Nintendo Power Issue 034 March 1992 [34 ed.]

Citation preview

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Official

Nintendo^ 45496 69032

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GET 24 PAGES OF ACTION COMICS IN EVERY ISSUE OF THE NEW, IMPROVED NINTENDO POWER ! That's right! The

Legend ofZelda comes

alive,

depicted by one of the world's top illustrators! Sixteen pages of full-color action

in

every issue!

PLUS, eight more pages of bumbling escapades featuring our favorite video hero, Mario!

PLUS MAXIMUM POWER TIPS. TRICKS PREVIEWS AND NEW, EXPANDED COVER-

AGE OF ALL 3 NINTENDO SYSTEMS! AND IT'S ALL STILL JUST Cf /

C

The

new Nintendo Power

SUBSCRIBE NOW AND SCORE A

features the latest press-hot coverage of all three Nintendo systems-NES,

eachl Plus more of everything you 've

GUIDE..A$15VALUE--^I^^^I

for

come to

expect from the hottest mag on earth!

r/

PLAYER'S

Game Boy and

Super NES-including Top Twenty hit lists

Dive into the new. improved Nintendc

Pmeinow

and pick from lour hot

pages of complete maps

for 18 of the

GET IT NOW! CALL tips,

strategies for over 130 action hitsi

including an in-depth preview of his

FREE Nintendo PInyer's Guide, leli tite operel 4a’ lot die NES Game Allas, 'code 4SS' lor the Gome Boy

otitering the

'code

Plofer's Guide, ‘code dsriorllu

Mem Mania Player's Guide,

•code 4fB' lortha Super NES Playefs Guide.

new adventure, Super Mario Woiidl • Super NES (code t(SI-tiie inside lowdown on the new game tine-up lor tiiis IS-bit powerhouse! your choice: Pick one and get it FREE with your subscription NintendoPower-loriustSIS! It's

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IT'S

YOU AGAINSTTHEM! DON'T

CALL

GETCAUGHTWITHOUTYOUR 1

NINTENDO POWER!

-

800-255-3700

AND GET THEPOWER FOR

Please print clearly

iv/tfi ink.

I’M HUNGRY FOR ACTION! SENO ME THE POWER NAME

.NINTENDO POVYER!

..

n YES! SM m D YES! ru FOPm !T

TO

ADDRESS

send ms

» ISSUES overE/ears-andmyEflEEtlinlendo 'em

Player’s Guide-forjustS30.‘

HEADY

Send me 12 ISSUES over lyear-and my FREE

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lip

I

TELEPHONE NO.

Nintendo Player's Guide-forjustSIS.' ‘Pnces hslod ipflynU-S. residems

My.

WtsrmgloTi SliU 'tSHiBna mlS2* sths i» KisISSi.iS lor t SioiOitri rostrums MySUSdCtotenolmtlstori

t-firsabscnoomooTlSISiaiori l-fMr sutacripooo

2-yos' subsertoDon andS22.b7for s I'Voar subscripboo Imchrdn

7S

GST).

I’m paying lor my subscription bylcheck onel:

Q

CheckorMoneyOrderlPayabletoNintendol

(^MasterCard

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O NES Game O

Adas 14651

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ESP DATE

LaserBlazer™ Intercept

Blastris™

A

LaserBlazer™ Engage

LaserBlazer™ Confront

Blastris™ B

Mole Patrol^”

INCLUDES 6

GREAT GAMES!

Blocks in rwo variations of Blastris™ and zap some sneaky alien rodents in

Mole Patrol™. With *

Suggested retail

gives

down to a you accuracy that

precision

U.S.

single pixel,

price

you've never experienced before!

it

CNintendo^

MARCH

VOLUME

1992

34

NES

8

THE EMPIRE STRIKES BACK

TERMINATOR 2 NIGHTSHADE

14 18

M.C. KIDS

22

GAME BOY MEGA MAN JL TINY TOON ADVENTURES HIGH STAKES

-

SUPER NES LEMMINGS

74 78

& MAC THE LEGEND OF ZELDA A LINK TO THE PAST JOE

TIPS

FROM THE

PROS^B

CLASSIFIED INFORMATION

COUNSELORS' CORNER

28 70

wm^m THE INFO ZONE CELEBRITY PLAYER PROFILE NEXT ISSUE

109 114

I

PLAYER'S

PLAYER’S PULSE

FORUM

48 54 58

83 I

6

AWARDS POWER PLAYERS

101

TOP 20

106

NESTER

98

VIDEO UPDATES

NOW PLAYING PAK WATCH

102

no COMICS

ZELDA SUPER MARIO BROS. NESTER'S ADVENTURES

32 60 100

VOLUME 34

5

1 his is the question which we pwsed to you in Volume 30. It \vas an effort to come up Nvith an irresistible incentive for renewing your Nintendo Power subscription. We’re still working on new incentives, but we thought it might be intere.st ing to share a few of the suggestions which were received.



SERIOUS CASH-FLOW! This $

is

what would be

irresistible: a

100 000 000 000 000 000 000 ,

,

,

,

,

,

,

000,000,000,000 shopping spree. Of I know you can’t do that, but it

course

would be

nice.

Jeremy Bratcher Mammoth Cave, KY

A CASE OF BRIBERY

GOOD DENTAL HYGIENE

What would make

I

renewing absolutely irresistible? If you would print this

and he won our Mall

to the post office to order

a yearly subscription to

Halloween photograph of my son, as Dr. Mario and Game Boy, that’s what!! We made this costume

Power

Tyson,

together

would run if

Nintendo

you offered me three truckand a portable dentist I would get.

loads of candy for

all

the cavities

contest!

Ann Butzer Cathy and Tyson Bobbins Warren, PA

Lake Elmo,

Extremely nice! Let's see... three truckloads...

AND I

think

IN it

You wouldn’t need a

THIS CORNER...

would be cool

MN

NAH!

dentist.

Your

would have fallen out by that

teeth

time.

to offer free

NINTENDO POWER boxing shorts. I

have included a sketch of what they

AIR

may look like.

Timothy Deems Fairmont,

HAGEN

Something totally irresistible would be if you renewed for a year you would be able to get three of your friends to play

WV

a basketball game against Michael Jordan and Scottie Pippen.

OK Cathy, photo.

If

Isaac Hagen East Kingston, NH we’re

happy

to

run the

Now where's the cash?

you could be any video game characwho would you be? Link? Ryu

Nintendo Power

ter,

Hyabusa? Princess Toadstool? Mega Man? Bowser? Donatello? Zitz? Blaatg? Send your letteis explaining what charaaer you’d like to be and why you would want to be that charaaer to: .

6

NINTENDO POWER

.

.

Player’s Pulse

Box 97033 Redmond, WA

P.O.

98073-9733

YOU

LIVE

When

Nintendo

WHERE?!? first

came

FROM THE HOT GLUE KINGDOM

out, to say

we enjoyed

hours upon hours of Mario &C Luigi would be an understatement. Seven months of that enthusiasm produced these scenes on the walls of our son’s room. Chrystie and D.J. actually live in Super Mario Bros. World. Though these scenes were painted years ago by my wife an I, our enjoyment of the NES has not diminished. Thirtyfive games and a Super NES system later,

we

still

spend time squashing

creatures, dueling

monsters and jump-

ing the longest gaps.

