The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit? Animation is
2,209 280 24MB
English Pages 346 [396] Year 2009
Table of contents :
Why this book? -- Drawing in time -- Time to draw -- It's all in the timing and the spacing -- Lesson 1 -- Advancing backwards to 1940 -- More on spacing -- Walks -- Runs, jumps and skips -- Flexibility -- Weight -- Anticipation -- Takes and accents -- Timing, staggers, wave and whip -- Dialogue -- Acting -- Animal action -- Directing -- Review -- The enlarged edition
RICHARD WILLIAMS DIRECTOR OF ANIMATION
‘WHO FRAMED ROGER RABBIT’
EXPAND - )EDition
ANIMATORS SURVIVAL KIT A MANUAL OF METHODS, PRINCIPLES AND FORMULAS FOR CLASSICAL, COMPUTER, GAMES, STOP MOTION AND INTERNET ANIMATORS
z *
The Animator's Survival Kit
xPAND|=|)ED
RICHARD WILLIAMS
om ORS SURVIVAL KIT EXPAND != )EDition
Jaber and faber
This Expanded Edition first published in 2009 by Faber and Faber Limited Bloomsbury House, 74-77 Great Russell Street, London WC1B 3DA Typeset by Faber and Faber Limited Printed in China by C&C Offset Printing Co.Ltd., Shenzhen, Guangdong All rights reserved © Richard Williams and Imogen Sutton, 2001, 2009
The right of Richard Williams to be identified as author of this work has been asserted in accordance with Section 77 of the Copyright, Designs and Patents Act 1988 This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, resold, hired out or otherwise circulated without the publisher's prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser
A CIP record for this book is available from the British Library ISBN 0-571-23834-7 ISBN 0-571-23833-0
OSE Semon 5m4 ace
(pbk) (cased)
To Imogen,
my co-conspirator and wife, without whom this book would certainly not exist —- and the author might not be around to write it.
| want this book to put over what | have found to be the best working methods, so that animating becomes better and easier to do. There are lots of formulas, principles, clichés and devices here to help, but the main thing | want to pass on is a way of thinking about animation in order to free the mind to do the best work possible.
| learned it from the best in the business and I've boiled it all down into a systematic working order. It transformed my work — | hope it will be useful to you.
vi
A commercial | did based on a Frank Frazetta poster
CONTENTS WHY THIS BOOK? DRAWING
IN TIME
TIME TO DRAW IT’S ALL IN THE TIMING AND THE SPACING LESSON 1 ADVANCING
BACKWARDS TO 1940
History of the Chart and Inbetween Extremes and Breakdowns Keys
Three Ways to Animate Testing, Testing, Testing
The X-Sheet Came the Dawn... The Best Numbering System
The Great Ones and Twos Battle The Top and Bottom Pegs Battle
vii
84
MORE ON SPACING
88
Classic Inbetween Mistakes
90
Watch Your Arcs
oz
Getting More Movement Within the Mass
96
The Elongated Inbetween
99
The Major Beginner's Mistake
99
The ‘Ruff’ Approach
101
How Much Do We Leave To The Assistant?
101
Take The Long Short Cut
102
WALKS
106
Getting the Weight
109
Set the Tempo
ig
The Passing Position or Breakdown
AS
Two Ways to Plan a Walk
118
The Double Bounce
120
Loosening it Up
128
Digging Deeper into Walks
3.
There's Nothing Like Trying It
136
The Heel
136
Foot Action
142
Normal Walk Spacing
146
Weight Shift
147
The Belt Line
148
Arm Movements
156
Counteraction
163
The Recipe
167
Sneaks
173
The Tip Toe Sneak
176
RUNS, JUMPS AND SKIPS
189
The 4 Drawing Formula Run
192
The 3 Drawing Run
195
The 2 Drawing Run ©
200
The Recipe
201
Run, Jump, Skip and Leap
209
Skips
212
Jumps
213
Weight on a Jump
Vili
217
FLEXIBILITY
218
The Breakdown
223
Simple Overlap
226
Overlapping Action
230
Simple Counteraction
231
Breaking Joints to Give Flexibility
246
Flexibility in the Face
249
Overlapping Action in the Face
£1
Instant Read — Profiles for Readability
256
WEIGHT
262
Pressure and Weight
264
How Much Effort Do We Have To Expend?
269
Dancing
272
Rules of Thumb On Synchronising Action
273
ANTICIPATION
282
Surprise Anticipations
283
Invisible Anticipations
285
TAKES AND ACCENTS
205
A Hard Accent Bounces Back
295
A Soft Accent continues
297
TIMING, STAGGERS, WAVE AND WHIP
27
Stagger Timings
2a
The Side to Side Vibration Formula
301
Whip Action
301
Wave Action
304
DIALOGUE
305
Phrasing
310
Picture and Sound Sync
Se
Accents
314
Attitude
314
The Secret
315
ACTING
320
Change of Expression
321
Look for the Contrast
323
An Acting Point
Body Language Symmetry or ‘Twinning’
Steal It! Eyes
340
THE ENLARGED EDITION
342
‘Lesson One’ on Flexibility
343
Delaying Parts and Progressing the Action
ANIMAL ACTION Live Action Reference Basic Animal Walk Pattern DIRECTING
The Brief The Leica Reel
Separate the Characters Best Foot Forward Casting Animators
Making Changes ‘Say! Say!’ Ss)
Voice Recording
335
Hook Ups
33)
Research
355
Editing
335
Believe in Your Material
338
344 346 348 348 349 352 353 356 358 359 360 361
Put It Where You Can See It
A Hollywood Hop Contrast and Change
Phrasing Dialogue Using Live Action for Reference Animal Flexibility Action on a Running Dog
How Does a Horse Really Walk? Horse Trotting
Horse Galloping Birds
A Challenging Assignment in ‘Realism’ and Weight
368
The Moving Hold
569
The Great ‘Realism’ Debate
371
The Solution
575
Yes, But...
REVIEW
374
Conclusion So Far
338
The Procedure
376
My Conclusion
Beg
The Ingredients
S7/
Life Drawing for Animation
382
Acknowledgements
AMmmatiOTy Volume 2, Issue 1
Rabbit Touchstone Amblin and ©Entertainment, Roger Pictures Inc. by Used Touchstone from Amblin and permission Pictures Entertainment.
x
en
eae Li sth Brees ee eet
There's a very important thing | learned from Ken Harris. | know it sounds crazy — but if you have a series of B drawings — don't put the B in front of the number. i.e.
|-6 Put the B after the number. i.e.
2 ei +
Si. We want to think as simply as we can. Ken said, ‘Look, you don't call me Mister Ken. Put the
letter behind so all you think of is the numbers.’ Put any formality or whatever behind. It may seem mad but it helps you do more work. Try it. All we're really doing is thinking of series of numbers from 1 to 10. Anything to keep it simple. Nobody could figure out how this sick old man could produce so much work — and of such high quality. He just kept everything as simple as could be.
wo Q
Two more things:
The only time you should circle a drawing on the X-sheet is when a cycle of action re-starts - when we're repeating the same set of drawings. We circle drawing (1) to alert the cameraman that it's out of sequence with the normal dial numbers.
