Nintendo Power Issue 029 October 1991.
131 9 7MB
English Pages 109 Year 1991
VOLUME 29 U.S. $3.50
Canada $4.50
STAR
Features Super
•
NES— F-Zero
Game Boy — Castlevania II Metroid NES Classic— •'• • *
rHE
•
SOURCE FOR NEWS AND STRATEGIES STRAIGHT FROM THE PROS
POWERLINE • We’re this
including something new
month:
a review of an all-time
classic space
game, Metroid. Ever
since they first battled the insidious
Mother Brain, players have been clamoring for a sequel. Next month, they’ll get
it!
We
could think of no
better way to introduce
it
than to
retell the original story and present complete maps and collector’s tips.
Finally,
Samus Aran
ment
returns!
>
boy Bart is back too— bark from camp! In Bart Simpson’s Escape From Camp Deadly, he and Lisa discover that Camp Deadly isn't all that the brochures promised. Their counselor is hard core, the fun and games aren’t, and the food stinks. It’s Dullsville, man. Breaking all the rules is par for the course as Bart adds some exciteto
Camp
Deadly’s schedule.
ROWER >
- > yyy.
1
STAFF M. Arakawa
Publisher
Producer in Chief
Hiroyuki Kato
Editor in Chief
Gail Tilden
Senior Editor
Pam
Sather
Scott Peiiand
Editors
George Sinfield
Editorial Consultants
—
%
Dayv Brooks Mark Yamada Kevin Johnson Howard Lincoln Peter Main Phil Rogers
J
Juana Tingdale
•Also this month, an official Trekkie alert. The space we’re
issuing
Tony Harman
Cover Design
Griffes Advertising
Copy Coodinators
Machiko Oehler Pete Remine
David Reddig Jeff Hutt
ship
Enterprise
beams the
entire
Star Trek crew down to the NES
Director of Production—
The
adventure.
Project Coordinators
—
W. David Mellen
Desk Top Publishing
—
Yoshi Orimo
Work House USA
Concept & Design
Spock and others
Yukio Yamashita
from the original Trek team take on
Ichiro Koike
Yoshi Orimo
Nob-Rin Takagi
new challenge
a
Leo Tsukamoto Hiroko
and, in the proc-
meet
new
beings
James
fea-
Nob-Rin Takagi
that your
feature, ristic
F-Zero,
is
a fantastic, futu-
space race that pits
space simulator game, F-Zero has skill levels
and 15 tracks with
varied and vivid background scenes.
Control of the super jet pods
is
pre-
and enhanced racing sound adds to the excitement. Rounding out the Super NES Showcase are the long-awaited Super R-Type and a great new golf game, Hal’s Holecise
In-One.
Game
Boy, the Belmonts are
in a new adventure, Castlevania II—Belmont’s Revenge. Bad
Jeff Hazard
Bryan Ballinger
NINTENDO POWER
Frisino
•And
speaking of treks, wait until you see this month’s Player’s Poll The lucky winner can start planning now for a family vacation! lucky Paper Boy 2 fan will have the chance to become a power hiker and take the whole family on a mountain bike adventure. Then the winner will return home with the bikes, which will get the papers
Contest.
One
all
Check
of the details on pages 82-83,
then be sure to send
in
your entry.
You never know— you might be trekking yourself next spring!
VOLUME 29— October
1991
Nintendo Power is published by Nintendo of America Inc. in conjunction with Tokuma Shoten Publishing Co.. Ltd. Nintendo Power is published monthly at $42 per year in the U.S.A. ($54 in Canada) only by Nintendo of America Inc., 4820-150 Ave. N.E. Redmond, Washington 98052. 1991 by Nintendo of America Inc. All rights reserved. Nothing that appears in Nintendo Power may be printed in whole or in part without express permission from Nintendo of America Inc., copyright owner.
©
Printed in the U.S.A. Color Separation by Dai Nippon Printing Co. Ltd.
NINTENDO IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC. TM&© for games and characters are owned by the companies products.
4
Nagami
Kazunori Aihara
Matsunori Iwamoto
right to subscriber's porches.
back
Hiroko
on energy.
