Nintendo Power Issue 029 October 1991 [29 ed.]

Citation preview

VOLUME 29 U.S. $3.50

Canada $4.50

STAR

Features Super



NES— F-Zero

Game Boy — Castlevania II Metroid NES Classic— •'• • *

rHE



SOURCE FOR NEWS AND STRATEGIES STRAIGHT FROM THE PROS

POWERLINE • We’re this

including something new

month:

a review of an all-time

classic space

game, Metroid. Ever

since they first battled the insidious

Mother Brain, players have been clamoring for a sequel. Next month, they’ll get

it!

We

could think of no

better way to introduce

it

than to

retell the original story and present complete maps and collector’s tips.

Finally,

Samus Aran

ment

returns!

>

boy Bart is back too— bark from camp! In Bart Simpson’s Escape From Camp Deadly, he and Lisa discover that Camp Deadly isn't all that the brochures promised. Their counselor is hard core, the fun and games aren’t, and the food stinks. It’s Dullsville, man. Breaking all the rules is par for the course as Bart adds some exciteto

Camp

Deadly’s schedule.

ROWER >

- > yyy.

1

STAFF M. Arakawa

Publisher

Producer in Chief

Hiroyuki Kato

Editor in Chief

Gail Tilden

Senior Editor

Pam

Sather

Scott Peiiand

Editors

George Sinfield

Editorial Consultants



%

Dayv Brooks Mark Yamada Kevin Johnson Howard Lincoln Peter Main Phil Rogers

J

Juana Tingdale

•Also this month, an official Trekkie alert. The space we’re

issuing

Tony Harman

Cover Design

Griffes Advertising

Copy Coodinators

Machiko Oehler Pete Remine

David Reddig Jeff Hutt

ship

Enterprise

beams the

entire

Star Trek crew down to the NES

Director of Production—

The

adventure.

Project Coordinators



W. David Mellen

Desk Top Publishing



Yoshi Orimo

Work House USA

Concept & Design

Spock and others

Yukio Yamashita

from the original Trek team take on

Ichiro Koike

Yoshi Orimo

Nob-Rin Takagi

new challenge

a

Leo Tsukamoto Hiroko

and, in the proc-

meet

new

beings

James

fea-

Nob-Rin Takagi

that your

feature, ristic

F-Zero,

is

a fantastic, futu-

space race that pits

space simulator game, F-Zero has skill levels

and 15 tracks with

varied and vivid background scenes.

Control of the super jet pods

is

pre-

and enhanced racing sound adds to the excitement. Rounding out the Super NES Showcase are the long-awaited Super R-Type and a great new golf game, Hal’s Holecise

In-One.

Game

Boy, the Belmonts are

in a new adventure, Castlevania II—Belmont’s Revenge. Bad

Jeff Hazard

Bryan Ballinger

NINTENDO POWER

Frisino

•And

speaking of treks, wait until you see this month’s Player’s Poll The lucky winner can start planning now for a family vacation! lucky Paper Boy 2 fan will have the chance to become a power hiker and take the whole family on a mountain bike adventure. Then the winner will return home with the bikes, which will get the papers

Contest.

One

all

Check

of the details on pages 82-83,

then be sure to send

in

your entry.

You never know— you might be trekking yourself next spring!

VOLUME 29— October

1991

Nintendo Power is published by Nintendo of America Inc. in conjunction with Tokuma Shoten Publishing Co.. Ltd. Nintendo Power is published monthly at $42 per year in the U.S.A. ($54 in Canada) only by Nintendo of America Inc., 4820-150 Ave. N.E. Redmond, Washington 98052. 1991 by Nintendo of America Inc. All rights reserved. Nothing that appears in Nintendo Power may be printed in whole or in part without express permission from Nintendo of America Inc., copyright owner.

©

Printed in the U.S.A. Color Separation by Dai Nippon Printing Co. Ltd.

NINTENDO IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC. TM&© for games and characters are owned by the companies products.

4

Nagami

Kazunori Aihara

Matsunori Iwamoto

right to subscriber's porches.

back

Hiroko

on energy.