A few years ago, figures

I

decided to

make

toy

glue. 1 found that the Nintendo games were easy I got better at making

out of hot

creatures in

to make. After

them

Dan Dario Bangor, PA

started to

I

make

the people.

characters are solid hot glue.

On

The

some

of them, 1 glued cloth on and then used magic markers on them. After this, I spread on a thin layer of hoc glue so chat it won’t come apart. TTie newer ones (Canon, Link, Zelda and April) were painted. They have held up well considering my four-year-old niece, Casey, plays with them all the time.

Steve Shelton Cochranville, PA

PHONE DIREGORY time for Nester to break out his trusty calculator and do some heavy figuring. This month’s issue contains the Fourth Annual Nester Awards. The year 1991 has passed us by, but it Ufi us with some fairly impressive software o^^rings. Vote for your fovorite game in each of the given categories. The number of categories which you can vote on has been expanded this year in an ^ort to five equal billing to all mree Nintendo systems. The winners of the coveted “Nester” will be announced in an upcoming issue. Ponder your favorites, pull out the perforated Player’s Poll card, push your pen or pencil, paste your It’s

and put it and I thank you!

stamp,

Subscriptions and

renewols only. 24 hours 0 doy,

4

om

to

8

Dm

7 doys o week

Midnight Mon.-Sol.

in the nearest mailbox.. .please. Nester

to

5

pm Sunday

Game Counseling 1-206-885-7529

Gail

TUden

Editor in Chief

4

om

to

8

om

Midnight Mon.-Sol. to

|

5 pm Sundoy

Pacific

Time

VOLVME 34

7

J

mi ^3

While guarding the hidden Rebel base on Hoth, you’ve set out to explore a recent meteor-like coUision on the surface

of the planet. The crater leads to a

?

Hot on the heels of Star Wars for the NES comes an adaptation of its hugely successful sequel The Empire Strikes Back from JVC. The game follows Luke Skywalkeras he fights the dreaded Empire, trains to be a Jedi Knight and attempts to save Han Solo and Princess Leia from the clutches of Darth Vader. Digitized voices of the characters and a scene by scene account of Luke's journey make this game a must-play for fans of the film.

massive

ice cave.

Explore the cave for

possible Imperial Probes and try not to

be surprised by the below the surface.

Wampas

that lurk

THE EMPIRE STRIKES BACK

LUKE! USE THE FORCE!

QWHOMP THE WAMPA the Control Pad

ontochediffandyastatthisbeffliifce creature trom a sate perch.

t05CEME2^

TAUNTAUN POWER-UP

FORCE POWER-UP

TAUriTAUN

POWER-UP

Sensors indicate that an ImperiaJ Probe Droid is transmitting the location of the Rebel Base from the next ice cave. It’s your job to fmd this evil mechanoid

and destroy it before it can do any more damage. Beware of Hothian creatures and deadly water below,

(START

O RETURN PASSAGE

iim

......

TRIP ’EM UP

FIGHT ON FOOT

Since the Walkers have such long

you can

legs,

The Probe Droid

sent a message to Imperial

Forces detailing the location of

E^o Base. Now

AT-AT Walkers are making their way across the snow fields. Climb into your Snowspeeder and down try to slow

trip

them by

hitting

Press

and Tow Line. YouVe only got

your character is positioned between the legs of the Walker. He’ll climb up

Tow them only

Lines,

so

sparingly

when

use

five

'N.

and^

V

^

and

you’re sure!

that they’ll connect.

J

the attack while your comrades

You can see the AT-AT Walkers on a radar view at the top of the saeen. Fly towards them and blast them with your Cannons. If you’re shot down, you’ll have to take on the Stormtroopers and Walkers by foot while you’re waiting for anescape.

other Snowspeeder to appear.

If your Snowspeeder is shot down you can fight the Walkers on foot. Up on the Control Pad when

the legs with your Grappling Hook

Fii» a Tow Lino at the legs ol on Imponol AT-AT Walker ond yov'll ckop the Walker into Ike snenv.

hit

it

Lightsaber.

A

with

C



'

O DESTROY THE DROID gy to

ul

nielei

make area

c, vtni’ll

t'i it

l

li

e 'droid,

You

disappear by leaving the

and returning.

If that doesn't

humio

mto

blast

it

bits.

Crab

'f

r .ki

r

jf|

When

the Walker pilots see that you without a Snowspeeder, they’U send down Stormtroopers to fi^t are

you. Hit these Imperial goons as soon as

you see them.

>aUli

haw entered the Rebel Bast and are systematically

escape.

destroying it. You’w got to fight off the Stormtroopers and their

Fighter and make your Dagobah.

Imperial Stormtroopers

ers so that the last

Then hurry

Orock the walker baas, stay

dewn

on the ledge above ii anc diagonally. You should be

ableTo destroy

it

eral

moving

platforms.

beam-producing generators

i

jbmIraining Obi Wan Dagobah

has instructed you to fly to for Jedi training with the

great master, Yoda. Search for

Run under

the platforms fif2 and clear away the

without losin|

energy.

Yoda on

the surface of the planet.

Ride on

n

plarfonm.

,

'

After you go through some of your Jedi training, you’ll learn that Leia and

Han

have been captured by Imperial

Forces in the cloud city bf Bespin and

need your help. Before you dock in Bespin, you’ll be

that they

can

ambushed by Cloud cirs and TIE Fighters. Circle the city and fire on these massive forces.

When they’ve all

been cleared away, you’ll be able to continue your journey in the city.

in the

of the rebels can to your X-Wii^

own

escape to I

The T-800

is itispatched from tite future with a missioii. He must save the Hfe of John Connor, the boy who wiH grow up to save the worid from the htHer Cyborgs. The Cyhor^ have other ideas, and their Terminator is also on the way. LIN has generally remained true to the movie, and has added very smooth playabtlity. This game has some of the best action of any NES game.

STAGE!

The

TRAUMATIC TRUOCSTOP

first stage would be easy if you had any weapons. But don’t is pretty good with his fists. Just don’t get surrounded and you’U be all ri^t. The secret is to stay off the ground. From the tops of the trucks you can punch out enemies as they appear. Look for the safe spot. Jump up on the gas tanks of the trucks, then kneel and punch. You can’t hurt the biker, but he can

worry, this Terminator

mow 14

you down, so be ready to jump when he appears.

NINTENDO POWER

FIGHT

ALL SYSTEMS ON-LINE PUNCH AND JUMP LJN

did a

good job with the play action

in this game. The T-800 punches with both fists, and his movements are smooth. His jumps are easy to control.

ons.

collection

The higher your

JUDGMENT DAY

will

just

your

of weap-

score, the

weapons you can choose

game with you

“1

TERMINATOR 2

WEAPONS SYSTEM What an awesome

more

from. Start the

fists.

In Stage

Two

get the sawed-off shotgun.

LIMITED

POWER

You get four energy refills, then the game is over unless you get the Conti-

After Stage Three you will go on-line

nue

with the weapons system.

codes).

in Stage

Two

(Nope, there are no

Watch your energy

bar!

NEED YOUR BIKE...”

No wheels? Not a problem. Just visit your friendly neighborhood hangout and convince a biker to

let

you use

his.

He might

take a litde persuading.

15

STAGE 2 The

action in this scene

is

RESCUE JOHN CONNOR

just as fast as the chase in

Connor is up ahead on his motorbike and the T-IOOO is behind you in the truck— and gaining fast! C>odge the obstacles as you go, then turn and fire at the truck. Shoot the gates and the movie. John

don’t forget the Continue. Practice, practice, practice.

