Nintendo Power Issue 034 March 1992.
132 34 8MB
English Pages 124 Year 1992
7
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1
Official
Nintendo^ 45496 69032
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PLAYER'S
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Dive into the new. improved Nintendc
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Mole Patrol^”
INCLUDES 6
GREAT GAMES!
Blocks in rwo variations of Blastris™ and zap some sneaky alien rodents in
Mole Patrol™. With *
Suggested retail
gives
down to a you accuracy that
precision
U.S.
single pixel,
price
you've never experienced before!
it
CNintendo^
MARCH
VOLUME
1992
34
NES
8
THE EMPIRE STRIKES BACK
TERMINATOR 2 NIGHTSHADE
14 18
M.C. KIDS
22
GAME BOY MEGA MAN JL TINY TOON ADVENTURES HIGH STAKES
-
SUPER NES LEMMINGS
74 78
& MAC THE LEGEND OF ZELDA A LINK TO THE PAST JOE
TIPS
FROM THE
PROS^B
CLASSIFIED INFORMATION
COUNSELORS' CORNER
28 70
wm^m THE INFO ZONE CELEBRITY PLAYER PROFILE NEXT ISSUE
109 114
I
PLAYER'S
PLAYER’S PULSE
FORUM
48 54 58
83 I
6
AWARDS POWER PLAYERS
101
TOP 20
106
NESTER
98
VIDEO UPDATES
NOW PLAYING PAK WATCH
102
no COMICS
ZELDA SUPER MARIO BROS. NESTER'S ADVENTURES
32 60 100
VOLUME 34
5
1 his is the question which we pwsed to you in Volume 30. It \vas an effort to come up Nvith an irresistible incentive for renewing your Nintendo Power subscription. We’re still working on new incentives, but we thought it might be intere.st ing to share a few of the suggestions which were received.
—
SERIOUS CASH-FLOW! This $
is
what would be
irresistible: a
100 000 000 000 000 000 000 ,
,
,
,
,
,
,
000,000,000,000 shopping spree. Of I know you can’t do that, but it
course
would be
nice.
Jeremy Bratcher Mammoth Cave, KY
A CASE OF BRIBERY
GOOD DENTAL HYGIENE
What would make
I
renewing absolutely irresistible? If you would print this
and he won our Mall
to the post office to order
a yearly subscription to
Halloween photograph of my son, as Dr. Mario and Game Boy, that’s what!! We made this costume
Power
Tyson,
together
would run if
Nintendo
you offered me three truckand a portable dentist I would get.
loads of candy for
all
the cavities
contest!
Ann Butzer Cathy and Tyson Bobbins Warren, PA
Lake Elmo,
Extremely nice! Let's see... three truckloads...
AND I
think
IN it
You wouldn’t need a
THIS CORNER...
would be cool
MN
NAH!
dentist.
Your
would have fallen out by that
teeth
time.
to offer free
NINTENDO POWER boxing shorts. I
have included a sketch of what they
AIR
may look like.
Timothy Deems Fairmont,
HAGEN
Something totally irresistible would be if you renewed for a year you would be able to get three of your friends to play
WV
a basketball game against Michael Jordan and Scottie Pippen.
OK Cathy, photo.
If
Isaac Hagen East Kingston, NH we’re
happy
to
run the
Now where's the cash?
you could be any video game characwho would you be? Link? Ryu
Nintendo Power
ter,
Hyabusa? Princess Toadstool? Mega Man? Bowser? Donatello? Zitz? Blaatg? Send your letteis explaining what charaaer you’d like to be and why you would want to be that charaaer to: .
6
NINTENDO POWER
.
.
Player’s Pulse
Box 97033 Redmond, WA
P.O.
98073-9733
YOU
LIVE
When
Nintendo
WHERE?!? first
came
FROM THE HOT GLUE KINGDOM
out, to say
we enjoyed
hours upon hours of Mario &C Luigi would be an understatement. Seven months of that enthusiasm produced these scenes on the walls of our son’s room. Chrystie and D.J. actually live in Super Mario Bros. World. Though these scenes were painted years ago by my wife an I, our enjoyment of the NES has not diminished. Thirtyfive games and a Super NES system later,
we
still
spend time squashing
creatures, dueling
monsters and jump-
ing the longest gaps.
A few years ago, figures
I
decided to
make
toy
glue. 1 found that the Nintendo games were easy I got better at making
out of hot
creatures in
to make. After
them
Dan Dario Bangor, PA
started to
I
make
the people.
characters are solid hot glue.
On
The
some
of them, 1 glued cloth on and then used magic markers on them. After this, I spread on a thin layer of hoc glue so chat it won’t come apart. TTie newer ones (Canon, Link, Zelda and April) were painted. They have held up well considering my four-year-old niece, Casey, plays with them all the time.
Steve Shelton Cochranville, PA
PHONE DIREGORY time for Nester to break out his trusty calculator and do some heavy figuring. This month’s issue contains the Fourth Annual Nester Awards. The year 1991 has passed us by, but it Ufi us with some fairly impressive software o^^rings. Vote for your fovorite game in each of the given categories. The number of categories which you can vote on has been expanded this year in an ^ort to five equal billing to all mree Nintendo systems. The winners of the coveted “Nester” will be announced in an upcoming issue. Ponder your favorites, pull out the perforated Player’s Poll card, push your pen or pencil, paste your It’s
and put it and I thank you!
stamp,
Subscriptions and
renewols only. 24 hours 0 doy,
4
om
to
8
Dm
7 doys o week
Midnight Mon.-Sol.
in the nearest mailbox.. .please. Nester
to
5
pm Sunday
Game Counseling 1-206-885-7529
Gail
TUden
Editor in Chief
4
om
to
8
om
Midnight Mon.-Sol. to
|
5 pm Sundoy
Pacific
Time
VOLVME 34
7
J
mi ^3
While guarding the hidden Rebel base on Hoth, you’ve set out to explore a recent meteor-like coUision on the surface
of the planet. The crater leads to a
?
Hot on the heels of Star Wars for the NES comes an adaptation of its hugely successful sequel The Empire Strikes Back from JVC. The game follows Luke Skywalkeras he fights the dreaded Empire, trains to be a Jedi Knight and attempts to save Han Solo and Princess Leia from the clutches of Darth Vader. Digitized voices of the characters and a scene by scene account of Luke's journey make this game a must-play for fans of the film.
massive
ice cave.
Explore the cave for
possible Imperial Probes and try not to
be surprised by the below the surface.
Wampas
that lurk
THE EMPIRE STRIKES BACK
LUKE! USE THE FORCE!
QWHOMP THE WAMPA the Control Pad
ontochediffandyastatthisbeffliifce creature trom a sate perch.
t05CEME2^
TAUNTAUN POWER-UP
FORCE POWER-UP
TAUriTAUN
POWER-UP
Sensors indicate that an ImperiaJ Probe Droid is transmitting the location of the Rebel Base from the next ice cave. It’s your job to fmd this evil mechanoid
and destroy it before it can do any more damage. Beware of Hothian creatures and deadly water below,
(START
O RETURN PASSAGE
iim
......