Jim

out

• For

low'

to

rejuvenated

humans

against aliens. Not just your regular

three

when they run

be

Lee MacLeod

can

beam back up

Pollock

Jeff Hazard

Jumpin' Jack Yushi Illustrators

is

characters

to

Salvatori

GeoffreyA. Moriyama

of the

game’s great tures

Enterprise

the

Nagami

Tami Musante

and

old adversa-

One

ries.

Wendy

some

ess,

some

months

Robert Baker

David Day Art Director

Kirk, unflappable

the Super NES, this

Hiroyuki Kurano Keiji Hamada Emi Toyama

commanding

• For

Tsutomu Otsuka Yoshio Tsuboike

Producer

for a stellar video

who

market or license those

8

CONTENTS

OCTOBER

VOLUME 29

I

F-ZERO

We’ve seen the iens

go up

future of racing, and

CLASSIFIED it

1991

PROSi^^H NESTER’S ADVENTURES 18

FEATURESI

takes a serious turn as

al-

against earthlings.

TIPS

FROM

THE

INFORMATION

COUNSELORS’ CORNER

20 34

VIDEO UPDATES I

NOW PLAYING

Step right up-the box office

is

84

open!

PAK WATCH l^^^HGAME BOY CASTLEVANIA H

94

game system near you.

Mega-hits are coming soon to a video

I

STAR TREK n ROGER

24

Trekkies will delight in the latest from Konami. Scotty, I’m running low on energy!

Beam me

The Belmonts



It’s

^

1

"jf

}*)

CLEMENS MVP DASEBALL

jZ

™™

Game

Boy.

ML

1

Big league baseball comes to prime time with the big hitters on the NES. Play ball!

3

1

ZA O U

BART SIMPSON’S ESCAPE FROM CAMP DEADLY

METROID

38

It’s a blast from the past-the original Metroid with Samus »mus Aran trapped on the planet Zebes.

When

Bart butts heads with his

and

probably won’t be Bart!

it

camp

counselor, something’s got to give,

TRACK MEET Game Boy

Runners, take your marks-get set for

Shatterhand When

technology to meet their goals, a futuristic cybernoid steps in. scientists twist

^HSUPER

52

are cursed by the Count, but

a haunting adventure for

up,

64 games!

46 MONOPOLY

66

own greedy

Land barons bet the big bucks on Atlantic City deeds.

NES SHOWCASE

PLAYER’S

FORUM

I

6 player s pulse SuperGhouls’nGhosts-72 «JUPER\JHOULS NVIHOSTS /A PLAYER’S POLL CONTEST— 82 NES ACHIEVERS 88 ’

They’re brawlin’ in the graveyard with Capcom’s super sequel to Ghosts ’N Goblins.

TOP 30

90 I

H alsHole-In-OneGolf 76 Super R-Type

THE INFO ZONE

CELEBRITY PROFILE BULLETIN BOARD

79 NEXT ISSUE

I

93 98 99 VOLUME

29

5

you've been elbowed out of your Nintendo zone by a parent, you aren't alone. In June's issue we asked readers to send pictures of parents hogging the action. As you can see from this month's letters, there If

are lots of culprits out there.

ACCUSED CLAIMS I

I

I

knowing that Wheel of Fortune is her favorite game show, but she didn't admit anything. think that she should be added to the ten most wanted list for parent players. Her name is Janet Spriggs. I

Jeffrey Spriggs Washington, PA

MOM TAKES OVER TETRIS Game Boy

received a

for

my

fourteenth birthday. was very pleased with it, but less than a I

I

week later

lost it. didn't misplace it or drop it down the garbage disposal— the fate suffered was much worse. was playing Tetris and had just finished Level 9-1 I

I

W

APB: MISSING

SHE’S INNOCENT

caught my mom "in the act" one day after school. When opened the front door, she hurriedly turned off the power of the NES and took out the Wheel of asked her Fortune Game Pak. what she was doing and she replied, "Oh, I'm just cleaning." That was a little hard to believe,

and

with

now

is

playing

Dr.