“I SWEAR WILL NOT KILL ANYBODY. I

.” . .

From

here on out the rules have been changed. If you kill anybody your score will be penalized. That means your choice of weapons shrinks. The best thing to do is kneel and shoot ’em in the knees.

This

is

the only Conlinuo

you don’t miss

it.

don't crosh into

Swerve

it.

i

The sowed otf shotgun sure comes in handy here, Shoot at the gates just right to moke them open in time For you to go through.

STAGE 3 “HOWS your knee, doctor?” For three years John Cormor’s mother, Sarah, has been locked up in an institution. Like a modern day Cassandra, she is doomed to know the future but is unable to make

anyone believe

her.

You must

break her out.

16

NINTENDO POWER

STAGE H

SHUT IT DOWN

STAGE 5 There are lots of safety hazards in the steel factory, including steam jets, molten metal, and difficult jumps. On top of ail that you have to defeat the T-1000 Terminator not once, but

You must beat him twice to gain access to the where the fmal batde takes place.

three times.

area

END

TERMINATOR 2 JUDGMENT DAY

STEEL FACTORY

Metro City is

in dire need of a new hero! Organized crime has descended on the city like a plague. In steps Nightshade. He’s a most un-

common

hero. Instead of a cape,

he wears an

overcoat The people at Ultra and Beam Software have come up with an innovative game H#. which combines elements of role-playing 1

_

V

action. The

example,

game has a real attitude. For

Ni^tshade

standing for too long, he will scratch his head, fold his if

is left

armsandjustsittherelookingatyouasif he is impatiently waiting your next

command. Humor is us^ extensivedialogue Nightshade won't follow any specific route as he

ly in the

his way through the city back alleys, sewers and various buildings of Metro City, but one thing is

makes

streets,

clear ...

Sutekh must be

Nightshade has sever.il liclpt'ul tomhim negotiate hi,s wjv through Metro Citv. NigItLshadc can rrunds which will help

EXAMINE, PICK UP' OPERATE and LISE items

lu*

his owreewt.

linds or has liidden

He

tan JUMP,

away in

FIGHT and

TALK to people he encounters along the way. SYSTEM allows you to turn the ntusic

and sound

clfccts

on or

Hmmi'in’-

ott'.

riiere is an element ol'trial and error in this game. Certain commands will if the particular situation calls tor them. For example, it there’s for Nightshade to jump, he won’t be able to do it. EXAMINE all you want, hut you may not tind anything unusual.

work only

treason m.\ti:m)o poheh

Things First

First What

Nightshade

a mess!

starts

off the

game

in a less than favorable situation. Popularity

obviously not

on Nightshade’s

tied to a chair in the dark,

source.

As

if that

side as

damp

he

sewers.

wasn’t enough, there’s a

B

|li||

[Jl

|l'^5

is ‘

is

A single burning candle

is

the only light

bomb on the ground next to him and it’s

ready to explode! The life of a private eye can certainly have its ups and downs. As long as the ups outweigh the downs, you’ll help Nightshade prevail.

ROOM B-KEY OPERATE

the switch at the

pointing

doesn

I

meon

EXAMINE

left.

to Hrvd o key. The expressiort

on

the

armor

the iace in the

onylhing.

ROOM C-CROWBAR

ROOM D-DRAWERS EXAMINE

bolh ot the drawers to h'nd a flashlight ond

screwdriver.

USE your key on

ROOMB-OOPS!! — e

the stolue to uncover a

rare Egyptian coin.

ROOM

The chondelier fell the Boor because

E-flGHT! Nightshodo con talk to

hove

,

English

guy

A good

ar

^

will

shod

i

^

-i»

Js

i?,..

try to

him. but he

to fight the

'

to

Nightshade look oul

nW

which held

the screws

EXAMINE th!^amp to

^

0 note engraved

find

to proceed.

^ ° P*KO

plan of ottock

of the

to leop over and then punch hfm repeotedly is

from behind. This your

first

is

battle!

The water has stopped flowing because Nlghtshode

section of the sewi

good

Ihirtg

he has

flashlight with

thiough a hole

and

lose Heolth.

ond

then

OPERATE

the screws

USE Aa

dorker screwdriver on

the switch on the right

in

him

the

regions of the

Ic

sew

19

You

Ain’t Popular Yet!

Nightshade, like any hero, must earn and hold the respect of the citizens he serves.

He can find Vortex’s

entrance, his popularity rating

the blue section of the gauge.

hideout, but to gain

must be filled up at least into To gain popularity with the

people. Nightshade will

must accomplish several tasks. These tasks range from defeating several menacing aiminaJs to rescudistress. Quite a guy, that Nightshade.

ing cats in

When OPERATE

the

kitten,

lodder to plo

/ov go to pkli up the will scamper down the

it

ladder and old lady.

sit

She

down will

next to the

be very oppre-

ciafive of your kind act.

be owarded an increase popularity.

FIGHT FOR YOUR RIGHT Saving Metro City citizens from various

evil

diaractcrs will benefit your popularity rating.

The amount of will gain will

popularity' that Nightshade

not always be the same. Always

keep the gauge

the blue.

filled into

Continue to visit all of the areas and defeat any and all enemies which Nightshade may encounter.

He will increase

his

with •Jt*

-7'^H ,-j^H

^

more and more

ens. If

with

screen,

it

a wise decision to

EXAMINE

com-

to search for unu.sual

be crucial * in progressing through the game. Obscure and blatantly obvious hints will be V S Pi^B} offered to you when you objects. This will

I

I !

certain

use the

mand

citiz-

you are unfamiliar

a

would be

_JP[H

popularity and

himself as a hero

TELEKwma .

,

Ik'

EXAMINE

various things.



i|

-I

a.

You irt

will

Use this “locatOT” map of the streets aU of the screens which Nightshade will encounter, but it will help you to gtt from point A to point B without gettii^ Some of the screens don’t “flow” together, so it’s fairiy easy to get disorient.

T PS And targ

GET CAUGHT? DO WHAT ANY SUPER HERO WOULD DO... ESCAPE!

PICK UP two of ihe pipes and USE to escape the spiked wall.

G

OLLECT

fl--

CARDS

Puzzle Cards are hidden in every section of McDonaldland. When you return a certain number of them to their rightful owners, you’ll be able to

move on

to the next stage. If you collect every Card in a given stage, you’ll

earn special bonuses.

OF ACTION SCENES

VISIT THREE TYPES STANDARD STAGES Run, jump and search

Puzzle

many areas of McDonRonald McDonald is countto find his Bag of Magic.

into Secret Places cial

NINTENDO POWER

you can slip and clean up on spe-

Zippers,

Cards in the

on you

BONUS GAMES

SECRET PLACES By unzipping

aldland.

ing

22

for

items. Stand in front

pers and press the

B

of the Zip-

Button.

When

your

Golden

Arch

total

exceeds 100 and you finish the current course, you’ll be sent to a to earn as

many

Bonus Level

as five 1-Ups.

ONALD NEEDS HELP! The

two-player alternating action starts at Ronald McDonald’s Clubhouse

stage. least

Ronald

will tell

you of his Bag of Magic woes and ask you to retrieve at first stop is the Garden, where you

four Puzzle Cards from this six -section stage. Your

can get acquainted with McDonaJdland obstacles.

