NES hope

many after

box!

Thanks a

zillion!

I

this story will bring you as laughs as it did my dadhe calmed down, of course!

Kevin Dujan Cleveland, OH Thank you Kevin.

for

the great story, laugh out

We all got a good

Since it rains a lot here in the Pacific Northwest, maybe we should use your idea too of

it.

.

6

NINTENDO POWER

.

hen

brother

got

first

his

It was a month before my brother got his NES back, but he learned a very important lesson.

He can now

play the

NES

until

5:00 P.M., then he has to do

his

cies in

frequently

them

the

MODERATION my 1 2-year-old

IN

NES, all he did was play he would not stop. His grades went down and he never did his chores. This went on until my father took the NES away from it;

him.

I

the basement rec room. got

I

I

happened?

THE GOOD SHIP NINTENDO

W ENJOY

was playing Super Mario Bros. 2 and fighting Mouser, but got I beat. On my next life, saw two Mousers!! Could you tell me what

wrote to you a while ago asking for help on defeating Matic in

me

broth-

he

er,

do-jB‘

es well with his

game

[f‘

C

I

5

:

I

,

*

x

ev- i

I

en with this limitat

i

on and^B$!^"''

Mega Man

just finished

A. Re-

me and my two-yearJake into the NES and Thanks again Nin-

cently he got old brother

we

love

it

too!

tendo, you're the best!

Thanks

for

writing,

Cami.

We

awesome NES game Strider.

it is important for everyone to balance their time be-

you wouldn't tell because you felt it would be

tween fun things like playing the NES and more important tasks,

I the

replied that

better for

beat the

on

my

Cami, Nicky and Jake Deluca Big Bear City, CA

THE THRILL OF VICTORY

You

proud of

me to

final

figure out

enemy

how to game

believe that

like

studying for school.

of the

my own. Well, finally did and Now Matic is a piece of it

I

felt great.

cake. Thanks!

WE NEED YOUR LETTERS Once again we esting

Brent Soboleski Erie,

PA

letters,

raise the call for inter-

important questions

and creative comments on the Nintendo Entertainment System or NIN-

TENDO POWER. Send them can’t wait to hear

Congratulations Brent! Keep on playing and see what else you can master!

in!

We

from you!

Nintendo Power Player's Pulse PO. Box 97033

Redmond.

WA

98073-9733

ooking for a Power Player? Search no more. With seventeen games conquered and more on the way, I'm a sure fire is the best hobby I've ever had. was the second one

L

winner. Nintendo I

of

my

friends to get a Nintendo

and three others got them soon after. In

the afternoons,

my friends

and always go to one of our houses to play Nintendo. I've even been known to play all night I

I'm president of a Nintendo club

the Video Warlords. We save up for club games. I'm 14, have a dog named Benji and I'm Nintendo's number one fan! (Another note: most of the games above were finished with Nintendo's standard controller, and none were finished with slow motion.) Thank you for providing over fifteen million of America's citizens with an ever-cool hobby!! called

I

—Don't give up, but don't play too long. Extended play makes some players angry.

—Call the

Game

Counselors, they

really help!

—Don't just buy a game with only beating it in mind. Instead, buy games for the fun of playing them! Matt Raillard Fairfield,

CT

READER’S ART

without stopping (although only

on rare occasions). The games I've conquered include many of the best; Super Mario Bros. 2, Metal Gear, Rygar and Metroid. Break Thru and Life Force were each beaten on the day first played them and a friend and finished Contra after four hours of playing I

I

Jeff

New I

TX

I

I

I

Karate Kid, Iron Tank, Contra, both

Super Mario

it!

Benson

Paris,

am a Power Player. have had my Nintendo for a year now I and love it. Some of the games have beaten are Blades of Steel, think

Bros.,

Strider

and

POWER PLAYER PROFILE: ANDY CUNNINGHAM Age: 14 Rocky Mount,

one hero and you are him. These

NC

games

the NES came out, wasn't impressed. But after two of everybody telling me

When that

I

give you a bigger sense of accomplishment when you finish

how

cool

get one,

it I

was and how had

to

and bought

it.

I

gave

in

new

I've

also

made

friends through Nintendo.

Favorite

Games:

I

is

recently. I

designer

designed

many

puter,

ent

have NES Accomplishments: 36 games including Bionic Commando, The Adventure I

especially like

Legend,

graphics

of

my

and even

a

my own game personal

com-

game, Super

full

Dachshund— complete with ending screens, full stages, 20 differ-

a lot of

Adventure games where there

ian

most

characters on

That was the best move I've ever made. Since then I've had countless hours of fun and excitement behind the NES, alone and with

my friends.