N:
Og) /-A OVI
Then we circle the drawing in the correct dial number when we come back to a normal sequence.
|
My rule is: The only time you ever put a letter in front of a number is when you have an overlay cel (of something in front of the characters). Then you put O-1 (for the overlay cel) or for a held cel (somebody's stationary feet, for example) and call it H-1.
TABLE
ns =
iia a
HELD
OVERIAY Feer ACTION
BL sche Geb 8 BLN 77
Thé GREAT ONES aud
THOS BATTLE
)
Some people always complicate the numbering by calling ones and twos, ‘singles’ and ‘doubles’. In fact ‘singles’ is from a 1940s term for inbetweening when the animator did drawings 1 and 3 and 5, made an evenly-spaced chart and said to the assistant, ‘I've left you singles.’
i.e. single in betweens But when to use ones and when to use twos? The rule of thumb is — use twos for normal actions and ones for very fast actions. For instance, runs always have to be on ones — normal ‘acting’ on twos. Walks can function nicely on twos, but they're going to look better on ones.
Obviously, life is on ones (or whatever speed we film it on), but twos work well for most actions and, of course, it’s half as much work as doing it on ones. And half as expensive! Working on ones is twice as much work and expense all the way down the production line. Apparently, in the early 1930s as Disney's animators got better and better, costs were skyrocketing, and since twos work for most things, they tried to stay on twos whenever they could.
A lot of great animators even say that twos are really better than ones, that ones lead to a mushy result, that broad, fast actions on twos ‘sparkle’ and adding ones diminishes that vitality. Well, yes, this is true if the ones are just dumb, mechanical inbetweens.
My experience is different. I've found that if you p/an for ones, the result is usually superior to twos.
| feel that twos are an,economic answer to an artistic question. With twos being half the work, everybody gets to go home on time, and why would / make a case for ones? Hell, | was a studio owner.
When | was re-learning all this stuff, | would wait till my animation on ones was traced and painted, then I'd shoot it on ones as planned and then I'd take out every other cel and shoot the rest on twos to see if it ‘sparkled’ and was better.
In all but one case, ones worked better. The time the twos worked better was when | had an old lady pulling out a doctor's stethoscope from her pocket. The ones produced a very smooth movement.
78
It worked just fine, but then | removed every other painted inbetween and shot it on twos. It was better on twos! | cannot figure out why — it just was better. So they’re partly right, | guess. But | became addicted to using ones whenever | could — ones seem to make for compulsive viewing and that's what we're after. Art Babbitt used to nag at me for using ones. ‘That's too realistic — one of the things about animation is that it’s not like life!’ But | would often add ones to Art's work when he wasn't looking and it came out better - and he liked it better. Computer animators have everything on ones — with perfect inbetweens — and it hasn't diminished the appeal of their work — rather the reverse. And twos tire the eye after a few minutes. | feel that ones are twice as much work, but the result is three times as good. Compulsive viewing, easy to watch.
| think my co-animator Neil Boyle said it best : ‘Twos work — ones fly.’ And Ken Harris, who spent most of his life working on twos, would say to me when I'd be putting ones into his stuff, ‘Oh, it's a/ways better on ones.’ There's one thing that always makes me crazy. When you have a character animated on twos and the camera is panning with it on ones you get stroboscopic jitter. Either pan with it on twos (not great) or add in single inbetweens so it doesn't strobe! Some of the really good guys do this. It’s a mystery to me. Why don’t they add single inbetweens so it doesn't strobe? Maybe its because a lot of things don't show up on the pencil test. It's when it's coloured in that we see the bumps.
( CONCLUSION: ) It's a combination of twos and ones. Not only but also. Normal actions on twos - which is the bulk of our work anyway. Fast or very smooth actions on ones. Normal spacing on twos. Far apart spacing on ones. 79
Se CMe TOP aud tial «tS eteee
ry BOTTOM
PEGS BAT ee
)
An endless debate has gone on among classical animators about whether to register the drawings on top pegs or bottom pegs. At present, bottom pegs seem to have won out; most people seem to be animating using the bottom pegs to hold their drawings.
Frank Thomas has said, ‘Getting off the top pegs and working on bottom pegs has actually advanced the art of animation because you can ro// the drawings as you work and see what's happening — whether the creature is doing what you want.’ And that’s had a tremendous influence. (Disney animators all work on bottom pegs.) Alternatively, Ken Harris spent his life on top pegs and would flip his drawings and see what's happening — whether the creature is doing what he wants. (Warner animators all worked top pegs).
Ken would sometimes go red in the face and explode, ‘You know who started that whole bottom pegs business? A goddam lazy cameraman who didn’t want to be bothered reaching all the way under the glass pressure plate to place the cels at the top! He's the bum who started bottom pegs!’ 80
It comes down to something like this:
a
=
!
a
=|
iP i
If you only have four fingers you can still roll four sheets at once, plus the bottom drawing — giving us five images.
VERSUS
Fut PPINe
Ken would stretch an elastic band around his pegs to make flipping easier as he drew — without having to take the drawings off the pegs. When Ken had calmed down, he used this example:
SAY | WAS OFFERING YOU A CIGAR FROM A CIGAR BOX — WOULD YOU LIKE ME TO PRESENT IT1O YOU
Like THis?
OR LIKE THIS?
81
And what's going to make it easiest to draw?
LIKE THs 7
OR LIKE THIS 2
Add to this the fact that most of the discs that animators use are made of heavy metal with inset panning bars with screws to tighten and release them for sliding pans. It's pretty awkward with all these points sticking up and we unconsciously have to dodge the pegs as we draw.
OucH! The engineer who made most of the equipment for my English bars differently every time. | had to fire a guy once, and his close ed — quit with him. To get even with me they ordered a special three panning bars for different field sizes, top and bottom - six in the screws it looked like this:
oucd!
studio arranged the panning friend — who was very talentdisc (on the firm) made with in all! By the time you added
HOW WOULD You Uke TO DRAW ON THIS? You COULD END UP IA) (NTENSIVE CARE,
82
But how often do you really use the panning bars? Not too often, in my experience.
One day about fifteen years ago | found layout artist and designer, Roy Naisbitt, working on a big piece of white plastic Perspex (Plexiglass) with a peg bar just taped on to it.
What a solution!
You tape the pegs on wherever you want, top or bottom. Also, | keep a heavy metal disc with panning bars beside the desk for when | very occasionally need it for a mechanical pan.
This also allows you to tape on taller pegs to carry more drawings if you're on top pegs. The shorter peg bars are OK for bottom pegs, but the drawings keep falling all over the floor. Again, an elastic band helps. I'm delighted to see that Roy's solution has spread through the industry, as I've seen several animators walking around in Hollywood with Perspex discs and a taped-on peg bar tucked under their arms. It works just fine. | animated the first close-up on Who Framed Roger Rabbit in a Welsh hotel room with a Perspex disc on my knee - and top pegs! | work both ways. Again, it's not only but also. Top pegs is great for drawing and bottom pegs is great for rolling. Take your pick. Obviously, computer animators are free from all this tactile nonsense — but I'm sure you have equivalent stuff to cope with. Having started out as a drawing animator, Jim Richardson, now a computer animator, told me that when he first switched over to the computer, he found it was like ‘animating with a microwave’. 83
MORE ON SPACING Somebody once said an animator is something between an artist and a garage mechanic. Here's more nuts and bolts from the garage — but very interesting ones, and it really helps to know them. Ken Harris showed me this one:
Say we've got a telephone pole moving up quickly in perspective. Where do we put our middle position?
