GURPS 4th edition. Ultra-Tech: Weapon Tables

Table of contents :
Introduction
How to Read the Tables
About GURPS
Weapon Tables
Beam Weapons
Dazzle Laser Weapons Table
Blinding Laser Table
High-Energy Laser Table
Rainbow Laser Table
X-Ray Laser Table
Gamma-Ray Laser Table
Electrolaser Table
MAD Weapons Table
High-Power Microwave Weapon Table
Neural Weapon Table
Particle Beam Table
Antiparticle Beam Table
Sonic Weapon Table
Plasma Flamer Table
Plasma Gun Table
Gravity Beam Weapon Table
Graviton Weapon Table
Disintegrator Table
Ghost Particle Weapon Table
Displacer Weapon Table
Mind Disruptor Table
Fluid Projectors
Guns and Launchers
Conventional Smallarm Table
Infantry Support Weapons Table
Mounted Weapons Table
Conventional Ammunition Table
Gas-Powered Air Gun Table
Air Gun Ammunition Table
Electromagnetic Gun Table
Electromagnetic Gun Ammunition Table
Grav Gun Table
Grav Gun Ammunition Table
Gyroc Launcher Table
Gyroc Ammunition Table
Missile Launcher Table
Hand Grenade Table
Warhead and Ammunition Tables
Armor-Piercing Hardcore Explosive (APHEX) Warhead Table
Biochemical Aerosol Table
Biochemical Liquid Table
Flare Table
High Explosive (HE) Warhead Table
High Explosive Concussion (HEC) Warhead Table
Shaped Charge Warhead Table
Smart Explosively Forged Projectile (SEFOP) Warhead Table
Tangler Warhead Table
Thermobaric Warhead Table
High Explosive Multi-Purpose (HEMP) Warhead Table
Stingray Round Table
Swarm Warhead Table
Mininuke Warhead Table
Micro-Antimatter Warhead Table
EMP Warhead Table
Jammer Warhead Table
Strobe Warhead Table
Warbler Warhead Table
Force Warhead Table
Plasma Warhead Table
Implosion Warhead Table
Psi-Bomb Table
Stasis Warhead Table
Vortex Warhead Table
Biochemical and Nanotech Weapons
Melee and Thrown Weapons
Limpet Mine Damage Table
Monowire Whip Table
Monowire Switchblade Table
Stasis Switchblade Table
Electric Stun Wand Table
Neurolash Weapon Table
Sonic Shuriken Table
Force Sword Table

Citation preview

TM

WEAPON TABLES Written by DAVID PULVER, with KENNETH PETERS Edited by CHRISTOPHER AYLOTT, STEVE JACKSON, SEAN PUNCH, WIL UPCHURCH, and NIKOLA VRTIS Illustrated by JESSE DeGRAFF and AARON PANAGOS GURPS System Design ❚ STEVE JACKSON GURPS Line Editor ❚ SEAN PUNCH Chief Operating Officer ❚ PHILIP REED Managing Editor ❚ MIRANDA HORNER Assistant GURPS Line Editor ❚ JASON “PK” LEVINE Production Artist and Indexer ❚ NIKOLA VRTIS

GURPS Project Manager ❚ STEVEN MARSH Marketing Director ❚ LEONARD BALSERA Director of Sales ❚ ROSS JEPSON Art Direction and Prepress Checker ❚ NIKKI VRTIS Page Design ❚ PHIL REED and JUSTIN DE WITT GURPS FAQ Maintainer ❚ VICKY “MOLOKH” KOLENKO

Lead Playtester: Jeff Wilson Playtesters: Alexander Borghgraef, Frederick Brackin, Ken Burnside, Henry J. Cobb, Douglas Cole, Shawn Fisher, Erik Funk, Anthony Jackson, MA Lloyd, Elizabeth McCoy, Onno Meyer, and Hans-Christian Vortisch GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Ultra-Tech, Weapon Tables, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Ultra-Tech: Weapon Tables is copyright © 2014 by Steve Jackson Games Incorporated. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.

STEVE JACKSON GAMES Stock #37-0207

Version 1.0 – September 2014

®

CONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . 3 How to Read the Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 About GURPS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

WEAPON TABLES . . . . . . . . . . . . . . . . . . . . 4 BEAM WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Dazzle Laser Weapons Table . . . . . . . . . . . . . . . . . . . . . . . . 4 Blinding Laser Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High-Energy Laser Table . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Rainbow Laser Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 X-Ray Laser Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Gamma-Ray Laser Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Electrolaser Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 MAD Weapons Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High-Power Microwave Weapon Table . . . . . . . . . . . . . . . . 6 Neural Weapon Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Particle Beam Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Antiparticle Beam Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Sonic Weapon Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Plasma Flamer Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Plasma Gun Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Gravity Beam Weapon Table . . . . . . . . . . . . . . . . . . . . . . . . 9 Graviton Weapon Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Disintegrator Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Ghost Particle Weapon Table . . . . . . . . . . . . . . . . . . . . . . . 10 Displacer Weapon Table . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Mind Disruptor Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

FLUID PROJECTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 GUNS AND LAUNCHERS. . . . . . . . . . . . . . 10

Tangler Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Thermobaric Warhead Table . . . . . . . . . . . . . . . . . . . . . . . 16 High Explosive Multi-Purpose (HEMP) Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . 16 Stingray Round Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Swarm Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Mininuke Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Micro-Antimatter Warhead Table . . . . . . . . . . . . . . . . . . . 16 EMP Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Jammer Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Strobe Warhead Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Warbler Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Force Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Plasma Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Implosion Warhead Table. . . . . . . . . . . . . . . . . . . . . . . . . . 17 Psi-Bomb Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Stasis Warhead Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Vortex Warhead Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

BIOCHEMICAL AND NANOTECH WEAPONS. . . . . . . . . . . . 18 MELEE AND THROWN WEAPONS . . . . . . . . . . . . . . . . . . 18 Limpet Mine Damage Table . . . . . . . . . . . . . . . . . . . . . . . . 18 Monowire Whip Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Monowire Switchblade Table . . . . . . . . . . . . . . . . . . . . . . . 18 Stasis Switchblade Table. . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Electric Stun Wand Table . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Neurolash Weapon Table . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sonic Shuriken Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Force Sword Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Conventional Smallarm Table . . . . . . . . . 10 Infantry Support Weapons Table . . . . . . 11 Mounted Weapons Table . . . . . . . . . . . . . 11 Conventional Ammunition Table . . . . . . 12 Gas-Powered Air Gun Table . . . . . . . . . . 12 Air Gun Ammunition Table . . . . . . . . . . . 12 Electromagnetic Gun Table . . . . . . . . . . . 12 Electromagnetic Gun Ammunition Table. . . . . . . . . . . . . . . . 13 Grav Gun Table. . . . . . . . . . . . . . . . . . . . . 13 Grav Gun Ammunition Table . . . . . . . . . 14 Gyroc Launcher Table . . . . . . . . . . . . . . . 14 Gyroc Ammunition Table . . . . . . . . . . . . 14 Missile Launcher Table . . . . . . . . . . . . . . 14 Hand Grenade Table . . . . . . . . . . . . . . . . 14

WARHEAD AND AMMUNITION TABLES . . . 15 Armor-Piercing Hardcore Explosive (APHEX) Warhead Table . . . . . . . . . . 15 Biochemical Aerosol Table . . . . . . . . . . . 15 Biochemical Liquid Table . . . . . . . . . . . . 15 Flare Table. . . . . . . . . . . . . . . . . . . . . . . . . 15 High Explosive (HE) Warhead Table . . . 15 High Explosive Concussion (HEC) Warhead Table. . . . . . . . . . . . . 15 Shaped Charge Warhead Table . . . . . . . . 15 Smart Explosively Forged Projectile (SEFOP) Warhead Table . . . . . . . . . . 16

GURPS ULTRA-TECH: WEAPON TABLES

2

INTRODUCTION GURPS Ultra-Tech: Weapon Tables isn’t a replacement for GURPS Ultra-Tech, but a game aid that delivers only the weapons and warhead tables from that book. It will serve you well in futuristic settings where gun shops sell the lethal fruits of centuries of deadly progress . . . in space campaigns where ordnance is shipped between systems by the ton, and each planet has a unique mix of tech levels and customs . . . and in supers games where gadgeteers can whip up force swords and blasters. In situations like those, use this extra copy of the tables to speed up shopping trips, or keep it open next to Ultra-Tech for quicker comparisons. You’ll still require Ultra-Tech for the many special rules governing these weapons and ammunition types, and to learn which future-tech developments each item assumes. Ultra-Tech: Weapon Tables is a “cheat sheet” that provides just the stats.

How to Read the Tables Weapon Tables in this supplement follow the format described on pp. B268-271 – refer to this section for an explanation of all table entries. Most beam weapons use standardized power cells instead of magazines; as such, the type and number of power cells (e.g., 2C) is listed instead of an ammunition weight. Normally, the power cell’s weight is included in the weapon’s loaded weight; however, if the notation “p” is added, it means the power cell is worn as a separate belt or backpack, and that its weight is not included. The notation (∞), found in some superscience weaponry entries, means the weapon has an infinite “cosmic” armor divisor. Only special forms of DR, noted in the weapon type description, apply vs. direct hits. See pp. B104-105 for the meaning of special damage notations such as double knockback (dkb), incendiary (inc), and surge (sur).

