Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learn
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Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to
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Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medi
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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digi
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"Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billi
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School Library Makerspaces in Action is for any librarian looking for inspiration for their own makerspaces, hackerspace
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This book is quite different from existing 'Western' books on school effectiveness. It describes and analyses
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