You'd put it in about here, right? 84
|
\
Wrong. Even after fifteen years’ experience | got it wrong. And nearly every professional I've asked since has gotten it wrong. Here's where the middle position is:
Rule in the lines like this and the cross point tells us it's here. At least technically. And just keep doing it:
This works well for fast moves. However, for more normal moves it's best to cheat it — split the difference — and come back about half way to where our first guess was. Do that throughout and you'll get a better result.
eee
W THIS MIPPLE POSITION WORKS -
,
A
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=
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7
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He
HERES A SIMILAR THING W ITH MORE CARTOON’ PROPORTIONS A CARTGON RUN ON G's — BuT WITH the FEET OFF TheGROUND Fe 2 POSITIONS -Puas VIOLENT ARM SWING. - / SONTAG
—_ But
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ARMS AT WIDEST
nee.
ANOTHER RUN ON Gs Hees the BEAL’ VERSION OF The SAME THING —
NOTE Te REDUCED ARM ACTON - WITH HARDLY ANY UP aud DOWN ON The BOPY — PULS BOTH FEET ARE OFF The GROUND
Foe 2 FRAMES.
| 2
EXTREME
he DOWN
ALMOST
CSIING Oe
CONTACTS
WITH BUNS WE CAN Po ALL The THINGS Wé PID WITH WALKS. The HEAD CAN GO UP aud DOWN, SIDE TO SIDE, BACK aud FORTH. the Bopy
CAN BEND aad TWIST IN OPPOSITE PIRECTIONS the FEET FLOP IN od Cut ele,
Bul WE CANT DO AS MUCH BECAUSE WE PONT HAVE 2 20
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LETS MAKE
THIS EXTRENE EXTREWE
-
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:
THIS GIVES US
V/RTUALY |O STEPS
by :
IN
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(9S ACTUALY )
- AWFULLY FASTCONTACT
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oa:
CONTA
ONE SIDE TO The OTHER WITH The SHORTER OR LONGER STEP-
“The 2 PRAWING RUN ) Hy fisrecr POSSIBLE RUN- (AT LEAST WITH FILM RUNNING
AT 24 FRAMES PER SECOND )= 12LE srep2 isla
IN The 408 DIRECTOR TEX AVERY PUSHED The LIMITS - (NVENTIVELY DEFYING
CRUDAY, ITs OXTREIE
RAVITY -GOING FASTER ud FASTER FOR HIS SPLIT SECOND GAGS — ond THEY WANTED TO GE 2 DRAWING RUNS THAT WORKED .
PASS. Pos
195
WITH A TWO
THE PROBLEM
DRAWING RUN -
WITH The LEG ACTION IS THAT ITS GOING TO FLICKER
AND LOOK LIKE WHAT IT IS — JuSt 2 DRAWINGS SHOWING MORE OR LESS AT ONCE -
zg
a
ae 4
A DOUBLE
INAGE ON
ae ca
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a
fd
an
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&
ee
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Rut THEY
STILL WANTED TO GET fle HUMANLY
IMPOSSIBLE SPEED —
ONE SOLUTION I[S NOT T© PUTTMe PASSING POSITION OF the LEGS IN The MIDPLE But TO FAVOUR TWO
OF The LEG FCSITIONS CLOSER
TOGETHER, :,
SO THAT The EYE READS the TWO DRAWINGS aud THEN IT JUMPS The BIG GAP
CONTACT sare SE TOG
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:
:
.
|
:
hase aern
“Loge ee
AND The WEIGHT- BEARING FEET ARE ALSO
FRETTY
CLOSE TOGETHER. ,
VERY CLEVER! AND [TS The SAME THING WITH A BACK OR
196
FRONT VIEW —
THE SAME IDEA WORKS PRETTY NICELY ONA CUCSE
34 VIEW -
CLOSG
BUT FOR A SIPE VIEW WITH A TALLER FIGURE WITH LONGER LEGS ITS BERT Jo REVERT To A 3 DRAWING RUN.
Bul FROM-he FRONT OR The BACK VIEW the 2 DRAWING DEVICE WORKS
ASTONISHINGLY WeLL.
NOT POSSIBLE, But BELIEVABLE.., 12 STEPS IN A SeConp!
$0, the ACTUAL. PASSING POSITION |S OMITTED -/MPLIED—BY The 2 CLOSE The GAP WHERE The PASS TOGETHER DRAWINGS AT FACH END ~AND tke EYEJUMPS
-
Postion WOULD NORMALY BE 197
The SAME THING CAN BE
HELPED ALONG BY OVERLAPPING
CONTRARY SHAPES -
ANOTHER WAY TO PO-he 2 DRAWING RUN I$ TO KEEP VARYING “fe SILHOUETTES AS WE GO ALONG —“THEN The EYE READS IT AS A SCRT OF CONVINGNG ScCRAMRLE — EXTREME
i. as
EXTREME
EXTEEME
a va
a
EXTPAIE
ETCETERA - --
ANOTHER TACTIC iS TO FLAIL The ARMS AROUND FRANTICALLY— PROGRESSING fhe BODY ad HEAD
LEAN FORWARD AS SHE GOES — OF BACKWARDS — TO DIVERT The EYE 200 TAKE Me CURSE OFF Tee 2 DRAWING ‘FLICKERING ‘Fast ACTION,
LGR Yee
Si
Te HEAD COULD MOVE IN A TIGHT CIRCLE USING A MINIMUM A DRAWINGS TO BO IT.
- ANP THAT C{RCLé ACTION COULD AL P
FORWARD - OR BACK =
198
|
[NCIPENTALLY,
HERES A SUGGESTION
OF A PATTERN FOR AQMS FLAILING Dubinc-
A RUN. (IF ITS A RUN ONTWOS - THE ARMS WOULD FLAIL TWICE AS SLOW AS The RLIN)
FORA FINAL VARIATION ON A 2 DRAWING RUN —Me FASTEST POSIBLE RUN WE CAN GET INTO BLURS.—
WE CAN HAVE JUST TWO DRAWINGS - (ON ONES) EUT ITS QUITE EPFECTIVE TO FILM THESE ON 2 FRAME DISSOLVES —> 3O THE DRAWINGS ARE ON TWOS - FOR 2 FRAMES EACH
But SOPTENED BY The DESOLVES -
A
Som bh
coe aeEA
gO
ad
PISSOWE
2b Deine tae
“THe RESULT IS THAT EVERY OTHER FRAME
FRAME L KN Focus
FRMWE 2 1S 50/20% FRAME riZ IN Focus — FRME
4
IS S0/G07
FRAVE & is ae
2 GIVES A SILKY
SOFTENING EFFECT
FACTIONTOSOFTENTUNES = CTION IS: CLOSE TOGETHER. - IT ACISASAKIND OFVARNISH oar 199
SUMMING UP ON RUNS:
GeeREC|P = aes
es
ee
SY
RUNS
ARE ALWAYS
cleDEVEE) Fol. THE 2 FA4ne PIGSCLVE OW ONES. (axcepr WHICH I< REALLYJUST A TECK
WE CAN DO EVERYTHING WE DO ON WALKS EXCEPT REDUCER - ROUGHLY BY HALE
iS The HEAD PUMPING UP aud DOWN? OR ROCKING SIDE To SipE ?