Mario.

She's pretty good and can get to level 23, but we have to compete with her for our turn to play.

Sometimes when Dad comes home from work he asks where

Mom

is.

She's playing

Dr.

Mario,

and saying, "Just one and stop!" My brother and were really happy when we finally saved enough money to buy a Game Boy. Then one night, my Mom picked it up and started playing Tetris. Now, if she goes to one of our baseball games, she takes Game Boy to play! She's up to level 1 0 on Tetris and keeps trying and trying. The only one not hooked on Nintendo yet is our Dad, but of course,

more

try

NINTENDO MOM “GONE CRAZY”

MOM

you house is filled Nintendo maniacs, especially now that our Mom has started playing! She has saved the princess in Super Mario Bros, e're writing to tell

that our

I'll

I

M

y mom, Janice Neil, is a Nintendo Mother gone crazy! She has finished eighteen games. Among them are Zelda I and n. Dragon Warrior I

and

Fantasy,

Final

n.

Hydlide,

Ultima, StarTropics, Willow, Strides Maniac Mansion, Legacy of the Wizard, Clash at Demon Head, Faxanadu, the Magic of Scheherezade, gate!

Crystalis,

She

is

and Shadow-

almost done with Dracula's Curse.

Castlevania IE:

When

busy playing games, she's a good nurse, a Girl Scout leader, and an all-around great

she's

not

Mom.

Carolyn Neil

Richmond, VA

we're working on him, too!

I

I

Jamie and Chris Schweitzer Tampa, FL

FROM THE FELON FILE

I

when my mother

sat

down and

File

stop

her.

Help!

Andy Carron Desoto, 6

NINTENDO POWER

MO

1

74328 Marie

"Quick

Fingers"

Kristjanson

Age: 25 (she claims) Charge: Playing Dr. Mario non-stop for five hours Date of Arrest: May 4, 1991

I

I

I

#1

Name:

watching me. A few minutes later she asked to play. She's been at it ever since. Even as write, she plays. don't think can

started

Proud

mom

Lisa Schweitzer saves the princess.

Douglas Kristjanson Kamloops, BC

DAD BECOMES

FANTASTIC FEATS BY

VIDEO MONSTER

POWER PLAYING FEET

W

hen we bought The Legend of Zelda in 1 988, we didn't realize

we were unleashing a monster. My Dad became addicted,

playing at

weekdays. He just couldn't stop! Some weeknights he would stay up until 4 or 5 o'clock in the morning trying to defeat Ganon. He would sleep for two hours, then get up and go to

on

night

work at 7 o'clock. Finally, four months later, Dad finally beat Ganon in a showdown at Death

down year, we

Mountain. Life settled awhile, but then, last

The Adventure of Link Normality

was

just a

.

.

.

for

got Mistake!

dream.

Ted Plothe Decatur, IL

CRIMINAL NEGLIGENCE

M

y Dad doesn't really play with our NES very much, but he has an unbeliev-

able addiction to

Game Boy Tetris!

M

y

name

and

Jason Schatz

is

am 13

years old. Last year in February purchased my NES with my own money. It was one of the best have ever did! To date things beaten 31 games, including all three Super Mario Bros, games, all three Mega Man games. Double Dragon 1 and 2, both Zeldas, DraI

I

I

I

gon Warrior,

many

and had an

Fantasy,

Final

others. Last

June

accident which severed

I

my thumb

muscle. couldn't use it all summer, but that didn't stop me from playing! Using the Advantage, and a wacky idea, learned to play with I

I

my my

hand on the joystick and feet on the buttons. Not only did it work, but beat Super Mario Bros. 3 with my feet! Now that my left

I

thumb has with

healed, beating

my feet

is

games

just for show.

MORE FANTASTIC FEET!

