Card Tricks (Magic Handbook) 9781554075690, 1554075696

The secrets of simple magic tricks that will amaze friends and family are revealed in this fun and educational series. E

341 54 6MB

English Pages 32 [36] Year 2009

Report DMCA / Copyright

DOWNLOAD FILE

Polecaj historie

Card Tricks (Magic Handbook)
 9781554075690, 1554075696

Citation preview



Ot ge

oe

fy

i wi ial is.

eee

em

ME “a ais 5

oe

EN Sy Oy

ae

Sie

(ijagic Sr

™S:!D

is 5

JOE FULLMAN -

Z byie €

3

FE

i

r iti Libr Ananee Tiagov.‘uk

eae

Een DYDD www.ca

=

dc Cardy: Moe a gov.uiksfilyrrge

D QED Publishing

“>

.

“olf Milli ACC.No: 03055538

)

\

asmalt

Copyright © QED Publishing2008 First published in the UK in 2008 by QED Publishing A Quarto Group Company 226 City Road London ECIV 2TT www.ged-publishing.co.uk All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent purchaser.

A catalogue record for this book is available from the British Library,

ISBN 278. 934835 092 2 Printed and bound in China Author Joe Fullman

Editor Amanda Askew

Designer Jackie Palmer Illustrator

Publisher

Mark Turner for Beehive Illustrations

Steve Evans

Creative Director

Zeta Davies

Picture credits

Corbis Bettmann 13, Justin Lane/epa 21, Tony Korody/Sygma 25 Cups and Balls Museum 31

Getty Images Time & Life Pictures 15, 29 Rex Features Brian Rasic 16, Dimitris Legakis 19 - Shutterstock Nadina 7

\

|

{

Topham Picturepoint Butler Henrietta/ArenaPAL 27 s

4

The magic of cards Abracadabra! Hey presto! An Ace trick Mind reading Aces on top Magic elastic Odds and evens Card peeking Forcing the cards The pocket The vanishing card The magic shoe The lift Simple skills to master

oS:

Sr A

10 12 14 16 18 20 D2 24 26 28 30 oy

| |

Ti

tae 4

(er A

ave you ever watched a magician l perform an amazing trick and wondered how they did it? Then this is the book for you! Learn how to do 13 card tricks to entertain and astound your friends and family.

(3) Difficulty rating

The tricks get harder throughout the book, so each trick has been given a rating. One is the easiest and seven is the hardest.The most difficult tricks will take a bit of practice to get right, but the results will be worth it!

; :

a) Preparation

Ai

Sometimes you will need to prepare something beforehand to make a trick work. on a sealed envelope -) Wes magician pla ces a hoose a car volunteer to ©

—— wie the envelope- Someh« . 2 eng e e volunteer th been

(2) New Skills Alert

-

card has eir chosen aka = name of th

|

WES

Pick up the cards, putting piles back together to make deck again. Be sure to place containing your volunteer’s top of the others.

the four a whole the pile card on

SS

Hand the full deck face down to your volunteer and ask them to start dealing out the cards face up. They should spell out the word ‘presto’, saying a letter for each card they put down. )

ee”

Middddddddiddddddddidddddddddddddddiddidddidididdidiiddiidddddtidldds

Take the deck from the volunteer

and turn over the top card. Hey presto, it’s their chosen card!

ith some card preparation, you can magically spell out the names of all the cards, from Ace to King.

cards nged lnto certain order. This is called

a

B=

Te

‘stacking the deck’ and your

~When your audience is ready, give the deck a quick ‘false shuffle’. This will make it look like you have changed the

quolience must not see you do it.yt : eos The first 13 cards of yourdece weed to be in this order: |

order of the cards, but will leave the first 13 cards in place, ready for you to begin the trick.

3, &, F, Ace, Queen, 6, 4, 2, Jack,

King, 10, 9,5

|

om,

Make sure that the cards are tw different suits. This will make it

Bc ,

Less obvious to the audtence that the cards have beew sorted. 8s

-Announce to your audience that you are going to sort out the cards. Fan out

|

the cards face up and show them to the audience. The cards will look like they are in a random order.

.

Count off the first 13 cards without /changing the order and separate them ~ from the deck. Then, fan out this pile to show the audience that they are in no particular order. Square up the 13 cards face down.

Three cards are moved to the back

False shuffle - Pickle up the deck, as you woulda to do a normal shuffle.

é

Paao;

A

¢)fy

i

“4

¥

* Rest the cards lw

g

the palm of your

~ Tell the audience that you can find

hand, with the

the Ace. Spell out the word ‘Ace’,

backs of the cards

taking a card from top of the pile as you say each letter and placing it at the back of the 13-card pile. Now turn over the next (fourth) card. It is an Ace! Place this face up on the table.

pointing towards your thumb.

“+ Holdiwa the cards Loosely, take a

pile from the midale of the pack, leaving the cards at the front awd back. ~~ * Drop the cards in _ small Qroups at the back of the pack.

” Next, spell the word ‘two’ out loud, taking a card off the deck for each letter and placing it on the bottom of the back. Turn over the next (fourth)

card. It will be the two. Place this on top of the Ace face up on the table.

6~

“tf you want to Leave just the top card in place, pick up a Large pile. However, Lf you want to Leave several cards in place, pick up a smaller pile,

Continue spelling out the numbers and names of the cards. Each time, the

following card will be the one you have - spelt out, until you reach the King.

between the middle and the bottom of the pack.

or this trick, you will need to doalittle acting. You are going to pretend that you have ‘read the mind’ of your volunteer. In fact, if you prepare the cards in the right way, this trick will work every time, without you having to do a thing!