The GuardMega Man H and Dragon Warrior. would like to be a for a major software company. I've already of Link, Ninja Gaiden,

Someday

them.

months

finished over

evil

enemies and 8 incredibly

challenging bosses.

animate

it

and add

I

plan to fully

digitized

sound

effects as well.

MARCH / APRIL

1990

7

LOOKOUT!*

4”

9?

Mario and Luigi return in their biggest adventure yet! Super Mario Bros. 3 has more secrets, more tricks and more outrageous obstacles than the first two Super Mario Bros, games put together! In fact, we could barely fit maps and tips for the first two Worlds in these eight pages. So let’s go and see what we can find!

ON

SUPER ITEMS TO HELP MARIO These are the items Mario

will

Hammer

Brother.

Fire Flowers

turn Mario

turn Mario

Leaves give Mario the

into Fiery

flying

Mario with

Racoon

into

Super

J b

Mario has collected.

Mushrooms

Mario.

WAY The bottom of the Map Screen shows the items

Tanooki or

Koopa Children. Find and use them all!

Q

HIS

Mario can turn into a Frog.

come across in his quest to rid the Mushroom Worlds of Bowser's

Tail.

Stars grant

Mario temporary invincibility.

P-Wings bestow the power of unlimited flight!

Fire Ball

Power.

MARIO INTERS THE The first Mushroom World is a training

FIRST

useful

when

Worlds which

applied

to

MUSHROOMGoombas WORLD

Kick the over-turned Koopa into Question Block to get a Leaf. this

Techniques you use and perfect here will be mission.

Beat the

in this stretch to

With a running start, soar into the sky. Fo low the path of coins

i'HW

'LIMB

£

the

ahead. Get the Mushroom in the fourth Question Block and then follow these lie

steps:

CD

oLmjLL

@01

.

i

BACK AND THE FUN'S

ABOUT TO BEGIN!

.

WORLD 1 -WORLD OF GRASSLANDS This World of grass covered hills forms the pattern of the Worlds which follow. It is the smallest of all

the

In

Mushroom Worlds. Inside the comfortable confines of

your friend Toad's house,

you’ll

be

the middle of each World

is

stationed

a Mini-Fortress defended by Boo Diddly Ghosts, Dry Bones and Thwomp Traps, all commanded by a Boom Boom Koopa.

faced with three chests. All contain useful power-up items, so go ahead

and pick one!

T

J

regal White Mushroom House usually appears after you have done something special. Accordingly, there like P-Wings, Tanooki Suits or Anchors!

The

LaJ

T

ls.»»U jd drj

Wandering Hammer Brothers lay in wait on the roads of each World. Defeating them will result in a minor power-up item, such as a Star.

wonderful things inside,

The Spade Panel will

take you to a

game where Stand on one of the doors on the Map Screen and hit the A Button and you’ll be whisked to an Action Scene.

platforms, collect the

Get another running start so you can fly to

1-up and coins.

the end of the World.

Reach the

floating

you’ll

Flying tant

is

get a chance to win extra

&

one of the most imporin Super Mario Bros.

moves

3. Make sure you do it when ever you have the running room to takeoff and you'll find lot of coins

and items.

BC. Mmi

Dropping

down pipes

&

ivjfj l

i

1

lives.

L

iS

arm

into secret

rooms

will

uuowjv

'h

The Switch

reset the

Stop the

Block turns coins into blocks and

Switch

clock with

Block,

the timer

blocks into coins, a

valuable tricfc

on an even num-

and the •4 points and coins matchber,

ing at

a mul-

tiple of

MARCH /APRIL

1

1

1990

9

ROLLING HILLS

>

AND GOOMBA

The Switch Block and other hidden items will be in place again when

Out of the pipes of this World flow a Goombas—talk about a plumber's nightmare! Stomp 'em all! Get the first Leaf for points or to

torrent of

become under

them

you

air,

slide

the Switch Block to turn into blocks. Backtracking is hit

possible

Super Mario 3

in

for

When you come

The Switch Block is one of the

be at an earlier spot where you can do it up, you’ll

blocks under the floating pipe,

again.

repeated coin and item collection.

THIS

WORLD HOLDS A

SECRET!

ira Leap onto the first Red Koopa and kick him so he goes left. He’ll clear away some

As

in the original Super Mario Bros., there are invisible A block that will always be unseen the Magic Note Block. If you make this block appear and then jump on it while pressing Up, you'll be launched into "Coin Heaven."

blocks to be found. until hit is

of these blocks.

A HIGH PRESSURE -

SITUATION!

