Magic Handbook 0811802841, 9780811802840

Explains how to perform a variety of magic tricks and includes patterns for costumes and tips to set up and create a mag

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English Pages 96 [100] Year 1992

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Magic Handbook
 0811802841, 9780811802840

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THE MAGIC

HANDBOOK! %i&.;*^5

BIRD

DART

$12.95

Have you ever wondered how magicians can make the seemingly impossible happen with just the wave of a wand and a magic word?

Have you wished

that you too :ould share their secrets, and imaze your friends with your iupernatural powers? With this 300k you now have the key to inter the mysterious world of nagic! The Magic Handbook reveals jcores of baffling tricks, and explains how to perform each one. Easy-to-follow instructions and :olorful step-by-step illustrations *uide even the youngest magician nto the world of wizardry. Only jimple props are used, most of vhich can be found around the louse or in local shops. And to *ive

your performance

a really

professional touch there are patterns for costumes, *ive

your show

style.

and

tips to

There

are

en ideas for throwing a magic Darty. complete with invitations, decorations, food, and drink. So turn the pages and prepare ?\

earn the Secrets of the Masters! Abracadabra, on with the show!

to

x

iTiru

J

u iw\

793.8 BIRD

Bird,

III

Malcolm.

1

1

1

1

II

3 3008 00611 5830

The magic handbook

jul

3 1

mi

Date Due AUG 2 4

m^m

"SEPTTo 1993

0CTP1 DEC

AUfilU Wl-

w

t993

4199

TEU

JM1JB

TO*

JH994-

:':. U Y 1994

—— _^ 4M

TOQH 3B E[B£lJ93i

UWJ « BRODAP; INC

MRQg^BS 1994 Cat No 23 233

Digitized by the Internet Archive in

2012

http://archive.org/details/magichandbookOObird

THE MAGIC

HANDBOOK

THE MAGIC

HANDBOOK BY

MALC2LM 6 ALAN BIRD

DART

4j^Jf \.

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4%n) GfilNlMWd^y

• —

54

The Sneaky Scarf You

need two identical patterned cotton handiron-on hemming tape. and some 1. Arrange strips of the tape on the back of one handkerchief as shown. 2. Now gently lay the other hankie on top so that you don't disturb the tape, will

kerchiefs

then carefully iron to melt the tape's glue. 3. You that there is now a secret pocket in one quarter of the handkerchief. 4. To make something disappear, fold into four (with the pocket on top) and hold by the corners. 5. Drop the top corner and place the object in the pocket. 6. Hold both corners of the pocket with your other hand, shake out the hankie, and the object will have vanished! will find

2

-^jQ o Sff]

; fci|

huh,

Mil

jA&Awe^wefce

£u17Uok,

CAMPOS'

?6

Tumbler

in Transit

Again, you will need two patterned hankies, iron-on hemming tape and some cardboard. 1. Cut a circle of card exactly the same size as the top of a plastic tumbler. 2. Place the circle on the back of one

handkerchief and arrange strips of the tape as shown. 3. Top with the other hankie and iron to bond together. 4. Sit at your table and place the tumbler in front of you. 5. Now cover it with your handkerchief, making sure that the card sits on the rim. 6. Holding the top, slide the tumbler backwards so that it slips off the table and into your lap. 7. Hold the hankie up high, give it a quick shake, and, hey presto, the tumbler has gone!

3

57

The Wizard's Wallet With silk

this tricky folder

scarves,

Take two

or

even

you can change the color of turn

plain

into

patterned!

and cut off the flaps. 2. Place them on top of each other with the openings at opposite ends and join the sides with sticky tape. 3. Cover the outside with wrapping paper. 4. You've now made a tube with a hole down the middle and a secret compartment at each end. Tuck a polka-dotted scarf into one compartment. 5. Squeeze the sides to open the wallet, show it to your audience and draw a plain scarf through the middle. 6. Open the tube again, making sure the empty section is at the top, and push the scarf and some felt spots into it. 7. Now you can draw out the 'newly spotted' scarf from the base! 1.

