The Sinister Spire (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 4th Level) 0786943572, 9780786943579

Dare you brave The Sinister Spire?The Sinister Spire is the second of a three-part adventure arc that started with Barro

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The Sinister Spire (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 4th Level)
 0786943572, 9780786943579

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THE SINISTER SPIRE" c R E D I

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DESIGNERS

ART DIRECTOR

BRUCE CORDELL AND Au MARMELL

KARIN POWELL

DEVELOPMENT AND EDITING

COVER ARTIST

CHUS SIMS

STEVE PRESCOTT

FREELANCE MANAGER

INTERIOR ARTIST

GWENDOLYN F. M. KESTB.EL

WAYNE ENGLAND

EDITING MANAGER

GRAPHIC DESIGNERS

KIM MOHAN

KARIN JAQ!!ES, ALYSSA FIEDOR

DESIGN MANAGER

CARTOGRAPHER

CHRISTOPHER PERKINS

MIKE SCHLEY

DEVELOPMENT MANAGER

TACTICAL MAP DESIGN

JESSE DECKER

NICK ISAAC

DIRECTOR OF RPG R&D

GRAPHIC PRODUCTION SPECIALISTS

BILL SLAVICSEK

ANGELIKA LOKOTZ, EUN DORRIES

PRODUCTION MANAGERS

IMAGE TECHNICIAN

JOSH FISCHER, RANDALL CREWS

SVENBoLEN

Based on the original DUNGEONS & ORAGONS~ rules created by E. Gary Cygax and Dave Arneson, and the new DUNGEONS & game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.

DRAGONS

This product uses updated material from the v3.5 revision. This WIZARDS OFTHE COAST* game product contains no Opcn Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming license and the d20 System License, please visit www.wizards. comjd20.

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Introduction Damp, cool air blew across DarcIH/'s face. He blinked several times. At Icast J1C thought he did. Blach was his whole wodd-a blank nothinglless) hollow for its unknown depths-eyes open or dosed. The chilly air brushillg his cllceb licklea his nose I.vith dust alla the musty smell of old rot, reminding J.lim of the cellay below his grandmother's home. II was like that, but 5OI11chow wider, wilder. WJ.ulf a strallge place to wake. ... He'd fallen! TIle memory burst upon him with images of tile s/arllcd faces of his companions flashitlg by, (l hoarse scream fdling hIS tinont. The rope hnd faIled, and he hnd pllll1ged clown tIle narrow cllil1lllCy they'd discovered ncar tlte forgottell /zing's tomb. How far IHtd he dropped? He tried to lift his hands, but pain flared in answer. A bone or two were cracked, that was certain. He straillea his head aile way, thell all~ther. "Gods be thanlml," he croaked. At least lie wasll't completely brol~en.lf he just waited Jlere, his comrades wOlila fiIHl him. How IOllg had J1e already lail! in the dark. depths of the eartJ1? Somehow, he 'lad the impression considerable time had passed. Why J1I1aH't they already fouud 11im? "Hello?" he called out. Per/wps tlley were look.ing even now but col/lan't find llim i/1 the dark. "Angell,l? Jamal'ch? I'111 down here!" .He heard the desperate edge of fear in llis voice. Hold it together, he told himself. He tried a few deep, cleansillg breaths. His call echoea illto a vast distance before failing.lf he was ill a cave, it mllsl be gigantic. Dreaa gripped him. Had he fallen all the way iHto the Ullderdarh? At a sudden clntter, DnreJu/ jerlwl Ilis head forward. No matter how wide JlC opmed 11is eyes, theycat/ldn'! gather allY light ill the 1II1relieved darlmess. I'AHgelU?" he called, JlOfJefuL Nothing. His hearl t/wllderul; Jlis moulh dried. Ana/her clallercallle, closer Illis lime. A strauge chitter fol/owed. Then a roiling swarm engulfed him. DD2: The Sinister Spire is