Nintendo Power Issue #11 March April 1990.
138 13 7MB
English Pages 103 Year 1990
March/April 1990 U.S. S3. 50
Canada S4.50
SUPER
MARK) BROS. 3 High Flying Adventure
Don’t ffei Silent Service
720
°
A Boy And Pinbot
Astyanax
His
and now it’s e
O^jrrGBl
Now you can have those great Nintendo play-like-a-pro tips coming 12 times a year. For every month .
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in
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tech-
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and 6 issues of the new
one every other month. Each focusing exclusively on one of the newest and most challenging games. Full of maps and crammed with tips you can't get any-
Special, Edition Strategy 12 big issues for e sho'/v'" cover c
tissue-
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CONTENTS
SUPER MARIO BROS. 3 A
full
8 pages on what's sure
to
be
the hottest
game
of
990.
1
—
SILENTSERVICE
8.
16
Super submarine action 1000 feet below sea level
JS
PINBOT Bumper banging,
flipper
waving
action! This is the future pinball.
720‘ Calling
all
sA
A BOY AND HIS BLOB-28.
A wacky
tale of a boy, a blob,
and a whole
lot
of jellybeans.
WRATH OF THE BLACK MANTA 34. Wrap your head
in
a dark towel an
ASTYANAX An
axe-weilding hero battles
evil in this
hot
new game
from Jaleco.
SPECIAL FEATURES
CES REPORT Highlights of the
1990 Winter Consumer Electronics Show.
GAME BOY
This time the spotlight
is
51.
on Nemesis.
DRAGON WARRIOR Test your
Dragon Warrior
skills
on our Text Adventure.
NEW GAMES
Tecmo World
Wrestling, Abadox,
59.
Bases LoadedZ, and much, much more.
NINTENDO POWER AWARDS Cast your ballots by naming the best of the best
HOWARD AND NESTER COUNSELOR'S CORNER CLASSIFIED INFORMATION 4
I
NINTENDO POWER
89’ 96.
games
of
1
989!
US. STAFF -
Publisher
FINAL FANTASY-44. Take your
first
M. Arakawa
-
Gail Tilden
-
Pam
-
Scott Pelland
Sather
Howard
look into this vast world of adventure.
Phillips
George Sinfield
Dan Owsen Brian Taney
CODE NAME VIPER 46. f and
A world of covert agencies, spies
SUPER C The sequel
to
Contra
is finally
Brian Ullrich
Doug Baker Tom Sarris
private eyes.
|
48. "55
Griffes Advertising
Cover Design Cover Photogrephy Copy Coodinalor
-
-
Machiko Oehler
Editorial Consultants
-
Howard
-
here!
VIDEO SHORTS
-
Darrell Peterson
Lincoln Peter Main
Juana Tingdale Work House U.S.A. Ichiro Koike
Yoshi Orimo Kazuyo Brandjord Nob-Bin Takagi Leo Tsukamoto
8 Eyes, Magic of Scheherezade, Heavy Barrel, Kings of the Beach, MagicJohnson ’s Fastbreak, and many more.
Hiroko Nagami Kim Moriyama
The best of what’s next for your NES. |
PLAYERS’
-
|
Hiroyuki Kato
Publisher
rL/\itK 5 ruL^t xrvn 7n
V.
IUr )U NES ACHIEVERS
40.
NES JOURNAL
86
Producer Editor in Chief Editors
Y.
Seiji
Wakino-Kun
Ninlendo Power is published by Nintendo of America Inc. in conjunction with Tokuma Shoten Publishing Co.. Ltd. Nintendo Power is published bi-monthly. $21 per year in the U.S.A. ($27 in Canada) only by Nintendo ol America Inc.. 4820- 1 50 Ave. N.E., Redmond. Washington 98052. © 1990 by Nintendo of America Inc. All rights reserved. Nothing that appears in Nintendo Power may be printed in whole or in part, without express permission from Nintendo of America Inc., copyright owner. Printed in the
Power Meter Rating System: To new game introduced
we
Fun.
further help you decide which games Power Meter Rating System. Every NES will be rated on four different & Sound, Challenge, Play Control and Theme rating each on a scale of 1 to 5 offer the
for the
characteristics: Graphics
Shuji Imai
Orange Nakamura Makikazu Ohmori Magician Sasaki
ISSUES
are just right for you,
Tsuboike
Tomy Yazawa Yasu Ohori Sato
.