R

ecently Scott,

my was

1

5-year-old,

involved in a

bad accident

in

which he

suffered severe injury to both of

During his stay at the he became terribly bored and watching TV. One day he had his feet sticking out of the hospital bed and he said, "I bet his hands.

hospital

just sitting

could play my NES with my toes they would bring it in here." The nurse came back and rolled a portI

if

Nintendo system into his room. Scott immediately began

able

it with his toes. We were all amazed! He was released from still wore bandages at home. When Scott's came to visit he challenged

playing

the hospital but friends

them to a game of "Ninten-Toe". He beat them all! Mrs. Kristi Waymire Peru, IN

Jason Schatz Oxford,

MD

He has become very good at it, if want to play, often have to for 20 minutes or more

and

I

I

wait

before get a turn. Sometimes hides the Game Boy so he'll I

Mom

pay more attention to

her. Scott’s friends are no

Chad Butt Saint Joseph, Ml Thumbs up or thumbs down? Do you sometimes disagree with our decisions to feature

some games and exclude others? Do you think we should change our format? Should we expand or reduce

match

for his

power playing

toes. He’s a shoe-in!

our regular columns, such as Player's Pulse, NES Achievers or Counselor's Corner? This is your chance to voice your opinions! Send us your ideas— we're ready to listen! Write to the following address:

Nintendo Power Player’s Pulse P.O. Box 97033

Redmond, WA 98073-9733

VOLUME

29

7

High above the cities and wastevtftk “>'v, f lands of 26th Century Earth hover the fastest, most dangerous machines known to man or mutant. Their pilots are steely nerved competitors, driven to be at the top of the heap. F-Zero takes you to the aerial arenas of these futuristic fighters with smooth action and amazing special effects.

PH

GRAND PRIX if of the

The three leagues Grand Prix Circuit each

feature five treacherous tracks.

you

If

finish in the top three, you'll

move on Advanced

to

the

tracks

next

track.

provide

ad-

The tracks become challenging as you

vanced challenges.

through the circuit.

In

Mode, you can the most challeng-

the Practice

test seven of

ing tracks

on the

^

- -

-= Practice solo or

F-Zero Circuit racers compete on

High tech obstacles and sharp

tracks that hover over the 26th

corners are designed to

Century landscape.

speeding vehicles.

slow down

times

into

the

record books.



against a single

^

competitor.

This beginning league features

relatively

obstacle-

free courses.

TdH: SAND OCEAN

The tracks get narrow, crowded and dangerous in this advanced league.

ONE FOR THE BOOKS! On

the

tracks

league,

most treacherous of

this

any

dangerous mistake

lethal.

is

Since the F-Zero Game Pak has a battery back-up, it records the ten best times each of the 1 5 tracks so that you can race for a place for

in

F-Zero history.

[mute city in

VOLUME

29

9

w:m JUMP INTO THE Iff!

DRIVER’S SEAT

F-Zero uses every button on the Super NES Controller to effectively put in control of your own racing machine. The Control Pad is used for

you

The B, A, X and Y Buttons are used for controlling speed. And the L and R Buttons can make your machine lean into corners. steering.

CHOOSE YOUR MACHINE While

the Blue Falcon doesn't stand out in any category, it's a

The pilots and their machines vary in strengths and abilities. Choose one that fits your

own

good

around

all

machine.

driving style.

Engine Unit

8F-2001 X 4

Max. Power SELECT

VIlHfl

3200

Ps.

Max. Speed

457 Km/h

Weight

1260 Kg.

CRH

The good doctor from Mute City

comes from a long

CAPTAIN FALCON

line of

racing pilots.

The captain

is

a native of Port Town and

No matter what

a fierce competitor.

prize, Captain Falcon will

throw

the

his hat

into the ring.

WILD GOOSE The

machine cuit,

it

is

armored Wild

A strong

shell of the

Since the Golden Fox is the lightest

Goose

lets

lot a without

the ciralso the

in

much

quickest to accel-

it

exterior

take

of

hits

losing

energy.

Engine Unit

ES-8302 X 3

erate.

Max. Power Max.

Speed

Engine Unit Max. Power Max.

Speed

Weight

3670

Ps.

462 Km/h 1620 Kg.

Weight

CF-2614 X 4

2950

Ps.