OR REVOLVING IN A SMALL CiRCLeE?
ARE the LEGS PUMPING UP dad DOWN 7 OR PUSHING OuT BROADLY 7
ARE the ARMS To BE CONFINED ? STIFE
DOINN The BODY 7
;
OR ARE THEY THRASHING AROUND IN BROAD ACTION
G ANP COME IN A BIT AS HANPS FLOP OVER.
( FLEXIBILITY IN Tle FACE
)
THERES A TENDENCY To FORGET HOW MOBILE Ou FACES REALLY ARE IN ACTION -AND Ir ALWAYS
SHOCKING TO SEE HOW MUCH DISTORTION THERE IS WHEN WE LOOK AT LIVE ACTION OF ACTORS‘
CLOSE-UPS FRAME BY FRAME.
NOT TOMENTION WHAT A FACIAL CONTORTIONIST CAN DO (N SPITE OF the JAWS avd TEETHforbes
246
THE SKULL OBVIOUSLY REMAINS Yhe SAME RUT THERES LOTS OFACTION HAPPENING BELOW THE CHEEKBONES. OUP UPPER TEETH Don't CHANGE POSITION AS THEYRE LOCKED ONTO OUR SKULL. THE HINGED LOWER, JAW ACTION !$ PRIMARILY UP wd DOWN W/TH A SLIGHT LATERAL MOTION.
a.
the iS
‘et
1 @
TENDENCY
FORGET
@) GH
JUST HOW BIG OUR
-
MOUTH
IT
CAVITY
(Se
| va
oc
AND HOW SMALL
he LOWER JAW IS HINGED IN FRONT OF the EAR.
IT CAN APPEAR -
ART BABRITT OFTEN TOLD OF HOW, AFTER ANIMATING the EEAUTIFUL EVIL QUEEN MAGIC MIRROR ON The WALL’ SCENE IN “SNOW WHITE aed TheSEVEN DWARFS” (A DEGREE OF REALIGM THAT NO ONE HAD EVER ATTEMPTED BEFORE, LET ALONE SUCCEED IN ACHIEVING,) HE BECAME INHIBITED
WHEN ANIMATING CLOSE-UPS ON The 7 DWARFS.
HE GOT HELP FROM The OTHER TOP MEN
IN DARING TO COMPRESS aud DISTEND The FACES. HE ALWAYS SAID,“ BE SRAVE, Dor BE AFRAID To STRETCH The FACE.”
and COMPRESS IT. THERES A TENDENCY TO HAVE A SIMPLE
MOUTH SQUIRMING AROUND - FLOATING ON The FACE
THERES A TREMENDOUS
STRETCH IT TO MAKE IT AN INTEGRAL PART OF the FACE.
AMOUNT OF ELASTICITY IN OUR FACE MUSCLES.
SUCKING IN
PUFFING OUT 247
TAKE CHEWING FOR EXAMPLE ¢ A
§
;
The CHEW CAN PULL The NOSE
AROUND —
GULP,
AH.
AGAIN, WITH SQUASH Oud STRETOH, WE TEY To KEEP The SAME AMOUNT OF MEAT. IF YOU Took I OUT aud) WEIGHED T= IT WOULD WEIGH The SAME. AN UNCOUTH
FELLOW -
GULP
RumBLE
BURP.
So, AGAIN, ITS WHO IS CHEWING FAT, SMALL ,OLD, CRAZY, INHIBITED? A SOPHISTICATED PERSON CHEWING VERSUS ; TRAMP WHO HASNT EATEN Fok 2 WEEKS?
FFAS SS ron Ooo ett eet
sd 0)
a
o
,
|
|
A SOCIETY — VERSUSA MATRON — LABouRER | NEVER OPENS
HER, MOUTH-
&)
248
EATING-
( OVERLAPPING ACTION IN ‘teFACE)
HERES A THING You OFTEN SEE GOOD ACTORS DOING: SAY SOMEONE
GETS FRIGHTENED -
=
ITS CRUDE JUST TO Go
Co
FROM ONE TO the OTHER.
\\
IT CANGO IN SECTIONS-
eS
pote
a
a.
%
ao~
TIME -
\
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“he OVERLAPPING
oy
ACTION WORKS
f
le
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FACE
CAN BE ) VEY FAST
VICE VE@SA -WORKS ITS WAY UP The FACE -
oD Ga
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oY)
Ey)
FIRST the MOUTH- THEN The NOSE- THEN the EVE-
START FROM SQUNT-
nA)
3 THEN The HAIA .
4 in)
Eye ORNS FIRST- NOSE STRAIGHTENS - JAW FAUS
Qu) OPENS 249
STAAT WITH the EYES — THEN KEEP GOING
The FACE. The CHANGE COULD TRAVEL ACKOSS
AS the MOUTH OVERLAPS wd STRETCHES
7”
SAY SOMEONES DISAPPOINTED -
Stuer FROM
rN aN
|eS
(\ a
Daa,
OPPOSITE ba(S MIGHT HAPPEN M ORE SLOWLY
Eve y FIRST - ied ih
DROPS -
‘the EYEBLOW REVERSES
ud BEOW FURROWS
aud CHIN GOES IN.
WE ALL KNOW fhe TWO FACE-
|
the DOUBLE FACE
Mae
P A ie
FACE Ow IT-
THERE'S CONTRADICTION :
ID LIKE TO ANIMATE ONE SIDE SEPARATELY ond THEN ANIMATE The OTHER. —
a
;
a
ok
7
i
( INSTANT READ - PROFILES FOR READABILITY
\
)
The _
THIS HAS TO GO IN the
BOOK
SOMEWHERE
aud IT MIGHT
AS WELL BE HERE...
IF WE WANT OUR. AUDIENCE To READ AN ACTION FAST — SHOW IT IN PROFILE. AND
:
es
Bu
AND
But”
NOT”
. |~
WE CERTAINLY DONT HAVE ANY TROUBLE
SEEING WHATS HAPPENING HERE-
ihhite
AND FROM the POINT OF VIEW OF FLEXIBILITY- LOOK HOW JUST A SIMPLE REVERSAL
OF HER BACK ARCH GIVES TERRIFIC SUPPLENESS. DRAWING @)S BACK IS ABOUT AS CONCAVE AS YOU CAN GET- STAYS THAT WAY ON (E) 30d THEN REVERSESTO CONVEX ON (F) aud (G). The HAIR /S DELAYED aud ONLY DROPS ON BY. NICE. ITS ALWAYS A GOOD |DEA TO TRY To GET ACLEAR OPPOSE FROM WHAT WERE GOING TO CHANGE To - WHETHER ITS A FACIAL EXPRESSION OR A CHANGE OF SHAPE LIKE THIS. 251
TO FINISH OFF THIS SECTION aud AS A KIND OF REVIEW HERES AN EXAM IN FLEXIBILITY-
AN ASSIGNMENT AET EABBITT GAVE US TO PRACTICE SUCCESSWWE BREAKING JOINTS —
(LD TAKE The FRONT VIEW OF A FEMALE SWAVING SIDE TO SIDE.