TRIP ’EM UP
FIGHT ON FOOT
Since the Walkers have such long
you can
legs,
The Probe Droid
sent a message to Imperial
Forces detailing the location of
E^o Base. Now
AT-AT Walkers are making their way across the snow fields. Climb into your Snowspeeder and down try to slow
trip
them by
hitting
Press
and Tow Line. YouVe only got
your character is positioned between the legs of the Walker. He’ll climb up
Tow them only
Lines,
so
sparingly
when
use
five
'N.
and^
V
^
and
you’re sure!
that they’ll connect.
J
the attack while your comrades
You can see the AT-AT Walkers on a radar view at the top of the saeen. Fly towards them and blast them with your Cannons. If you’re shot down, you’ll have to take on the Stormtroopers and Walkers by foot while you’re waiting for anescape.
other Snowspeeder to appear.
If your Snowspeeder is shot down you can fight the Walkers on foot. Up on the Control Pad when
the legs with your Grappling Hook
Fii» a Tow Lino at the legs ol on Imponol AT-AT Walker ond yov'll ckop the Walker into Ike snenv.
hit
it
Lightsaber.
A
with
C
•
'
O DESTROY THE DROID gy to
ul
nielei
make area
c, vtni’ll
t'i it
l
li
e 'droid,
You
disappear by leaving the
and returning.
If that doesn't
humio
mto
blast
it
bits.
Crab
'f
r .ki
r
jf|
When
the Walker pilots see that you without a Snowspeeder, they’U send down Stormtroopers to fi^t are
you. Hit these Imperial goons as soon as
you see them.
>aUli
haw entered the Rebel Bast and are systematically
escape.
destroying it. You’w got to fight off the Stormtroopers and their
Fighter and make your Dagobah.
Imperial Stormtroopers
ers so that the last
Then hurry
Orock the walker baas, stay
dewn
on the ledge above ii anc diagonally. You should be
ableTo destroy
it
eral
moving
platforms.
beam-producing generators
i
jbmIraining Obi Wan Dagobah
has instructed you to fly to for Jedi training with the
great master, Yoda. Search for
Run under
the platforms fif2 and clear away the
without losin|
energy.
Yoda on
the surface of the planet.
Ride on
n
plarfonm.
,
'
After you go through some of your Jedi training, you’ll learn that Leia and
Han
have been captured by Imperial
Forces in the cloud city bf Bespin and
need your help. Before you dock in Bespin, you’ll be
that they
can
ambushed by Cloud cirs and TIE Fighters. Circle the city and fire on these massive forces.
When they’ve all
been cleared away, you’ll be able to continue your journey in the city.
in the
of the rebels can to your X-Wii^
own
escape to I
The T-800
is itispatched from tite future with a missioii. He must save the Hfe of John Connor, the boy who wiH grow up to save the worid from the htHer Cyborgs. The Cyhor^ have other ideas, and their Terminator is also on the way. LIN has generally remained true to the movie, and has added very smooth playabtlity. This game has some of the best action of any NES game.
STAGE!
The
TRAUMATIC TRUOCSTOP
first stage would be easy if you had any weapons. But don’t is pretty good with his fists. Just don’t get surrounded and you’U be all ri^t. The secret is to stay off the ground. From the tops of the trucks you can punch out enemies as they appear. Look for the safe spot. Jump up on the gas tanks of the trucks, then kneel and punch. You can’t hurt the biker, but he can
worry, this Terminator
mow 14
you down, so be ready to jump when he appears.
NINTENDO POWER
FIGHT
ALL SYSTEMS ON-LINE PUNCH AND JUMP LJN
did a
good job with the play action
in this game. The T-800 punches with both fists, and his movements are smooth. His jumps are easy to control.
ons.
collection
The higher your
JUDGMENT DAY
will
just
your
of weap-
score, the
weapons you can choose
game with you
“1
TERMINATOR 2
WEAPONS SYSTEM What an awesome
more
from. Start the
fists.
In Stage
Two
get the sawed-off shotgun.
LIMITED
POWER
You get four energy refills, then the game is over unless you get the Conti-
After Stage Three you will go on-line
nue
with the weapons system.
codes).
in Stage
Two
(Nope, there are no
Watch your energy
bar!
NEED YOUR BIKE...”
No wheels? Not a problem. Just visit your friendly neighborhood hangout and convince a biker to
let
you use
his.
He might
take a litde persuading.
15
STAGE 2 The
action in this scene
is
RESCUE JOHN CONNOR
just as fast as the chase in
Connor is up ahead on his motorbike and the T-IOOO is behind you in the truck— and gaining fast! C>odge the obstacles as you go, then turn and fire at the truck. Shoot the gates and the movie. John
don’t forget the Continue. Practice, practice, practice.
“I SWEAR WILL NOT KILL ANYBODY. I
.” . .
From
here on out the rules have been changed. If you kill anybody your score will be penalized. That means your choice of weapons shrinks. The best thing to do is kneel and shoot ’em in the knees.
This
is
the only Conlinuo
you don’t miss
it.
don't crosh into
Swerve
it.
i
The sowed otf shotgun sure comes in handy here, Shoot at the gates just right to moke them open in time For you to go through.
STAGE 3 “HOWS your knee, doctor?” For three years John Cormor’s mother, Sarah, has been locked up in an institution. Like a modern day Cassandra, she is doomed to know the future but is unable to make
anyone believe
her.
You must
break her out.
16
NINTENDO POWER
STAGE H
SHUT IT DOWN
STAGE 5 There are lots of safety hazards in the steel factory, including steam jets, molten metal, and difficult jumps. On top of ail that you have to defeat the T-1000 Terminator not once, but
You must beat him twice to gain access to the where the fmal batde takes place.
three times.
area
END
TERMINATOR 2 JUDGMENT DAY
STEEL FACTORY
Metro City is
in dire need of a new hero! Organized crime has descended on the city like a plague. In steps Nightshade. He’s a most un-
common
hero. Instead of a cape,
he wears an
overcoat The people at Ultra and Beam Software have come up with an innovative game H#. which combines elements of role-playing 1
_
V
action. The
example,
game has a real attitude. For
Ni^tshade
standing for too long, he will scratch his head, fold his if
is left
armsandjustsittherelookingatyouasif he is impatiently waiting your next
command. Humor is us^ extensivedialogue Nightshade won't follow any specific route as he
ly in the
his way through the city back alleys, sewers and various buildings of Metro City, but one thing is
makes
streets,
clear ...
Sutekh must be
Nightshade has sever.il liclpt'ul tomhim negotiate hi,s wjv through Metro Citv. NigItLshadc can rrunds which will help
EXAMINE, PICK UP' OPERATE and LISE items
lu*
his owreewt.
linds or has liidden
He
tan JUMP,
away in
FIGHT and
TALK to people he encounters along the way. SYSTEM allows you to turn the ntusic
and sound
clfccts
on or
Hmmi'in’-
ott'.
riiere is an element ol'trial and error in this game. Certain commands will if the particular situation calls tor them. For example, it there’s for Nightshade to jump, he won’t be able to do it. EXAMINE all you want, hut you may not tind anything unusual.
work only
treason m.\ti:m)o poheh
Things First
First What
Nightshade
a mess!
starts
off the
game
in a less than favorable situation. Popularity
obviously not
on Nightshade’s
tied to a chair in the dark,
source.