About GURPS Steve Jackson Games is committed to full support of GURPS players. Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! We can also be reached by e-mail: [email protected]. Resources include: New supplements and adventures. GURPS continues to grow – see what’s new at gurps.sjgames.com. Warehouse 23. Our online store offers GURPS adventures, play aids, and support in PDF form . . . digital copies of our books, plus exclusive material available only on Warehouse 23! Just head over to warehouse23.com. Pyramid (pyramid.sjgames.com). Our monthly PDF magazine includes new rules and articles for GURPS, systemless locations, adventures, and much more. Look for each themed issue from Warehouse 23! Internet. Visit us on the World Wide Web at sjgames.com for errata, updates, Q&A, and much more. To discuss GURPS with our staff and your fellow gamers, visit our forums at forums.sjgames.com. GURPS Ultra-Tech: Weapon Tables can be found at gurps.sjgames.com/ultra-tech/weapontables. Bibliographies. Many of our books have extensive bibliographies, and we’re putting them online – with links to let you buy the resources that interest you! Go to each book’s web page and look for the “Bibliography” link. Errata. Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata pages for all GURPS releases, including this book, are available on our website – see above. Rules and statistics in this book are specifically for the GURPS Basic Set, Fourth Edition. Page references that begin with B refer to that book, not this one.

The Cat: Hey! I got it! We laser our way through! Kryten: Ah, an excellent plan, sir, with only two minor drawbacks. One, we don’t have a power source for the lasers; and two, we don’t have any lasers. – Red Dwarf #4.4

GURPS ULTRA-TECH: WEAPON TABLES

3

WEAPON TABLES BEAM WEAPONS Dazzle Laser Weapons Table (see p. 113) BEAM WEAPONS (PROJECTOR) (DX-4, or other Beam Weapons-4) TL 9 9 9 9 9

Weapon Dazzler Carbine Laser Penlight Mini Laser Flashlight Heavy Laser Flashlight Laser Searchlight

Damage HT-5 aff (3 yd) HT-4 aff (1 yd) HT-5 aff (1 yd) HT-5 aff (1 yd) HT-5 aff (2 yd)

Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 6 1,500/4,500 5/C 1 9,000(3) 6† -2 1 $500 3 6 100/300 0.1/A 1 900(3) 1 -1 1 $3 4 6 170/500 0.25/B 1 3,600(3) 1 -1 1 $10 4 6 330/1,000 1/2B 1 3,600(3) 1 -2 1 $20 4 12 7,000/20,000 10/C 1 1,800(3) 1 -5 1 $500 4

Notes [1] [1] [1] [1] [1]

Notes [1] Projects a cone with the specified width at maximum range.

Blinding Laser Table (see pp. 113-114) BEAM WEAPONS (PROJECTOR) (DX-4, or other Beam Weapons-4) TL Weapon Damage 9 Blinding Mode HT-10 aff 9 Military Ladar HT-10 aff

Acc Range Weight var. var. var. 24 ¥0.1/0.3 –

RoF var. 1

Shots 10¥ –

ST var. –

Bulk var. –

Rcl 1 1

Cost var. –

LC var. –

Notes [1] [2]

Notes [1] Use the high-energy laser’s statistics for everything noted as var., with the exception that each shot in blinding mode counts as one-tenth of a normal shot (i.e., it has 10 times as many shots). [2] Multiply range shown by the sensor system’s detection range, e.g., a ladar with a 100-mile range has a blinding laser range of 10/30 miles.

High-Energy Laser Table (see pp. 114-116) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 10 10 10 11

Weapon Heavy Laser Pistol Holdout Laser Laser Pistol Laser Crystal

Damage Acc 4d(2) burn 6 2d(2) burn 3 3d(2) burn 6 1d-1(2) burn 3

Range 300/900 100/300 200/600 15/45

Weight 3.3/2C 0.35/B 1.5/C –

RoF 10 10 10 1

Shots 56(3) 22(3) 66(3) 1

ST 6 3 4 0

Bulk Rcl -2 1 -1 1 -2 1 0 1

Cost $2,400 $300 $1,100 $100

LC 3 3 3 2

Cost $10,000 $20,000 $19,000 $4,600 $8,000 $2,400

LC 2 1 1 2 2 3

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 9 9 10 10 10 10

Weapon Assault Laser Laser Sniper Rifle Dinosaur Laser Laser Carbine Laser Rifle Survival Laser

Damage 4d(2) burn 5d(2) burn 8d(2) burn 5d(2) burn 6d(2) burn 4d(2) burn

Acc 12+1 12+2 12 12 12 12

Range 700/2,100 1,100/3,300 1,300/3,900 500/1,500 700/2,100 300/900

Weight 10/4p 20/4p 19/Dp 5.6/2C 8/Dp 3.3/2C

RoF 1 1 1 10 10 6

Shots 40(5) 20(5) 35(5) 28(3) 83(5) 56(3)

Acc Range Weight RoF 18 36,000/110,000 8,000/10Fp 1 18 9,000/27,000 1,000/Fp 1 18 1,400/4,300 70/Ep 10 18 2,900/8,700 70/Ep 4 18 72,000/220,000 8,000/10Fp 1 18 18,000/54,000 1,000/Fp 1

Shots 83(5) 66(5) 100(5) 100(5) 83(5) 66(5)

ST 7† 10† 10† 5† 7† 6†

Bulk -5 -8 -5 -3 -4 -3

Rcl 1 1 1 1 1 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 9 9 9 10 10 10

Weapon Area Defense Laser Point Defense Laser Semi-Portable Laser Gatling Laser Laser Cannon Strike Laser

Damage 6d¥5(2) burn 3d¥5(2) burn 6d(2) burn 6d¥2(2) burn 6d¥10(2) burn 6d¥5(2) burn

ST Bulk Rcl Cost LC 200M -10 1 $2,000,000 1 70M -10 1 $250,000 1 18M -8 1 $32,000 1 18M -8 1 $70,000 1 200M -10 1 $4,000,000 1 70M -10 1 $500,000 1

GURPS ULTRA-TECH: WEAPON TABLES

4

Rainbow Laser Table (see pp. 116-117) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 11 11 11 12

Weapon Heavy Rainbow Laser Pistol Holdout Rainbow Laser Rainbow Laser Pistol Rainbow Laser Crystal

Damage 4d(3) burn 2d(3) burn 3d(3) burn 1d-1(3) burn

Acc 6 3 6 3

Range 900/2,700 300/900 600/1,800 50/150

Weight 3.3/2C 0.35/B 1.5/C –

RoF Shots 10 56(3) 10 22(3) 10 66(3) 1 1

ST 6 3 4 0

Bulk Rcl -2 1 -1 1 -2 1 0 1

Cost $2,400 $300 $1,100 $100

LC 3 3 3 2

ST 7† 7† 5† 6†

Bulk Rcl -5 1 -4 1 -3 1 -3 1

Cost $9,000 $8,000 $4,600 $2,400

LC 1 2 2 3

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 11 11 11 11

Weapon Dinosaur Rainbow Laser Rainbow Laser Rifle Rainbow Laser Carbine Rainbow Survival Laser

Damage 8d(3) burn 6d(3) burn 5d(3) burn 4d(3) burn

Acc 12 12 12 12

Range 4,000/12,000 2,000/6,000 1,500/4,500 900/2,700

Weight 9/Dp 8/Dp 5.6/2C 3.3/2C

RoF Shots 1 35(5) 10 83(5) 10 28(3) 6 56(3)

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 11 11 11

Weapon Rainbow Gatling Laser Rainbow Laser Cannon Rainbow Strike Laser

Damage 12d(3) burn 6d¥10(3) burn 6d¥5(3) burn

Acc Range 18 8,000/24,000 18 200,000/600,000 18 50,000/150,000

Weight RoF Shots ST Bulk Rcl Cost LC 70/Ep 4 100(5) 16M -8 1 $70,000 1 4,000/10Fp 1 83(5) 45M -10 1 $2,000,000 1 500/Fp 1 66(5) 27M -10 1 $250,000 1

A single X-ray module the size of an executive desk . . . could potentially shoot down the entire Soviet land-based missile force. – Edward Teller, letter to Paul Nitze X-Ray Laser Table (see pp. 117-119) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 11 11 11

Weapon Heavy X-Ray Laser Pistol Holdout X-Ray Laser X-Ray Laser Pistol

Damage 4d(5) burn sur 2d(5) burn sur 3d(5) burn sur

Acc 6 3 6

Range 17/50 mi. 1/3 mi. 5.5/17 mi.

Weight 3.3/2C 0.35/B 1.5/C

RoF Shots 10 56(3) 10 22(3) 10 66(3)

ST 6 3 4

Bulk Rcl -2 1 -1 1 -2 1

Cost $4,800 $600 $2,200

LC Notes 3 [1] 3 [1] 3 [1]

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 11 11 11

Weapon X-Ray Dino Laser X-Ray Laser Carbine X-Ray Laser Rifle

Damage 8d(5) burn sur 5d(5) burn sur 6d(5) burn sur

Acc 12 12 12

Range 72/220 mi. 27/83 mi. 40/120 mi.

Weight 19/Dp 5.6/2C 8/Dp

RoF Shots 1 35(5) 10 28(3) 10 83(5)

ST Bulk Rcl Cost LC Notes 10† -5 1 $38,000 1 [1] 5† -3 1 $9,000 2 [1] 7† -4 1 $16,000 2 [1]

Range 160/480 mi.