58

large card envelopes

P

CHAPTER

8

59

Mysterious Moves A wand in

sealed in one envelope mystically reappears 1. Make a basic wand by cutting an

another!

11%" length of

W

3 /s" diameter dowelling. Paint each end white, and the rest black. 2. Wrap a n piece of black paper round the wand IIV4" x \Vz and glue to make a tube which will slip off easily. 3. Glue a IV2" square of white paper around each end. 4. Now rattle the wand about inside a large empty envelope. 5. As you draw it out, let the wand slip from inside the tube and into the envelope. 6. Next show another empty7. the flap. Seal envelope, drop the wand tube into it and seal. 8. Cast a spell and screw up the second envelope, proving that the wand has gone. 9. Then open the first envelope and remove the traveling wand.

at

7

1

r-tfh

60

'1

Hoodoo Hues 1.

a

Using the basic wand, make

lOW

X

//'

1

I

a

tube as before with

piece of red paper, and glue

a

IV2"

square of white paper round one end. 2. Form another tube over the red one, using a lO'/T X 2" piece of blue paper, and glue a IV2" X 2" piece of white paper round one end. 3. Slide the tubes on to the wand as shown. 4. Hold the end of the red tube, say that you'd like a colour change, and wrap the wand in a piece of red tissue paper. 5. Draw out the wand, leaving the blue tube inside, and screw up the paper. 6. Saying that black is better, after all, hold the end of the wooden wand and wrap it in black tissue. 7. Draw out the wand, leaving the red tube behind.

h

L

1 PMSV

WANTs yoO

To CHA^e-fne

WAMP'.^WHAT 5H0Uup

we

Vo 1

61

The

Elastic

This wand wil

Enigma

stretch and shrink before your very

1. Gut an 11%" length of 3/s" diameter dowelling and paint it black. 2. Wrap and glue a square of white card round one end. 3. Wrap another \V" square of card round the wand, and glue edges together to make a tube which will slide up and down freely. 4. At each end glue a Vz' circle of card. 5. Slide the tube up to the fixed end. hold and feed the rest of the wand up it in your hand, your sleeve. 6. Now you can slowly draw out the wand, holding on to the tube until it reaches the other end. 7. To make the wand disappear into a ball of yarn, hold the tube and push the fixed end into the ball. 8. Slide the tube down the wand. feeding the wand up your sleeve.

eves:

\W

6

o2

A

Sweetie Sorter way

pick out your favorite candies. length of Vz" dowelling black, and screw a Vz" ring magnet to one end. 2. Glue a V/z" square of white card round each end. 3. Now glue a

Here's 1.

a

Paint an

to

11W

Vz" circle of card to each end. 4. Unwrap a red candy and tape another magnet to the wrapper. 5. Re-wrap the candy and place it in a bowl with

some wand

differently to

someone

colored

ones.

6.

Now

offer

the

end in pick out the red candy

so they take the magnetic

and ask them to you with the tip of the w and. 7. Of course, they won't be able to. 8. Take the end of the wand from them, and it will be easy to pick out your candy with the magnetic tip. 9. Unwrap the sweet, throw away the paper, and enjoy! their hand, for

>


/^==C

m

The With

few

a

Hole

Illogical crafty snips

you are able

to

push back

(AM you TBAO-\

the boundaries of reasonable thinking. 1. Show your audience a playing card, and say that you are able to

cut

a

hole

through.

2.

in

it

large

First fold

enough

for

you

to

climb

the card in half lengthways

and make seventeen cuts,

/W

3

W

apart, starting at the

short of the folded edge and ending each one outside edge. 3. Now turn the card round and make more cuts in between, starting from the outside edge and finishing 3/i6 short of the folded edge. 4.

Carefully unfold the card and the

fold

line,

make one

keeping both end

strips

cut along intact.

5.