Jim
out
• For
low'
to
rejuvenated
humans
against aliens. Not just your regular
three
when they run
be
Lee MacLeod
can
beam back up
Pollock
Jeff Hazard
Jumpin' Jack Yushi Illustrators
is
characters
to
Salvatori
GeoffreyA. Moriyama
of the
game’s great tures
Enterprise
the
Nagami
Tami Musante
and
old adversa-
One
ries.
Wendy
some
ess,
some
months
Robert Baker
David Day Art Director
Kirk, unflappable
the Super NES, this
Hiroyuki Kurano Keiji Hamada Emi Toyama
commanding
• For
Tsutomu Otsuka Yoshio Tsuboike
Producer
for a stellar video
who
market or license those
8
CONTENTS
OCTOBER
VOLUME 29
I
F-ZERO
We’ve seen the iens
go up
future of racing, and
CLASSIFIED it
1991
PROSi^^H NESTER’S ADVENTURES 18
FEATURESI
takes a serious turn as
al-
against earthlings.
TIPS
FROM
THE
INFORMATION
COUNSELORS’ CORNER
20 34
VIDEO UPDATES I
NOW PLAYING
Step right up-the box office
is
84
open!
PAK WATCH l^^^HGAME BOY CASTLEVANIA H
94
game system near you.
Mega-hits are coming soon to a video
I
STAR TREK n ROGER
24
Trekkies will delight in the latest from Konami. Scotty, I’m running low on energy!
Beam me
The Belmonts
—
It’s
^
1
"jf
}*)
CLEMENS MVP DASEBALL
jZ
™™
Game
Boy.
ML
1
Big league baseball comes to prime time with the big hitters on the NES. Play ball!
3
1
ZA O U
BART SIMPSON’S ESCAPE FROM CAMP DEADLY
METROID
38
It’s a blast from the past-the original Metroid with Samus »mus Aran trapped on the planet Zebes.
When
Bart butts heads with his
and
probably won’t be Bart!
it
camp
counselor, something’s got to give,
TRACK MEET Game Boy
Runners, take your marks-get set for
Shatterhand When
technology to meet their goals, a futuristic cybernoid steps in. scientists twist
^HSUPER
52
are cursed by the Count, but
a haunting adventure for
up,
64 games!
46 MONOPOLY
66
own greedy
Land barons bet the big bucks on Atlantic City deeds.
NES SHOWCASE
PLAYER’S
FORUM
I
6 player s pulse SuperGhouls’nGhosts-72 «JUPER\JHOULS NVIHOSTS /A PLAYER’S POLL CONTEST— 82 NES ACHIEVERS 88 ’
They’re brawlin’ in the graveyard with Capcom’s super sequel to Ghosts ’N Goblins.
TOP 30
90 I
H alsHole-In-OneGolf 76 Super R-Type
THE INFO ZONE
CELEBRITY PROFILE BULLETIN BOARD
79 NEXT ISSUE
I
93 98 99 VOLUME
29
5
you've been elbowed out of your Nintendo zone by a parent, you aren't alone. In June's issue we asked readers to send pictures of parents hogging the action. As you can see from this month's letters, there If
are lots of culprits out there.
ACCUSED CLAIMS I
I
I
knowing that Wheel of Fortune is her favorite game show, but she didn't admit anything. think that she should be added to the ten most wanted list for parent players. Her name is Janet Spriggs. I
Jeffrey Spriggs Washington, PA
MOM TAKES OVER TETRIS Game Boy
received a
for
my
fourteenth birthday. was very pleased with it, but less than a I
I
week later
lost it. didn't misplace it or drop it down the garbage disposal— the fate suffered was much worse. was playing Tetris and had just finished Level 9-1 I
I
W
APB: MISSING
SHE’S INNOCENT
caught my mom "in the act" one day after school. When opened the front door, she hurriedly turned off the power of the NES and took out the Wheel of asked her Fortune Game Pak. what she was doing and she replied, "Oh, I'm just cleaning." That was a little hard to believe,
and
with
now
is
playing
Dr.
