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English Pages 16 [19] Year 1984
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This book covers different topics from computer gaming technology, including educational and simulation games, games har
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Text on inside cover
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Chosen by William Safire in the New York Times to be the publishing sleeper-seller of the year for 2007. In this rapid-
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Get coding and build your own computer games with this simple visual guide, which makes coding for kids a doddle. Just f
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Games to be played on ZX81 (with extra memory), ZX Spectrum, BBC, VIC 20, Dragon, Oric, TRS-80 and Apple
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Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »p
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Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientat
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287 pages, 16 unnumbered pages of plates : 23 cm Includes index The point of this book -- The games (Adventure games -
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