As
if that
side as
damp
he
sewers.
wasn’t enough, there’s a
B
|li||
[Jl
|l'^5
is ‘
is
A single burning candle
is
the only light
bomb on the ground next to him and it’s
ready to explode! The life of a private eye can certainly have its ups and downs. As long as the ups outweigh the downs, you’ll help Nightshade prevail.
ROOM B-KEY OPERATE
the switch at the
pointing
doesn
I
meon
EXAMINE
left.
to Hrvd o key. The expressiort
on
the
armor
the iace in the
onylhing.
ROOM C-CROWBAR
ROOM D-DRAWERS EXAMINE
bolh ot the drawers to h'nd a flashlight ond
screwdriver.
USE your key on
ROOMB-OOPS!! — e
the stolue to uncover a
rare Egyptian coin.
ROOM
The chondelier fell the Boor because
E-flGHT! Nightshodo con talk to
hove
,
English
guy
A good
ar
^
will
shod
i
^
-i»
Js
i?,..
try to
him. but he
to fight the
'
to
Nightshade look oul
nW
which held
the screws
EXAMINE th!^amp to
^
0 note engraved
find
to proceed.
^ ° P*KO
plan of ottock
of the
to leop over and then punch hfm repeotedly is
from behind. This your
first
is
battle!
The water has stopped flowing because Nlghtshode
section of the sewi
good
Ihirtg
he has
flashlight with
thiough a hole
and
lose Heolth.
ond
then
OPERATE
the screws
USE Aa
dorker screwdriver on
the switch on the right
in
him
the
regions of the
Ic
sew
19
You
Ain’t Popular Yet!
Nightshade, like any hero, must earn and hold the respect of the citizens he serves.
He can find Vortex’s
entrance, his popularity rating
the blue section of the gauge.
hideout, but to gain
must be filled up at least into To gain popularity with the
people. Nightshade will
must accomplish several tasks. These tasks range from defeating several menacing aiminaJs to rescudistress. Quite a guy, that Nightshade.
ing cats in
When OPERATE
the
kitten,
lodder to plo
/ov go to pkli up the will scamper down the
it
ladder and old lady.
sit
She
down will
next to the
be very oppre-
ciafive of your kind act.
be owarded an increase popularity.
FIGHT FOR YOUR RIGHT Saving Metro City citizens from various
evil
diaractcrs will benefit your popularity rating.
The amount of will gain will
popularity' that Nightshade
not always be the same. Always
keep the gauge
the blue.
filled into
Continue to visit all of the areas and defeat any and all enemies which Nightshade may encounter.
He will increase
his
with •Jt*
-7'^H ,-j^H
^
more and more
ens. If
with
screen,
it
a wise decision to
EXAMINE
com-
to search for unu.sual
be crucial * in progressing through the game. Obscure and blatantly obvious hints will be V S Pi^B} offered to you when you objects. This will
I
I !
certain
use the
mand
citiz-
you are unfamiliar
a
would be
_JP[H
popularity and
himself as a hero
TELEKwma .
,
Ik'
EXAMINE
various things.
•
i|
-I
a.
You irt
will
Use this “locatOT” map of the streets aU of the screens which Nightshade will encounter, but it will help you to gtt from point A to point B without gettii^ Some of the screens don’t “flow” together, so it’s fairiy easy to get disorient.
T PS And targ
GET CAUGHT? DO WHAT ANY SUPER HERO WOULD DO... ESCAPE!
PICK UP two of ihe pipes and USE to escape the spiked wall.
G
OLLECT
fl--
CARDS
Puzzle Cards are hidden in every section of McDonaldland. When you return a certain number of them to their rightful owners, you’ll be able to
move on
to the next stage. If you collect every Card in a given stage, you’ll
earn special bonuses.
OF ACTION SCENES
VISIT THREE TYPES STANDARD STAGES Run, jump and search
Puzzle
many areas of McDonRonald McDonald is countto find his Bag of Magic.
into Secret Places cial
NINTENDO POWER
you can slip and clean up on spe-
Zippers,
Cards in the
on you
BONUS GAMES
SECRET PLACES By unzipping
aldland.
ing
22
for
items. Stand in front
pers and press the
B
of the Zip-
Button.
When
your
Golden
Arch
total
exceeds 100 and you finish the current course, you’ll be sent to a to earn as
many
Bonus Level
as five 1-Ups.
ONALD NEEDS HELP! The
two-player alternating action starts at Ronald McDonald’s Clubhouse
stage. least
Ronald
will tell
you of his Bag of Magic woes and ask you to retrieve at first stop is the Garden, where you
four Puzzle Cards from this six -section stage. Your
can get acquainted with McDonaJdland obstacles.
23
(Practice makes perfect Gopher Grove, the second section of Ronald’s Clubhouse stage, is a great place to practice skills. Climb up to the top, then
your running and jumping
You’ll find a
a Puzzle
called
It’s
plenty of Golden Arches.
tains
'
dozen Golden Arches, a 1Card in this basic sec“Lazy Leaves” because of
Up and tion.
from platform to platform to the area over the Ending
leap
Line. You’ll find a Zipper which leads to Secret Place that con-
LEAF LEAP
r>|iatiES
RETUgN
the floating leaf-like platforms in the area.
Use them
B
to get to the top.
TREEHOUSE
IRDIE'S Once
Birdl*'s. Tr*«hous< Th« Tr-*«hous# Cards Masdrd 6
HwSi
you’ve returned to Ronald’s Clubhouse with at least four
Puzzle Cards, Ronald will show you the way to Birdie’s Treehouse in the clouds. This lofty level contains six challenging sections, each with a Puzzle
Card. Explore the clouds and mountain tops and return to Birdie’s Treehouse with at least five Puzzle Cards. When you reach that Card total, Birdie will
show you
the
for Ronald’s
You'll
spend a
lor
way
to Grimace’s
of time In the
clouds while exploring Birdie's
Treehouse
24
level.
Highland so that you can continue your search
Bag of Magic.
Watch your
NINTENDO POWER
step.
The ice
is
very thin
in
some
oreos.
IF
you pick up a heavy Block, you could Foil
through.
The Puzzle Card sections Line.
is
in one oF the above the Ending ond drop.
directly
Cdlect
it
Sometimes you won't be able to where you're going in the clouds watch out For holes.
se
M.C. Once you’ve been through a few sections of Ronald’s Clubhouse stage, you’ll be ready for more challenges. There are quite a few useful items in the Mountain
View
Reach the 1-Ups by climbing and leaping over the top of the saeen to the right edge of the
section, including a record breaking eight 1-Ups.