‘ye eforfaringyour a:

The first 11 cards a to Poe

With your audience in position, give the deck a quick ‘false shuffle’ before you begin the trick to make it look like you have changed the order of the cards.

iw this order:

6, 5, 4, 3,2,

Ace, Joker, 10,9, 7.

(fthe cards ave tn different suits, the audtence will wot suspect that the cards have beew sorted.

Lay out the first 11 cards face down in a row from left to right.

Ask your volunteer to move some of the cards from the right-hand side of the row to the left-hand side. They can move as many cards as they like, but they must be sure to move the cards one at a time.

ss

ae

©

: :

g

all

A

MU bhdddtlitdstttiiiddddddidlte EEE

,

ulmi

Turn your back, so that you cannot see what your volunteer is doing. Ask them to tell you when they have finished moving the cards.

- SSA Ay a}, (em)

% 1} le} lal!

dade

CMU

UH

© Turn back and tell them that you are now going to reveal how many cards they moved. In order to make the trick appear more magical, ask your volunteer to think of the number of cards they moved. Tell them you are going to read their mind. a

Lj —% tes

This volunteer hasn't

moved any cards!

S Robert Hou sof fan t

or of modernmeg

:

-

ae .ae oe

$ £ Count seven cards from the left and turn over the card. Whatever the number is on the card, that’s the number of cards that have been moved. This works every time, no matter how many cards were moved. If the volunteer decided not to move any cards, you will pick up the Joker.

ae, thoroughly mixes up four piles of Acards — but each pile ends up with an Ace on top.As long as your volunteer follows your instructions exactly, this trick will never fail. Make sure you do not forget which pile of cards is which! /

eS

WL © Face your Rtigics and give ie me ~ a quick ‘false shuffle’ to make it look like you have mixed up the cards.

()‘

“~ © Hand your volunteer the deck of 2

iy

jess] fos!

ake

~~ cards. Ask them to divide, or cut, the deck into four roughly equal piles. Remember which pile has the Aces in, or the trick will not work.

Move three cards to the bottom

% 3 - Ask your volunteer to pick up one of the piles that does not contain the Aces. Ask them to take three cards from the top of the pile and to place them on the bottom.

ips

Using the cards in their hand, they should then deal one card from the top of the pile onto each of the other piles. Then place the pile face down, next to the others.

Sy,

»

hy,

oy% 4)

Ln, AV.

7

aS la

& 6 6 ¢

“© ¢

i, Le rougha soli enbringing aad a e ne

:

eee

pe

ij oomnamnndiae

Repeat steps 3 and 4 with another pile that does not contain the Aces. aeSe:

() — MALMILAUUEULUDULU DLA hdldltldiddddddhddddtddtddddddddddddt

Repeat steps 3 and 4 with the remaining pile that does not contain the Aces.

Say i

a B 4

3

Ce

Ee

%» % Milliallliiiiliiilildiiiididididdiddsdddidliditel diddy B


Jason Latimer shows his audience that

the props are normal before he astounds them with his trick gg WES see.

7

a lot trick is simple, but it will probably take of practice before you feel confident enough to

f Secs

kiIls Need

ty

try it in front of an audience.

Double lift You need to pick up two cards tw such away that Lt Looks Like uN have only

picked UP Cne.

° Use Your thumb

and first two

° As You Lift the cards press down

slightly so that the cards bend a Little. The cards will stick together and make tt look as if you

fingers to find —

have only

the top two cards.

Lifted one cara.

Square up the deck and perform the double lift. Show the card underneath to the audience. They will think that they are looking at the top card.

9, Put the cards back on top of the deck.

.

“=

Now take the top card and put it on the bottom of the deck. The audience will think you are moving the card that they saw.

¥ Square up the deck and announce

you are going to make the bottom card rise to the top of the pack. Snap your fingers over the deck.

The oldest trick No one knows how long magic tri have been around, but tt is believeo 7

be many thousands of years. So archaeologists think that a paint on the wall of a tomb from anciew Egupt shows the earliest image of magic trick. tw the picture, a figure

appears to performing aw illustow USLNG A series of CUPS. Vv Were these ancient Egyptians



~ Now turn over the top card. It will look to your audience as if the card has ‘magically’ jumped from the bottom of the deck to the top!

31) ee

ee I

n addition to learning the skills mentioned in the ‘New Skills Alert’ boxes, it is also important to practise the following techniques if you want to become a top magician.

Card counting For some tricks, the only skill you need is the ability to count — making sure you have laid out or picked up the correct number of cards and then placed them in their correct order. Card peekin g

To ‘peek’ is to take a secret look at a card, allowing you to memorize its number and suit without your audience realizing what you are doing.

Cutting To ‘cut’ a pack is to roughly divide it by taking a pile off the top. Methory Having a good memory is vital if you

want to be a good magician — tricks often have several stages that need to be remembered clearly and in the correct order.

‘O:bs¢rvation A keen eye is one of a magician’s most vital skills. You have to be aware of what is going on at all times.

Sleight of hatid You need to be able to move something secretly with your hands in such a way that the audience thinks you are doing something else. Spelling

For some tricks you will need to spell out a word for the trick to work. Learn how to spell the word — and practise spelling it — before performing the trick or you may make a mistake.

Stacking the deck,

Stacking the deck means to secretly arrange the cards, usually before the trick begins, so some of them are in a certain order — which the magician knows, but the audience does not.

bY H+

Asbonish your fricnds*by knowing which card they have chosen!

1 ¢arfi how to doa false shuffle!

fhaffle your audience with the ‘vanishing card’ frick!

Titles in this series Card Tricks « Coin and Rope Tricks.» Mind Tricks * Sleight of Hand

£6.99 www.qed-publishing.co.uk

ISBN 978-1-84835-092-2

9 "781848 350922

ee