NEXT ISSUE/FROM THE EDITOR PLAYER'S POLL
&
Tsutomu Otsuka Yukio Yamashita Masayoshi Suzuki
Ani Orimo Spoon Kurano
84.
Illustrations
BACK
Nob-Bin Takagi Hiro-Con Nagami Lee Macleod
JAPAN STAFF
FORUM
Judge the games yourself by
next to our Pro’s ratings.
USA. Color Separation by Dai Nippon Printing Co..
NINTENDO IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.
TM&C for games and characters are owned by the
I
I
companies who market or license those
MARCH/ APRIL
1990
I*
DOUBLE TROUBLE
MAILBOX
A
my family and went away for the weekend and left my NES in
Eric Elzea Kingsport, TN
When we
The two Mousers phenomenon you witnessed is what is known as
while ago
I
home we found
that a water
the street had busted and had flooded the basement. Immediately thought, "Great, my NES
pipe
in
I
What
ruined.
is
wrong?" Well, surprise of
I
else could
go
got the biggest
my whole life.
I
had
my
NES in a small box to protect it from carpet fibers; little did know that it would be protected from the flood as well. There in the middle I
of the water filled
NES
room was my
floating in that box.
My NES
turned out to be the sole survivor;
game
a
Some games
bug.
have
minor programming inconsistenthem that can occur in-
game
during
Programmers
try
play.
take these before they are to
bugs out of games released, but because there are so many different things that can happen in today* s advanced video games, they sometimes miss them. Considering how rare these bugs are, the testers do a pretty
good
Some
job.
enjoy
players
finding these bugs and consider special
tricks.
especially interesting find their
way
Useful
or
bugs often
into our Classified
Information section.
and everything was
carpet
ruined!
from
My dad
this.
learned a lesson Now,, his golf clubs, the
telephone and
television,
home
other
lots of
furnishings
are in cardboard boxes patterned after
my NES hope
many after
box!
Thanks a
zillion!
I
this story will bring you as laughs as it did my dadhe calmed down, of course!
Kevin Dujan Cleveland, OH Thank you Kevin.
for
the great story, laugh out
We all got a good
Since it rains a lot here in the Pacific Northwest, maybe we should use your idea too of
it.
.
6
NINTENDO POWER
.
hen
brother
got
first
his
It was a month before my brother got his NES back, but he learned a very important lesson.
He can now
play the
NES
until
5:00 P.M., then he has to do
his
cies in
frequently
them
the
MODERATION my 1 2-year-old
IN
NES, all he did was play he would not stop. His grades went down and he never did his chores. This went on until my father took the NES away from it;
him.
I
the basement rec room. got
I
I
happened?
THE GOOD SHIP NINTENDO
W ENJOY
was playing Super Mario Bros. 2 and fighting Mouser, but got I beat. On my next life, saw two Mousers!! Could you tell me what
wrote to you a while ago asking for help on defeating Matic in
me
broth-
he
er,
do-jB‘
es well with his
game
[f‘
C
I
5
:
I
,
*
x
ev- i
I
en with this limitat
i
on and^B$!^"''
Mega Man
just finished
A. Re-
me and my two-yearJake into the NES and Thanks again Nin-
cently he got old brother
we
love
it
too!
tendo, you're the best!
Thanks
for
writing,
Cami.
We
awesome NES game Strider.
it is important for everyone to balance their time be-
you wouldn't tell because you felt it would be
tween fun things like playing the NES and more important tasks,
I the
replied that
better for
beat the
on
my
Cami, Nicky and Jake Deluca Big Bear City, CA
THE THRILL OF VICTORY
You
proud of
me to
final
figure out
enemy
how to game
believe that
like
studying for school.
of the
my own. Well, finally did and Now Matic is a piece of it
I
felt great.
cake. Thanks!
