Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can t
503 40 528KB
English Pages 328 Year 2015
Table of contents :
Part I: Introduction
1. Dark Play: The Aesthetics of Controversial Playfulness by Torill Elvira Mortensen and Jonas Linderoth
Part II: Discourses of Dark Play
2. Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games by Faltin Karlsen
3. Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games by René Glas
4. Don’t Forget to Die: A Software Update is Available for the Death Drive by Emily Flynn-Jones
Part III: Dark Play or Darkly Played?
5. Killing Digital Children: Design, Discourse and Player Agency by Björn Sjöblom
6. Little Evils: Subversive Uses of Children’s Games by Frans Mäyrä
7. Darkly Playing Others by Miguel Sicart
Part IV: Dark Play and Situated Meaning
8. Three Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals, Ethics and Sexual Violence by Ashley ML Brown
9. Exploring the Limits of Play: A Case Study of Representations of Nazism in Games by Adam Chapman and Jonas Linderoth
10. Keeping the Balance: Morals at the Dark Side by Torill Elvira Mortensen
11. Fabricated Innocence: On How People Can be Lured into Feel Bad Games by Staffan Björk
Part V: Designing for Dark Play
12. Massively Multiplayer Dark Play; Treacherous Play in EVE Online by Marcus Carter
13. Dark Play in Dishonored by Kristine Jørgensen
14. Sonic Descents: Musical Dark Play in Survival and Psychological Horror by Isabella van Elferen
15. Boosting, Glitching and Modding Call of Duty: Assertive Dark Play Manifestations, Communities, Pleasures and Organic Resilience by Alan Meades