Mario.
She's pretty good and can get to level 23, but we have to compete with her for our turn to play.
Sometimes when Dad comes home from work he asks where
Mom
is.
She's playing
Dr.
Mario,
and saying, "Just one and stop!" My brother and were really happy when we finally saved enough money to buy a Game Boy. Then one night, my Mom picked it up and started playing Tetris. Now, if she goes to one of our baseball games, she takes Game Boy to play! She's up to level 1 0 on Tetris and keeps trying and trying. The only one not hooked on Nintendo yet is our Dad, but of course,
more
try
NINTENDO MOM “GONE CRAZY”
MOM
you house is filled Nintendo maniacs, especially now that our Mom has started playing! She has saved the princess in Super Mario Bros, e're writing to tell
that our
I'll
I
M
y mom, Janice Neil, is a Nintendo Mother gone crazy! She has finished eighteen games. Among them are Zelda I and n. Dragon Warrior I
and
Fantasy,
Final
n.
Hydlide,
Ultima, StarTropics, Willow, Strides Maniac Mansion, Legacy of the Wizard, Clash at Demon Head, Faxanadu, the Magic of Scheherezade, gate!
Crystalis,
She
is
and Shadow-
almost done with Dracula's Curse.
Castlevania IE:
When
busy playing games, she's a good nurse, a Girl Scout leader, and an all-around great
she's
not
Mom.
Carolyn Neil
Richmond, VA
we're working on him, too!
I
I
Jamie and Chris Schweitzer Tampa, FL
FROM THE FELON FILE
I
when my mother
sat
down and
File
stop
her.
Help!
Andy Carron Desoto, 6
NINTENDO POWER
MO
1
74328 Marie
"Quick
Fingers"
Kristjanson
Age: 25 (she claims) Charge: Playing Dr. Mario non-stop for five hours Date of Arrest: May 4, 1991
I
I
I
#1
Name:
watching me. A few minutes later she asked to play. She's been at it ever since. Even as write, she plays. don't think can
started
Proud
mom
Lisa Schweitzer saves the princess.
Douglas Kristjanson Kamloops, BC
DAD BECOMES
FANTASTIC FEATS BY
VIDEO MONSTER
POWER PLAYING FEET
W
hen we bought The Legend of Zelda in 1 988, we didn't realize
we were unleashing a monster. My Dad became addicted,
playing at
weekdays. He just couldn't stop! Some weeknights he would stay up until 4 or 5 o'clock in the morning trying to defeat Ganon. He would sleep for two hours, then get up and go to
on
night
work at 7 o'clock. Finally, four months later, Dad finally beat Ganon in a showdown at Death
down year, we
Mountain. Life settled awhile, but then, last
The Adventure of Link Normality
was
just a
.
.
.
for
got Mistake!
dream.
Ted Plothe Decatur, IL
CRIMINAL NEGLIGENCE
M
y Dad doesn't really play with our NES very much, but he has an unbeliev-
able addiction to
Game Boy Tetris!
M
y
name
and
Jason Schatz
is
am 13
years old. Last year in February purchased my NES with my own money. It was one of the best have ever did! To date things beaten 31 games, including all three Super Mario Bros, games, all three Mega Man games. Double Dragon 1 and 2, both Zeldas, DraI
I
I
I
gon Warrior,
many
and had an
Fantasy,
Final
others. Last
June
accident which severed
I
my thumb
muscle. couldn't use it all summer, but that didn't stop me from playing! Using the Advantage, and a wacky idea, learned to play with I
I
my my
hand on the joystick and feet on the buttons. Not only did it work, but beat Super Mario Bros. 3 with my feet! Now that my left
I
thumb has with
healed, beating
my feet
is
games
just for show.
MORE FANTASTIC FEET!
