Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even mor
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English Year 2022
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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside tele
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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detaile
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Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment,
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Themes of embodiment and agency have long been central to feminist philosophical thought and have increasingly led femin
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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game
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Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertain
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This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The ea
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THE REAL STORY BEHIND VIDEOGAMES Long before there was a Sony Playstation, Microsoft Xbox or Nintendo Gamecube, there wa
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Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. Th
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