WE NEED YOUR LETTERS Once again we esting
Brent Soboleski Erie,
PA
letters,
raise the call for inter-
important questions
and creative comments on the Nintendo Entertainment System or NIN-
TENDO POWER. Send them can’t wait to hear
Congratulations Brent! Keep on playing and see what else you can master!
in!
We
from you!
Nintendo Power Player's Pulse PO. Box 97033
Redmond.
WA
98073-9733
ooking for a Power Player? Search no more. With seventeen games conquered and more on the way, I'm a sure fire is the best hobby I've ever had. was the second one
L
winner. Nintendo I
of
my
friends to get a Nintendo
and three others got them soon after. In
the afternoons,
my friends
and always go to one of our houses to play Nintendo. I've even been known to play all night I
I'm president of a Nintendo club
the Video Warlords. We save up for club games. I'm 14, have a dog named Benji and I'm Nintendo's number one fan! (Another note: most of the games above were finished with Nintendo's standard controller, and none were finished with slow motion.) Thank you for providing over fifteen million of America's citizens with an ever-cool hobby!! called
I
—Don't give up, but don't play too long. Extended play makes some players angry.
—Call the
Game
Counselors, they
really help!
—Don't just buy a game with only beating it in mind. Instead, buy games for the fun of playing them! Matt Raillard Fairfield,
CT
READER’S ART
without stopping (although only
on rare occasions). The games I've conquered include many of the best; Super Mario Bros. 2, Metal Gear, Rygar and Metroid. Break Thru and Life Force were each beaten on the day first played them and a friend and finished Contra after four hours of playing I
I
Jeff
New I
TX
I
I
I
Karate Kid, Iron Tank, Contra, both
Super Mario
it!
Benson
Paris,
am a Power Player. have had my Nintendo for a year now I and love it. Some of the games have beaten are Blades of Steel, think
Bros.,
Strider
and
POWER PLAYER PROFILE: ANDY CUNNINGHAM Age: 14 Rocky Mount,
one hero and you are him. These
NC
games
the NES came out, wasn't impressed. But after two of everybody telling me
When that
I
give you a bigger sense of accomplishment when you finish
how
cool
get one,
it I
was and how had
to
and bought
it.
I
gave
in
new
I've
also
made
friends through Nintendo.
Favorite
Games:
I
is
recently. I
designer
designed
many
puter,
ent
have NES Accomplishments: 36 games including Bionic Commando, The Adventure I
especially like
Legend,
graphics
of
my
and even
a
my own game personal
com-
game, Super
full
Dachshund— complete with ending screens, full stages, 20 differ-
a lot of
Adventure games where there
ian
most
characters on
That was the best move I've ever made. Since then I've had countless hours of fun and excitement behind the NES, alone and with
my friends.
The GuardMega Man H and Dragon Warrior. would like to be a for a major software company. I've already of Link, Ninja Gaiden,
Someday
them.
months
finished over
evil
enemies and 8 incredibly
challenging bosses.
animate
it
and add
I
plan to fully
digitized
sound
effects as well.
MARCH / APRIL
1990
7
LOOKOUT!*
4”
9?
Mario and Luigi return in their biggest adventure yet! Super Mario Bros. 3 has more secrets, more tricks and more outrageous obstacles than the first two Super Mario Bros, games put together! In fact, we could barely fit maps and tips for the first two Worlds in these eight pages. So let’s go and see what we can find!
ON
SUPER ITEMS TO HELP MARIO These are the items Mario
will
Hammer
Brother.
Fire Flowers
turn Mario
turn Mario
Leaves give Mario the
into Fiery
flying
Mario with
Racoon
into
Super
J b
Mario has collected.
Mushrooms
Mario.
WAY The bottom of the Map Screen shows the items
Tanooki or
Koopa Children. Find and use them all!
Q
HIS
Mario can turn into a Frog.
come across in his quest to rid the Mushroom Worlds of Bowser's
Tail.
Stars grant
Mario temporary invincibility.
P-Wings bestow the power of unlimited flight!
Fire Ball
Power.
MARIO INTERS THE The first Mushroom World is a training
FIRST
useful
when
Worlds which
applied
to
MUSHROOMGoombas WORLD
Kick the over-turned Koopa into Question Block to get a Leaf. this
Techniques you use and perfect here will be mission.