Weight 70/Ep

RoF Shots ST Bulk Rcl Cost LC Notes 10 100(5) 18M -8 1 $130,000 1 [1]

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon 11 Semi-Portable X-Ray Laser 11 X-Ray Laser Cannon 11 X-Ray Strike Laser

Damage 12d(5) burn sur 6d¥10(5) burn sur 6d¥5(5) burn sur

Acc 18

18 4,000/12,000 mi. 8,000/10Fp 18 1,000/3,000 mi. 1,000/Fp

1 1

83(5) 200M -10 66(5) 70M -10

1 $8,000,000 1 1 $1,000,000 1

[1] [1]

Notes [1] Range cannot exceed 20 yards in a standard atmosphere unless field-jacketed (p. 133).

Gamma-Ray Laser Table (see pp. 118-119) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 12 12 12

Weapon Graser Pistol Heavy Graser Pistol Holdout Graser

Damage 3d(10) burn sur 4d(10) burn sur 2d(10) burn sur

Acc 6 6 3

Range 10/30 mi. 50/150 mi. 17/50 mi.

Weight 1.5/C 3.3/2C 0.35/B

RoF Shots 10 66(3) 10 56(3) 10 22(3)

ST 4 6 3

GURPS ULTRA-TECH: WEAPON TABLES

Bulk Rcl -2 1 -2 1 -1 1

Cost $3,300 $7,200 $900

LC Notes 3 [1] 3 [1] 3 [1]

5

Gamma-Ray Laser Table (Continued) BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 12 12 12

Weapon Dinosaur Graser Graser Carbine Graser Rifle

Damage 8d(10) burn sur 5d(10) burn sur 6d(10) burn sur

Acc 12 12 12

Range 200/600 mi. 80/240 mi. 120/360 mi.

Weight 19/Dp 5.6/2C 8/Dp

RoF Shots 1 35(5) 10 28(3) 10 83(5)

ST Bulk Rcl Cost LC Notes 10† -5 1 $28,000 1 [1] 5† -3 1 $13,000 2 [1] 7† -4 1 $24,000 2 [1]

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 12 12 12

Weapon Graser Cannon Semi-Portable Graser Strike Graser

Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes 6d¥10(10) burn sur 18 12,000/36,000 mi. 8,000/10Fp 1 83(5) 200M -10 1 $12,000,000 1 [1] 12d(10) burn sur 18 480/1,400 mi. 70/Ep 10 100(5) 18M -8 1 $190,000 1 [1] 6d¥5(10) burn sur 18 3,000/9,000 mi. 1,000/Fp 1 66(5) 70M -10 1 $1,500,000 1 [1]

Notes [1] Range cannot exceed 200 yards in a standard atmosphere, unless field-jacketed (p. 133).

Electrolaser Table (see pp. 119-120) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon 9 Electrolaser Pistol linked 9 Holdout Electrolaser linked

Damage Acc HT-4(2) aff 4 1d-3 burn HT-2(2) aff 2 1d-3 burn

Range Weight RoF Shots 40/80 2.2/C 3 36(3) 10/20

0.3/B

1

ST 4

Bulk -2

Rcl 1

3

-1

1

ST 4†

Bulk -4

Rcl 1

Cost $3,900

LC 3

10†

-5

1

$20,000

3

4



1

$1,300

4

ST 18M

Bulk -8

Rcl 1

Cost $70,000

LC 1

22(3)

Cost $1,800 $250

LC 4 4

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon 9 Electrolaser Carbine linked 9 Heavy Electrolaser linked 9 Underbarrel Electrolaser linked

Damage Acc Range Weight RoF Shots HT-4(2) aff 8 160/470 3.7/2C 3 72(3) 1d-3 burn HT-6(2) aff 8 400/1,100 20/Dp 1 83(3) 1d-2 burn HT-3(2) aff 4 90/270 1.8/C 1 66(3) 1d-3 burn

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage Acc Range Weight RoF Shots 9 Semi-Portable Electrolaser HT-8(2) aff 12 600/1,900 70/Dp 10 100(5) linked 1d-1 burn

MAD Weapons Table (see p. 120) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL Weapon Damage Acc 9 Portable MAD HT-3 aff (1 yd) 12

Range 400/800

Weight 20/Dp

RoF 1

Shots 300(5)

ST 10†

Bulk -5

Rcl 1

Cost $10,000

LC 3

RoF 1

Shots 100(5)

ST 18M

Bulk -8

Rcl 1

Cost $70,000

LC 3

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage Acc 9 Tactical MAD HT-4 aff (3 yd) 18

Range Weight 600/1,200 70/Dp

High-Power Microwave Weapon Table (see p. 121) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL 9 9 9

Weapon EMP Gun Pulse Carbine Scrambler

Damage HT-3 aff (1 yd) HT-4 aff (1 yd) HT-2 aff (1 yd)

Acc 6 12 3

Range 90/270 160/480 40/120

Weight 1.8/C 5/2C 0.3/B

RoF 1 1 1

Shots 33(3) 28(3) 11(3)

ST 4 5† 3

Range Weight 600/1,200 70/Dp

RoF 1

Shots ST 50(5) 18M

Bulk -2 -3 -1

Rcl Cost LC 1 $650 2 1 $2,000 2 1 $120 2

Bulk -8

Rcl Cost LC 1 $32,000 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon 9 Tactical Disruptor

Damage HT-8 aff (3 yd)

Acc 18

GURPS ULTRA-TECH: WEAPON TABLES

6

Neural Weapon Table (see p. 121-122) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL 11^ 11^ 11^ 12^

Weapon Holdout Nerve Disruptor Nerve Pistol Nerve Rifle Short-Range Mindripper

Damage HT-2 aff (1 yd) HT-3 aff (1 yd) HT-4 aff (1 yd) HT-2 aff (1 yd)

Acc Range 3 10/30 6 23/70 12 40/120 6 4/12

Weight RoF Shots 0.3/B 1 22(3) 1.8/C 1 66(3) 5/2C 1 56(3) 5/2C 1 56(3)

ST Bulk Rcl Cost 3 -1 1 $500 4 -2 1 $2,600 5† -3 1 $8,000 7 -3 1 $40,000

LC 4 4 4 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage Acc Range 11^ Tactical Neural Disruptor HT-8 aff (3 yd) 18 160/480 12^ Long-Range Mindripper HT-4 aff (1 yd) 18 70/200

Weight RoF Shots ST Bulk Rcl Cost LC 70/Dp 10 100(5) 18M -8 1 $130,000 1 70/Dp 10 100(5) 18M -8 1 $700,000 1

Particle Beam Table (see pp. 122-123) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 11 11 11

Weapon Blaster Pistol Heavy Blaster Pistol Holdout Blaster

Damage 3d(5) burn sur 4d(5) burn sur 2d(5) burn sur

Acc 5 5 3

Range 300/900 500/1,500 130/500

Weight 1.6/C 3.3/2C 0.35/B

RoF 3 3 3

Shots 40(3) 33(3) 13(3)

ST Bulk Rcl Cost 4 -2 1 $2,200 6 -3 1 $5,600 3 -1 1 $600

LC 3 3 3

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 11 11 11

Weapon Blaster Carbine Blaster Rifle Heavy Blaster

Damage Acc 5d(5) burn sur 10+1 6d(5) burn sur 10+2 8d(5) burn sur 10+4

Range 500/1,500 700/2,100 1,200/3,600

Weight 5.6/2C 10/2C 20/Dp

RoF 3 3 3

Shots ST Bulk Rcl Cost LC 17(3) 5† -3 1 $9,200 2 10(3) 7† -4 1 $18,000 2 20(5) 10† -6 1 $40,000 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 10 11 11

Weapon Damage Blaster Cannon 5d¥10(5) burn sur Blaster Cannon 5d¥20(5) burn sur Semi-Portable Blaster 6d¥2(5) burn sur

Acc Range Weight RoF 15 30,000/90,000 4,000/10Fp 1 15 120,000/360,000 4,000/10Fp 1 15 2,800/8,400 70/Ep 3

Shots ST Bulk 20(5) 160M -10 20(5) 160M -10 62(5) 18M -8

Rcl Cost 1 $2,000,000 1 $2,000,000 1 $140,000

LC 1 1 1

Antiparticle Beam Table (see p. 124) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 12 12 12

Weapon Heavy Pulsar Pistol Holdout Pulsar Pulsar Pistol

Damage 8d(3) cr ex 4d(3) cr ex 6d(3) cr ex

Acc 5 3 5

Range 400/1,200 130/500 300/900

Weight 3.3/2C 0.35/B 1.6/C

RoF 3 3 3

Shots 33(3) 13(3) 40(3)