(2) HAVE The HIPS WORKINA FIGURE 8. Se
HAVE The HEAD
COUNTER The Booby.
A) HAVE The HANDS WORK INDEPENDENTLY aud BEEAK the JOINTS. (
2
HERES “The SCRIBBLE | MADE AS ART SET our Tle PROBLEM:
KIND OF A SCARY PRORLEM aud AS | WANTED TO DO IT SORT OF REALISTICALLY
SCARIER. CK, WHAT DO WE DO FIRST? (THINKS) UHHH... HEY, OFCougse “the (KEY) =-WEN DeAwne"(D) The ONE THAT
TELS The Me)
WHATS NEXT?
(THINKS) 1, OBUOUSLY....
The NEXT EXTREME
WHERE SHELL SWAY Tothe OTHER Lip
- CAWTHIR*2
BECAUSE WHEN PAGrIiFoOsn _ | TAKE ABOUT 2 A SECOND To SWING 10 ONE SIDE avd Y2 SEC. To SWING BAK = [SECOND OVERALL.
252
a
MAKE iTA CYCLE SO WE CAN TEST (T REPEATEDLY To SPOT ANY GOOFS.
HEY ITS NOT SO SCARY ANYMORE NOW |F WE JUST GET INTERESTING PASSING POSITIONS BETWEEN The
“TWO EXTREMES...
FIRST, SWAYING IS WAY, HAVE The HIPS
FAVOUR 77/3.
NOW BACK The OTHER 144 +—_+—_|| Ss
js
i
+
au £5:
aud COMING BACK
Ps
254
IS iq2!
23
26
clit tae a ei
.¥
()
—|
4
TEN ADD IN ONES THROUGHOUT—Bur THEYRE JUST BRAINLESS INBETWEENS TO Sweoty THINGS CUT FURTHER -
(THIS CAME OUT JUST FINE, DIDNT NEED ANY CORRECTIONS.) 255
Al
WEIGHT
Pont
44
THE FIRST QUESTION | EVER ASKED MILT KAHL WAS : “HOW DID You EVER GET THAT JUNGLE BOOK TIGER TO WEIGH SO MUCH?’
He ANSWERED,
‘WELL, | KNOW WHERE The WEIGHTIS ON EVERY DRAWING. | KNOW ON The CHARACTER. | KNOW WHERE The
WHERE The WEIGHT(S ATA NY GIVEN MOMENT WEIGHT IS, aud) WHERE The WEIGHT IS TRANSFERRING TO.”
WHERE ITS COMING FROM aud WHERE [TS JuST TRAVELLING OVER- 2ud
WieVe ALREADY SEEN THAT IN A WALK WE FEEL the WEIGHTON the DOWN PESTON WHERE The LEG BENDS AS IT TAKES the WEIGHT, ABSORBING The FORCE OF The MOVE. But HOW ABCUT OTHER KINDS OF WEIGHTS OBJECTS -LIGHT? HEAW ?HOW CO WE SHOW TAT?
ONE WAY WE CAN SHOW HOW HEAVY AN ©BJECT IS -
-1S BY the WAY WE PREPARE TO PICK IT LP.
TO PICK UP WEIGHT WE HAVE TO PREPARE FOR IT -To ANTICIPATE the WEIGHT.
OBVIOUSLY PICKING UP A PIECE OF CHALK ,A PEN OR A FEATHER DOESN'T FEQUIRE ANY PREPARATION -
a
UT A HEAVY STONE...
WE CAN SUGGEST WEIGHT RY JUST HAVING- HM WALK AROUND IT - SIZING IT UP-
a
¢ BAD. No FEELING OF WEIGHT. iITMUST BE A POLYSTYRENE ROCK:
HOWS HE GONGToDOTHIS? HES CONSIDERING WHAT HES GOING TO PICK UP. HOW HEAVY (S (T° HES ANTICIPATING WHAT ITS GOING
% WEIGH...
MAYBE WE PONT HAVE The SCREEN TIME TO HAVE HIM WALK AROL ND, BUT OR ANOTHER, HES GOING TO ANTICIPATE “Mee WEIGHT:
ONE WAY
Looe WHAT tHe SPINE
Wi -
\ ))
HE'b CERTAINLY SPEEAD HIS FEET HIS KNEES =
Fi@sT ANP BEND
j
AND GET AS CLOSE
To “flu WEIGHTAS POSSIBLE ,
ARCH
—
REVERSES
Hea
)
/)
STRAIGHTENS
(( HE ADJUSTS HIMSELF
Bopy Goes BACK
DAMAGE = AS HE LIFTS $0 AS TO NOT He POESNT HIMSELF, WANT A
xa
HERNIA.
Aece
At
:
STAMGHTENS
TIES To GE
:
UN DERNEATH The
REVERSES
WEIGHT - MIGHT
AS He TAIES JO GET A PURCHASE -
AD )uST FEET IN LITTLE BITS ERRATICALY
=
Q Bie Lier
CTRAIGHTENS - ;KNEES SHAKE
|:
FAAS S BACK OR WHATEVER 257
A MAN CARRYING A SACK OF POTATORS ON HIS BACK BENDS DOWN TO COUNTERBALANCE “he WEIGHT. THE WEIGHT FORCER HIS BODY CLOSER To The GROUND, KEEPING the KNEES BENT aud MAKING the FEET The WEIGHT OVER CHU FELE ALONG, The FEET ALSO SPLAY CUT TO FORM A SORT OF TRIPOD TO SPREAD A LARGER AREA.
Feer APART-
FEET DONT
COME OFF
_ KNEES
VERY MUCH.
ge A LOT OFDIFFERENCE IN THESE WALKS OR. RUNS IS DETERMINED BY The WEIGHT The FERSON MIGHT BE CARRYING. »
II A PERSON IS CARRYING A HEAVY RacK-
“The WEIGHT WOULD LOWER. The SHOULDERS aud STRETCH the ARMS.
(Paeo SLIGHTLY Apagt)
17
ae
HELL |MOVE
1
AGAIN the
MORE SLOWLY
ded the Boby
he HEAD aud NECK COULD COME DROWN.
x
WILL RAISE
ONLY SLIGHTLY
PASSING FOOT
WILL. HARPLY
LEAVE The GROUND
aud
ON The PASSING POS/TION Se oe
“The KNEES WILL REMAIN BENT _ ALL TheTIME
WILL NOT RAISE
FROM The WEIGHT.