Beat the
in this stretch to
With a running start, soar into the sky. Fo low the path of coins
i'HW
'LIMB
£
the
ahead. Get the Mushroom in the fourth Question Block and then follow these lie
steps:
CD
oLmjLL
@01
.
i
BACK AND THE FUN'S
ABOUT TO BEGIN!
.
WORLD 1 -WORLD OF GRASSLANDS This World of grass covered hills forms the pattern of the Worlds which follow. It is the smallest of all
the
In
Mushroom Worlds. Inside the comfortable confines of
your friend Toad's house,
you’ll
be
the middle of each World
is
stationed
a Mini-Fortress defended by Boo Diddly Ghosts, Dry Bones and Thwomp Traps, all commanded by a Boom Boom Koopa.
faced with three chests. All contain useful power-up items, so go ahead
and pick one!
T
J
regal White Mushroom House usually appears after you have done something special. Accordingly, there like P-Wings, Tanooki Suits or Anchors!
The
LaJ
T
ls.»»U jd drj
Wandering Hammer Brothers lay in wait on the roads of each World. Defeating them will result in a minor power-up item, such as a Star.
wonderful things inside,
The Spade Panel will
take you to a
game where Stand on one of the doors on the Map Screen and hit the A Button and you’ll be whisked to an Action Scene.
platforms, collect the
Get another running start so you can fly to
1-up and coins.
the end of the World.
Reach the
floating
you’ll
Flying tant
is
get a chance to win extra
&
one of the most imporin Super Mario Bros.
moves
3. Make sure you do it when ever you have the running room to takeoff and you'll find lot of coins
and items.
BC. Mmi
Dropping
down pipes
&
ivjfj l
i
1
lives.
L
iS
arm
into secret
rooms
will
uuowjv
'h
The Switch
reset the
Stop the
Block turns coins into blocks and
Switch
clock with
Block,
the timer
blocks into coins, a
valuable tricfc
on an even num-
and the •4 points and coins matchber,
ing at
a mul-
tiple of
MARCH /APRIL
1
1
1990
9
ROLLING HILLS
>
AND GOOMBA
The Switch Block and other hidden items will be in place again when
Out of the pipes of this World flow a Goombas—talk about a plumber's nightmare! Stomp 'em all! Get the first Leaf for points or to
torrent of
become under
them
you
air,
slide
the Switch Block to turn into blocks. Backtracking is hit
possible
Super Mario 3
in
for
When you come
The Switch Block is one of the
be at an earlier spot where you can do it up, you’ll
blocks under the floating pipe,
again.
repeated coin and item collection.
THIS
WORLD HOLDS A
SECRET!
ira Leap onto the first Red Koopa and kick him so he goes left. He’ll clear away some
As
in the original Super Mario Bros., there are invisible A block that will always be unseen the Magic Note Block. If you make this block appear and then jump on it while pressing Up, you'll be launched into "Coin Heaven."
blocks to be found. until hit is
of these blocks.
A HIGH PRESSURE -
SITUATION!
®1>E
Cl Get 10 coins
One wrong step here and Mario will fall to his
doom.
the coins and both ...
will
.
appear
1
Collect
and a
1
-UP.
all
-Ups, and 10 coins
Mushroom House Gei* heJ Gp
the White V
later
in this block.
on the map screen. ,
exit the secret
room.
bigger. Don't get the coins
that are floating in the
SPILLS 1
I
here!
I
1
AN
Frost covered hills conceal an ice cold tunnel system guarded by Mario’s old "buddy" Buzzy Beetle. The freezing ponds here will give you a taste of the fearsome water Worlds yet to come. Also, a Magic Note Block awaits discovery to grant you passage to "Coin Heaven."
Jump around Press slide
Down to down the
ill
surface to find
wipe out the Buzzy Beetles.
the
9 J
n “Coin Heaven" to get up enough speed to fly. forth
J ;
Magic
um in
“Coin Heaven."
® o
you can
8 8
floating
a block
is
that contains
a
1-Up.
itbi
Up
in
vers without fear of losing a
Use the
find.