OVER-THE-TOP PLAY NETS You can get to the
eight 1-Ups in the upper-right area
A TON OF
area.
1-UPS
by starting in
the upper-left area and jumping onto platforms above the top of the
Although you won’t see your character, by keeping an eye on the center of the
know where
screen.
you’ll
he
screen.
is
"M
IT
1
Jump onto
the Big
U>e
the
n
Spe6ol
Springboard and take
Block to
the Speciol Block.
moving dotted
Fill
.
lint
ond a high perch
Hit the Fieverier fly to
the
near the beginning.
When
you get
The
land of Grimace
is
made up of six
areas that are
broken
from the first four areas, he’ll make paths that lead to the two areas. Collect two more Puzzle Cards in those challenging areas and Grimace will take you to the Professor’s Workshop. You’re dosing in on Hamburglar Mick and Mack! There’s only three more levels to go. Collect 1-Ups whenever possible and keep going!
A Floating
Plotform will b« very useFul
when you'ie exploring a watery section oF Grimace's Highlands.
putting o piece oi lope on the lop,
TV
center port of your
into two sections. After you’ve returned to your big purple pal with at least
last
By
eosily track your character's
eight
1
\0 RIMACE'S HIGHLANDS three Puzzle Cards
to the
uf^er.righl oreo, you'll
eom
JJps.
you can movement.
screen,
a
AKE YOUR TIME
There’s no time limit in this game. Take it easy and try not to make any silly mistakes. The Hidden Glen houses quite a few mean creatures. Watch for them and hit them with Blocks if they get too close.
mmmsm
OSMC'S
ROFESSOR'S
ORKSHOP
ETREAT
you collected a Puzzle Card for the Professor’s Workshop in Ronald’s Clubhouse level, you’ll only have tovi
If
find three
more Cards
in the five
Workshop
before you can blast off to Cosmc’s Retreat
Moon. These
sections
on the
sections feature a wide variety
You’ll visit a land of sand, an
of terrains. overgrown forest and a huge ship before
Cosmc has ) You’ll
built a base
have to collect
surface of the Moon. four of the Puzzle Cards V
on the
all
available in order to get off this rock.
exploring gravity gravity
While
high into the
1
r
I
under-
irch oF
Q
one of a sections.
in
26
When
you come 000$ a FlooMng Plarform.
cony it oround with yoi You moy need
NINTENDO POWER
it.
The botHe on the bool
air
may
you
that
r
miss your mark. (
r
'
i
f
you’re
Moon tunnels and caves be aware that the
on the Moon is entirely different from the on Earth. When you jump here, you’ll fly so
f
f
Don’t added ability
you
off.
let
this
athledc
throw
;
wo CARDS, ONE
M.C.
LEVEL
KIDS
two Puzzle Cards in this section. One of them goes to Ronald’s Clubhouse and the other belongs to the Professor’s Workshop.
You’ll find
BONANZA bo:: There ore
1
Ai Golden Arches
in this
:
orea.
II
you cdlect enough ol them so that your totol is 100, you'll enter a Bortut Gome after at leost
you complete
Arrows flash on the four Blocks in the Bonus Game. If you jump to the Up Arrow, you’ll climb. If you don’t, you’ll sink.
the oreo.
If
you Kt
all
of the
Up Arrow
Blocks, you'll
climb smoothly ond evenly to the lop and put yourself in the position to earn
1
-Ups.
9 The four Blocks at the bottom of the section If you try to take rhe Blocks, you'll reveal the Reversers and be thrown bock hide Reversers.
s
D
D
Kl
to the starting point of the area.
Once you with five
and
H AMBURGLAR'S H IDEOUT u
'
Bag and
get
of
The start
Fire
Bridge
will
burning as
soon os you set Foot on It. Get movingl
Ash
Foils
from the
Volcono. Avoid contact with
tfus
molten maleriol.
the
Magic
save
Donaldland.
1
climb to the top, you'll enter an area Alps. Colleci them in the right order
get 'em
oil.
PECIAL
kkORLD ijrs If you’ve collected every card by the end of the game, you’ll be sent to a spedaJ world that has many surprises,
Hamburglar’s Hideout is a world of fire and ash. There are many dangerous areas and many hard to reach spots in the volcano. If you’re low on lives, you should return to Ronald’s Clubhouse and stock up on 1-Ups in the Mountain View section. Then return to the Hideout and keep fighting. At the end, you’ll
S
you'll
.
Me- V
We've made it to the last chapter buddy. Lets get out there and stop Hamburglar from taking over McDonaldland!
From AqENT #992 Instant
From AqENT #644 Stage Select
Energy
power past Mugs/s minions with
code which allows you to instantly energize at any point in the game. If you’re low on energy, press the Start Button to pause the action. Then press Down on the Control Pad along with the A, B and Start Buttons, all at the same time. Your empty energy Hearts will fill up. Use this code whenever you need You’ll easily
a
a boost.
Skip to any of the seven Rainbow Island worlds with a quick code. When the title screen appears and the message
“PRESS START” is flashing, press the directions on the Control Pad and the B Button in the following order: Left, B, Right, Up, Down, Left, Right. B. The message “WORLD 1” will appear. Press the A Button to change the World Number, then press the Start Button to begin in the desired World. You can use this code to practice in any section of the game, but you’ll have to start from the beginning
want
Pause the gome, then press
Dow^
A. B ond Start
For
an energy
if you
to reach the end.
reFill.
Stop and Shop A different Rockin’ Kats code allows you to stop the action and change the channel whenever you want.
Press the Start
Button to pause the game, then press the A Button three warp back to the Charmel Select screen. This times. You’ll
you a chance to select the Shopping Channel and purchase items that you may need for your next episode. will give
At the title screen, press LeFt, B, Right, Up, Down, Left, Right ond B to moke the messoge "World 1' appear. Then change the World Number by tapping
A
ond
press Start to begin.
From AqENT #967
Planeteer Passwords Since one shot sends you tumbling in this challenging battle against ecological evil-doers,
it’s
quite possible that
could play for hours and never advance past the
Our
agents thought that
it
28
NINTENDO POWER
you
first level.
would only be fair then, to
passwords which will allow you to try a few
reveal differ-
amFiEDimEETm ent stages and pilot Captain Planet's assorted vehicles. In order to begin in Level 2-1, enter 955783 as your password.
You’ll
hop
the
into
Down on the Control Pad to change Map Select number, then press the Start Button to
will appjear. Press
the
Eco-Copter and
begin in the desired
area.
attempt to stop Dr. Blight from polluting Yellowstone Park. Enter 637511 as your password and you’ll go to Level 2-2, •
j
where the search
for Dr. Blight continues in a secret lab.
;
:
down Hoggish
Greedly.
You can go straight to Level 3-2 and fight Hoggish in an illegal fish cannery by entering 763754 as your password. Of course, for the ultimate challenge, you should conquer
the levels of the -
PASS WORD BRNCHOU
Level 3-1 takes place under water. Enter 148574 to take
charge of the Eco-Sub and hunt
you
a
game
ktlAP SELECT 196
ABCDEFGH TKLM NOPQRSTUUWXYZ 1
of
all
in order, but these passwords will give
peek into what
sorts
of challenges await you.