438 Km/h 1020 Kg.

PICO The

pilot of

Wild Goose

the is

FIRE STINGRAY

While

machine

this

accelerate,

has

the

it

it

has a chance to

warm

U[

the Stingray blazes by opposing

machines.

slow to

maximum

Max. Power

RS-5025 X 2 3800 Ps.

Max. Speed

478 Km/h

Weight

1960 Kg.

Engine Unit

Alter

is

corners well and

highest

LET THE

RACE BEGIN!

trac a "You

fCYBORi

GATE



it

I defenses are impenetrable, and the world

Si

will

soon be

mine!"

START



filililill

e-2

Mill

FALLING ROCKS Watch

l-GRAVITY

HQH

for

falling

ITER

;

boulders!

Gravitus

is

a unique cyborg apparition.

He

BOSS floats ghost-like

through his room, reversing gravity as he pleases and stop-

GRAVITY GAMES Gravity

the

here

section

HIT Dodge

sec-

(or

GRAVI TUS

jl“

his energy balls

down,

reach!

tit

HIM

room with

a rapidly

balls!

WHEN YOU CAN

H.

jmm

Defeating Gravitus takes patience and the ability to walk on the ceiling.

from to

expanding ring of energy

in

center

changes

ping occasionally to blanket the entire

if

when he energizes

he's used a gravity

bomb)

to

his ring of death, then leap up

punch him when he glides within

I ™

: .

'



..

CuiJjJjJii SiJiJiJ'-iyyyiJi'j'JiiS

u hirnn^ jO^il

JJJJJJJIJ.,

Hilil Ij'diVJ

sasi

GAME BOY,

1

Nintendo

miv.i

my* VOLUME 29

51

The Belmonts are back, and so is Dracula in Konami's second Castlevania action epic. The time is 15 years after Christopher Belmont thought he had put an end to Count Dracula in Castlevania: The Adventure. Now his son, Soleiyu, has vanished, and four evil castles have risen mysteriously from the earth. Once again a Belmont must rely on his courage and quickness. He'll have the aid of the Mystic Whip, a Battle Axe and explosive bottles of Holy Water. There are some new moves, too, like the ability to slide down ropes. The game controls are better than ever, but the challenges are also greater. So enter the haunted realm, if you dare. tm&©199i Konami

52

NINTENDO POWER

/

/y t a ceremony to mark the passing of the title of Vampire Hunter from father to son, Soleiyu Belmont disappears. At the same time, four castles erupt from the earth— a mute challenge to Christo- CTgggjgj Each of the castles has its own special brand of horror lying in wait, but Christopher must pass through them all to find his son. You decide which castle to tackle first, [ second, third and fourth. None will be easy. Only after :.v- ?'_jf defeating each of them will Dracula's Castle appear. fj' \ :

r

^V/

pher.

1

-

The Crystal Castle crystals,

some

of

is built

of delicate

which may shatter

stepped upon. You

will also

The Cloud Castle may if

but

discover

walls of moving spikes.

enemy

A

fierce

is

it

made

drift in the sky,

of stone

and steel that

can break the unwary Vampire Hunter.

pools of water, bottomless pits and

Concentration and quickness is essen-

new

tial to

get past the mechanical pulleys

waits in the depths ... and after

that you'll

still

face the guardian!

ward

In

to the ceiling with crushing force.

the Plant Castle, Christopher meets a

host of

new foes,

including skeletons who

throw bones and spiders the shadows. Bridges

who drop from

must be crossed

may prevent way of danger.

with care and spiked ceilings

you from jumping out of the

The Weapons Choose your weapon with care. The Chain Whip is best. Use the Battle Axe or Holy Water near the area in which it is found.

J

•urself

I The

fire

whip shoots

balls of

flame across the screen.

lose a

life,

choose the Password option. Write the

Password down and return Password symbols are

n

for the

like

to the

game

those used

in

later.

The

Casdevania

NES, so record each symbol carefully.

VOLUME

29

53

*as as

it

is

as solid

seems. Try climbing

beyond the end

of

ropes

Dark Side He

Hidden rooms and items are

found

In

the walls and

ceilings of the castles. Only

a few are shown here.

into the brick ceilings.