23

(Practice makes perfect Gopher Grove, the second section of Ronald’s Clubhouse stage, is a great place to practice skills. Climb up to the top, then

your running and jumping

You’ll find a

a Puzzle

called

It’s

plenty of Golden Arches.

tains

'

dozen Golden Arches, a 1Card in this basic sec“Lazy Leaves” because of

Up and tion.

from platform to platform to the area over the Ending

leap

Line. You’ll find a Zipper which leads to Secret Place that con-

LEAF LEAP

r>|iatiES

RETUgN

the floating leaf-like platforms in the area.

Use them

B

to get to the top.

TREEHOUSE

IRDIE'S Once

Birdl*'s. Tr*«hous< Th« Tr-*«hous# Cards Masdrd 6

HwSi

you’ve returned to Ronald’s Clubhouse with at least four

Puzzle Cards, Ronald will show you the way to Birdie’s Treehouse in the clouds. This lofty level contains six challenging sections, each with a Puzzle

Card. Explore the clouds and mountain tops and return to Birdie’s Treehouse with at least five Puzzle Cards. When you reach that Card total, Birdie will

show you

the

for Ronald’s

You'll

spend a

lor

way

to Grimace’s

of time In the

clouds while exploring Birdie's

Treehouse

24

level.

Highland so that you can continue your search

Bag of Magic.

Watch your

NINTENDO POWER

step.

The ice

is

very thin

in

some

oreos.

IF

you pick up a heavy Block, you could Foil

through.

The Puzzle Card sections Line.

is

in one oF the above the Ending ond drop.

directly

Cdlect

it

Sometimes you won't be able to where you're going in the clouds watch out For holes.

se

M.C. Once you’ve been through a few sections of Ronald’s Clubhouse stage, you’ll be ready for more challenges. There are quite a few useful items in the Mountain

View

Reach the 1-Ups by climbing and leaping over the top of the saeen to the right edge of the

section, including a record breaking eight 1-Ups.

OVER-THE-TOP PLAY NETS You can get to the

eight 1-Ups in the upper-right area

A TON OF

area.

1-UPS

by starting in

the upper-left area and jumping onto platforms above the top of the

Although you won’t see your character, by keeping an eye on the center of the

know where

screen.

you’ll

he

screen.

is

"M

IT

1

Jump onto

the Big

U>e

the

n

Spe6ol

Springboard and take

Block to

the Speciol Block.

moving dotted

Fill

.

lint

ond a high perch

Hit the Fieverier fly to

the

near the beginning.

When

you get

The

land of Grimace

is

made up of six

areas that are

broken

from the first four areas, he’ll make paths that lead to the two areas. Collect two more Puzzle Cards in those challenging areas and Grimace will take you to the Professor’s Workshop. You’re dosing in on Hamburglar Mick and Mack! There’s only three more levels to go. Collect 1-Ups whenever possible and keep going!

A Floating

Plotform will b« very useFul

when you'ie exploring a watery section oF Grimace's Highlands.

putting o piece oi lope on the lop,

TV

center port of your

into two sections. After you’ve returned to your big purple pal with at least

last

By

eosily track your character's

eight

1

\0 RIMACE'S HIGHLANDS three Puzzle Cards

to the

uf^er.righl oreo, you'll

eom

JJps.

you can movement.

screen,

a

AKE YOUR TIME

There’s no time limit in this game. Take it easy and try not to make any silly mistakes. The Hidden Glen houses quite a few mean creatures. Watch for them and hit them with Blocks if they get too close.

mmmsm

OSMC'S

ROFESSOR'S

ORKSHOP

ETREAT

you collected a Puzzle Card for the Professor’s Workshop in Ronald’s Clubhouse level, you’ll only have tovi

If

find three

more Cards

in the five

Workshop

before you can blast off to Cosmc’s Retreat

Moon. These

sections

on the

sections feature a wide variety

You’ll visit a land of sand, an

of terrains. overgrown forest and a huge ship before

Cosmc has ) You’ll

built a base

have to collect

surface of the Moon. four of the Puzzle Cards V

on the

all

available in order to get off this rock.

exploring gravity gravity

While

high into the

1

r

I

under-

irch oF

Q

one of a sections.

in

26

When

you come 000$ a FlooMng Plarform.

cony it oround with yoi You moy need

NINTENDO POWER

it.

The botHe on the bool

air

may

you

that

r

miss your mark. (

r

'

i

f

you’re

Moon tunnels and caves be aware that the

on the Moon is entirely different from the on Earth. When you jump here, you’ll fly so

f

f

Don’t added ability

you

off.

let

this

athledc

throw

;

wo CARDS, ONE

M.C.

LEVEL

KIDS

two Puzzle Cards in this section. One of them goes to Ronald’s Clubhouse and the other belongs to the Professor’s Workshop.

You’ll find

BONANZA bo:: There ore

1

Ai Golden Arches

in this

:

orea.

II

you cdlect enough ol them so that your totol is 100, you'll enter a Bortut Gome after at leost

you complete

Arrows flash on the four Blocks in the Bonus Game. If you jump to the Up Arrow, you’ll climb. If you don’t, you’ll sink.

the oreo.

If

you Kt

all

of the

Up Arrow

Blocks, you'll

climb smoothly ond evenly to the lop and put yourself in the position to earn

1

-Ups.

9 The four Blocks at the bottom of the section If you try to take rhe Blocks, you'll reveal the Reversers and be thrown bock hide Reversers.

s

D

D

Kl

to the starting point of the area.

Once you with five

and

H AMBURGLAR'S H IDEOUT u

'

Bag and

get

of

The start

Fire

Bridge

will

burning as

soon os you set Foot on It. Get movingl

Ash

Foils

from the

Volcono. Avoid contact with

tfus

molten maleriol.

the

Magic

save

Donaldland.

1

climb to the top, you'll enter an area Alps. Colleci them in the right order

get 'em

oil.

PECIAL

kkORLD ijrs If you’ve collected every card by the end of the game, you’ll be sent to a spedaJ world that has many surprises,

Hamburglar’s Hideout is a world of fire and ash. There are many dangerous areas and many hard to reach spots in the volcano. If you’re low on lives, you should return to Ronald’s Clubhouse and stock up on 1-Ups in the Mountain View section. Then return to the Hideout and keep fighting. At the end, you’ll

S

you'll

.

Me- V

We've made it to the last chapter buddy. Lets get out there and stop Hamburglar from taking over McDonaldland!

From AqENT #992 Instant

From AqENT #644 Stage Select

Energy

power past Mugs/s minions with

code which allows you to instantly energize at any point in the game. If you’re low on energy, press the Start Button to pause the action. Then press Down on the Control Pad along with the A, B and Start Buttons, all at the same time. Your empty energy Hearts will fill up. Use this code whenever you need You’ll easily

a

a boost.

Skip to any of the seven Rainbow Island worlds with a quick code. When the title screen appears and the message

“PRESS START” is flashing, press the directions on the Control Pad and the B Button in the following order: Left, B, Right, Up, Down, Left, Right. B. The message “WORLD 1” will appear. Press the A Button to change the World Number, then press the Start Button to begin in the desired World. You can use this code to practice in any section of the game, but you’ll have to start from the beginning

want

Pause the gome, then press

Dow^

A. B ond Start

For

an energy

if you

to reach the end.

reFill.

Stop and Shop A different Rockin’ Kats code allows you to stop the action and change the channel whenever you want.