SKILLS!
this
first
Koopa
man
overall.
to
Z
‘
fit
o
4
r
s
Is,
f u.i *** "**
ooe 000 «00
Get e*»
rid of this
Koopa Troopa. 600
.Li
set out in
Koopa huge
Kids
flying
ships and captured the
wand of the King of each Mushroom World. Mario must board the ship and make his way to Uglc
the Koopa Kid's
chamber
most swashbuckling sequence ever!
in
game
the play
Then get the
Up
1 -
here.
o
ON TO THE KOOPA
Bowser's
oV
",
«
f
i
8»
j
h
The skills gained from mastering jumping on the moving World will serve you well in future Worlds. If you get the 1the middle of the World, you can practice the jumping maneu-
lifts in
knock out the one on
(
middle
'
Note Block.
colored “background" blocks have unusual properties. Try different things to see what
get a big pay-
Near the
Run back and
in the first
tunnel to the
slope and
YOUR JUMPING hj’II f
ICY LABYRINTH
KID’S SHIP!
stay towards the
so you
left
can see what's coming.
Stomp on
top of
ES bullets or cannon points,
balls for if
you’re
brave enough.
MARCH / APRIL
1990
1
WORLD 2-
RUINS OF THE Ancient ruins of fabulous Pyramids dot the landscape. Although these
THE KOOPAHARI DESERT
ruins are picturesque, they're any-
thing but peaceful. Super strong Micro-Goom-
bas lurk beneath the blocks and will try to crush Mario with the
jump up and
ancient bricks!
»“
•A Idtliai
8
g
MAKE ANOTHER WHTi MUSHROOM HOUSE APPEAR
,'ki4L Here's another World collecting
where you can get a White Mushroom House by H
all
visible coins,
the coins. There's a catch though; first you must get all the 5 2nd jjjjf U then activate a Switch Block and get all the coins that «""S5S»
were blocks. Take right.
all
Get on the
the coins as you go
Don’t forget the
1
platform, activate
the P-Switch and get
all the coins before they turn back
-Up.
into blocks.
Make
the Switch Block
appear, but don’t activate
it
yet.
WORLD Introducing
2 FORTRESS
the
Thwomp Traps— huge
blocks
ready to crush anything that gets underneath them. Be careful or you'll have mashed Mario on vour
Boo Diddly With the right timing, you can run and jump
ghosts give
through.
turn your
chase
if
back on them.
you
Run and
MUSHROOM PHARAOHS
fly up,
breaking the blocks surrounding
A TREASURE TROVt Of AMBIT CORK Use Koopas Fire Snakes
The FVramids
of
the
to defeat the for
a clear
Mushroom
Pharaohs are rumored to contain abundant treasure in the form of gold coins. And although Mario isn't the greedy type, collecting those coins does help his score and chances of ^survival by giving him extra
TAKE THE
lives.
j^e Switch Block in the sky.
MGH ROAD TOR A 116 LOAD« Run
You need to be Racoon Mario Mi to take full advantage of the coin bounty in this section. Fortunately, there's a power-up right near Use one the beginning of the World, but it's kind
&
up
left
and
fly
SEKST collect
an extra
to the corner,
of the
oimstinn
of tricky to get.
QUICKSAND DESERT Only Venus Fire Trap plants can survive in this parched place. An angry sun will literally beat also
down on Mario if you' re not careful. A whirlwind makes the going difficult. To top it all off, some of the
sandy paths here are
made up
^a
Kf
nt.
of quicksand!
MARCH / APRIL
1990
13
The Chain Chompers are the most frustrated villains in video games. As much as they'd like to,
If
get their teeth
can't
one
narrow
I
will
One
of the
pits
of
blocks
a vine
these is
Block— hit
sprout.
a Switch it
and
collect the loot.
on
Mario because of their chain. There is a power-up item that might tempt you to get close to them, though. Get it if you' re feeling lucky.
you kick a Koopa
into
r-m ,
they
^ Climb the vine to get to the clouds above and collect
There’s
°ut 01 J? Chomps
the coins there.
Leave the pyramid through the door you
Entering and exiting the pyramid
has
the
of
then re-enter.