ST 6 3 4

Bulk -3 -1 -2

Rcl 1 1 1

Cost LC $5,600 2 $900 2 $3,300 2

Bulk -6 -3 -4

Rcl Cost LC 1 $60,000 1 1 $14,000 1 1 $27,000 1

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 12 12 12

Weapon Heavy Pulsar Pulsar Carbine Pulsar Rifle

Damage 8d¥2(3) cr ex 10d(3) cr ex 6d¥2(3) cr ex

Acc 10+4 10+1 10+2

Range 1,200/3,600 500/1,500 700/2,100

Weight 20/Dp 5.6/2C 10/2C

RoF 3 3 3

Shots ST 20(5) 10† 17(3) 5† 10(3) 7†

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 11 12 12

Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Antiparticle Cannon 8d¥10(3) cr ex 15 40,000/120,000 5,000/Fp 1 20(5) 160M -10 1 $3,000,000 0 Antiparticle Cannon 8d¥20(3) cr ex 15 120,000/360,000 5,000/Fp 1 20(5) 160M -10 1 $3,000,000 0 Semi-Portable Pulsar 6d¥4(3) cr ex 15 2,800/8,400 70/Ep 3 60(5) 18M -8 1 $100,000 1

Sonic Weapon Table (see pp. 124-126) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL 10 10 10

Weapon Sonic Stinger Sonic Stunner Sonic Stun Pistol

Damage HT-1(5) aff HT-2(5) aff HT-3(5) aff

Acc 1 1 3

Range Weight 2/6 0.02/A 10/30 0.3/B 30/100 1.8/C

RoF 1 1 1

Shots 18(3) 22(3) 66(3)

ST 1 3 4

Bulk 0 -1 -2

GURPS ULTRA-TECH: WEAPON TABLES

Rcl 1 1 1

Cost $15 $120 $650

LC 4 4 4

7

Sonic Weapon Table (Continued) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL 9 9 9^ 9^

Weapon Damage Acc Nausea Carbine HT-4 aff (1 yd) 6 Nausea Pistol HT-3 aff (1 yd) 3 Screamer Carbine 4d cor (1 yd) 6 Screamer Pistol 3d cor (1 yd) 3

Range Weight 17/50 5/2C 9/27 1.8/C 33/100 5/2C 18/54 1.8/C

RoF 1 1 1 1

Shots 56(3) 66(3) 56(3) 66(3)

ST 5† 4 5† 4

Bulk -3 -2 -3 -2

Rcl 1 1 1 1

Cost $2,000 $650 $4,000 $1,300

LC 4 4 4 4

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 10 10

Weapon Dinosaur Stunner Sonic Stun Rifle

Damage HT-6(5) aff HT-4(5) aff

Acc 6 6

Range Weight 130/400 20/Dp 60/180 5/2C

RoF 1 1

Shots 83(3) 56(3)

ST 10† 5†

Bulk -5 -3

Rcl 1 1

Cost $10,000 $2,000

LC 3 4

RoF 10 10 10

Shots 100(5) 35(5) 100(5)

ST 18M 18M 18M

Bulk -8 -8 -8

Rcl 1 1 1

Cost $35,000 $70,000 $32,000

LC 2 2 2

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 9 9 10

Weapon Damage Acc Tactical Nauseator HT-8 aff (3 yd) 9 Tactical Screamer 8d cor (3 yd) 9 Sonic Stun Cannon HT-8(5) aff 9

Range Weight 70/200 70/Dp 130/400 70/Dp 230/700 70/Dp

Plasma Flamer Table (see p. 127) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL 9^ 9^ 9^

Weapon Assault Flamer Hand Flamer Heavy Flamer

Damage 5d burn 4d burn 8d burn

Acc Jet Jet Jet

Range Weight 50/150 5.6/2C 30/90 3.3/2C 130/390 20/Dp

RoF Shots ST Bulk Rcl Cost LC 1 28(3) 5† -3 1 $2,300 2 1 56(3) 6 -2 1 $1,200 3 1 35(5) 10† -5 1 $10,000 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 9^

Weapon Semi-Portable Flamer

Damage 6d¥3 burn

Acc Jet

Range Weight 150/450 70/Ep

RoF Shots ST Bulk Rcl Cost LC 1 31(5) 18M -8 1 $35,000 1

A hand flamer is primarily for incendiary work but it is a good defensive anti-personnel weapon in tight quarters; you don’t have to aim it much. – Robert A. Heinlein, Starship Troopers Plasma Gun Table (see pp. 127-128) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon 11^ Heavy Plasma Pistol 11^ Plasma Pistol

Damage Acc 10d(2) burn ex 4 7d+2(2) burn ex 4

Range 500/1,500 375/1,100

Weight 3.3/2C 1.6/C

RoF 3 3

Shots 33(3) 40(3)

ST Bulk Rcl 9 -3 2 6 -2 2

Cost $5,600 $2,200

LC 3 3

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL 10^ 11^ 11^

Weapon Heavy Plasma Gun Heavy Fusion Gun Plasma Battle Rifle

Damage 3d¥5(2) burn ex 20d(2) burn ex 3d¥5(2) burn ex

Acc Range 8+3 750/2,250 8+4 1,000/3,000 8+2 750/2,250

Weight 20/Dp 20/Dp 10/2C

RoF 3 3 3

Shots ST Bulk Rcl Cost LC 20(5) 15† -6 2 $40,000 1 20(5) 15† -6 2 $40,000 1 10(3) 10† -4 2 $18,000 2

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 10^ 10^ 10^ 11^ 11^ 11^

Weapon Plasma Cannon Plasma Gatling Gun Semi-Portable Plasma Gun Fusion Cannon Fusion Gatling Gun Semi-Portable Fusion Gun

Damage 6d¥25(2) burn ex 6d¥5(2) burn ex 20d(2) burn ex 4d¥50(2) burn ex 8d¥5(2) burn ex 6d¥5(2) burn ex

Acc 12 12 12 12 12 12

Range Weight RoF 7,500/22,500 5,000/10Fp 1 1,500/4,500 250/5Ep 10 1,000/3,000 70/Ep 3 10,000/30,000 5,000/10Fp 1 4,000/12,000 250/5Ep 10 1,500/4,500 70/Ep 3

Shots 40(5) 100(5) 100(5) 40(5) 100(5) 100(5)

ST Bulk 240M -10 50M -9 27M -8 240M -10 50M -9 27M -8

GURPS ULTRA-TECH: WEAPON TABLES

Rcl Cost LC 2 $2,000,000 1 2 $320,000 1 2 $140,000 1 2 $2,000,000 1 2 $320,000 1 2 $140,000 1

8

Gravity Beam Weapon Table (see pp. 128-129) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon 10^ Force Beamer 10^ Force Pistol

Damage 3d cr dkb 4d+2 cr dkb

Acc 3 6

Range 100/300 300/900

Weight 0.35/B 3.3/2C

RoF Shots ST Bulk Rcl 1 22(3) 3 -1 1 1 56(3) 6 -2 1

Cost LC $150 4 $1,200 4

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon 10^ Force Rifle

Damage 8d cr dkb

Acc 12

Range 700/2,100

Weight 8/Dp

RoF Shots ST Bulk Rcl 1 83(5) 7† -4 1

Cost $4,000

LC 3

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 10^ 10^ 10^

Weapon Force Cannon Heavy Force Cannon Semi-Portable Force Beam

Damage Acc Range Weight RoF Shots ST Bulk 6d¥10 cr dkb 18 18,000/54,000 1,000/Fp 1 66(5) 70M -10 6d¥20 cr dkb 18 72,000/220,000 8,000/10Fp 1 83(5) 200M -10 8d¥2 cr dkb 18 2,900/8,700 70/Ep 1 100(5) 18M -8

Rcl Cost LC 1 $500,000 1 1 $4,000,000 1 1 $32,000 1

Graviton Weapon Table (see p. 129) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon 11^ Graviton Beamer 11^ Graviton Pistol

Damage 1d(∞) cr 1d+2(∞) cr

Acc 1 6

Range 100/300 200/600

Weight 0.35/B 1.5/C

RoF Shots ST Bulk Rcl 1 22(3) 3 -1 1 1 57(3) 4 -2 1

Cost LC $600 3 $2,200 3

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon 11^ Graviton Rifle

Damage 3d(∞) cr

Acc 12

Range 700/2,100

Weight 8/Dp

RoF Shots ST Bulk Rcl 1 83(5) 7† -4 1

Cost $16,000

LC 2

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon 11^ Graviton Cannon 11^ Semi-Portable Graviton Beam

Damage 6d¥5(∞) cr 6d(∞) cr

Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 18 72,000/220,000 8,000/10Fp 1 83(5) 200M -10 1 $1,800,000 1 18 2,900/8,700 70/Ep 1 100(5) 18M -8 1 $130,000 1

Disintegrator Table (see pp. 130-131) BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon 12^ Disintegrator Pistol 12^ Holdout Disintegrator

Damage Acc 6d¥6(∞) cor 6 7d¥5(∞) cor 3

Range 1,000/3,000 500/1,500

Weight 2.5/2C 1/C

RoF Shots ST Bulk Rcl 10 22(3) 4 -2 1 10 17(3) 3 -1 1

Cost $5,000 $1,500

LC 2 2

Cost $4,600

LC 1

BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon 12^ Disintegrator Rifle

Damage Acc 6d¥7(∞) cor 12

Range 5,000/15,000

Weight 5.6/2C

RoF Shots ST Bulk Rcl 10 10(3) 5† -3 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL 12^ 12^ 12^

Weapon Heavy Disintegrator Cannon Light Disintegrator Cannon Semi-Portable Disintegrator

Damage 6d¥200(∞) cor 6d¥100(∞) cor 6d¥40(∞) cor

Acc Range Weight 18 720,000/2,200,000 8,000/10Fp 18 180,000/540,000 1,000/Fp 18 30,000/90,000 70/Ep

RoF Shots ST Bulk 10 83(5) 200M -10 10 66(5) 70M -10 10 100(5) 18M -8

GURPS ULTRA-TECH: WEAPON TABLES

Rcl Cost LC 1 $40,000,000 0 1 $5,000,000 0 1 $320,000 1

9

Ghost Particle Weapon Table (see p. 131) ARTILLERY (BEAMS) (IQ-5) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 11^ Ghost Particle Cannon 6d¥10(∞) burn ex 15 18,000/54,000 1,000/Fp 10 66(5) 70M -10 1 $1,000,000 1 11^ Heavy Ghost Particle Cannon 6d¥20(∞) burn ex 15 72,000/220,000 8,000/10Fp 10 83(5) 200M -10 1 $8,000,000 1

Displacer Weapon Table (see pp. 131-132) BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon 12^ Portable Displacer

Damage spec. (2 yd.)