R
ecently Scott,
my was
1
5-year-old,
involved in a
bad accident
in
which he
suffered severe injury to both of
During his stay at the he became terribly bored and watching TV. One day he had his feet sticking out of the hospital bed and he said, "I bet his hands.
hospital
just sitting
could play my NES with my toes they would bring it in here." The nurse came back and rolled a portI
if
Nintendo system into his room. Scott immediately began
able
it with his toes. We were all amazed! He was released from still wore bandages at home. When Scott's came to visit he challenged
playing
the hospital but friends
them to a game of "Ninten-Toe". He beat them all! Mrs. Kristi Waymire Peru, IN
Jason Schatz Oxford,
MD
He has become very good at it, if want to play, often have to for 20 minutes or more
and
I
I
wait
before get a turn. Sometimes hides the Game Boy so he'll I
Mom
pay more attention to
her. Scott’s friends are no
Chad Butt Saint Joseph, Ml Thumbs up or thumbs down? Do you sometimes disagree with our decisions to feature
some games and exclude others? Do you think we should change our format? Should we expand or reduce
match
for his
power playing
toes. He’s a shoe-in!
our regular columns, such as Player's Pulse, NES Achievers or Counselor's Corner? This is your chance to voice your opinions! Send us your ideas— we're ready to listen! Write to the following address:
Nintendo Power Player’s Pulse P.O. Box 97033
Redmond, WA 98073-9733
VOLUME
29
7
High above the cities and wastevtftk “>'v, f lands of 26th Century Earth hover the fastest, most dangerous machines known to man or mutant. Their pilots are steely nerved competitors, driven to be at the top of the heap. F-Zero takes you to the aerial arenas of these futuristic fighters with smooth action and amazing special effects.
PH
GRAND PRIX if of the
The three leagues Grand Prix Circuit each
feature five treacherous tracks.
you
If
finish in the top three, you'll
move on Advanced
to
the
tracks
next
track.
provide
ad-
The tracks become challenging as you
vanced challenges.
through the circuit.
In
Mode, you can the most challeng-
the Practice
test seven of
ing tracks
on the
^
- -
-= Practice solo or
F-Zero Circuit racers compete on
High tech obstacles and sharp
tracks that hover over the 26th
corners are designed to
Century landscape.
speeding vehicles.
slow down
times
into
the
record books.
—
against a single
^
competitor.
This beginning league features
relatively
obstacle-
free courses.
TdH: SAND OCEAN
The tracks get narrow, crowded and dangerous in this advanced league.
ONE FOR THE BOOKS! On
the
tracks
league,
most treacherous of
this
any
dangerous mistake
lethal.
is
Since the F-Zero Game Pak has a battery back-up, it records the ten best times each of the 1 5 tracks so that you can race for a place for
in
F-Zero history.
[mute city in
VOLUME
29
9
w:m JUMP INTO THE Iff!
DRIVER’S SEAT
F-Zero uses every button on the Super NES Controller to effectively put in control of your own racing machine. The Control Pad is used for
you
The B, A, X and Y Buttons are used for controlling speed. And the L and R Buttons can make your machine lean into corners. steering.
CHOOSE YOUR MACHINE While
the Blue Falcon doesn't stand out in any category, it's a
The pilots and their machines vary in strengths and abilities. Choose one that fits your
own
good
around
all
machine.
driving style.
Engine Unit
8F-2001 X 4
Max. Power SELECT
VIlHfl
3200
Ps.
Max. Speed
457 Km/h
Weight
1260 Kg.
CRH
The good doctor from Mute City
comes from a long
CAPTAIN FALCON
line of
racing pilots.
The captain
is
a native of Port Town and
No matter what
a fierce competitor.
prize, Captain Falcon will
throw
the
his hat
into the ring.
WILD GOOSE The
machine cuit,
it
is
armored Wild
A strong
shell of the
Since the Golden Fox is the lightest
Goose
lets
lot a without
the ciralso the
in
much
quickest to accel-
it
exterior
take
of
hits
losing
energy.
Engine Unit
ES-8302 X 3
erate.
Max. Power Max.
Speed
Engine Unit Max. Power Max.
Speed
Weight
3670
Ps.
462 Km/h 1620 Kg.
Weight
CF-2614 X 4
2950
Ps.