ATALL ,
The TIMING OF the FEET COULD RE ERBATIC —
STEP, PAUSE, STP, STEP, PAiSE, STER PAUSE, STEP, STEP, STEP Pause, ee-
Hi COULD GLIDE RAPIDLY oud THEN DROP IT. 258
4 -
|
A HAND PICKING LIPA SILK
HANPKERCHIEF LYING ON
flie GROUND ENCOUNTERS NO RESISTANCE -
But A HAND PICKINGUP A BRICK~LETS CONSIDER WHAT HAPPENS TO The WHCLE BODY -
“he WecHT
OFTHE ERICK
ANGLE OF HEAP COULD OPPOSE
SHOULDERS |
|
STRAIGHTENS
“lhe ARM
ud PULLS
the SHOULDER
;
|
a
HELPING TO
BALANCE
The RRICK
7
\Q
“The ARM !s
IN The RIGHT
HAND.
PICKING UP A FEATHER ON The Goby. ISNT GOING TO HAVE ANY EFFECT
REVERSING The FEATHER SHAPE as
To Ne
IN The MOVE MAKES Mu Sy iespagihadl
‘OF CovaSt, ONE WAY TO GET WEIGHT ISTO BE CONSCIOUS OF IT.
Me GREAT ANIMATOR, BILTYTLA SAYS You HAVE \ The POINT IS THAT YOU ARE NOT MERELY SWISHING A PENCIL ABOUT, BuTTHAT WEIGHT WITH CAN POSSIBLY YOU WEIGHTINYOUR FORMS aud YOu DO WHATEVER
TO CONVEY SENSATON. IT ISA STRUGGLE FOR ME 2d |AM CONSCICUS OF ITAU The TIME, 259
f {—
Ree
ON ene
ie
The ARM MIGHT
A HAND PRESSING ee
But,A HAND PRESSING
JUST STRAIGHTEN A BIT-
|
|
SHOULDER 1S
|
PRESSED uP
“Tle HAND WILL DISPLACE Some OF LITLE ERRECT ONThe WATER «
Tle WATER BUT WILL REALLY HAVE
SE OF THEIR WEIGHT Leté peor A FEW THINGS WHICH FALL AT DIFFERENT SPEEDS BECAU auc) WHAT THEY RE MADE OF.
.
WOULD
OVERCOAT
/
CATCH A
CERTAIN AMOUNT
FALLS -
|
OF AIR AS IT FALLS
a
sae Ss AIR
Ren Ale ATCH
fy
—| FAeT
+
i
CaS
WONT LINGEIZ
LANDS -
THIS
HAS AIK
UNDER IT
f
Kw Wes NEVER Noes Setrte AT ALL.
:
eas. 7 ANDee SETTLES
\
TAKEA CHINA CuP -
IN REALITY the CuP WOULD PRORABLY SHATTER ON IMPACT But WE CAN HAVE IT BOUNCE AROUND A Bit. IT APPEAR BELIEVABLE, TAKE LIBERTIES WHH REALITY But MAKE
\
ZO’ 2 ae al WY Ae oD NZ
Boece
\\ Us:
Bounce
Nuc
BONE
Seis
Phe PAUSE
THEN IT SHATTERS.
A FALLING LEAF WILL LINGER IN The AIR Al CURRENTS WILL AFFECT IT- ITS FALL Is BEING RESISTED BY The AIR.
y)
P Y)
SAME SORT OF THING WITH
/
A PieCe OF PAPER PROPPING _i/
A Me TIMING OF THIS WOULD
BE SLOW
aud GIRACEFUL. QRH
Qos»
9
A FEW SMAHE
HEIPPLES
(>
WHICH QUICKLY
SS
ITs LANDING IS RESISTEP
BY WATER -
™
A SLOW SKID TOA HALT.
DROP A ROCK OF 50-60 LBS.RIPPLES MIGHT GO To The VERY EDGE OF The POND.
A PEBBLE PROPPING INTO WATER--
EEL > e DOUGH FALLING -
A BALL OF MuD-
( ( Peessuee Peessuce ud audWEIGHT WEIGHT)
TOUCHING
NOT MuCH
To STRENGTHEN
PRESS
PRESSURE
GA
PRESSING
ay
qe |
fe"
FLATTEN ENP
|
A\\
IT WOULD
GIVE.
\
FOR PRESSURE
SuPPose the SURFACE I$ SOCFT- CLOTH OR RURBFR -—
STRENGTHEN IT FURTHER
NOT MUCH PRESSLIRUE
FINGERS
HERE
TO GWE y:
pe
AGAIN ,IN PICKING UP SOMETHING HEAVY, The WHOLE BODY WILL HELP AND the SOURCE OF fe ACTION [S IN the HIPS.-
=
IN PICKING UP A PENCIL Me. SOURCE oF The ACTION
lS IN The ELBOW,
¢
«- OBVIOUSLY
Nor
FROM the HIPS
|
|
=
A VERY HEAVY BOCK FALLING-
= A HARD GOLF BAU FALLING-
= A_ STL BAL OR BOWLING BALL FALLS
IT Pteicalittnt
WE
SOUND comes WHEN
HAS ACTUALLY LeFr Tle 00WD
Te Feer-the IMPACT The BOX IS PARTIALLY OPEN AT the
MOMENT
‘
OF IMPACT,
WHEN ITHITS WE
heen ANP
ce
IMMEPATRY
IT ZoUNCES BUTIMIMEDATAY FOUS ToA 810P.
mn
Oo)
5 |
RISES.
PS
A TENNIS BALL WILL SQUASH ON IMPACT ___ THEN REGAIN ITS ORIGINAR
SHAPE
PRESSURE |S PART OF WEIGHT BALLOON
PROF ILE
IF WE PUSH HARD ENOUGH Que ARMS WILL BEND aud
OUR FET WULSLIPORSLIPE.
NN
:
HOW MUCH EFFORT DO WE HAVE TO EXPEND (@ To MCVE SOMETHING?
(2 TO CHANGE (© DIRECTIONS (3) OR TO STOP IT?
WILL INPICATE HOW MUCH IT WEIGHS re
COMING TO A STOP IS PART OF WEIGHT : dad REVERSES AGAIN
SPINE
SPINE _ REVERSES |
if
\ Yy Pe
or A = IC SteBECTON
SH ta
i
THROWN WE RE OFF BM ANCE
-
,
THEN WE GO INTO OUR.NKEXT ACTION — LIKE COMING CFF AN ESCALATOR.
FRANK THOMAS SAYS — | ie "WEVE GOT TO DO SOMETHING TO STOP The FORWARD PROGRESSION OF BELIEVABLE WEIGHT.
WHATEVER, WAS (N MOTION
Acatsr
EACH &(T
Bene
INDICATING the WEIGHT
iG ae em
OF ITSELF.
ARMS, HEAD,
HANDS, HAIR,
DRAPERY.
HERES MILT KAHL ON [T“ STOPPING THINGS CONVINCINGLY |S ONE OF The DIFFICULT THINGS TO PO IN ANIMATION.
WHEN YOU COME Te ASTOR PICK A GOOD PLACE TO STOP.
HOW You CHOOSETO STOP-
WHAT KINP OF A STOP - WHETHER ITS AN ALERT STOP OR A LAZY ONE, CHOOSING WHERE
To DO IT IS AN IMPORTANT CHOICE. aud THEN NOTHING HAPPENS TO IT
da
| HATE TO SEEA FOOT COME THROUGH ao LAND
| THINK WHEN IT LANDS WE CUGHTTO GO AHEAD
aad PUT the WEIGHT ON IT- OR ROCK FORWARD - OR RAISE “the OTHER feoT.”