Gently open out the card, taking care not to tear it. and you'll have a hoop big enough to pass right over your head and body!

72

EDWA£P?

Burst and Bewilder This magic bag really goes with a bang! 1. You will need two identical paper bags. Cut small snips along the base of one bag, and trim off 3/»" from the top edge. 2. Gut tiny diamonds, spades, hearts and clubs from paper and drop into the other bag. 3. Now place the trimmed bag inside the other one, glue the top edges of the two bags together, and trim level with pinking shears. 4. Begin by showing your audience the inside of the bag to prove that it is empty. 5. Drop in four playing cards, one from each suit, then blow up the bag and cast a magic spell. 6. Burst the bag between your hands and the pips will 'drop' off the cards and float gently to the ground. Now screw up the bag, and don't let anyone inspect the evidence! ¥

2

* •

3

\, » «c^fcroco-

Cunning Clips and Tumbler's Bridge 1. Slip two large paper clips on to a 8" X Z" piece of paper exactly as shown, and ask if anyone knows how to link the two clips without removing them from the paper. 2. First slide the right-hand side of the strip under the left clip. 3. Turn the paper over and repeat by slipping the right-hand side under the

4.

left clip.

and

strip

some-one a

make

to

8"

X

if

you take the two ends of the the

sharply

into the

together,

with

Now,

pull

4"

air!

a

will

clips

fly,

linked

For the second trick ask bridge between two tumblers 5.

piece

of writing

paper,

strong

support another tumbler. 6. When they have given up, accordian pleat the paper, and it will hold the tumbler.

enough

to

uitj 5

FX

ill %k

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6nps op

Placet om

CHocoiAre

Fin£e^ Coo^es

i

\

^

Parchment

Nib

Amp lea^e To SeT

metted whte CHOCOLATE

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Sawn Lady Cakes

Non-Spill Drink Pl/ce pi/sTic

WiNEcUaSSes AT AN An atE iw A gcwu

Fill

FUlt CF

PAPEF^

To

TpA^e saw TAirei2N on. To Slve^(a£DQneZ- Shaped Aeea.

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WIPE

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ftESS IN To feTT pome anp apd Saw

85

On

With the Show!

Now comes the high spot of your party - the eagerly awaited magic show, where you get the chance to baffle and bewilder your audience. Don't try to perform too many illusions in one show, between

curtains,

five and ten is quite enough, and make sure that you have rehearsed them all completely. Write a list of the tricks you have selected, finding a super trick to start off with, and a stupendous one to end your show. Look through your list and collect all the props you will need to perform the tricks. If possible, position your table in front of some drawn

or

86

and arrange

all

the chairs for your audience

so that they are facing your table, but not too close

You may need to prepare some of your away from your audience's gaze, so a screen an open door nearby would be useful too. As well

to

it.

illusions

you can also use more dramatic. Finally, have all your props arranged on (or under) the table, check your costume, call in the audience and astonish them! Abracadabra ... on with the show! as providing to

it

.

.

.

you with

a secret area,

make your entrance and

exit

Ind ex Animated drawing, 82

Glove

Balloon, 22

Glues, 10 defined, 8

Black-backed card, tricks using, 38,

to

Practicing, 8

plates, 83

Red cabbage, 28

make, 8

39

Handkerchiefs,

10, 29, 33, 40, 41.

Bottle, 65

52, 53, 56, 57, 58, 79

Buttons, 10, 37, 45, 52, 66, 69

to

make,

Ribbons, 10, 39 Rubber bands, 10, 53, 71 Ruler, 8, 10

54, 55

Sawn

lady cakes, 85

Candv, 63

Invisible thread, 64, 65

Scoring, 8

Card,' 10

Invisible writing, 82

Scissors, 10

Caulking, 31

Invitation, party

Changing bag,

to

to

make,

76, 77

Counters, 10, 24, 25 Craft knife, 8, 10

Crepe paper,

10,

68

Show,

tips for staging, 9,

86

Spoiler, to deal with, 9

make, 37

Chiffon scarves, 10 Coins, 29, 56, 69, 71, 80 Confetti, 10. 33 Conjuror costume, 76 Cord, 41 Corrugated card, 10, 78