Press the Start

Button to pause the game, then press the A Button three warp back to the Charmel Select screen. This times. You’ll

you a chance to select the Shopping Channel and purchase items that you may need for your next episode. will give

At the title screen, press LeFt, B, Right, Up, Down, Left, Right ond B to moke the messoge "World 1' appear. Then change the World Number by tapping

A

ond

press Start to begin.

From AqENT #967

Planeteer Passwords Since one shot sends you tumbling in this challenging battle against ecological evil-doers,

it’s

quite possible that

could play for hours and never advance past the

Our

agents thought that

it

28

NINTENDO POWER

you

first level.

would only be fair then, to

passwords which will allow you to try a few

reveal differ-

amFiEDimEETm ent stages and pilot Captain Planet's assorted vehicles. In order to begin in Level 2-1, enter 955783 as your password.

You’ll

hop

the

into

Down on the Control Pad to change Map Select number, then press the Start Button to

will appjear. Press

the

Eco-Copter and

begin in the desired

area.

attempt to stop Dr. Blight from polluting Yellowstone Park. Enter 637511 as your password and you’ll go to Level 2-2, •

j

where the search

for Dr. Blight continues in a secret lab.

;

:

down Hoggish

Greedly.

You can go straight to Level 3-2 and fight Hoggish in an illegal fish cannery by entering 763754 as your password. Of course, for the ultimate challenge, you should conquer

the levels of the -

PASS WORD BRNCHOU

Level 3-1 takes place under water. Enter 148574 to take

charge of the Eco-Sub and hunt

you

a

game

ktlAP SELECT 196

ABCDEFGH TKLM NOPQRSTUUWXYZ 1

of

all

in order, but these passwords will give

peek into what

sorts

of challenges await you.

Entar

up

BANCHOU

the

as your

passwod

to coll

Mop

Down on

Select Option. Then ptess Pod to change the number which oppears. Once

the Control

throe digit

you've onived at the number which corrosponds with the level you'd

woip

liite

to

press the Stott Button.

to,

nnn

nm

I From AqENT #42l VJi't ;

Pr-t'

The

final battle in Northwall will take all of the monsterpower that you can muster. Before you go into battle, you can pick up an extra 1-Up in the village by demonstrating your control

fighting

over the elements. Hit the building in the center of the

From AqENT #4S4

CHOU

as

ning.

with a bolt of

The an

light-

villagers will dis-

offering

in

the

building which will turn out

1-Up and an addichance to fight the vilof Northwall.

to be a

agents have discovered a

way

to start your journey in

nonsense word BANyour password. The message “Map Select 000”

any level of this

village

cover

Map Select Our

:

;

puzzler. Just enter the

tional lains

Our address

Wanted: Special Agents

is:

A popular activity among Nintendo game experts is discovering tips and strategies. If you'd like to share your own special tips with us, send them ini Choose your

own Agent Number

include

it

with your

(3 digits)

and be sure

to

tips.

VOLUME

34

29

msmmmRMm

From A^ent #01 $

Super Playe

The

first

Press the

agents have discovered how you can give your opponents a run for the money in this realistic tennis exercise with a two-controller code. While you’re in the middle of a

Our

match, press the Select Button to access the score and stats. Then, on Controller II, press the R Button twice. Left on the Control Pad, Down on the Control Pad, the B Button and the Button, then press the L Button twice. You’ll hear

A

applause, indicating that the code has been entered correcdy. Press the A or B Button on Controller I. Several letters and numbers wiU appear on the screen. They signify the abilities

of a player

in the

match.

set of digits thot you'll see signifies the abililia

X

your player

Buttort to will

be

in

change

the digits.

When

oil

the di

top form.

SUP£.R

mRiOWORLO - From AqENT #958

Ths Big

PcYiiJi'i

Dragon Coins can be very valuable when they add up to 1Ups. You’ll earn a 1-Up by collecting five Dragon Coins in a more than five Dragon Coins to be found, you’ll earn another 1-Up for each additional Coin. Bridge Area has potentially more than five Dragon Coins. If you pass up at least one of the five Dragon single course. If there are

The Cheese

thus for in

Coins in the main course area, you’ll find additional Dragon Coins after you fly into a new area with Yoshi’s Wings. Once your Dragon Coin total is five for the course, every additional Dragon Coin will net you a 1-Up. If you collect all of the Dragon Coins in the main area, though, this new area won’t contain additional Dragon Coins.

match. Then, on

Contioller D, press R twice, left. B,

A, I and

L

again. Next, press

Do

A

B on Controller I. Several digits one numbers signifying player abi

If the

number

at the top of the screen is a 0, the digits relate One. If it is a 1, you’re Icxrking at the of the player on the other side of the net (Player Two

to the abilities of Player abilities

in a competitive match). If the

number

is

a 2, these are the

of Player One’s partner (Player Two in a cooperative doubles match) and if the number is 3, the digits signify the of the second player on the other side of the net (Player Two’s partner in a competitive doubles match). You can change the number at the top of the saeen by pressing abilities

abilities

the

A

The

Button.

and numbers which

of a which range from 0 to 9 then A to F, 0 being the lowest and F being the highest. The numbers and letters on the top row relate to the player’s strength and speed. Digits on the second and letters

signify the abilities

player are arranged in four rows of eight digits

third rows relate to the player’s intelligence (only if the play-

er is computer9

solid

while

it's

ground and grab the item from the Egg

when

UNPLUG THE FISH

it

crocks.

PULL UP THE WEEDS Smoil versions of the

Caveman Plant Hit

Eoting

appear

here.

them before they

have a dKsrtce

80

NINTENDO POWER

to

BEE HIVES The tree home of the Pooteranodon is littered with huge prehistoric

Bee Hives. Try to avoid the

Bees and knock

move on

down

their Hives or

The huge Pooteranodon which attacks dose to the

ture in

up, out of Bee reach.

BLAST THE BEES The Bees will disappear once you've climbed out ol range or knocked down their Hives.

move

If

you

hit

the Hives from below,

out of the way.

SUPER NES

Action on the

you

titally. If left

edge of the screen, you may get knocked

river scrolls jutonia-

stay

too close to the

oft the floating plat-

form. Jump from one platform to the next and hit the preliistoric Piranhas that leap out of the water in large groups. Stay on guard •iiid prepare tor your tight with tlie Fishosaurus.

^ CLEAR THE WAy p

Geyser

trecn plorfonn to

iiea.

Then,

when

the oir

is

to plarform,

HIT THE hit all

BRAKES

of the

clear, start hoppirtg.

HIDDEN STAGE Hit the

Red Egg when

enemies

In

all

the area are

of the

gone end

fly

off to this special place.

A

school of the sharkFishosaurus fly out of the water somelike

times three-at-a-time at the

Run / the

end of the

stage.

to the center

screen

and

of hit

these finned fiends as

they

fly

out of the

water on either

side.

Moke

82

NINTENDO POWER

your

woy

to the center of the screen

and

try to hit the

Fishosaurus before they can cotch up to you.

You’ll

You’ll slowly

down

be tarried by a Avoid

the waterfall

tired Pterodactyl.

the falling Rocks and

saw your energy light at the

for the

stages, after

bottom.

you break the Red Eggs, you’ll fly to hidden areas. These CoUect the Keys and use them to pass the

markers that block your way on the map and enter the blue Bonus Stages. In these areas, you can earn energy, items and 1-Ups by performing a few simple tasks. Find them on the map and give them a try.

the

Meet

before

disappears to earn a

it 1

drops and

-Up.