Entar
up
BANCHOU
the
as your
passwod
to coll
Mop
Down on
Select Option. Then ptess Pod to change the number which oppears. Once
the Control
throe digit
you've onived at the number which corrosponds with the level you'd
woip
liite
to
press the Stott Button.
to,
nnn
nm
I From AqENT #42l VJi't ;
Pr-t'
The
final battle in Northwall will take all of the monsterpower that you can muster. Before you go into battle, you can pick up an extra 1-Up in the village by demonstrating your control
fighting
over the elements. Hit the building in the center of the
From AqENT #4S4
CHOU
as
ning.
with a bolt of
The an
light-
villagers will dis-
offering
in
the
building which will turn out
1-Up and an addichance to fight the vilof Northwall.
to be a
agents have discovered a
way
to start your journey in
nonsense word BANyour password. The message “Map Select 000”
any level of this
village
cover
Map Select Our
:
;
puzzler. Just enter the
tional lains
Our address
Wanted: Special Agents
is:
A popular activity among Nintendo game experts is discovering tips and strategies. If you'd like to share your own special tips with us, send them ini Choose your
own Agent Number
include
it
with your
(3 digits)
and be sure
to
tips.
VOLUME
34
29
msmmmRMm
From A^ent #01 $
Super Playe
The
first
Press the
agents have discovered how you can give your opponents a run for the money in this realistic tennis exercise with a two-controller code. While you’re in the middle of a
Our
match, press the Select Button to access the score and stats. Then, on Controller II, press the R Button twice. Left on the Control Pad, Down on the Control Pad, the B Button and the Button, then press the L Button twice. You’ll hear
A
applause, indicating that the code has been entered correcdy. Press the A or B Button on Controller I. Several letters and numbers wiU appear on the screen. They signify the abilities
of a player
in the
match.
set of digits thot you'll see signifies the abililia
X
your player
Buttort to will
be
in
change
the digits.
When
oil
the di
top form.
SUP£.R
mRiOWORLO - From AqENT #958
Ths Big
PcYiiJi'i
Dragon Coins can be very valuable when they add up to 1Ups. You’ll earn a 1-Up by collecting five Dragon Coins in a more than five Dragon Coins to be found, you’ll earn another 1-Up for each additional Coin. Bridge Area has potentially more than five Dragon Coins. If you pass up at least one of the five Dragon single course. If there are
The Cheese
thus for in
Coins in the main course area, you’ll find additional Dragon Coins after you fly into a new area with Yoshi’s Wings. Once your Dragon Coin total is five for the course, every additional Dragon Coin will net you a 1-Up. If you collect all of the Dragon Coins in the main area, though, this new area won’t contain additional Dragon Coins.
match. Then, on
Contioller D, press R twice, left. B,
A, I and
L
again. Next, press
Do
A
B on Controller I. Several digits one numbers signifying player abi
If the
number
at the top of the screen is a 0, the digits relate One. If it is a 1, you’re Icxrking at the of the player on the other side of the net (Player Two
to the abilities of Player abilities
in a competitive match). If the
number
is
a 2, these are the
of Player One’s partner (Player Two in a cooperative doubles match) and if the number is 3, the digits signify the of the second player on the other side of the net (Player Two’s partner in a competitive doubles match). You can change the number at the top of the saeen by pressing abilities
abilities
the
A
The
Button.
and numbers which
of a which range from 0 to 9 then A to F, 0 being the lowest and F being the highest. The numbers and letters on the top row relate to the player’s strength and speed. Digits on the second and letters
signify the abilities
player are arranged in four rows of eight digits
third rows relate to the player’s intelligence (only if the play-
er is computer9
solid
while
it's
ground and grab the item from the Egg
when
UNPLUG THE FISH
it
crocks.
PULL UP THE WEEDS Smoil versions of the
Caveman Plant Hit
Eoting
appear
here.
them before they
have a dKsrtce
80
NINTENDO POWER
to
BEE HIVES The tree home of the Pooteranodon is littered with huge prehistoric
Bee Hives. Try to avoid the
Bees and knock
move on
down
their Hives or
The huge Pooteranodon which attacks dose to the
ture in
up, out of Bee reach.
BLAST THE BEES The Bees will disappear once you've climbed out ol range or knocked down their Hives.
move
If
you
hit
the Hives from below,
out of the way.
SUPER NES
Action on the
you
titally. If left
edge of the screen, you may get knocked
river scrolls jutonia-
stay
too close to the
oft the floating plat-
form. Jump from one platform to the next and hit the preliistoric Piranhas that leap out of the water in large groups. Stay on guard •iiid prepare tor your tight with tlie Fishosaurus.
^ CLEAR THE WAy p
Geyser
trecn plorfonn to
iiea.
Then,
when
the oir
is
to plarform,
HIT THE hit all
BRAKES
of the
clear, start hoppirtg.
HIDDEN STAGE Hit the
Red Egg when
enemies
In
all
the area are
of the
gone end
fly
off to this special place.
A
school of the sharkFishosaurus fly out of the water somelike
times three-at-a-time at the
Run / the
end of the
stage.
to the center
screen
and
of hit
these finned fiends as
they
fly
out of the
water on either
side.
Moke
82
NINTENDO POWER
your
woy
to the center of the screen
and
try to hit the
Fishosaurus before they can cotch up to you.
You’ll
You’ll slowly
down
be tarried by a Avoid
the waterfall
tired Pterodactyl.
the falling Rocks and
saw your energy light at the
for the
stages, after
bottom.
you break the Red Eggs, you’ll fly to hidden areas. These CoUect the Keys and use them to pass the
markers that block your way on the map and enter the blue Bonus Stages. In these areas, you can earn energy, items and 1-Ups by performing a few simple tasks. Find them on the map and give them a try.
the
Meet
before
disappears to earn a
it 1
drops and
-Up.
Break
in
this
short
and try to saw eneisy while you
sections always contain a Key.
Grob
the
the |
teranodon stage.
CLEAN UP IN THE BONUS STAGE some
up
and take on another Poo-
miKASAUftUS
In
climb
aowded slope of
Take
it
easy
1
lie
slippery surface of this ice cave can cause
Watch your
step
and make sure
you
to slide into the spikes.
to grab the 1-Up near the beginning.
After your cold reception in the Ice Cave, you’ll be ready for a chang< mate. Get -ready for a stoaher on the Volcano.
The surfoce contact with
platforms or
Ip hovering
over a bottomless
erodoctyl over the
pit,
pit.
Ride on
then jump off before
Belore jiour big bottle with the Boneosourus, you con
defeat o smaller dinosaur for on energizing Steak.
BONEOSAURUS
The huge Boneosourus like
the Tyronnosourus
fights in
Stage H. Hit it when you have
o clear shot, then move away
when
in
A
-I
attacks with strength
down and attack in this area. Don't let you and move out of the way quickly.
new group
of Neonderthals rolls into this area
then keep moving.
and speed.