Acc Range 18 200

Weight 70/2Dp

RoF Shots ST 1 8(5) 15†

Bulk -8

Rcl 1

Cost $100,000

Weight 8,000/F

RoF Shots ST 1 8(5) M

Bulk -10

Rcl Cost 1 $12,000,000

LC 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon 12^ Displacer Cannon

Damage spec. (10 yd.)

Acc Range 18 1,000

LC 1

Mind Disruptor Table (see p. 132) BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4) TL 12^ 12^ 12^ 12^

Weapon Heavy Mind Disruptor Holdout Mind Disruptor Mind Disruptor Pistol Mind Disruptor Rifle

Damage Will-6 aff Will-2 aff Will-3 aff Will-4 aff

Acc 12 3 6 12

Range Weight RoF 90/270 20/Dp 1 10/30 0.3/B 1 23/70 1.8/C 1 40/120 5/2C 1

Shots 83(3) 22(3) 66(3) 56(3)

ST 10† 3 4 5†

Bulk -5 -1 -2 -3

Rcl 1 1 1 1

Cost $100,000 $1,200 $6,500 $20,000

LC 2 2 2 2

Shots 100(5)

ST Bulk 18M -8

Rcl 1

Cost $320,000

LC 1

GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage 12^ Tactical Mind Disruptor Will-8 aff

Acc Range Weight RoF 18 160/480 70/Dp 10

FLUID PROJECTORS Fluid Projector Table (see p. 134) LIQUID PROJECTOR (SPRAYER) (Defaults to DX-4) TL Weapon Damage 9 Backpack Vortex Projector spec. (2 yards) linked 1d-3 cr dkb 9 Pocket Aerosol spec. 9 Spray Can spec. (1 yard) 9 Spray Tank spec. (1 yard) 9 Underbarrel Vortex Projector spec. (1 yard) linked 1d-3 cr dkb 9 Vortex Pistol spec. (1 yard) linked 1d-3 cr dkb

GUNS

AND

Acc 3

Range 30

Weight 12/12p

RoF 1

Shots 10(5)

ST 10†

Jet Jet Jet 2

1 2 3 20/40

2

15

Bulk Rcl Cost LC -4 1 $1,200 3

0.1 1/0.5 8/5 5/3

1 1 1 1

1 10(5) 10(5) 10(3)

1 2 4 –

-1 -2 -4 –

1 1 1 1

$10 $25 $400 $150

4 4 4 4

1.8/0.8

1

5(3)

7

-2

1

$100

4

LAUNCHERS

Conventional Smallarm Table (see pp. 135-139) GUNS (PISTOL) (DX-4, or most other Guns at -2) TL 9 9 9 9

Weapon Heavy Pistol, 10mmCLP Holdout Pistol, 7.5mmCLP Magnum Pistol, 15mmCLP Medium Pistol, 7.5mmCLP

Damage 3d pi+ 2d pi4d+1 pi++ 2d+2 pi-

Acc 2 1 2 2

Range Weight RoF 180/2,000 2.5/0.7 3 100/1,200 1/0.2 3 235/2,600 3/1 3 150/1,900 2/0.5 3

Shots 20+1(3) 18+1(3) 9+1(3) 30+1(3)

ST 10 6 11 9

GURPS ULTRA-TECH: WEAPON TABLES

Bulk Rcl -2 3 -1 2 -3 4 -2 2

Cost $540 $240 $870 $450

10

LC 3 3 3 3

Conventional Smallarm Table (Continued) GUNS (SMG) (DX-4, or most other Guns at -2) TL 9 9 9

Weapon Damage Machine Pistol, 10mmCLP 3d pi+ Personal Defense Weapon, 5.7mmCL 4d piUrban Assault Weapon, SMG barrel, 10mmCLP 3d pi+ Shotgun barrel, 18.5mmPC 4d+4 pi++

Acc 2 4 4 2

Range Weight RoF 180/2,000 3/1 10 350/3,000 4.5/1 10

Shots 30+1(3) 100+1(5)

ST 10 9†

200/2,100 8/1 100/500 – /0.75

40+1(3) 5+1(3i)

9† 10†

10 2

Bulk Rcl Cost -2 3 $750 -3 2 $1,000 -3 –

3 1

$2,100

GUNS (RIFLE) (DX-4, or most other Guns at -2) TL 9 9 9 9 9 9 9

Weapon Anti-Materiel Rifle, 15mmCL Assault Carbine, 7mmCL Gatling Carbine, 5.7mmCL Hunting Rifle, 7mmCL Payload Rifle, 25mmCL Storm Carbine, 10mmCL Storm Rifle, 10mmCLR

Damage 15d pi++ 6d pi 4d pi6d+1 pi 10d pi++ 7d pi+ 9d pi+

Acc Range 6+3 2,000/9,000 4 700/4,000 4 350/3,000 5 750/4,200 4 700/8,500 4 700/2,100 5 1,300/5,800

Weight 30/2 7/1.5 10/2 7/0.3 38/10 8/2 10/1.2

RoF 3 15 40 3 3 10 3

Shots 10(3) 50+1(3) 200(5) 10+1(3) 8+1(3) 50+1(3) 12+1(3)

ST 12B† 9† 9† 9† 12B† 10† 10†

Bulk Rcl Cost LC -6 4 $8,000 3 -4 2 $1,600 2 -4 2 $2,400 1 -5 2 $800 3 -6 4 $8,000 2 -4 3 $1,800 2 -5 3 $2,700 3

GUNS (SHOTGUN) (DX-4, or most other Guns at -2) TL 9 9 9 9

Weapon Civilian Shotgun, 18.5mmPC Close Assault Weapon, 18.5mmPC Shotgun Pistol, 18.5mmPC Underbarrel Shotgun, 18.5mmPC

Damage 4d+4 pi++ 4d+4 pi++ 4d pi++ 4d+4 pi++

Acc 3 3 1 2

Range 100/500 100/500 100/500 100/500

Weight RoF Shots ST Bulk Rcl Cost LC 6/0.75 3 5+1(3) 10† -5 4 $450 3 10/1.5 10 10+1(3) 11† -5 4 $800 2 4/0.7 3 5+1(3) 10 -3 5 $330 3 1.5/0.75 2 5+1(3i) 10† – 4 +$300 3

Infantry Support Weapons Table (see pp. 136-139) GUNS (GRENADE LAUNCHER) (DX-4, or most other Guns at -4) TL Weapon Damage Acc Range 9 Underbarrel Grenade Launcher, 25mmPC 4d pi++ 4 360/2,200 9 Underbarrel Grenade Launcher, 40mmPLB 1d pi++ 2 75/450

Weight RoF Shots 1.5/0.8 1 3(3) 3/2 3 5(5)

ST Bulk Rcl Cost LC 10 – 3 +$300 1 10 – 1 +$200 1

GUNS (LIGHT MACHINE GUN) (DX-4, or most other Guns at -2) TL Weapon 9 Light Support Weapon, 7mmCL 9 Storm Chaingun, 10mmCLR

Damage Acc Range 6d pi 5 700/4,000 9d pi+ 5 1,300/5,800

Weight RoF Shots ST Bulk Rcl Cost LC 15/5 15 200(5) 9B† -5 2 $3,000 1 20/6 10 60(5) 11B† -6 3 $11,000 1

GUNS (LAW) (DX-4, or most other Guns at -4) TL Weapon 9 Splat Gun, 15mmPLB

Damage 3d+2 pi++

Acc 4

Range 220/2,000

Weight 20/10

RoF 30

Shots 30(30)

ST 10†

Bulk -6

Rcl Cost LC 1 $3,000 1

Mounted Weapons Table (see pp. 136-139) ARTILLERY (CANNON) (IQ-5) TL Weapon 9 Mortar Box, 40mmPLB 9 Mortar Box, 64mmPLB

Damage Acc Range 1d pi++ 2 75/450 6d¥2 pi++ 3 360/3,000

Weight RoF Shots 12/8 4¥4 16(20) 160/80 6¥5 30(30)

ST Bulk Rcl Cost LC 12M -6 1 $1,000 1 25M -10 1 $6,000 1

GUNNER (CANNON) (DX-4, or other Gunner-4) TL Weapon 9 Tank Cannon, 100mmCL

Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 6d¥25 pi++ 6 3,000/10,000 2,500/40 1 1(4) 150M -10 4 $100,000 1