Break

in

this

short

and try to saw eneisy while you

sections always contain a Key.

Grob

the

the |

teranodon stage.

CLEAN UP IN THE BONUS STAGE some

up

and take on another Poo-

miKASAUftUS

In

climb

aowded slope of

Take

it

easy

1

lie

slippery surface of this ice cave can cause

Watch your

step

and make sure

you

to slide into the spikes.

to grab the 1-Up near the beginning.

After your cold reception in the Ice Cave, you’ll be ready for a chang< mate. Get -ready for a stoaher on the Volcano.

The surfoce contact with

platforms or

Ip hovering

over a bottomless

erodoctyl over the

pit,

pit.

Ride on

then jump off before

Belore jiour big bottle with the Boneosourus, you con

defeat o smaller dinosaur for on energizing Steak.

BONEOSAURUS

The huge Boneosourus like

the Tyronnosourus

fights in

Stage H. Hit it when you have

o clear shot, then move away

when

in

A

-I

attacks with strength

down and attack in this area. Don't let you and move out of the way quickly.

new group

of Neonderthals rolls into this area

then keep moving.

and speed.

Hit

and

'em when you can,

THERE'S

it

attocks.

ONE MORE

LAST BATTLE

60

!

Coming Soon for the Super NES from OCEAN

' ~

r-

?

— nai IT

'

1

'> '

'

1

I

>

/r

J iifmki m

THE GOLDEr ~

i

V

An

ancient legend of Hyrule tells of a Magic Power locked away in a secret. Golden Land by seven wise men. That age of the world has passed and now a wizard named Agahnim appears in Hyrule. At the same time, descendants of the seven wise men of legend begin to disappear. When Princess Zelda also vanishes, Link can no longer sit idly by. So begins Ninten-

new adventure that links two worlds— one of Light and one of Darkness— where treasures or terrors may lie beneath the stones and in the shadows. do’s classic

*Look for The Legend of Zelda: A Link to the Past at most Nintendo Dealer locations

May TM & ©

1st.

1990, 1991 Nintendo

COMPARING ZELDAS From

'

^

the overhead view to the

ingenious puzzles that must be solved,

A Link To The Past cap-

freedom and excitement of the early Legend of Zelda. This time the world is larger, the story deeper, Link has new powers and the gratures the

phics are incredible!

\ms TOOLS OF r. Whether th^ are hidden be


Bottles hold potions

Srronge Hyrule^glyphs are

on tablets throughout land. Only if you hove Book of Mudoro can you

the

The Cone of Somaria creates be used in several ways. You con also defend yourself by shooting

end

blocks, which con

other things like live bees.

written

the

aCANE of somaria 9

BOniE

BOOK OF MUDORA

Buy

town or

Bottles in

them

in

firtd

the countryside

by

nose under

polertg your

tronilote the words.

fire in

Four directions.

everything.

©

n.»a

^ \\S

/y

CANE OF BYRNA

MAGIC CAPE

For the best protection

Not

around, use the magical

be, especially

Cane

of Byrno.

You con even

'le

MAGIC MIRROR

oil is what it oppeors if Lirtk doru mogic cope. Enemies

protect yourself from

sn't hurt

enemies while swimmingl

se,

even

to

One

step through the

lookinglass takes you back

what they con't in the Dark World.

where you came from, Look o friend to give you this

for

gift

before you scale the

heights.

• CLOTHES

• SWORD Link's

main weapon

for

power

it

up by holding

down

the B Buttort,

which

results in the

awesome

There ore four levels of

attacks. Three Shields

his

enemies. You never he to octivote or

Spin Attack.

Link's Shield can stop arrows and other enemy

partially protect Link

from the blows of

Learn

Mail, but

moves

his

battle.

When

it.

There ore three

swords woiting For Link

somewhere

in

Link

how

Link

Shield during

moves

he attacks.

the Shield to

his right side.

Hyrule.

• BOOTS

• FLIPPERS

The Pegasus Boots giv

Zoro's Flippers ollow

Link the obility to run

Link to

super speed. Using

Dash Attack, he fost that

are ovailable during the

choose

protecHve Moil you must find

• POWER

• SHIELO

Clothes and

is

He con swing o regular ottock or

the sword. it

ru

he plows

i

the

and

swim

in

• MOON One

the lokes

straight through

buy the

Try croshirtg intc

buying them won't be as

and other thirtgs what happens.

eosy os wolking

into

shop ortd

down

layirtg

enter.

thot

you

o

when you

People become

robbits, pigs

Flippers, but

your Rupees.

is

chartge shape

pieces can be

reached only after you

PEARL

of the strongest

aspects of the Dark

World

rivers of Hyrule,

Many

and other

strortge creotures.

Once

you hove the Moon you will retoin Pearl,

your true shope.

GLOVES

Power Gloves give Link incredible strength— enough to lift great stones or push morvolithic statues.

Throughout

Hyrule,

many

trea*

ts and hidden doorways will be

foursd

beneath

m

A HYRULEJHE The Kingdom of Hyrule has many regions and many secrets in each

The

those regions.

of ovemwrld shown

here

is

just

the surface. Caves, dungeons,

and buildings contain many hidden le7>eh. Explore castles

each of the eight regions in greater detail in the following pages. If you fulfill the tasks here,

you'll he ready to move to the Dark World.

ahead

LOST

WOODS &

OUTER WOODLANDS

PAGE

.

88

KAKARIKO VILLAGE

& OUTSKIRTS PAGE 89

DESERT OF MYSTERY

& THE CANYONS .

86

NINTENDO POWER

PAGE

90

H

LI6

HT WORLD MOUNTAIN THE FOOTH LLS

OF HYRULE

SURROUNDINGS

PALACE VICINITY

m

LOST

WOODS

OUTER WOODLANDS

THE SECRET OF THE MASTER SWORD Legend tells of an ancient sword that somewhere in the Lost Woods. Is it destiny to claim this mighty sword? You must venture into the drifting mists of the woods to find out. Your eyes may play tricks on you there. Beware of thieves and secretive crea-

lies

Link’s

tures

who

dwell in the greenwood.

^

DEN OF THIEVES

Earlier in the Lost Woods

bumped

into

you may have one of the band of thieves

who dwell here. This thief, however, will ;iF‘Mi:TlHvriTi711

A

secret glade

tains

a

deep

monument

in the forest con-,

with the Master

Sword embedded in it. Strange writing on the monument is meaningless without a translation.

Fulfill

88

the quest of the three Pendants, then return for

NINTENDO POWER

not rob you blind.

Go

and take what you

find.

into his house

The path

to the top of Death Mountain winds through dark tunnels. Link will be attacked often, but he’ll also meet a friend along the way.

THE LEGEND OF I

ZELDA

AUNKTOTHEPAST

HOUSE

KAKARIKO VILLAGE MYSTEfilOUS HUT

THE LEGENDS OF HYRULE In the village of Kakariko you’ll learn of

many

legends and secrets that will help

you

your quest. Be sure to speak with

in

OF CHANCE

everyone, but be prepared to run. Link has a price

on

his

COLLECT THE FOLLOWING ITEMS IN THIS REGION

head and some villagBUG-CATCHING NET

ers will call for the soldiers. Besides information, there are many items to pick up here.