®1>E

Cl Get 10 coins

One wrong step here and Mario will fall to his

doom.

the coins and both ...

will

.

appear

1

Collect

and a

1

-UP.

all

-Ups, and 10 coins

Mushroom House Gei* heJ Gp

the White V

later

in this block.

on the map screen. ,

exit the secret

room.

bigger. Don't get the coins

that are floating in the

SPILLS 1

I

here!

I

1

AN

Frost covered hills conceal an ice cold tunnel system guarded by Mario’s old "buddy" Buzzy Beetle. The freezing ponds here will give you a taste of the fearsome water Worlds yet to come. Also, a Magic Note Block awaits discovery to grant you passage to "Coin Heaven."

Jump around Press slide

Down to down the

ill

surface to find

wipe out the Buzzy Beetles.

the

9 J

n “Coin Heaven" to get up enough speed to fly. forth

J ;

Magic

um in

“Coin Heaven."

® o

you can

8 8

floating

a block

is

that contains

a

1-Up.

itbi

Up

in

vers without fear of losing a

Use the

find.

SKILLS!

this

first

Koopa

man

overall.

to

Z



fit

o

4

r

s

Is,

f u.i *** "**

ooe 000 «00

Get e*»

rid of this

Koopa Troopa. 600

.Li

set out in

Koopa huge

Kids

flying

ships and captured the

wand of the King of each Mushroom World. Mario must board the ship and make his way to Uglc

the Koopa Kid's

chamber

most swashbuckling sequence ever!

in

game

the play

Then get the

Up

1 -

here.

o

ON TO THE KOOPA

Bowser's

oV

",

«

f

i



j

h

The skills gained from mastering jumping on the moving World will serve you well in future Worlds. If you get the 1the middle of the World, you can practice the jumping maneu-

lifts in

knock out the one on

(

middle

'

Note Block.

colored “background" blocks have unusual properties. Try different things to see what

get a big pay-

Near the

Run back and

in the first

tunnel to the

slope and

YOUR JUMPING hj’II f

ICY LABYRINTH

KID’S SHIP!

stay towards the

so you

left

can see what's coming.

Stomp on

top of

ES bullets or cannon points,

balls for if

you’re

brave enough.

MARCH / APRIL

1990

1

WORLD 2-

RUINS OF THE Ancient ruins of fabulous Pyramids dot the landscape. Although these

THE KOOPAHARI DESERT

ruins are picturesque, they're any-

thing but peaceful. Super strong Micro-Goom-

bas lurk beneath the blocks and will try to crush Mario with the

jump up and

ancient bricks!

»“

•A Idtliai

8

g

MAKE ANOTHER WHTi MUSHROOM HOUSE APPEAR

,'ki4L Here's another World collecting

where you can get a White Mushroom House by H

all

visible coins,

the coins. There's a catch though; first you must get all the 5 2nd jjjjf U then activate a Switch Block and get all the coins that «""S5S»

were blocks. Take right.

all

Get on the

the coins as you go

Don’t forget the

1

platform, activate

the P-Switch and get

all the coins before they turn back

-Up.

into blocks.

Make

the Switch Block

appear, but don’t activate

it

yet.

WORLD Introducing

2 FORTRESS

the

Thwomp Traps— huge

blocks

ready to crush anything that gets underneath them. Be careful or you'll have mashed Mario on vour

Boo Diddly With the right timing, you can run and jump

ghosts give

through.

turn your

chase

if

back on them.

you

Run and

MUSHROOM PHARAOHS

fly up,

breaking the blocks surrounding

A TREASURE TROVt Of AMBIT CORK Use Koopas Fire Snakes

The FVramids

of

the

to defeat the for

a clear

Mushroom

Pharaohs are rumored to contain abundant treasure in the form of gold coins. And although Mario isn't the greedy type, collecting those coins does help his score and chances of ^survival by giving him extra

TAKE THE

lives.

j^e Switch Block in the sky.

MGH ROAD TOR A 116 LOAD« Run

You need to be Racoon Mario Mi to take full advantage of the coin bounty in this section. Fortunately, there's a power-up right near Use one the beginning of the World, but it's kind

&

up

left

and

fly

SEKST collect

an extra

to the corner,

of the

oimstinn

of tricky to get.

QUICKSAND DESERT Only Venus Fire Trap plants can survive in this parched place. An angry sun will literally beat also

down on Mario if you' re not careful. A whirlwind makes the going difficult. To top it all off, some of the

sandy paths here are

made up

^a

Kf

nt.

of quicksand!

