The Good and The Beautiful Pre-K Activity Packet

This accompanies the Pre-K Workbook, which is found here: http://gen.lib.rus.ec/fiction/0E78EA7D80263F7619E64A79680325FE

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The Good and The Beautiful Pre-K Activity Packet

Table of contents :
JP_GnB_Pre-K-Activity-Cover-D-2 final......Page 1
Level A Activity Packet_First Section......Page 2
Memory1......Page 23
Memory1......Page 29
last page......Page 30

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FOR USE WITH THE PRE-K COURSE BOOK • Feed the Elephant • Letter Cube • Mouse House • Hide & Seek Pets • Swat the Fly • Number Slider • Letter Memory Instructions: Cut out the instructions and the activities before beginning the course. Store each activity in a zip-lock bag with the instructions. Complete games and activities when indicated by course book or whenever desired.

Feed the Elephant 1. Cut out the peanuts on this page. Cut along the red dashed line (on the elephant’s trunk) on the next page. 2. Lay the peanuts and the next page, Ɵtled “Feed the Elephant,” on the table. 3. Tell child to choose the upper case A peanut and “feed’ it to the elephant by inserƟng it into the trunk of the elephant. Repeat with all of the leƩers.

a

b

c

d

e

f

A

B

C

D

E

F

Feed the Elephant

Letter Cube Cut out, fold, and tape together.

Have child roll the cube. Have child say what leƩer is on top of the cube and then give its sound. Repeat several Ɵmes.

b

F G f d

g

MOUSE HOUSE 1. Cut out the houses and the mouse. 2. Lay out all of the houses face up. Without child seeing, place the mouse behind one of the houses. 3. Have child choose a house and say the leƩer name and the sound the leƩer makes. Child may then pick up the house to see if the mouse is behind it. Have child conƟnue unƟl they find the mouse. Repeat the game if desired.

F

G

g

f

h

H

E

e

d

21 © Jenny Phillips

Hide & Seek Pets 1. Cut out all of the items on this page. Lay out the items that have leƩers on them. 2. Without the child seeing, hide the dog, cat, and turtle behind three of the items. 3. Have child point to an item and say the leƩer name and the sound the leƩer makes. Child may then pick up the item to see if one of the pets is hiding behind it. Have child conƟnue unƟl they find all of the pets.

N

m

H

n

L

G d M

f 23 © Jenny Phillips

Swat the Fly Cut out each word with the fly (this page and the next page). Lay out all of the flies. Say a leƩer name. Child swats the leƩer with a fly swaƩer. Repeat for all leƩers in random order. Do the same process with leƩer sounds.

Ll Mm Nn

Oo Pp Qq

Number Slider 1. Cut out circle. Cut slits on doƩed lines. 2. Cut out the number strip on next page. Insert strip into slider so one number shows on the front at a Ɵme. 3. Have child pull the number strip through as they say the name of the number.

Number Slider

5 4 6 8 7 10 9

Letter Memory Two Ways to Play After You Have Cut Out All of the Cards #1 1. Use only the cards with leƩers on the back. Lay the cards out facedown. 2. The first player selects two cards. If the cards are matching leƩers (upper case and lower case), the player gets to keep the cards and go again. If the cards do not match, the player returns the cards to their spot, and their turn is over. It is then the turn for the second player.

#2 1. Use all of the cards. Lay the cards out facedown. 2. The first player selects two cards. If the cards are a leƩer that matches the first sound of a picture, the player gets to keep the cards and go again. If the cards do not match, the player returns the cards to their spots, and their turn is over. It is then the second player’s turn. Note that there are two of each picture since there are two of each leƩer (upper case or lower case).