BOOK OF MUDORA TWO BOnLES

The Blacksmith can do nothing until

his

partner returns.

for

you

When

the

come back, your sword can be tempered for a harder edge. partner does

MASTER SWORD (LEVEL THREE) THREE HEART CONTAINER PIECES

One book

has been

left

out

in

the

House of Books, but it is stuck on top Use your head, and of the bookcase.

your

feet, to retrieve the

book.

The Inn in.

has two rooms and two ways Enter from the top or bottom. Learn

useful facts in the

Botde

in the

main room and find a

upper room.

THE QUARRELING BROTHERS The

brother in the

first

room

isn’t

speaking to the brother in the second

room. Blow

a hole in the wall

the two rooms to get

MYSTERIOUS HUT

them

between talking

again, then run a race outside to earn a

piece of Heart Container.

There doesn’t appear to be any way enter this building.

It

there

then use a bomb. Not

bombed,

all

isn’t a

to

door,

walls can be

of

and

course,

some

cracked

walls

can

be

knocked down with the Attack.

Dash

SUPER NES

DESERT OF

MYSTERY HOME OF THE MUDORANS The entrance is

to the palace in the desert locked and the monolith that con-

key is written in the strange of the ancient Mudorans. Other

tains the script

monuments throughout Hyrule this

mysterious

translate the

language.

Mudoran

share

Learn

to

language, then

enter the temple.

DESERT PALACE Leevers and rotating lasers keep Link hot-footing

it

through the Palace

m

One

of

search of the second Pendant.

the keys to the Palace .1

is

remember

to

your hard knocks in the

House of

Books.You’ll need true

The

fellow in the canyon has nothing to

say to

you unless you pull up his signyou take the sign later, he will

post. If

unlock

a

rr

tery.

90

NINTENDO POU'ER

ment final

enlightento reach the

chamber.

DEATH

MOUNTAIN

THE FINAL PENDANT The dangerous

trails and tunnels of Death Mountain lead to a fabled tower on the summit. There Link must battle

for the final Pendant, but reaching the

tower won’t be easy. Look for help

MOON PEARL ETHER MAGIC MIRROR FOUR HEART CONTAINER PIECES

along the way, and on the top, seek out the Speaacle

Rocks to reach the tower.

Once Link Portal

MOUNTAIN CAVE

to

he

the

will

steps

onto the

be transported

Dark World where

people have new shapes and

The Old Man

in the

Mountain Cave

you a valuable gift. Hereafter, you can start your journey at the Mountain Cave, Link’s House or the

will give

even the

hills

may be

flat.

Use

the Mirror to return to the spectacle of the Light

World.

Sanctuary.

has many floors, and some areas are accessible only by falling through holes from above. Look for the long fall to the Faeries’ Spring in the basement, and don’t leave the Tower without the Moon Pearl. To lower barriers, use your

The Mountain Tower

Boomerang on the glowing Crystal

Switches.

BROKEN BRIDGE The planks of this

bridge rotted and fell away long ago. Now Link’s only hope to cross the span is the Hookshot. When you have obtained the Hookshot, I

return

to

the

bridge and search

out

its

secrets.

91

CASTLE OF

HYRULE THE HRST QUEST; RESCUE ZELDA Heed

the telepathic

cess Zelda

the

and

downpour

way

inside

beneath

summons of Prin-

slog your

way through

to the Castle.

A

secret

be found concealed

will

a bush.

Once

inside, Link’s

uncle will provide a sword and shield.

Now

you must find Zelda somewhere basement dungeon.

in the

SWORD

MAGIC CAPE

SHIELD

TWO HEART

BOOMERANG

CONTAINER PIECES

\

/

m Learn to use the statues and turns in the hallways for launching surprise attacks on the guards. Once Zelda is safe, head for the Sanctuary.

y GRAVEYARD You never know what you’ll find beneath stones in Hyrule. That in the Graveyard.

is

especially true

Link should push

all

of

the stones, even

though

some

won’t budge and others reveal hid-

den dangers.

92

NINTENDO POWER

After clearing the Mountain Tower, get the Master Sword return to the Castle.

Agahnim

chamber. Link must

cast

(the wizard) lives in the

him from

the heights.

THE LEGEND OF

ZELDA

ALINKTOTHEPAST WHIRLPOOL (SWAMP WARP)

TO ZORA'S FALLS

EASTERN PALACE

&

(LAKE HYLIA

SOUTH WARP)

VICINITY OF

THE TASK OF THE ELDER The wise Elder of Kakariko

SAHASRAHLA

Village,

Sahasrahla, has taken refuge near the

He

Eastern Palace.

you of the

will tell

importance of the three Pendants.

It

you defeat the Armos Knights, you’ll win the first Pendant. Link should also visit the headwaters of the river to obtain valuable items.

Here you can sample the Life Potion (for free) or buy a supply of Life, Magic or Lite & Magic Potion.

The

woman

outside

BOOMERANG

BOW & ARROWS

(LEVEL 2)

PEGASUS BOOTS MAGIC POWDER

FLIPPERS

Although the map above

WATERFALL OF WISHING

H H The Water

of Wishing can

^

.

does not show Zora’s

alter

an item it

if you toss

into the pool,

very

steep

any

500

Rupees.

EASTERN PALACE The Eastern

Palace holds

many

secrets

and dangers. Once you have the Bow Arrows, some

Be

sure

walls

and you

easy targets.

The

search

evil.

of

item.

to

of

price

but she won’t transform just

SHRINE OF

forces

it

but for the

a special item,

L SAHASRAHLA

bomb

push stones

sought by the Here in his refuge Link

Village Elder

Falls,

shows the route that will take you there. Zora can give you

Faerie inside the Waterfall

is

may of

learn his

Armos

as

the

for

Knights.

much

destiny.

After

clearing

the

Eastern

To obtain the Big Key

in

the Treasure Chest, deleol

Palace,

ONE HEART CONTAINER PIECE SHIELD (LEVEL 2)

\

requires a special ingredient.

return who connot be

destroyed.

&

GREAT

SWAMP &

ENVIRONS

WHIRLPOOL (MAGIC

WARP)

THE SWAMP HOLDS DEEP MYSTERIES The

tall grasses, stone statues and many ponds of the Great Swamp conceal secrets from the age of legends. Solving

the puzzles, like that of the

Haunted

COLLECT THE FOLLOWING ITEMS IN THIS REGION

Grove, is a more involved task than simply stumbling across a treasure. Pay

UMP

heed to messages and explore the

TWO HEART

FLUTE

CONTAINER PIECES

darkest corners.

HAUNTED GROVE

I

>

A

SWAMP

RUINS

great civilization once thrived here.

Inside the Ruins remains a token of

LINK’S This

is

where Link begins

quest. Search the single

Lamp

his long

room

for the

before heading out into the rain. Later

can

on,

you

begin

ses-

sions of play in this central loca-

tion.

94

NINTENDO POWER

technology— a water gate that drains the pools. Although inconvenient for local fish, draining ponds will help Link in another dimension. their

HOUSE

&

LAKE HYLIA

FAERIE'S SPRING (ICE

CAVE)

SURROUNDING SHORELANDS THE SEARCH FOR STRENGTH AND HAPPINESS The

large lake in the southeast corner

of Hyrule has secrets both in its waters and on its shores. You’ll need the Flip-

WHIRLPOOL (WATERFALL OF

WISHING WARP)

WHIRLPOOL (LOST WOODS WARP)

pers to explore the lake area, but early

game you can find much on the shore. The Fountain of Happiness has a in the

special secret that

is

worth

COLLECT THE FOLLOWING ITEMS IN THIS REGION

price in

its

ICEflOD

Rupees.