The guardian

For extra lives, look for the

1-Up symbol on the maps.

1*1

tl Not every stone

Is

A Shocker

of the Crystal Castle

is

Dark Side.

controls a lightning cloud that attacks with

electric bolts,

and

in this

room, lightning does strike

twice.

Christopher’s great

new move is the down ropes by

ability to slide swiftly

pushing the A Button. Use this technique

in

the long shaft Even so, you

can't go the distance in one slide

before the spikes

move

in.

Release The Crystals

He's very fast, so turn quickly.

54

NINTENDO POWER

FEATURE”

CRYSTAL CAS he CrYStal Castle has many dangers, and many of them be new even for seasoned vampire hunters. You are

(

will

bound to take a few hits when you first start out, so whip the walls, especially above doors at the end of a stage, to search for lifereplenishing meat. Listen for the ominous sound of cracking crystals, as well, for it signals danger. But the real challenges within come from the many creatures of darkness.

^

yyy Whip

all

the candles so you don't miss a

weapon

that could help

you

in

the

|1

vicinity.

START

Many

crystal blocks

in this

castle are old

choice

is to

whip

into a chain

whip, and a chain

whip

into a fire

whip

by grabbing Power

Collect coins to earn points and

jump quickly from one

crystal to the

some places you may have to dodge bats same time. Take a look at the crystals and

next. In at the

lives.

you

a

Every 20,000 points earns life.

At the end

stage, extra hearts

bonus

of a

become

in

candles, but they are rare.

Power Crystal again.

will

If

you lose a

life,

a

be close to where you begin

Whip every candle

in

order to release

Crystals and other vital items.

points.

Enemies From Beyond The Pale

Big Eyes drop from above

and

roll

straight toward

you. On bridges they

repeatedly and don't get

Crouch

too dose.

whip them.

in

the water and

explode and leave holes.

VOLUME

29

55

)

he

/iy v The

map of the Rock Castle looks fairly

easy, but the long

empty corridors and other

are n ot empty. Rats, bats

y

foul folk live here in great

wall spikes are another challenge.

numbers. You must

Aim For

Sleeping Bats

time your jump from one spike to another with

Sleeping bats are an easy target. Don't give them the chance

great precision.

to

wake

up. Hit

them from Stay the

1

a distance while they are snoozing.

full

length of your

You'll defeat

whip from the

the bat before

bat.

It

ilffire yy

prises, like the spiked balls that

Y

ceiling

when you touch

shoot to the

their chains, or the

pulleys that reverse direction. Spiked ceil-


jp

NINTENDO POWER

i

*

ri

^Q

lUUL 1 Q

m jT

• 1

can attack you.

Whip and

the fourth Big Eye

it

blows a hole

in

the bridge. Drop

Kumulo And Nimbler

through the hole.

These guardians attack with fiery shots and trident tipped

Avoid the Punaguchi and

spears.

and

Dodge the

strike

head to the right From there, climb

fire balls

each brute

in

down the

rope to the right.

the

Bone Dragon

one

final

he earth begins to shake and rumble, then the Castle of Dracula slowly rises from the dust. Now that the four smaller castles have been cleared of enemies, journey remains. Take a look at the map of castle that comes up on the screen before

the final venturing inside. First you must cross the courtyard and defeat the Reapers. Inside are more sliding spikes, ropes,

and mon-

The head of the Bone Dragon appears from the tangled holes in the hallway and

START

58

NINTENDO POWER

root-

snakes from one

which means you must continually move to the The head of the Dragon best to strike

sters.

it

hole to another. The entire hallway scrolls, as well,

^

it

is its

weak

from the right side.

point,

right.

and

it’s

Leave one candle burning, or

Angel

darkness

falls.

Mummy

The two-headed fiend comes out of the wall.

Dodge the bones,

watch out

for fire shots.

but

At monster extend into the

target, but

room on serpentine

swift

the slow moving Iron Doll seems an easy when it sheds its armor it becomes and fierce. Use the two ropes in the room to

necks. You'll have to

keep

safe.

jump between two safety

first

Iron Doll,

Jump whip

onto the ropes, then jump over and back off.

twice,

You'll

have to get close to get a few

hits.