MARCH / APRIL

1990

13

The Chain Chompers are the most frustrated villains in video games. As much as they'd like to,

If

get their teeth

can't

one

narrow

I

will

One

of the

pits

of

blocks

a vine

these is

Block— hit

sprout.

a Switch it

and

collect the loot.

on

Mario because of their chain. There is a power-up item that might tempt you to get close to them, though. Get it if you' re feeling lucky.

you kick a Koopa

into

r-m ,

they

^ Climb the vine to get to the clouds above and collect

There’s

°ut 01 J? Chomps

the coins there.

Leave the pyramid through the door you

Entering and exiting the pyramid

has

the

of

then re-enter.

Stand on the fifth block from the right in the top row and jump for a 1 -Up.

the items

So

inside.

you're

if

small

start,

at

you can

get the power-up,

come jet

in,

resetting

power-up

the

came

effect

first

Get

leave,

again!

it

rid of

An

the Buzzy

before you try for the power-up.

and

back,

THE

jCl IT’S

let

invisible block will you get to the pipe

above.

MORTON KOOPA

JR.

SHOW! Morton Koopa

The

Second

Kid's ship

more

with the

first

little

on

Koopa decked out

is

artillery

one.

It

trickier to it's

decks.

is

a

It

will

probably take you sev-

Bill

Gophers!

navigate

eral tries to scout out all the obstacles and learn

Bullet

Jr.

firing

pat-

Keep moving Bullet

a

Bill will

fast or

score

hit.

Go between the crates as possible.

POWER

in

a

cancel Morton's show!

quickly as

terns.

moves

pattern like Watch out for Rocky Wrench brother Larry's. Three stomps and the Ninja

than

also

wmms-mn) worn

swallow you whole even if you’re Super!

Sea World contains

some of the toughest tests

game.

the

in

The Frog

make

Suits

action

aquatic

the

easier.

wmm-uwoFTHE&/m The this

giant enemies of World look scary,

but can be stomped, kicked and carried just like their smaller

counterparts.

worn Although half the actloh here

is

on good old

set

terra firma, the rest takes

place high

in

the clouds.

Get ready to do some amazing jumping!

Put

on

warm

nice

a

Tanooki Suit for this challenge. Icy floors tricky spinning

lifts

some

new

of the

chilly

and

are just things

you'll find here.

Maze-like this

World

puzzles a

real

make chal-

lenge.. SbM^sections take

more tj^^^^skill to get throug^^^^Hhuire brain

powei^E I

n

l

iilann

Bowser's It's full

home

is

of fire pits

other nasty stuff.

very dark, dingy and grim. and molten lava and lots of We're not going to tell you

more about it just yet. But stay tuned-we'll reveal more Worlds and secrets in our new TrickJ transfl

new-njodes pn await you! rinths with

of

MARCH / APRIL

1990

1

5

TM

THE SUBMARINE SIMULATION “Captain, destroyer bearing zero, three, niner and closing,” reports the sonar operator. “Bring us

down

1

35 degrees to starboard, damaged both

00, ahead one-third,” orders the Captain. The attack on the convoy had been unsuccessful. They had

the tanker and the escort destroyer.

Now

the

same wounded warship

is

hunting them. With batteries running low he

needs a quick escape ... but how?

1

IS

THE KEY TO

The submarine

is designed to attack from an undetected position. To

Engines astern will

turns

must be able to sneak up on the unsuspecting fleet

with

maneuvering.

use

Remember, 270

Check the map

degrees is left, 90 is right, 0 is

scale Captain!

batteries last

underwater and what you can

up and 180 is down when you

closing

catch.

use your

This

will affect

how long your

The eyes sub.

of the

Remember

the difference

The enemy's

bearing and heading. It can

save your

life!

Practice

in

It

NINTENDO POWER

may

take hours to

stalk a well

the

Use

this to

armed fleet. speed up

maneuvering

TM &

I I I

between

fast.

What do we do?

charts.

masterful

not only helps

attack, but also in the

16

and your

of the aft

torpedoes.

and master these techniques and you will find it

help

accelerate your

get to this position you

time.

I

I I

KNOW YOUR

SHIP

FROM BOW TO STERN!

GUN You can't out run a destroyer and you can't always dive to the bottom. If you study your sub you'll know exactly what it can do.

Ahead

your main weapon. It is best fired at the side of a ship from about 3000 yards or less.

This

one-third, bring us in easy,

is

surface.

getting out of hot water

^2

away crank

/

Otherwise

sc

it

them

will

the battery if you're not careful. A good gauge to watch is the tem-

perature gauge.

It

where the thermal

you're

like

be

you'll- just

TARGgf

0 e-

/

'

-90

Mao ANGLE C-UN DEFLECTION

layer

will is.

tell