Stand on the fifth block from the right in the top row and jump for a 1 -Up.
the items
So
inside.
you're
if
small
start,
at
you can
get the power-up,
come jet
in,
resetting
power-up
the
came
effect
first
Get
leave,
again!
it
rid of
An
the Buzzy
before you try for the power-up.
and
back,
THE
jCl IT’S
let
invisible block will you get to the pipe
above.
MORTON KOOPA
JR.
SHOW! Morton Koopa
The
Second
Kid's ship
more
with the
first
little
on
Koopa decked out
is
artillery
one.
It
trickier to it's
decks.
is
a
It
will
probably take you sev-
Bill
Gophers!
navigate
eral tries to scout out all the obstacles and learn
Bullet
Jr.
firing
pat-
Keep moving Bullet
a
Bill will
fast or
score
hit.
Go between the crates as possible.
POWER
in
a
cancel Morton's show!
quickly as
terns.
moves
pattern like Watch out for Rocky Wrench brother Larry's. Three stomps and the Ninja
than
also
wmms-mn) worn
swallow you whole even if you’re Super!
Sea World contains
some of the toughest tests
game.
the
in
The Frog
make
Suits
action
aquatic
the
easier.
wmm-uwoFTHE&/m The this
giant enemies of World look scary,
but can be stomped, kicked and carried just like their smaller
counterparts.
worn Although half the actloh here
is
on good old
set
terra firma, the rest takes
place high
in
the clouds.
Get ready to do some amazing jumping!
Put
on
warm
nice
a
Tanooki Suit for this challenge. Icy floors tricky spinning
lifts
some
new
of the
chilly
and
are just things
you'll find here.
Maze-like this
World
puzzles a
real
make chal-
lenge.. SbM^sections take
more tj^^^^skill to get throug^^^^Hhuire brain
powei^E I
n
l
iilann
Bowser's It's full
home
is
of fire pits
other nasty stuff.
very dark, dingy and grim. and molten lava and lots of We're not going to tell you
more about it just yet. But stay tuned-we'll reveal more Worlds and secrets in our new TrickJ transfl
new-njodes pn await you! rinths with
of
MARCH / APRIL
1990
1
5
TM
THE SUBMARINE SIMULATION “Captain, destroyer bearing zero, three, niner and closing,” reports the sonar operator. “Bring us
down
1
35 degrees to starboard, damaged both
00, ahead one-third,” orders the Captain. The attack on the convoy had been unsuccessful. They had
the tanker and the escort destroyer.
Now
the
same wounded warship
is
hunting them. With batteries running low he
needs a quick escape ... but how?
1
IS
THE KEY TO
The submarine
is designed to attack from an undetected position. To
Engines astern will
turns
must be able to sneak up on the unsuspecting fleet
with
maneuvering.
use
Remember, 270
Check the map
degrees is left, 90 is right, 0 is
scale Captain!
batteries last
underwater and what you can
up and 180 is down when you
closing
catch.
use your
This
will affect
how long your
The eyes sub.
of the
Remember
the difference
The enemy's
bearing and heading. It can
save your
life!
Practice
in
It
NINTENDO POWER
may
take hours to
stalk a well
the
Use
this to
armed fleet. speed up
maneuvering
TM &
I I I
between
fast.
What do we do?
charts.
masterful
not only helps
attack, but also in the
16
and your
of the aft
torpedoes.
and master these techniques and you will find it
help
accelerate your
get to this position you
time.
I
I I
KNOW YOUR
SHIP
FROM BOW TO STERN!
GUN You can't out run a destroyer and you can't always dive to the bottom. If you study your sub you'll know exactly what it can do.
Ahead
your main weapon. It is best fired at the side of a ship from about 3000 yards or less.
This
one-third, bring us in easy,
is
surface.
getting out of hot water
^2
away crank
/
Otherwise
sc
it
them
will
the battery if you're not careful. A good gauge to watch is the tem-
perature gauge.
It
where the thermal
you're
like
be
you'll- just
TARGgf
0 e-
/
'
-90
Mao ANGLE C-UN DEFLECTION
layer
will is.
tell