"Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billi
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English Pages 320 Year 2020
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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digi
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Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass o
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The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented a
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We are inundated with game play today. Digital devices offer opportunities to play almost anywhere and anytime. No matte
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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our
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Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learn
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What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking
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