GUNNER (MACHINE GUN) (DX-4, or other Gunner-4) TL 9 9 9

Weapon Assault Cannon, 25mmCL Heavy Chaingun, 15mmCL Minigun, 7mmCL

Damage Acc Range 10d pi++ 4 700/8,500 15d pi++ 6 2,000/9,000 6d pi 5 700/4,000

Weight RoF Shots 40/12 8 34(5) 75/12 12 50(5) 33/10 100 400(5)

ST Bulk Rcl Cost LC 20M -8 2 $17,000 1 20M -8 2 $34,000 1 15M -7 2 $14,000 1

GURPS ULTRA-TECH: WEAPON TABLES

11

LC 2 2 2

Conventional Ammunition Table Pistol Ammo TL 9 9 9

Ammo 7.5mmCLP 10mmCLP 15mmCLP

Payload Rifle and Cannon Ammo WPS 0.006 0.014 0.060

CPS $0.12 $0.28 $1.2

LC 3 3 3

WPS 0.009 0.027 0.04 0.06 0.2

CPS $0.18 $0.54 $0.8 $1.2 $4

LC 3 3 3 3 3

WPS 0.092

CPS $1.8

LC 3

TL 9 9

Ammo 5.7mmCL 7mmCL 10mmCL 10mmCLR 15mmCL

WPS 1 40

CPS $20 $400

LC 2 1

WPS 0.27

CPS $7

LC 2

Splat Gun Ammo

Rifle and PDW Ammo TL 9 9 9 9 9

Ammo 25mmCL 100mmCL

TL 9

Ammo 15mmPLB

Grenade Launcher and Mortar Ammo TL 9 9 9

Ammo 25mmPC 40mmPLB 64mmPLB

WPS 0.22 0.4 2

CPS $4.4 $10 $40

LC 3 3 2

Shotgun Ammo TL 9

Ammo 18.5mmPC

Gas-Powered Air Gun Table (see pp. 139-140) GUNS (PISTOL) (DX-4, or most other Guns at -2) TL 9 9 9 9 10

Weapon Needler, 3mmN Paint Pistol, 15mm Tangler Pistol, 25mmT Wrist Needler, 3mmN Ice Gun, 3mm ice

Damage 1d+2 pi1d-4 pi++ 1d pi++ 1d-2 pi1d-1(0.2) pi-

Acc 1 1 1 1 1

Range 50/150 14/90 20/130 25/100 50/150

Weight RoF Shots ST 1/0.3 3 100(3) 7 1/0.5 3 20+1(3i) 8 2/0.5 1 4+1(3i) 10 0.1/0.03 3 25(3) 3 1/0.2 3 20(3) 7

Bulk -2 -2 -3 -1 -2

Rcl 2 2 2 2 2

Cost $500 $100 $300 $200 $600

LC 3 4 4 3 2

Weight RoF Shots ST 5/1 3 100(3) 7† 4/1 10 50+1(3i) 6† 5/1 3 8+1(3i) 7† 12/1 3 140(3) 10†

Bulk -4 -2 -4 -5

Rcl Cost 2 $600 2 $400 2 $600 2 $1,500

LC 4 4 4 4

GUNS (RIFLE) (DX-4, or most other Guns at -2) TL 9 9 9 10

Weapon Damage Needle Rifle, 3mmN 2d piPaint Carbine, 15mm 1d-4 pi++ Tangler, 25mmT 1d pi++ Partisan Needler, 3mmN 2d pi-

Acc 4 2 2 4

Range 75/300 20/130 30/190 75/300

Air Gun Ammunition Table TL 9 9 9

Ammo 3mmN 15mm 25mmT

WPS 0.005 0.025 0.12

CPS $0.1 $0.5 $2.4

LC 4 4 4

Electromagnetic Gun Table (see pp. 141-143) ARTILLERY (CANNON) (IQ-5) TL Weapon Damage 10 Electromag Mortar, 64mm 6d¥3 pi++

Acc Range Weight 4 1,000/6,000 50/10

RoF Shots 1 4(5)

ST 12M

Bulk -10

Rcl Cost LC Notes 2 $40,000 1 [4]

GUNS (PISTOL) (DX-4, or most other Guns at -2) TL Weapon 10 Gauss Minineedler, 3mm 10 Gauss Pistol, 4mm

Damage 1d(3) pi3d(3) pi-

Acc 1 3

Range Weight 50/200 0.1/0.03 500/2,100 2/0.5

RoF 4 3

Shots 25(3) 40(3)

ST 3 9

Bulk -1 -2

Rcl Cost LC Notes 2 $800 3 [1] 2 $1,700 3 [2]

RoF 20 12 16

Shots 40(3) 100(3) 80(3)

ST 9 7† 9†

Bulk -2 -2 -3

Rcl Cost LC Notes 2 $2,600 2 [2] 2 $2,000 2 [2] 2 $3,600 2 [3]

GUNS (SMG) (DX-4, or most other Guns at -2) TL 10 10 10

Weapon Gauss Machine Pistol, 4mm Gauss Needler, 3mm Gauss PDW, 4mm

Damage 3d(3) pi2d(3) pi4d(3) pi-

Acc 3 2 6+1

Range 500/2,100 100/300 700/2,900

Weight 3/0.5 1.5/0.5 4.6/1

GURPS ULTRA-TECH: WEAPON TABLES

12

Electromagnetic Gun Table (Continued) GUNS (RIFLE) (DX-4, or most other Guns at -2) TL 9 10 10 10

Weapon Damage Sniper Railgun, 7mm 6d¥2(3) pi Gauss Needle Rifle, 3mm 2d+1(3) piGauss Rifle, 4mm 6d+2(3) piPortable Railgun, 10mm 5d¥3(3) pi+

Acc Range Weight 7+3 2,400/10,000 20/1.4 4 500/2,000 6/1 7+2 1,200/4,800 8.5/1.4 7 3,000/12,000 20/1.5

RoF 1 20 12 3

Shots ST Bulk 30(3) 11B† -6 100(3) 8† -3 60(3) 10† -4 25(3) 10† -6

Rcl 2 2 2 3

Cost LC Notes $18,000 2 [4] $3,000 2 [3] $7,100 2 [3] $18,000 1 [3]

GUNS (SHOTGUN) (DX-4, or most other Guns at -2) TL Weapon Damage Acc Range 10 Gauss CAW, 18.5mm 8d pi++ 4 200/1,000 10 Gauss Shotgun Pistol, 18.5mm8d pi++ 2 200/1,000

Weight RoF Shots ST 10/1.5 15 30(3) 10† 3/0.5 3 10(3) 10

Bulk Rcl -4 3 -3 4

Cost $2,400 $2,000

LC Notes 2 [3] 3 [3]

Bulk -5 –

Rcl 2 2

Cost $7,000 $1,000

LC Notes 1 [3] 1 [3]

Weight RoF Shots ST 20/7 20 300(5) 12B†

Bulk -5

Rcl Cost 2 $13,000

LC Notes 1 [3]

Damage Acc Range Weight RoF Shots ST 8d pi++ 4 300/2,000 64/10 1 20(5) 14† 6d¥25(3) pi++ 8 8,000/29,000 4,000/150p 20 200(5) 57M

Bulk -8 -10

Rcl Cost 2 $54,000 2 $630,000

LC Notes 1 [4] 1 [5]

GUNS (GRENADE LAUNCHER) (DX-4, or most other Guns at -4) TL Weapon Damage 10 EMGL, 40mmG 4d pi++ 10 Underbarrel EMGL, 25mmG 4d pi++

Acc Range 3 150/1,000 4+2 360/2,200

Weight RoF Shots 10/3 1 3(5) 2/1 1 3(3)

ST 8† 10

GUNS (LMG) (DX-4, or most other Guns at -2) TL Weapon 10 Gauss LSW, 4mm

Damage Acc Range 6d+2(3) pi- 7+2 1,200/4,800

GUNNER (CANNON) (DX-4, or other Gunner at -4) TL Weapon 10 Auto EMGL, 40mmG 10 Railgun, 40mm

GUNNER (MACHINE GUN) (DX-4, or other Gunner at -4) TL Weapon 10 Gauss HMG, 7mm 10 Gauss Minigun, 4mm

Damage Acc Range Weight RoF Shots ST 16d(3) pi 8 3,000/12,000 64/20 20 200(5) 20M 10d(3) pi- 8 1,800/7,200 64/20 100 1,000(5) 20M

Bulk -8 -8

Rcl Cost LC 2 $44,000 1 2 $44,000 1

Notes [4] [4]

Notes [1] Powered by a B cell. [2] Powered by two B cells. [3] Powered by a C cell. [4] Powered by a D cell. [5] External power. The weapon’s power cell provides enough energy for firing its specified number of Shots, and is included in the weight.