Costumes,

and show, 82

Starry cloth, 83

Magic beads,

to eat,

Magnets, 63 Matchboxes,

10, 14, 21, 36,

Mime,

84

Stationery dots, 20, 26

50

9

costume, 77 Mindreading, 44, 45, 46, 47, 48, 49, 50 Misdirection, 9 Mounting board, 10, 42, 80

Sticky tape, 10, 42, 52, 80 Streamers, 10, 38

Table, magic, 78, 79, 80

Table knife, 8, 10 Tableware, magic partv, 83 Thimble, 40 Tissue paper, hat, 80

Mystic costume, 76

10, 40, 61,

70

Top Dice, 10, 20, 21 cheese, 84

napkins, 83

Dominoes, 26 Dowelling, 10, 60, 61, 62, 63, 64, 65, 66 Drink, magic party, 84 non-spill, 85

66 Embroidery hoop, 39 Emperor costume, 77 Enchanter costume, 76 Envelopes, 10, 18, 23, 44, 45, 46, 47, 48, 49, 58, 60 Elastic, 41, 66 Elastic, 41,

Feathers, 10, 42 Felt, 37, 76, 77

Food, magic party, 84, 85 Funnel, plastic, 31

Newspaper, 34 Note pad, 23 Numbers, 20, 21,

bowl, 83 cakes, 85 22, 23, 24, 25,

Tumblers,

57, 74

26

Wands, Paper, 10, 68, 69, 70, 71,73, 74 16, 73 10, 74

Paper bags, Paper clips, Paper cups,

60, 61, 62, 63, 64, 65, 66

chocolate, 85

Palming, 8

10, 32,

33

Patter, 9 Plastic food bag,

cutlery, 83

Washing-up sponge, 34 Water, 28, 29, 30, 31, 32, 33, 34 Wizard costume, 77 Workbox, items for, 10

34

Plastic glasses, 10, 28, 29,

30

Plastic sheet, 30, 31

Plaving cards, 10, 12, 13, 14, 15, 16, 17, 18, 48, 72, 73 markers, 83 sandwiches, 84 Pop up card, 82 Poster paint, 8, 10, 36, 42, 60, 62 87

ALAN DART,

the author, began his career designand making exclusive one-of-a-kind machineknitted sweaters for showbusiness personalities, and then started to produce hand-knitting designs and patterns for several women's magazines. He now contributes a wide variety of craft features to many ing

MALCOLM

BIRD, the illustrator, was discovered by Honey, a popular British women's magazine, and had his first drawings published while he was still at art college studying fashion design. After a thank-

magazines,

ranging from toy papercraft to fabric painting.

making

to applique, has also designed and demonstrated simple craft items for young children on a variety of television programs. Mr Dart lives in

He

England..

and pattern cutter, he returned to his first love of drawing, and since then has worked on innumerable magazines, newspapers, and books. Mr. Bird also lives in England. fully brief career as a designer

Photograph by Roger Birch

ALAN DART,

began

the author,

designing and making exclusive one-of-a-kind machineknitted sweaters for show business personalities, and then started to produce hand-knitting designs and his

career

patterns for several zines.

variety

He now of craft

women's maga-

contributes a wide features

to

many

magazines, ranging from toy making to applique, papercraft to fabric painting. He has also designed craft simple and demonstrated items for young children on a variety of television programs. Mr. Dart lives in England.

MALCOLM

BIRD,

the illustrator,

was discovered by Honey, lar British

a

popu-

women's magazine, and

had his first drawings published while he was still at art college studying fashion design. After a brief career as a designer and pattern cutter, he returned to his first love of drawing, and since then has worked on innumerable magazines, newspapers, and books. Mr. Bird also lives in England.

Printed in Singapore

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