Don't stay too long. Iron Doll hits back.

1 When

Iron Doll is almost

bplow you, jump

from the rope and land behind him 1

lltUAiUM/UWl The floor below and to

fall.

is

llllltlllllll

made

/

to attack.

/

id*

of spikes that rise

Each time you jump from one rope

the next, you'll land far

down on

the

rope, well within reach of the spikes. Climb

quickly upward to escapel

VOLUME

29

57

PLANT '

y

his castle is

made

^^^B ^^^B

of tangled roots

and

W sy

vines. Spiders, skeletons, strange beetles and exploding Big Eyes are just a

v_

few

^

of the creatures

who

live within.

Much

of

the fighting is done while hanging from ropes or spider threads, which limits your options for attack. Here you must learn

new

strategies.

Crossing The Spider Threads In

.

L

jijg

•HUPSir

the hall of the spider

threads on the opposite page, defeat the spiders only after they climb down.

i'

i

^



i



op

Attac climt

-L

,

notv ceilir

__

w'Ww



W-

\m

ffil

m

Before you enter the dangerous domain of Dracula, a castle scrolls by, displaying the passages you

The

must

map

of his

tread.

Final Struggle?

Beyond the Bone Dragon is the final confrontation for Christopher. But will you fight Dracula or an imposter? And is his son, Soleiyu? To answer those questions requires the ultimate courage-to face the unknown.

where

Hit the

Ravens, then duck

the Reaper's flying sickle

VOLUME

29

59

wirii

LISTEN UP, SIMPSON! campers!

^

When

ArH-

kids off to a twoin

the great ir

in

mind than

e did. Probably. At )

just

met master

nd they've quickly d that

boot

camp

is

RISE ’N SHINE, CAMPERS! LET’S

CAPTURE THE FLAG

not for them.

Capture the Flag? “No problemo,” thinks Bart. Until

he sees the team rosters, that

is,

and finds

member of Team A and that Team B includes Everybody Else. The “No is like an open invitation to Bart. that he's the sole

Armed with Spitwads and Boomerangs, Bart thinks he's ready to take on Everybody Else.

Spitwads" rule

Luckily for him, Lisa's hiding in a tree with a

Boomerang From the last to

first

can use

to

even the odds.

staccato blast of reveille to the

mournful strains of taps, Burns promises

make

Bart and Lisa's lives living night-

mares. Although playing Capture the

Flag,

Mess

in

lunching at the forest

sound

Camp Deadly

Tent, and hiking

like typical

camp

the

NINTENDO POWER

While he waits for his

If

Boomerang

erang on

to return,

he catches

his Boi

its return,

activities, at

Bart shoots Spitwads.

they're strangely twisted.

M

60

that he

&

©

1991 Twentieth Century Fox

Film

Corporatior

can use

it

again.

he

.

STAGE

Watch

out for enemies as you search for Flags. Use the Boomerang to attack enemies that flash, and pick up the Chocolate Kisses they drop. Each Kiss lets you absorb a hit without damage.

/:

TUN ANV GAMES KILLER BEES! Swarms

mad

in

find

a

move

to the

Boomerang

Bart blindsides hat

power

Its

at

his back.

DON’T GET STUNG!

beekeeper's

swarms. doesn't

to tree

turn

lower left before you go out on a limb.

When

up

Bill's

house. Jump over him, then and toss a

Wait for

pattern.

to

Climb

Bees

of

the hives

circle

them

GAME BOf-

Bill,

that

HIT RICKY

him a him from

Lisa gives

protects

and pick up the Kisses he

ON THE REBOUND

Jump over the

right,

Ricky, throw the Boomerang towards the wall on then jump back and let it hit him as it returns.

H H and H

long,

last

though, so hustle down the tree

grab the Flag by the hive

before

safety

net

the disap- f**».

'

=>

all

WHICH EVENT? lOO METERS