Electromagnetic Gun Ammunition Table TL 10 10 10 10 10

Ammo 3mm 4mm 7mm 10mm 18.5mm

WPS 0.004 0.006 0.024 0.08 0.037

CPS $0.04 $0.06 $0.24 $0.8 $0.37

LC 3 3 3 3 3

TL 10 10 10 10

Ammo 25mmG 40mmG 40mm 64mm

WPS 0.09 0.33 6 2

CPS $0.9 $5 $60 $20

LC 3 3 2 2

Grav Gun Table (see p. 143) GUNS (PISTOL) (DX-4, or most other Guns at -2) TL Weapon 11^ Grav Minineedler

Damage 2d(10) imp inc

Acc 1

Range 50/200

Weight 0.1/0.03

RoF Shots 4 100(3)

ST 3

Bulk Rcl -1 1

Cost $200

Weight 1.5/0.5

RoF Shots 20 500(3)

ST 7†

Bulk Rcl Cost -2 1 $2,000

LC 3

GUNS (SMG) (DX-4, or most other Guns at -2) TL Weapon 11^ Grav Needler

Damage 3d(10) imp inc

Acc 5

Range 500/1,500

GURPS ULTRA-TECH: WEAPON TABLES

LC 2

13

Grav Gun Table (Continued) GUNS (RIFLE) (DX-4, or most other Guns at -2) TL Weapon 11^ Grav Needle Rifle 11^ Sniper Grav Gun

Damage 4d(10) imp inc 8d(10) imp inc

Acc Range 10 2,000/6,000 11 4,000/12,000

Weight 6/1 10/1

RoF Shots ST 20 1,000(3) 8† 3 1,000(3) 9†

Bulk Rcl Cost LC -3 1 $10,000 2 -4 1 $18,000 1

Weight 20/4

RoF Shots ST Bulk Rcl Cost 100 4,000(5) 11† -5 1 $32,000

GUNS (LMG) (DX-4, or other Guns at -2) TL Weapon 11^ Heavy Grav Needler

Damage 8d(10) imp inc

Acc Range 10 4,000/12,000

LC 1

GUNNER (CANNON) (DX-4, or other Gunner at -4) TL Weapon 11^ Gravitic Railgun

Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 6d¥15(10) imp inc 15 10,000/30,000 1,000/10Fp 20 2,000(5) 34M -10 1 $2,000,000 1

Grav Gun Ammunition Table TL 11 11

Ammo Grav Needler Round Grav Railgun Round

WPS 0.001 0.3

CPS $0.01 $30

LC 3 2

Gyroc Launcher Table (see pp. 144-145) GUNS (GYROC) (DX-4, or most other Guns at -4) TL 9 9 9 9 9 9

Weapon Gyroc Carbine, 15mm Gyroc Launch Pistol, 15mm Gyroc LSW, 15mm Gyroc Pistol, 15mm Holdout Gyroc, 15mm Underbarrel Gyroc, 15mm

Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 6d pi++ 2 1,900 4/1 3 10(3) 7† -3 1 $500 2 6d pi++ 1 1,900 2/0.7 3 6(3) 10 -2 1 $300 3 6d pi++ 2 1,900 12/3 10 30(5) 10† -4 1 $1,400 1 6d pi++ 1 1,900 1/0.4 3 4(3i) 9 -2 1 $200 3 6d pi++ 0 1,900 0.25/0.1 1 1(3i) 6 -1 1 $50 3 6d pi++ 2 1,900 1.5/0.7 3 6(3) 6† – 1 $150 2

Notes

[1]

Notes [1] May be attached to any weapon of Bulk -3 to -6; use that weapon’s Bulk.

Gyroc Ammunition Table TL 9

Ammo 15mm gyroc

WPS 0.1

CPS $5

LC 3

Missile Launcher Table (see pp. 145-146) ARTILLERY (GUIDED MISSILE) (IQ-5, or other Artillery at -4) TL 9 9 9 10 10 10

Weapon IML, 64mm MLAWS, 64mm TML, 100mm IML, 64mm MLAWS, 64mm TML, 100mm

Damage Acc Range Weight RoF Shots 6d¥3 pi++ 3 500/4,000 4/2 1 1(5) 6d¥3 pi++ 3 500/4,000 35/12 1 6(5) 6d¥30 pi++ 3 2,000/10,000 35/25 1 1(20) 6d¥5 pi++ 3 750/6,000 4/2 1 1(5) 6d¥5 pi++ 3 750/6,000 35/12 1 6(5) 6d¥50 pi++ 3 3,000/15,000 35/25 1 1(20)

ST 7† 11B† 11B† 7† 11B† 11B†

Bulk -4 -8 -8 -4 -8 -8

Rcl 1 1 1 1 1 1

Cost $2,000 $23,000 $10,000 $2,000 $23,000 $10,000

LC 1 1 1 1 1 1

All statistics are for “baseline” high-velocity rockets with solid warhead. Most weapons will fire homing projectiles (see UltraTech, p. 146) with a more specialized warhead!

Hand Grenade Table (see pp. 146-147) TL 9 9 9 9

Weapon Hand Grenade Mini Hand Grenade Thimble Grenade Saucer Grenade

Damage 64mm warhead 40mm warhead 25mm warhead 40mm warhead

Acc 0 0 0 2

Range per ST per ST per ST ¥3/¥5

Weight 1 0.25 0.06 0.5

RoF 1 1 1 1

Shots Cost T(1) $40 T(1) $10 T(1) $2.50 T(1) $40

GURPS ULTRA-TECH: WEAPON TABLES

ST 6 5 4 5

Bulk -2 -1 -1 -1

14

WARHEAD AND AMMUNITION TABLES For additional warhead and ammunition options, see pp. 152-159.

Armor-Piercing Hardcore Explosive (APHEX) Warhead Table (see pp. 152-153) Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 1d-4 cr ex [1d-2] 1d-2 cr ex [1d-1] 1d-1 cr ex [1d] 1d cr ex [1d+1] 2d cr ex [2d] 4d cr ex [3d] 8d cr ex [5d]

High Explosive (HE) Warhead Table (see pp. 153-154)

Add +1 per die to the crushing explosive damage at TL1012. Damage in brackets is cutting fragmentation damage. HE warheads are normal cost. LC2.

High Explosive Concussion (HEC) Warhead Table (see p. 154) Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Add +1 per die to the crushing explosive damage at TL1012. Damage in brackets is cutting fragmentation damage. APHEX warheads are four times normal cost. LC1.

Biochemical Aerosol Table (see p. 153) Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage spec. (face) spec. (1 yard) spec. (1.5 yard) spec. (2 yards) spec. (4 yards) spec. (7 yards) spec. (10 yards)

Doses 1 3 5 10 40 150 300

They are normal cost plus the cost of filler times the number of doses. See Gases and Clouds (pp. 159-160) for the cost of various fillers, their effects, and their LC.

Biochemical Liquid Table (see p. 153) Warhead 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage spec. (1 yard) spec. (1.5 yards) spec. (2 yards) spec. (4 yards) spec. (9 yards) spec. (18 yards)

Doses 1 2 4 16 65 250

Damage 1d cr ex [1d-2] 2d cr ex [1d-1] 2d+2 cr ex [1d] 4d cr ex [1d+1] 8d cr ex [2d] 8d¥2 cr ex [3d] 6d¥5 cr ex [5d]

Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 1d cr ex 2d cr ex 2d+2 cr ex 4d cr ex 8d cr ex 8d¥2 cr ex 6d¥5 cr ex

Add +1 per die at TL10-12. Concussion warheads are normal cost. LC2.

Shaped Charge Warhead Table (see p. 154) Warhead 25mm 40mm 64mm 100mm

Damage 5d¥3(10) cr inc + linked 2d cr ex [1d+1] 6d¥4(10) cr inc + linked 4d cr ex [2d] 6d¥7(10) cr inc + linked 8d cr ex [3d] 6d¥10(10) cr inc + linked 8d¥2 cr ex [5d]

Add +1 per die to the crushing incendiary damage at TL10-12. Damage in brackets is cutting fragmentation damage. Shaped charge warheads are double normal cost. LC1.

They are normal cost plus the cost of filler times the number of doses. See Foams and Liquids (pp. 160-161) for the cost of various fillers, their effects, and their LC.

Flare Table (see p. 153) Warhead 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage spec. (150 yards) spec. (185 yards) spec. (250 yards) spec. (400 yards) spec. (600 yards) spec. (1,000 yards)

Flares are double normal cost. LC4.

GURPS ULTRA-TECH: WEAPON TABLES

15

Smart Explosively Forged Projectile (SEFOP) Warhead Table (see pp. 154-155) Warhead 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 4d (2) imp inc 5d (2) imp inc 5d¥3 (3) cr inc 6d¥4 (3) cr inc 6d¥7 (3) cr inc 6d¥10 (3) cr inc

Add +1 per die at TL10-12. SEFOP warheads are five times normal cost. LC2.

Tangler Warhead Table (see p. 155) Warhead 25mm 40mm 64mm 100mm

Damage ST 15 (+1 per additional layer) ST 24 (+2 per additional layer) ST 36 (+2 per additional layer); 1-yard radius ST 60 (+3 per additional layer); 1-yard radius

Tangler warheads are double normal cost. LC4.

Thermobaric Warhead Table (see p. 155) Warhead 25mm 40mm 64mm 100mm

Damage 8d cr ex inc 8d¥2 cr ex inc 6d¥5 cr ex inc 6d¥10 cr ex inc

Stingray Round Table (see p. 156) Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 1d-3 burn sur 1d-1 burn sur 1d burn sur 1d+1 burn sur 2d burn sur 3d burn sur 5d burn sur

Stingray rounds are five times normal cost. LC2.

Swarm Warhead Table (see p. 156) Warhead 40mm 64mm 100mm

Damage spec. (1-square-yard swarm) spec. (4-square-yard swarm) spec. (16-square-yard swarm)

They are five times normal cost plus the cost of the swarm. See Swarmbots (pp. 35-37) for the cost of various swarms, their effects, and their LC.