438 Km/h 1020 Kg.
PICO The
pilot of
Wild Goose
the is
FIRE STINGRAY
While
machine
this
accelerate,
has
the
it
it
has a chance to
warm
U[
the Stingray blazes by opposing
machines.
slow to
maximum
Max. Power
RS-5025 X 2 3800 Ps.
Max. Speed
478 Km/h
Weight
1960 Kg.
Engine Unit
Alter
is
corners well and
highest
LET THE
RACE BEGIN!
trac a "You
fCYBORi
GATE
j§
it
I defenses are impenetrable, and the world
Si
will
soon be
mine!"
START
—
filililill
e-2
Mill
FALLING ROCKS Watch
l-GRAVITY
HQH
for
falling
ITER
;
boulders!
Gravitus
is
a unique cyborg apparition.
He
BOSS floats ghost-like
through his room, reversing gravity as he pleases and stop-
GRAVITY GAMES Gravity
the
here
section
HIT Dodge
sec-
(or
GRAVI TUS
jl“
his energy balls
down,
reach!
tit
HIM
room with
a rapidly
balls!
WHEN YOU CAN
H.
jmm
Defeating Gravitus takes patience and the ability to walk on the ceiling.
from to
expanding ring of energy
in
center
changes
ping occasionally to blanket the entire
if
when he energizes
he's used a gravity
bomb)
to
his ring of death, then leap up
punch him when he glides within
I ™
: .
'
•
..
CuiJjJjJii SiJiJiJ'-iyyyiJi'j'JiiS
u hirnn^ jO^il
JJJJJJJIJ.,
Hilil Ij'diVJ
sasi
GAME BOY,
1
Nintendo
miv.i
my* VOLUME 29
51
The Belmonts are back, and so is Dracula in Konami's second Castlevania action epic. The time is 15 years after Christopher Belmont thought he had put an end to Count Dracula in Castlevania: The Adventure. Now his son, Soleiyu, has vanished, and four evil castles have risen mysteriously from the earth. Once again a Belmont must rely on his courage and quickness. He'll have the aid of the Mystic Whip, a Battle Axe and explosive bottles of Holy Water. There are some new moves, too, like the ability to slide down ropes. The game controls are better than ever, but the challenges are also greater. So enter the haunted realm, if you dare. tm&©199i Konami
52
NINTENDO POWER
/
/y t a ceremony to mark the passing of the title of Vampire Hunter from father to son, Soleiyu Belmont disappears. At the same time, four castles erupt from the earth— a mute challenge to Christo- CTgggjgj Each of the castles has its own special brand of horror lying in wait, but Christopher must pass through them all to find his son. You decide which castle to tackle first, [ second, third and fourth. None will be easy. Only after :.v- ?'_jf defeating each of them will Dracula's Castle appear. fj' \ :
r
^V/
pher.
1
-
The Crystal Castle crystals,
some
of
is built
of delicate
which may shatter
stepped upon. You
will also
The Cloud Castle may if
but
discover
walls of moving spikes.
enemy
A
fierce
is
it
made
drift in the sky,
of stone
and steel that
can break the unwary Vampire Hunter.
pools of water, bottomless pits and
Concentration and quickness is essen-
new
tial to
get past the mechanical pulleys
waits in the depths ... and after
that you'll
still
face the guardian!
ward
In
to the ceiling with crushing force.
the Plant Castle, Christopher meets a
host of
new foes,
including skeletons who
throw bones and spiders the shadows. Bridges
who drop from
must be crossed
may prevent way of danger.
with care and spiked ceilings
you from jumping out of the
The Weapons Choose your weapon with care. The Chain Whip is best. Use the Battle Axe or Holy Water near the area in which it is found.
J
•urself
I The
fire
whip shoots
balls of
flame across the screen.
lose a
life,
choose the Password option. Write the
Password down and return Password symbols are
n
for the
like
to the
game
those used
in
later.
The
Casdevania
NES, so record each symbol carefully.
VOLUME
29
53
*as as
it
is
as solid
seems. Try climbing
beyond the end
of
ropes
Dark Side He
Hidden rooms and items are
found
In
the walls and
ceilings of the castles. Only
a few are shown here.
into the brick ceilings.