ONE HEART CONTAINER PIECE

BOHLE Swimming

is

the only

way to cover most oFthe lake, but the Flippers

won't be Found here.

Look

For

them

in

the

streams oF the North.

FOUNTAIN OF HAPPINESS In Hyrule, the Whirlpools can be used

Happiness Rupees to

FORTUNE TELLER

isn’t

Fortune Teller will give you advice about what to do or who to see next fee, the

on your journey, but don’t expect too

much

help

from him.

To

the

of the but you

left

Ice Cave,

Faerie’s

Spring

is

the

can’t reach the Trea-

from here. There must be another entrance from the outside. Test sure Chest

the theory with bombs.

cheap. Bring lots of

and cast them Keep throwing Rupees

this shrine

into the pool.

For a small

into the pool until

you get

a reward.

to transport Link from one area to another.

Swim

pool and

directly over the

you’ll

across the

Whirl-

be transported to a place

kingdom.

to travel in Hyrule.

It’s

the fastest

way

B

THE DARK WOR look

for liny holes

in the

When Agabnim

canopy

mark the

captured

that

trail

through the outer

the descendants

of the seven

men oflegend, he brought them to the Dark World and wise

imprisoned them in Crystals. These seven must now befreed *

or theforces ofthe Dark World will invade Hyrule. It is said thatfor every evil-doer there is 4 one hero who can stop the wickedness and save the world

DARK PALACE .

The

first

Crystal

is

hidden inside the

maze of the Dark Palace, but maze of thorny trees outside first pass through. Once Magic Hammer.

intricate

Link is that hero, but the evil power of the Dark World is^

there

controlled by someone stronger

inside, search for the

entrance to the Dark

Enemies with shells can be defeated only by using the Hammer. Be sure to push stones and statues and take plen of bombs to fight the Dungeon Master.

Palace.

than Agahnim.

Now,

seven

dungeons

other

dangers.

through

and many Link must

prove himself the champion.

LIGHT

that

is

The

a

difhcullles

hove

only begun by the

you must

time you reach the

& DARK

The Dark World is a twisted reflection of the familiar Light World of Hyrule. Paths and mountains may be oddly shifted, and new enemies wander the eerie forests. Link can pass between the two worlds using the Portals and the Mirror. Several Portals besides the one on Death Mountain can be found. While searching for the seven Crystals, Link will have to go back and forth between the worlds many times to get items and clues that can be used in the opposite world.

96

NINTENDO POWER

Some

places

by going

in

to the

the Light

World can be reached only

Dork World

first,

then transporting.

LINK'S

LD

TRUE

QUEST BEGINS Use

rh«

Hammer

to

pound

the posts into the Floor.

Also

BASEMENT A

The Dark Palace

is

BASEMENT

the

B

Shoot on a red Goriyc

WILL LINK FULFILL HIS DESTINY? The Legend of Zelda; A Link To The Past might be ultimate adventure. There

is

explore

and a story

that ties

called the

who love who love secrets, two worlds to together. The quest has just

action for those players

adventure, mysteries for those

it all

begun, although already it seems like it has been a long road. Link’s path will pass through the seven levels of the Dark

World and the Golden Pyramid. He

will

meet unlikely

and face dangers in both the Light and Dark Worlds before hearing whispers of the dreaded name of Ganon. friends

i

'.0

sS,

5

97

:

Nintendo Power Awar For Graphics and Sound: A.

NES

1.

Battletoads

Gaiden

2. Ninja

HI

8.

GAME BOY

1.

Battletoads

I

4. Star

Belmont’s Revenge

Wars

5. Robin

Mega Man

3.

Hood:

4. Metroid

Prince of Thieves

1.

NES Adventures of Lolo 3

ActRaiser

E

2.

Rnal Fantasy

Super Castlevania

4.

Super Ghouls ’N Ghosts

5.

Super Mario Worid

Theme and

K

Caesar’s Palace

1.

Rnal Fantasy Adventure

2. Rnal Fantasy

Mega Man

3. SimCity

3.

Trek

in Or. Wily’s

StarTropics

Fun:

GAME BOY

1.

2.

3. Shatterhand

5.

Revenge

SUPER HgS

1.

3.

E.

2. Battletoads

4. Star

in Dr. Wily’s

E: Return of Samus

C.

5. R-Type

For D.

H:

2. Castlevania

3. Shatterhand

4. Nintendo

F.

Revenge

World Cup Soccer

5. Operation

SUPER NES ActRaiser

E

4.

Super Mario World

5.

Super Tennis

C

c 1 6. 1.

NES

H.

Adventures of Lolo 3

2. Battletoads 3. Ninja Gaiden

m

4.

The Rocketeer

5.

The Simpsons:

^

Bart vs. the Space Mutants

GAME BOY

I.

$UPER(NfS

I.

Rnal Fantasy Adventure

1.

2.

Rnal Fantasy Legend

2.

Populous

3.

Super Ghouls ’N Ghosts

4.

SimCKy

3.

w

Wil/s Revenge

4. Metroid 5.

II

Mega Man in Dr.

i: Return

of

Samus

PilotWings

5. U.N.

Squadron

Sword of Hope

For Play Control: J.

NES

1.

Battletoads

2. High

K.

Speed

3. Kabuki:

1.

4. MetalStorm

3. Kid Icarus

5. Shatterhand

4. Metroid

MNTESDO POWER

E

R-Type

E: Return

L

SUPER NES

1.

ActRaiser

2. F-Zero

Belmont’s Revenge

5.

98

GAME BOY Battletoads

2. Castlevania

Quantum Rghter

of

Samus

3.

Super Mario World

4.

Super R-Type

5. U.N.

Squadron

I

MTHE HESTERS! M^ *

*

M. For

and the nominees ARE:

Best Multi-Player

or Simultaneous:

N.

(‘"ysys**™)

Battletoads (NES)

1.

2.

Tecmo Super Bowl (NES)

2. Dark

3. F-1

4.

5.

Race (Game Boy)

For Best Overall Villainii»"y*i^'"»

Bowser (Super Mario World)

1.

Queen (Battletoads]

1. Final

Fantasy

(Super NES]

II

2. The Hunt For Red October (Game Boy) 3. Infogenius Personal

3. Dr. Wily

(Mega Man in Dr. Wily’s Revenge)

The Hunt For Red October

Organizer

(Game Boy]

(Game Boy)

4.

Sardius(SuperGhouls’NGhosts)

4. PilotWings (Super

Super Tennis (Super NES]

5.

Zoda (StarTropics)

5.

NES]

Smash TV (NES)

Best Overall: P.NES 1.

Q.

3. Star

3.

Mega Man

4. Metroid

Tecmo Super Bowl

5.

1

1.

.1 lI :i

SUPER NES ActRaiser

• 2. Final Fantasy

Wars

!

R.

D:

Belmont’s Revenge

Gaiden ID

4. StarTropics 5.

GAME BOY

1. Castlevania

Battletoads

2. Ninja

M

2. Final

Adventure

in Dr. Wily's

D: Return

of

Fantasy

D

3.

SimCity

Revenge

4.

Super Ghouls 'N Ghosts

Samus

5.

Super Mario World

Operation C

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