264
|a
So, How MUCH EFFORTITTAKES TD STOP SOMETHING SHOWS HOW MUCH IT WEIGHS AtSO, the SPEED OF AN ACTION WILL DETERMINE HOW VIOLENT The DRAPERY IS IF A MAN IS RUNNING WITH A COAT MADE OF THIN, LIGHT MATERIAL. 2ud HE COMES
To A SUDDEN STOP “he MATERIAL WILL CONTINUE TO FLOW, TO KEEP ON GOING —
To GOAHEAD OF HIM INDEPENDENTLY ud THEN FLOP BACK ond SETTLE. FOtOWs, )
6,
;
oD 4
—_— aan
ud) SETTLES
STOPS - MATERIAL CONTINUES
A WOMAN IN A SULKNIGHTIE...
the MATERIAL WILL BLOSSOM Qud FLAP VIOLENTLY.
COPS - MATERIAL CONTINUES BLO
|
aed WILL SETTLE maRE SLOWLY -
ACTION. SO WHEN SHE STOPS, HAR CLOTHES a) HAIR FOLLOW THROUGH ARRIVING LATER THAN Te MAIN AND OF COURSE HER MAIN ACTION ALSO STOPS IN PARIS, FINISHING UP AT DIFFERENT TIMES.
D UNIFORMLY? ee THERE EVER BEEN AN ACTION WHERE ALL the PARTS OF ABODY MOVE
EXCEPT IN ROBOTS, 2ud PROBABLY NOT EVEN IN THEM.
AGAIN, FOLLOW THROUGH ' [Sthe RESULT OF oud |S GENERATED BY the MAIN ACTION. 265
Bur the ONLY WAY WE CAN REALLY SHOW WEIGHT IS WAH Te ACTION. Sty Welee PICKING HEA HEAVY BATCH OF HAY WITH A PITCHFORK
ANTICIPATES
THRUST
‘<
A
or even L
~
-
©
2 To 24 icEVEN NUMBERS)
THEN MAKE ANOTHER SER IFS, OFFSET SLIGHTLY FROM 3 te 28 (bb NUM EERS) THEN WE INTERLEAVE THEM. (FOR MORE ON THIS SEE VIBRATIONS’)
( DANCING
)
TO FINISH OFF THIS SECTION ON WEIGHT WE SHOULD INCLUDE DANCING. “The REASON IS THAT theESSENTIAL PART OF DANCING IS NOT WHATS HAPPENING TO The FEET BUT WHATS HAPPENING To The BODY -the WEIGHT -The UP aud POWN OF The BODY.
KEN HARRIS 2d ART BABBITT WERE BOTH SPECIALISTS IN DANCE ANIMATION 2ud THEY
BOTH SAID EXACTLY The SAME THING:
ITS The UP AND DOWN ON TheBODY 20d HANDS
THAT K the MOST /MPORTANT THING IN A DANCE.
IN A TAP DANCE-
ITS WHATS HAPPENING TO The BODY
WITH he WEIGHT MOVING UP aud DOWN IN RHYTHM.
Wh
hy
(PULLED APART)
DOWN oF The BODY RIGHTIF WE BLOCK OUT The FEET 2«d JUST GET The UP aud RE. ANYWHE ON FEET The PUT THEN WE GAN 269
LETS ADD FEET 10A SIMILAR UP aud DOWN BODY PLAN. The BEAT IS ON 12/8 (THIS WRKS WELL ON TUioS)
ANTICIPATING the BEAT
(A.
Now LES CENT the UP and REALLY THROW The BODY UP dad DOWN aod
CWINGTle ARMS AROUND.
Hie BEAT IS ON IGS EVEKY 4TH DRAWING IS AN EXTREME.
THIS (S ALL ON ONES qud JUST NEEDS 3 SINGLE MORE oR LESS STRAIGHT INBETWEENS BETWEEN EACH EXTREME.
ANTICIPATING the
UP
270
up ANTICIPATING “the Bee
LOWN
Comes ON A DANCE- USUALLY HiT theBEAT ONThe DOWN. WE FEEL he WEIGHT AS TheBODY
WE CAN ACCENT EITHER the POWN OR The UP OF the BODY.
ON A DANCE ,IF WE Get MOST OF the BIG BEATS RIGHT THEN
WE CAN ALMCST
IGNORE
The LITTLE BEATS OR SECONDARY ONE. DONT SPEND TIME OW the INFIN (TESMAL ANYTHING LESS THAN
-
A FRAMES WONT READ.
Get the MAIN THING RIGHT - REALLY RIGHT.
THEN SUPPORT IT wiTH SECONDARY go ox
271
WITH DANCERS -NCTICE The TwiSt IN The SHOULDERS AS THEY OPPCSE The TWIST IN The HIPS. &
~the HIPS 2d SHOULDERS TEND To COUNTER EACH
K fe TP
ZA
Pras
a
zs
NS
OTHER ALL The TIME -
e
a \
ia
SHOULDER DOWN, HIPUR
SHOULDER UP HIP DOWN.
CO
TWIST the Bopy -
HEAD AT DIFFERENT ANGLE TO SHOULDERS.
WHEN CHANGING
4) as
POSITION
C iG
GET
Ye FEETFET CANCAN Come b COME DOWN
On fue SIDE CF Ten FECT
oer S
pe
‘
aes
THEN STRAIGHTEN O47
S
=
| oS
Ae
INTOae The Bopy
MR PYNAMICS
IN :Lf SOME SiePC hy“the Freer AREY
TOUCH The GROUND —
OWN SYNCHRONISING The ACTION TO A MUSICAL BEAT, THERE ARE 2 RULES OF THUMB: ( \
RULE OF THUMB #
HAVE~the VISUAL ACCENT POSITION OCCUR 2 FRAMES AKEAD OF The ACTUAL SOUND — PRECEEDING The SOUND BY 2 FIPAVES. =
(“sued
( SAY ITSA 12 FRAME
:
HIT, )
BEATEU
SO WE CAN EITHER ANIMATE the HIT 2 FRAMES AHEAD OF the SOUND
OR, WE CAN ANIMATE LEVEL WITH he SOUND aw ADVANCE The PICTURE
RULE OF THumR 2.
IN the EDITING, LATER aud GET ITSO IT LOOKS RIGHT: (MUCH PREFFR THIS) MANY LIVE ACTION EDIORS OFTEN PitThe VISUAL Hit AHEAD EY A The LENG
OF TheOVERALL BEAT( Wirt A 12 FRAME BEAT THARS + FRAMES AHEAD oFTe SCUND.)
AS WITH DIALOGUE, |THINK The BEST WAY ISTO ANIMATE LeveL WITH TueSOUND ~THEN FIDDLE WITH IT INTHE EDITING TILL IT LOOKS JUST RIGHT. ALSO WE LEARN
THINGS THIS WAY, AS RULES
OF THUMB, ARE ONLY WHAT THEY ARE —RULES OFTHUMB . TRY IT aud SEE WHAT WORKS BEST:
MAYBE ITS BETTE? ONE FRAME APVANCED, MAYBETWO, MAYBE 3 oR4. MAYBE ITS BEST LEVEL,
(UTS NEVER BETTER LATE.) 272
yee:
ANTICIPATION
IS THERE ANYBODY WHO DOESN'T KNOW WHAT THIS GWS GOING TO Do?