The guardian
For extra lives, look for the
1-Up symbol on the maps.
1*1
tl Not every stone
Is
A Shocker
of the Crystal Castle
is
Dark Side.
controls a lightning cloud that attacks with
electric bolts,
and
in this
room, lightning does strike
twice.
Christopher’s great
new move is the down ropes by
ability to slide swiftly
pushing the A Button. Use this technique
in
the long shaft Even so, you
can't go the distance in one slide
before the spikes
move
in.
Release The Crystals
He's very fast, so turn quickly.
54
NINTENDO POWER
FEATURE”
CRYSTAL CAS he CrYStal Castle has many dangers, and many of them be new even for seasoned vampire hunters. You are
(
will
bound to take a few hits when you first start out, so whip the walls, especially above doors at the end of a stage, to search for lifereplenishing meat. Listen for the ominous sound of cracking crystals, as well, for it signals danger. But the real challenges within come from the many creatures of darkness.
^
yyy Whip
all
the candles so you don't miss a
weapon
that could help
you
in
the
|1
vicinity.
START
Many
crystal blocks
in this
castle are old
choice
is to
whip
into a chain
whip, and a chain
whip
into a fire
whip
by grabbing Power
Collect coins to earn points and
jump quickly from one
crystal to the
some places you may have to dodge bats same time. Take a look at the crystals and
next. In at the
lives.
you
a
Every 20,000 points earns life.
At the end
stage, extra hearts
bonus
of a
become
in
candles, but they are rare.
Power Crystal again.
will
If
you lose a
life,
a
be close to where you begin
Whip every candle
in
order to release
Crystals and other vital items.
points.
Enemies From Beyond The Pale
Big Eyes drop from above
and
roll
straight toward
you. On bridges they
repeatedly and don't get
Crouch
too dose.
whip them.
in
the water and
explode and leave holes.
VOLUME
29
55
)
he
/iy v The
map of the Rock Castle looks fairly
easy, but the long
empty corridors and other
are n ot empty. Rats, bats
y
foul folk live here in great
wall spikes are another challenge.
numbers. You must
Aim For
Sleeping Bats
time your jump from one spike to another with
Sleeping bats are an easy target. Don't give them the chance
great precision.
to
wake
up. Hit
them from Stay the
1
a distance while they are snoozing.
full
length of your
You'll defeat
whip from the
the bat before
bat.
It
ilffire yy
prises, like the spiked balls that
Y
ceiling
when you touch
shoot to the
their chains, or the
pulleys that reverse direction. Spiked ceil-
jp
NINTENDO POWER
i
*
ri
^Q
lUUL 1 Q
m jT
• 1
can attack you.
Whip and
the fourth Big Eye
it
blows a hole
in
the bridge. Drop
Kumulo And Nimbler
through the hole.
These guardians attack with fiery shots and trident tipped
Avoid the Punaguchi and
spears.
and
Dodge the
strike
head to the right From there, climb
fire balls
each brute
in
down the
rope to the right.
the
Bone Dragon
one
final
he earth begins to shake and rumble, then the Castle of Dracula slowly rises from the dust. Now that the four smaller castles have been cleared of enemies, journey remains. Take a look at the map of castle that comes up on the screen before
the final venturing inside. First you must cross the courtyard and defeat the Reapers. Inside are more sliding spikes, ropes,
and mon-
The head of the Bone Dragon appears from the tangled holes in the hallway and
START
58
NINTENDO POWER
root-
snakes from one
which means you must continually move to the The head of the Dragon best to strike
sters.
it
hole to another. The entire hallway scrolls, as well,
^
it
is its
weak
from the right side.
point,
right.
and
it’s
Leave one candle burning, or
Angel
darkness
falls.
Mummy
The two-headed fiend comes out of the wall.
Dodge the bones,
watch out
for fire shots.
but
At monster extend into the
target, but
room on serpentine
swift
the slow moving Iron Doll seems an easy when it sheds its armor it becomes and fierce. Use the two ropes in the room to
necks. You'll have to
keep
safe.
jump between two safety
first
Iron Doll,
Jump whip
onto the ropes, then jump over and back off.
twice,
You'll
have to get close to get a few
hits.