Mininuke Warhead Table (see p. 156) Warhead 0.01 kiloton linked 0.1 kiloton linked 1 kiloton linked

Damage 6d¥200 cr ex 4d¥200 burn ex* rad sur 6d¥600 cr ex 6d¥400 burn ex* rad sur 6d¥2,000 cr ex 4d¥2,000 burn ex* rad sur

Add +1 per die at TL10-12. Thermal warheads are five times normal cost. LC1.

* Divided by distance from the blast center, rather than by 3 ¥ distance. Cost is 1,000 times normal. LC0.

High Explosive Multi-Purpose (HEMP) Warhead Table (see p. 155)

Micro-Antimatter Warhead Table (see pp. 156-157)

Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 8d(5) imp inc + linked 1d-2 cr ex [1d-2] 5d¥2(5) imp inc + linked 1d cr ex [1d-1] 6d¥2(5) imp inc + linked 1d+1 cr ex [1d] 6d¥3(10) cr inc + linked 2d cr ex [1d+1] 6d¥5(10) cr inc + linked 4d cr ex [2d] 6d¥8(10) cr inc + linked 8d cr ex [3d] 6d¥12(10) cr inc + linked 8d¥2 cr ex [5d]

Add +1 per die to the impaling incendiary or crushing incendiary damage at TL11-12. Damage in brackets is cutting fragmentation damage. HEMP warheads are double normal cost. LC1.

Warhead 0.1 micrograms linked 1 microgram linked 10 micrograms linked

Damage 6d¥4 burn ex sur* 6d¥10,000 tox rad† 6d¥12 burn ex sur* 6d¥100,000 tox rad† 6d¥40 burn ex sur* 6d¥1,000,000 tox rad†

* Divided by distance from the blast center, rather than by 3 ¥ distance. † Divided by square of the distance. The cost is 10 times that of a normal round, plus the cost of the antimatter (see Demolitions, pp. 88-89). LC0.

10mm explosive-tip caseless. Standard light armor-piercing round, why? – Lt. Gorman, in Aliens GURPS ULTRA-TECH: WEAPON TABLES

16

EMP Warhead Table (see p. 157) Warhead 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage spec. (1 yard) + 1d-4 cr ex spec. (1 yard) + 1d-3 cr ex spec. (2 yard) + 1d-2 cr ex spec. (4 yard) + 1d cr ex spec. (8 yard) + 2d cr ex spec. (16 yard) + 4d cr ex

EMP warheads are 10 times normal cost. LC2.

Force Warhead Table (see p. 158) Warhead 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 2d cr dkb ex 2d+2 cr dkb ex 4d cr dkb ex 8d cr dkb ex 8d¥2 cr dkb ex 6d¥5 cr dkb ex

They are five times normal cost. LC2.

Plasma Warhead Table (see p. 158) Warhead 10mm 15mm 18.5mm 25mm 40mm 64mm 100mm

Damage 1d+2 burn ex sur 3d burn ex sur 3d+2 burn ex sur 6d burn ex sur 6d¥2 burn ex sur 6d¥4 burn ex sur 6d¥10 burn ex sur

Plasma warheads are 10 times normal cost. LC1.

Implosion Warhead Table (see p. 158)

Jammer Warhead Table (see p. 157) Warhead 10mm 15mm 18.5mm 40mm 64mm 100mm

Radius 10-yard radius 15-yard radius 20-yard radius 40-yard radius 60-yard radius 100-yard radius

Jammers include a digital timer that can trigger at any time desired. This feature is often used as a diversion. They are five times normal cost. LC3.

Strobe Warhead Table (see p. 157) Warhead 25mm 40mm 64mm 100mm

Damage HT-3 aff (3-yard radius) HT-4 aff (4-yard radius) HT-6 aff (6-yard radius) HT-10 aff (10-yard radius)

Strobe warheads are four times normal cost. LC3.

Warbler Warhead Table (see pp. 157-158) Warhead 25mm 40mm 64mm 100mm

Damage HT-3 aff (3-yard radius) HT-4 aff (4-yard radius) HT-6 aff (6-yard radius) HT-10 aff (10-yard radius)

Warbler warheads are four times normal cost. LC3.

Warhead 40mm 64mm 100mm

Damage 6d¥25 cr dkb ex + 6d¥40 tox rad ex 6d¥50 cr dkb ex + 6d¥60 tox rad ex 6d¥100 cr dkb ex + 6d¥100 tox rad ex

Implosion warheads are five times normal cost. LC0.

Psi-Bomb Table (see pp. 158-159) Warhead 25mm 40mm 64mm 100mm

Damage spec. (2 yard radius) spec. (4 yard radius) spec. (8 yard radius) spec. (16 yard radius)

Psi bomb warheads are 10 times normal cost. LC2.

Sophisticated and deadly rounds . . .

Stasis Warhead Table (see p. 159) Warhead 40mm 64mm 100mm

Damage spec. (2-yard radius) spec. (3-yard radius) spec. (5-yard radius)

Stasis warheads are 500 times normal cost. LC0.

Vortex Warhead Table (see p. 159) Warhead 40mm 64mm 100mm

Damage spec. (2-yard radius) spec. (3-yard radius) spec. (5-yard radius)

Vortex warheads are 1,000 times normal cost. LC0.

GURPS ULTRA-TECH: WEAPON TABLES

17

BIOCHEMICAL AND NANOTECH WEAPONS For descriptions and stats of some gases and drugs commonly used in combat, see Gases and Clouds on pp. 159-161; Poisons on p. 161; and Metabolic Nanoweapons on pp. 161-162.

MELEE

AND

THROWN WEAPONS

Limpet Mine Damage Table (see p. 163) BRAWLING or DX TL Weapon 9 Limpet Mine Dispenser

Damage varies

Reach C,1

Parry no

Cost $200

Weight 2/0.6

ST –

Notes See p. 163

Parry -2U

Cost $900

Weight 0.5

ST 5

Notes See p. 163

Monowire Whip Table (see p. 163) MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3) TL 9^

Weapon Monowire Whip

Damage sw+1d-2(10) cut

Reach 1-7*

Monowire Switchblade Table (see pp. 163-164) FORCE SWORD (DX-5 or any sword skill at -3) TL Weapon Damage 10^ Monowire Switchblade sw+1d+R(10) cut

Reach C-5

Parry 0

Cost $2,000

Weight 0.5

ST 5

-2U





5

Notes See pp. 163-164

MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3) –

or

sw+1d-2(10) cut

1-7*

Stasis Switchblade Table (see p. 164) FORCE SWORD (DX-5 or any sword skill at -3) TL 12^

Weapon Stasis Switchblade

Damage sw+1d+R(10) cut

Reach C-30

Parry 0

Cost $20,000

Weight 0.5

ST 5

1-30*

-2U





5

Parry No No

Cost $400 –

Weight 1 –

Notes See p. 164

MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3) –

or

sw+1d-1(10) cut

Electric Stun Wand Table (see p. 165) BOXING, BRAWLING, KARATE, or DX TL 9

Weapon Zap Glove or “kill”

Damage HT-6(0.5) aff 2d burn

Reach C C

ST 2 2

Notes See p. 165

SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3) TL 9

Weapon Damage Electric Stun Wand sw cr linked HT-5(0.5) aff or thr cr linked HT-5(0.5) aff

Reach 1

Parry 0

Cost $100

Weight 1

ST 5

1

0





5

GURPS ULTRA-TECH: WEAPON TABLES

Notes See p. 165

18

Neurolash Weapon Table (see pp. 165-166) BOXING, BRAWLING, KARATE OR DX TL 10^

Weapon Neuroglove

Damage HT-6(2) aff

Reach C

Parry No

Cost $500

Weight 0.5

ST 2

SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3) TL 10^

Weapon Neurolash Baton linked or linked

Damage sw cr HT-5(2) aff thr cr HT-5(2) aff

Reach 1

Parry 0

Cost $520

Weight 1.5

ST 6

1

0





6

Parry -2U

Cost $560

Weight 6.5

ST 8

WHIP (DX-5, Kusari-3, or Monowire Whip-3) TL 10^

Weapon Neurolash Whip linked

Damage sw-2(0.5) cr HT-5(2) aff

Reach 1-3*

Sonic Shuriken Table (see p. 166) THROWN WEAPON (SHURIKEN) (DX-4 or Throwing-2) TL 10^

Weapon Shuriken

Damage thr (3) cut

Acc 1

Range ¥0.5/¥1

Weight 0.1

RoF 1

Shots T(1)

Cost $400

ST 5

Bulk 0

Force Sword Table (see p. 166) FORCE SWORD (DX-5 or any sword skill at -3) TL 11^ 11^ 11^

Weapon Force Blade Force Glaive Force Sword

Damage 6d(5) burn 9d(5) burn 8d(5) burn

Reach C, 1 2, 3 1, 2

Parry -1 0 0

Cost $2,000 $14,000 $10,000

Weight 0.5 6 2

ST 2 7† 3

Weight 1.25

ST 3

FORCE WHIP (DX-5, Kusari-3, Monowire Whip-3, or Whip-3) TL 12^

Weapon Force Whip

Damage 4d(5) burn

Reach 1-8*

Parry -2U

Cost $5,000

GURPS ULTRA-TECH: WEAPON TABLES

19

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