Hit
and
'em when you can,
THERE'S
it
attocks.
ONE MORE
LAST BATTLE
60
!
Coming Soon for the Super NES from OCEAN
' ~
r-
?
— nai IT
'
1
'> '
'
1
I
>
/r
J iifmki m
THE GOLDEr ~
i
V
An
ancient legend of Hyrule tells of a Magic Power locked away in a secret. Golden Land by seven wise men. That age of the world has passed and now a wizard named Agahnim appears in Hyrule. At the same time, descendants of the seven wise men of legend begin to disappear. When Princess Zelda also vanishes, Link can no longer sit idly by. So begins Ninten-
new adventure that links two worlds— one of Light and one of Darkness— where treasures or terrors may lie beneath the stones and in the shadows. do’s classic
*Look for The Legend of Zelda: A Link to the Past at most Nintendo Dealer locations
May TM & ©
1st.
1990, 1991 Nintendo
COMPARING ZELDAS From
'
^
the overhead view to the
ingenious puzzles that must be solved,
A Link To The Past cap-
freedom and excitement of the early Legend of Zelda. This time the world is larger, the story deeper, Link has new powers and the gratures the
phics are incredible!
\ms TOOLS OF r. Whether th^ are hidden be
Bottles hold potions
Srronge Hyrule^glyphs are
on tablets throughout land. Only if you hove Book of Mudoro can you
the
The Cone of Somaria creates be used in several ways. You con also defend yourself by shooting
end
blocks, which con
other things like live bees.
written
the
aCANE of somaria 9
BOniE
BOOK OF MUDORA
Buy
town or
Bottles in
them
in
firtd
the countryside
by
nose under
polertg your
tronilote the words.
fire in
Four directions.
everything.
©
n.»a
^ \\S
/y
CANE OF BYRNA
MAGIC CAPE
For the best protection
Not
around, use the magical
be, especially
Cane
of Byrno.
You con even
'le
MAGIC MIRROR
oil is what it oppeors if Lirtk doru mogic cope. Enemies
protect yourself from
sn't hurt
enemies while swimmingl
se,
even
to
One
step through the
lookinglass takes you back
what they con't in the Dark World.
where you came from, Look o friend to give you this
for
gift
before you scale the
heights.
• CLOTHES
• SWORD Link's
main weapon
for
power
it
up by holding
down
the B Buttort,
which
results in the
awesome
There ore four levels of
attacks. Three Shields
his
enemies. You never he to octivote or
Spin Attack.
Link's Shield can stop arrows and other enemy
partially protect Link
from the blows of
Learn
Mail, but
moves
his
battle.
When
it.
There ore three
swords woiting For Link
somewhere
in
Link
how
Link
Shield during
moves
he attacks.
the Shield to
his right side.
Hyrule.
• BOOTS
• FLIPPERS
The Pegasus Boots giv
Zoro's Flippers ollow
Link the obility to run
Link to
super speed. Using
Dash Attack, he fost that
are ovailable during the
choose
protecHve Moil you must find
• POWER
• SHIELO
Clothes and
is
He con swing o regular ottock or
the sword. it
ru
he plows
i
the
and
swim
in
• MOON One
the lokes
straight through
buy the
Try croshirtg intc
buying them won't be as
and other thirtgs what happens.
eosy os wolking
into
shop ortd
down
layirtg
enter.
thot
you
o
when you
People become
robbits, pigs
Flippers, but
your Rupees.
is
chartge shape
pieces can be
reached only after you
PEARL
of the strongest
aspects of the Dark
World
rivers of Hyrule,
Many
and other
strortge creotures.
Once
you hove the Moon you will retoin Pearl,
your true shope.
GLOVES
Power Gloves give Link incredible strength— enough to lift great stones or push morvolithic statues.
Throughout
Hyrule,
many
trea*
ts and hidden doorways will be
foursd
beneath
m
A HYRULEJHE The Kingdom of Hyrule has many regions and many secrets in each
The
those regions.
of ovemwrld shown
here
is
just
the surface. Caves, dungeons,
and buildings contain many hidden le7>eh. Explore castles
each of the eight regions in greater detail in the following pages. If you fulfill the tasks here,
you'll he ready to move to the Dark World.
ahead
LOST
WOODS &
OUTER WOODLANDS
PAGE
.
88
KAKARIKO VILLAGE
& OUTSKIRTS PAGE 89
DESERT OF MYSTERY
& THE CANYONS .
86
NINTENDO POWER
PAGE
90
H
LI6
HT WORLD MOUNTAIN THE FOOTH LLS
OF HYRULE
SURROUNDINGS
PALACE VICINITY
m
LOST
WOODS
OUTER WOODLANDS
THE SECRET OF THE MASTER SWORD Legend tells of an ancient sword that somewhere in the Lost Woods. Is it destiny to claim this mighty sword? You must venture into the drifting mists of the woods to find out. Your eyes may play tricks on you there. Beware of thieves and secretive crea-
lies
Link’s
tures
who
dwell in the greenwood.
^
DEN OF THIEVES
Earlier in the Lost Woods
bumped
into
you may have one of the band of thieves
who dwell here. This thief, however, will ;iF‘Mi:TlHvriTi711
A
secret glade
tains
a
deep
monument
in the forest con-,
with the Master
Sword embedded in it. Strange writing on the monument is meaningless without a translation.
Fulfill
88
the quest of the three Pendants, then return for
NINTENDO POWER
not rob you blind.
Go
and take what you
find.
into his house
The path
to the top of Death Mountain winds through dark tunnels. Link will be attacked often, but he’ll also meet a friend along the way.
THE LEGEND OF I
ZELDA
AUNKTOTHEPAST
HOUSE
KAKARIKO VILLAGE MYSTEfilOUS HUT
THE LEGENDS OF HYRULE In the village of Kakariko you’ll learn of
many
legends and secrets that will help
you
your quest. Be sure to speak with
in
OF CHANCE
everyone, but be prepared to run. Link has a price
on
his
COLLECT THE FOLLOWING ITEMS IN THIS REGION
head and some villagBUG-CATCHING NET
ers will call for the soldiers. Besides information, there are many items to pick up here.
BOOK OF MUDORA TWO BOnLES
The Blacksmith can do nothing until
his
partner returns.
for
you
When
the
come back, your sword can be tempered for a harder edge. partner does
MASTER SWORD (LEVEL THREE) THREE HEART CONTAINER PIECES
One book
has been
left
out
in
the
House of Books, but it is stuck on top Use your head, and of the bookcase.
your
feet, to retrieve the
book.
The Inn in.
has two rooms and two ways Enter from the top or bottom. Learn
useful facts in the
Botde
in the
main room and find a
upper room.
THE QUARRELING BROTHERS The
brother in the
first
room
isn’t
speaking to the brother in the second
room. Blow
a hole in the wall
the two rooms to get
MYSTERIOUS HUT
them
between talking
again, then run a race outside to earn a
piece of Heart Container.