Don't stay too long. Iron Doll hits back.
1 When
Iron Doll is almost
bplow you, jump
from the rope and land behind him 1
lltUAiUM/UWl The floor below and to
fall.
is
llllltlllllll
made
/
to attack.
/
id*
of spikes that rise
Each time you jump from one rope
the next, you'll land far
down on
the
rope, well within reach of the spikes. Climb
quickly upward to escapel
VOLUME
29
57
PLANT '
y
his castle is
made
^^^B ^^^B
of tangled roots
and
W sy
vines. Spiders, skeletons, strange beetles and exploding Big Eyes are just a
v_
few
^
of the creatures
who
live within.
Much
of
the fighting is done while hanging from ropes or spider threads, which limits your options for attack. Here you must learn
new
strategies.
Crossing The Spider Threads In
.
L
jijg
•HUPSir
the hall of the spider
threads on the opposite page, defeat the spiders only after they climb down.
i'
i
^
•
i
—
op
Attac climt
-L
,
notv ceilir
__
w'Ww
—
W-
\m
ffil
m
Before you enter the dangerous domain of Dracula, a castle scrolls by, displaying the passages you
The
must
map
of his
tread.
Final Struggle?
Beyond the Bone Dragon is the final confrontation for Christopher. But will you fight Dracula or an imposter? And is his son, Soleiyu? To answer those questions requires the ultimate courage-to face the unknown.
where
Hit the
Ravens, then duck
the Reaper's flying sickle
VOLUME
29
59
wirii
LISTEN UP, SIMPSON! campers!
^
When
ArH-
kids off to a twoin
the great ir
in
mind than
e did. Probably. At )
just
met master
nd they've quickly d that
boot
camp
is
RISE ’N SHINE, CAMPERS! LET’S
CAPTURE THE FLAG
not for them.
Capture the Flag? “No problemo,” thinks Bart. Until
he sees the team rosters, that
is,
and finds
member of Team A and that Team B includes Everybody Else. The “No is like an open invitation to Bart. that he's the sole
Armed with Spitwads and Boomerangs, Bart thinks he's ready to take on Everybody Else.
Spitwads" rule
Luckily for him, Lisa's hiding in a tree with a
Boomerang From the last to
first
can use
to
even the odds.
staccato blast of reveille to the
mournful strains of taps, Burns promises
make
Bart and Lisa's lives living night-
mares. Although playing Capture the
Flag,
Mess
in
lunching at the forest
sound
Camp Deadly
Tent, and hiking
like typical
camp
the
NINTENDO POWER
While he waits for his
If
Boomerang
erang on
to return,
he catches
his Boi
its return,
activities, at
Bart shoots Spitwads.
they're strangely twisted.
M
60
that he
&
©
1991 Twentieth Century Fox
Film
Corporatior
can use
it
again.
he
.
STAGE
Watch
out for enemies as you search for Flags. Use the Boomerang to attack enemies that flash, and pick up the Chocolate Kisses they drop. Each Kiss lets you absorb a hit without damage.
/:
TUN ANV GAMES KILLER BEES! Swarms
mad
in
find
a
move
to the
Boomerang
Bart blindsides hat
power
Its
at
his back.
DON’T GET STUNG!
beekeeper's
swarms. doesn't
to tree
turn
lower left before you go out on a limb.
When
up
Bill's
house. Jump over him, then and toss a
Wait for
pattern.
to
Climb
Bees
of
the hives
circle
them
GAME BOf-
Bill,
that
HIT RICKY
him a him from
Lisa gives
protects
and pick up the Kisses he
ON THE REBOUND
Jump over the
right,
Ricky, throw the Boomerang towards the wall on then jump back and let it hit him as it returns.
H H and H
long,
last
though, so hustle down the tree
grab the Flag by the hive
before
safety
net
the disap- f**».
'
=>
all
WHICH EVENT? lOO METERS