There doesn’t appear to be any way enter this building.
It
there
then use a bomb. Not
bombed,
all
isn’t a
to
door,
walls can be
of
and
course,
some
cracked
walls
can
be
knocked down with the Attack.
Dash
SUPER NES
DESERT OF
MYSTERY HOME OF THE MUDORANS The entrance is
to the palace in the desert locked and the monolith that con-
key is written in the strange of the ancient Mudorans. Other
tains the script
monuments throughout Hyrule this
mysterious
translate the
language.
Mudoran
share
Learn
to
language, then
enter the temple.
DESERT PALACE Leevers and rotating lasers keep Link hot-footing
it
through the Palace
m
One
of
search of the second Pendant.
the keys to the Palace .1
is
remember
to
your hard knocks in the
House of
Books.You’ll need true
The
fellow in the canyon has nothing to
say to
you unless you pull up his signyou take the sign later, he will
post. If
unlock
a
rr
tery.
90
NINTENDO POU'ER
ment final
enlightento reach the
chamber.
DEATH
MOUNTAIN
THE FINAL PENDANT The dangerous
trails and tunnels of Death Mountain lead to a fabled tower on the summit. There Link must battle
for the final Pendant, but reaching the
tower won’t be easy. Look for help
MOON PEARL ETHER MAGIC MIRROR FOUR HEART CONTAINER PIECES
along the way, and on the top, seek out the Speaacle
Rocks to reach the tower.
Once Link Portal
MOUNTAIN CAVE
to
he
the
will
steps
onto the
be transported
Dark World where
people have new shapes and
The Old Man
in the
Mountain Cave
you a valuable gift. Hereafter, you can start your journey at the Mountain Cave, Link’s House or the
will give
even the
hills
may be
flat.
Use
the Mirror to return to the spectacle of the Light
World.
Sanctuary.
has many floors, and some areas are accessible only by falling through holes from above. Look for the long fall to the Faeries’ Spring in the basement, and don’t leave the Tower without the Moon Pearl. To lower barriers, use your
The Mountain Tower
Boomerang on the glowing Crystal
Switches.
BROKEN BRIDGE The planks of this
bridge rotted and fell away long ago. Now Link’s only hope to cross the span is the Hookshot. When you have obtained the Hookshot, I
return
to
the
bridge and search
out
its
secrets.
91
CASTLE OF
HYRULE THE HRST QUEST; RESCUE ZELDA Heed
the telepathic
cess Zelda
the
and
downpour
way
inside
beneath
summons of Prin-
slog your
way through
to the Castle.
A
secret
be found concealed
will
a bush.
Once
inside, Link’s
uncle will provide a sword and shield.
Now
you must find Zelda somewhere basement dungeon.
in the
SWORD
MAGIC CAPE
SHIELD
TWO HEART
BOOMERANG
CONTAINER PIECES
\
/
m Learn to use the statues and turns in the hallways for launching surprise attacks on the guards. Once Zelda is safe, head for the Sanctuary.
y GRAVEYARD You never know what you’ll find beneath stones in Hyrule. That in the Graveyard.
is
especially true
Link should push
all
of
the stones, even
though
some
won’t budge and others reveal hid-
den dangers.
92
NINTENDO POWER
After clearing the Mountain Tower, get the Master Sword return to the Castle.
Agahnim
chamber. Link must
cast
(the wizard) lives in the
him from
the heights.
THE LEGEND OF
ZELDA
ALINKTOTHEPAST WHIRLPOOL (SWAMP WARP)
TO ZORA'S FALLS
EASTERN PALACE
&
(LAKE HYLIA
SOUTH WARP)
VICINITY OF
THE TASK OF THE ELDER The wise Elder of Kakariko
SAHASRAHLA
Village,
Sahasrahla, has taken refuge near the
He
Eastern Palace.
you of the
will tell
importance of the three Pendants.
It
you defeat the Armos Knights, you’ll win the first Pendant. Link should also visit the headwaters of the river to obtain valuable items.
Here you can sample the Life Potion (for free) or buy a supply of Life, Magic or Lite & Magic Potion.
The
woman
outside
BOOMERANG
BOW & ARROWS
(LEVEL 2)
PEGASUS BOOTS MAGIC POWDER
FLIPPERS
Although the map above
WATERFALL OF WISHING
H H The Water
of Wishing can
^
.
does not show Zora’s
alter
an item it
if you toss
into the pool,
very
steep
any
500
Rupees.
EASTERN PALACE The Eastern
Palace holds
many
secrets
and dangers. Once you have the Bow Arrows, some
Be
sure
walls
and you
easy targets.
The
search
evil.
of
item.
to
of
price
but she won’t transform just
SHRINE OF
forces
it
but for the
a special item,
L SAHASRAHLA
bomb
push stones
sought by the Here in his refuge Link
Village Elder
Falls,
shows the route that will take you there. Zora can give you
Faerie inside the Waterfall
is
may of
learn his
Armos
as
the
for
Knights.
much
destiny.
After
clearing
the
Eastern
To obtain the Big Key
in
the Treasure Chest, deleol
Palace,
ONE HEART CONTAINER PIECE SHIELD (LEVEL 2)
\
requires a special ingredient.
return who connot be
destroyed.
&
GREAT
SWAMP &
ENVIRONS
WHIRLPOOL (MAGIC
WARP)
THE SWAMP HOLDS DEEP MYSTERIES The
tall grasses, stone statues and many ponds of the Great Swamp conceal secrets from the age of legends. Solving
the puzzles, like that of the
Haunted
COLLECT THE FOLLOWING ITEMS IN THIS REGION
Grove, is a more involved task than simply stumbling across a treasure. Pay
UMP
heed to messages and explore the
TWO HEART
FLUTE
CONTAINER PIECES
darkest corners.
HAUNTED GROVE
I
>
A
SWAMP
RUINS
great civilization once thrived here.
Inside the Ruins remains a token of
LINK’S This
is
where Link begins
quest. Search the single
Lamp
his long
room
for the
before heading out into the rain. Later
can
on,
you
begin
ses-
sions of play in this central loca-
tion.
94
NINTENDO POWER
technology— a water gate that drains the pools. Although inconvenient for local fish, draining ponds will help Link in another dimension. their
HOUSE
&
LAKE HYLIA
FAERIE'S SPRING (ICE
CAVE)
SURROUNDING SHORELANDS THE SEARCH FOR STRENGTH AND HAPPINESS The
large lake in the southeast corner
of Hyrule has secrets both in its waters and on its shores. You’ll need the Flip-
WHIRLPOOL (WATERFALL OF
WISHING WARP)
WHIRLPOOL (LOST WOODS WARP)
pers to explore the lake area, but early
game you can find much on the shore. The Fountain of Happiness has a in the
special secret that
is
worth
COLLECT THE FOLLOWING ITEMS IN THIS REGION
price in
its
ICEflOD
Rupees.
ONE HEART CONTAINER PIECE
BOHLE Swimming
is
the only
way to cover most oFthe lake, but the Flippers
won't be Found here.
Look
For
them
in
the
streams oF the North.
FOUNTAIN OF HAPPINESS In Hyrule, the Whirlpools can be used
Happiness Rupees to
FORTUNE TELLER
isn’t
Fortune Teller will give you advice about what to do or who to see next fee, the
on your journey, but don’t expect too
much
help
from him.
To
the
of the but you
left
Ice Cave,
Faerie’s
Spring
is
the
can’t reach the Trea-
from here. There must be another entrance from the outside. Test sure Chest
the theory with bombs.
cheap. Bring lots of
and cast them Keep throwing Rupees
this shrine
into the pool.
For a small
into the pool until
you get
a reward.
to transport Link from one area to another.
Swim
pool and
directly over the
you’ll
across the
Whirl-
be transported to a place
kingdom.
to travel in Hyrule.
It’s
the fastest
way
B
THE DARK WOR look
for liny holes
in the
When Agabnim
canopy
mark the
captured
that
trail
through the outer
the descendants
of the seven
men oflegend, he brought them to the Dark World and wise
imprisoned them in Crystals. These seven must now befreed *
or theforces ofthe Dark World will invade Hyrule. It is said thatfor every evil-doer there is 4 one hero who can stop the wickedness and save the world
DARK PALACE .
The
first
Crystal
is
hidden inside the
maze of the Dark Palace, but maze of thorny trees outside first pass through. Once Magic Hammer.
intricate
Link is that hero, but the evil power of the Dark World is^
there
controlled by someone stronger
inside, search for the
entrance to the Dark
Enemies with shells can be defeated only by using the Hammer. Be sure to push stones and statues and take plen of bombs to fight the Dungeon Master.
Palace.
than Agahnim.
Now,
seven
dungeons
other
dangers.
through
and many Link must
prove himself the champion.
LIGHT
that
is
The
a
difhcullles
hove
only begun by the
you must
time you reach the
& DARK
The Dark World is a twisted reflection of the familiar Light World of Hyrule. Paths and mountains may be oddly shifted, and new enemies wander the eerie forests. Link can pass between the two worlds using the Portals and the Mirror. Several Portals besides the one on Death Mountain can be found. While searching for the seven Crystals, Link will have to go back and forth between the worlds many times to get items and clues that can be used in the opposite world.
96
NINTENDO POWER
Some
places
by going
in
to the
the Light
World can be reached only
Dork World
first,
then transporting.
LINK'S
LD
TRUE
QUEST BEGINS Use
rh«
Hammer
to
pound
the posts into the Floor.
Also
BASEMENT A
The Dark Palace
is
BASEMENT
the
B
Shoot on a red Goriyc
WILL LINK FULFILL HIS DESTINY? The Legend of Zelda; A Link To The Past might be ultimate adventure. There
is
explore
and a story
that ties
called the
who love who love secrets, two worlds to together. The quest has just
action for those players
adventure, mysteries for those
it all
begun, although already it seems like it has been a long road. Link’s path will pass through the seven levels of the Dark
World and the Golden Pyramid. He
will
meet unlikely
and face dangers in both the Light and Dark Worlds before hearing whispers of the dreaded name of Ganon. friends
i
'.0
sS,
5
97
:
Nintendo Power Awar For Graphics and Sound: A.
NES
1.
Battletoads
Gaiden
2. Ninja
HI
8.
GAME BOY
1.
Battletoads
I
4. Star
Belmont’s Revenge
Wars
5. Robin
Mega Man
3.
Hood:
4. Metroid
Prince of Thieves
1.
NES Adventures of Lolo 3
ActRaiser
E
2.
Rnal Fantasy
Super Castlevania
4.
Super Ghouls ’N Ghosts
5.
Super Mario Worid
Theme and
K
Caesar’s Palace
1.
Rnal Fantasy Adventure
2. Rnal Fantasy
Mega Man
3. SimCity
3.
Trek
in Or. Wily’s
StarTropics
Fun:
GAME BOY
1.
2.
3. Shatterhand
5.
Revenge
SUPER HgS
1.
3.
E.
2. Battletoads
4. Star
in Dr. Wily’s
E: Return of Samus
C.
5. R-Type
For D.
H:
2. Castlevania
3. Shatterhand
4. Nintendo
F.
Revenge
World Cup Soccer
5. Operation
SUPER NES ActRaiser
E
4.
Super Mario World
5.
Super Tennis
C
c 1 6. 1.
NES
H.
Adventures of Lolo 3
2. Battletoads 3. Ninja Gaiden
m
4.
The Rocketeer
5.
The Simpsons:
^
Bart vs. the Space Mutants
GAME BOY
I.
$UPER(NfS
I.
Rnal Fantasy Adventure
1.
2.
Rnal Fantasy Legend
2.
Populous
3.
Super Ghouls ’N Ghosts
4.
SimCKy
3.
w
Wil/s Revenge
4. Metroid 5.
II
Mega Man in Dr.
i: Return
of
Samus
PilotWings
5. U.N.
Squadron
Sword of Hope
For Play Control: J.
NES
1.
Battletoads
2. High
K.
Speed
3. Kabuki:
1.
4. MetalStorm
3. Kid Icarus
5. Shatterhand
4. Metroid
MNTESDO POWER
E
R-Type
E: Return
L
SUPER NES
1.
ActRaiser
2. F-Zero
Belmont’s Revenge
5.
98
GAME BOY Battletoads
2. Castlevania
Quantum Rghter
of
Samus
3.
Super Mario World
4.
Super R-Type
5. U.N.
Squadron
I
MTHE HESTERS! M^ *
*
M. For
and the nominees ARE:
Best Multi-Player
or Simultaneous:
N.
(‘"ysys**™)
Battletoads (NES)
1.
2.
Tecmo Super Bowl (NES)
2. Dark
3. F-1
4.
5.
Race (Game Boy)
For Best Overall Villainii»"y*i^'"»
Bowser (Super Mario World)
1.
Queen (Battletoads]
1. Final
Fantasy
(Super NES]
II
2. The Hunt For Red October (Game Boy) 3. Infogenius Personal
3. Dr. Wily
(Mega Man in Dr. Wily’s Revenge)
The Hunt For Red October
Organizer
(Game Boy]
(Game Boy)
4.
Sardius(SuperGhouls’NGhosts)
4. PilotWings (Super
Super Tennis (Super NES]
5.
Zoda (StarTropics)
5.
NES]
Smash TV (NES)
Best Overall: P.NES 1.
Q.
3. Star
3.
Mega Man
4. Metroid
Tecmo Super Bowl
5.
1
1.
.1 lI :i
SUPER NES ActRaiser
• 2. Final Fantasy
Wars
!
R.
D:
Belmont’s Revenge
Gaiden ID
4. StarTropics 5.
GAME BOY
1. Castlevania
Battletoads
2. Ninja
M
2. Final
Adventure
in Dr. Wily's
D: Return
of
Fantasy
D
3.
SimCity
Revenge
4.
Super Ghouls 'N Ghosts
Samus
5.
Super Mario World
Operation C
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,
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