“the GREAT ANIMATOR, BILL TYTLA SAID,
"THERE AE ONLY 3 THINGS IN ANIMATION /
ANTICIPATION
2
ACTION
3
REACTION
AND THESE IMPLY the REST.
LEARN TO DO THESE THINGS WELL and YOU CAN ANIMATE WELL.”
CHARLIE CHAPLIN SAID, | TELL‘EM WHAT YouRE GOING TO Do. 2 3
POTT. TALL ‘EM THAT YOUVE DONE IT.
273
The GREAT FRENCH MIME, MARCEL MARCEAU SAYS,
| “WSE BIG ANTICIPATION? )
WHYS
RECAUSE IT COMMUNICATES WHAT IS GOING TO HAPPEN. The AUDIENCE SEES
WHATIS GOING To HAPPEN -
:
THEY Séethe ANTICIPATION
Bud SO THEY ANTICIPATE IT WITH US, THEY Go WITH US.
WHYS
BECAUSE FOR ALMOST EVERY ACTION WE MAKE THERE IS AN ANTICIPATICN WE THINK OF THINGS FIRST —THEN DO THEM.
UNLESS ITS A PRE-PROGRAMMED RESPONSE LIKE SH FING GEARS ON A CAR OR GETTING
DRESSED WE KNOW THAT WE THINK OF SOMETHING FIRST -THEN Do IT. AS WITH SPEECH, WE KNOW THAT Ole BRAIN FIXES UPON The SENSE OF WHAT IT WANTS TO SAY -THEN GOES INTO A VERY COMPLEX SERIES OF MUSCLE SELECTIONS TO SAY IT. SO,
ANTICIPATION IS The FREFARATION
FOR AN ACTION. ( WHICH ANTICIPATION TAKES PLACE IN ALMCST EVERY ACTIONnd
WE ALL RECOGNISE WHEN )
eee
CERTAINLY IN EVERY BIG ACTION.
{
, IN AN/MATION : aa
ne oe |
{}
4) f i
:
ANTICIPATES
ACTION = GONE
REACTION
= VIBRATES 2ud SETTLES.
he ANTICIPATION |S ALWAYS IN fhe. OPPOSITE DiRECnON TO WHERE the MAIN ACT ON
ANTICIPATES
ACTION = GONE
IS GOING TO GO.
REACTION
= FLOPS
ANY ACTION IS STRENGTHENED BY BEING PRECEEDED BV Irs Opposite, 274
| OFCougse
ee
\TEiMMAT
F
ee
IF ACTION
(S INThe WHOLE BOPY
THEN WE HAVE ANTICIPATION OF TREMENDOUS LATENT FORCE.
USUALLY MMe ANTICIPATION IS SLOWER - LESS VIOLENT THAN he ACTION SLOW ANTICIPATION, ..-, Z/P! = FAST ACTION
Hips
FlestWA
is UNLESS SHES ATHLETIC -O% A SMALLCHILD
;
STARTS SLOW WIND UP
A RUNNER
;
“THEN PLITS Tle COPY INTE IT FOR
WILL GO BACK BEFORE
The THROW
WILL. THROW WITHOUT
soap Bie ik tae
OF COURSE, WITH A ‘CARTOON’ CARTON a a
\
ay
ee
NX
@ DPD
SEES
noe q
ZB ,
==
SOMETHING
ANTICIFATION
ANTICIPATES HIS EXIT
NO
PRAWINGS GOING Cur — HES JUST GONE.
HAPPENS
WITH SMALLER. 2d UNDERSIATED MOVEMENTS. GETTING UP FCM A CHAIR, WE GO.BACK BEFORE WEGO FORWARD av) DOWN
ANTICIPATEE BACK
TO Go FORWARD
SOMECNE MAKING A POINT-
WEAK ANTICIPATE
2
:
os
el rm
Rees
ate
ee
: PA
LINGER
3
NO, A ((
FEATHERS
AS
GOES FOR WARD
BEFORE WE GO UP.
up
and POWN TO GO
NOW, MAKING The ACTION STRONGER -
Om As |
Se [>
aud WEAK POINT
PREPARING
BoDY BACK SLIGHTLY
— BORY Foe@WARp
|
GOING BACK FIRST IN The OPPOSITE PIRECTION MAGNIFI ES We CESULT
TAKE A SIMPLE THING “Like STARTING A WALKITS UNNATURAL TO START A WALK WITH the FARTHEST Foot
FROM “the PIRECTION WE'RE GOING.
The OBVIOUS WAY TO GOTe HIS LEFT (S TO START WaH
/
HIS. LEFT FOOT:
\
WRONG
276
START le. WALK W(TH The Foot NEAREST TO
= WHE He's GOING -
i
ee
Bur HE COULD ANTICIPATE
the WALK WITH HIS RIGHT FOOT
LIKE THIS HIS RIGHT FooT COULD BACK UP
-
i
AS AN
ANTICIPATE -
ae
(Ce ALTERNATIVELY H(S WALK BY BACKING uP WITH HIS LEFT Foor IN ORDER TO
( J =)
HE COULD
ANTICIPATE
FREE
HIS RIGHT FocT Te STEP OVER.
A BALLET PLIE IS AN ANTICAPATION BEFORE JUMPING UP IN The Alle TO Do AN ENTRECHAT = WIGGLING FEET
iN ANIMATION ;
| PoA FIGURED,
DOWN
BEFORE WE GO
uP
A MAN ON A P/VING BOARD ~NTICh PATS
oe
0
O
O ei
O
— Staer WITHWiCRST/LEG
Feer Coup
ANTICIPATE
Pe ARCH ie
ron rs AGAIN )
277
WITH SMALLER ACTIONS — TAKE A HAND
WRITING -
ITS PERFECTLY CLEAR WHATS HAPPENING—
OR WE CAN USE FLAMBOYANT “THEATRICAL GESTURES AS ANTICIPATION . SAY A SHOWBIZ WOMAN IS GOING TO Put HER HAND ON HER HIP (is A FIGURE 8)
ANTICIPATION IS A MAGICIANS STOCK IN TRADE -
IF SOMEONES GOING TO HIT SOMEONE HE WOULD ANTICIPATE BACK BEFORE SWINGING
The ANTICIPATION TELLS US EXACTLY WHATR GOING TO HAPPEN.
FORWARD.
THe “HiT”Was US LALLY
HELD foe
4+ FRAMES,
GIeIM NATWICK SAID, “AT DISNEYS | LEARNED
HOW
DELIVEe A PUNCH FROM ART BABBITT-
ART SAID, DON'T EVER SHOW the HAND HITTING The CHIN. SHOW ‘the HAND AFTER
ITS PAST fue CHIN ud Toe CHIN HAS MOVED OuT OF PLACE!”
WE LEAVE OUT
TODAY WE JUST SHOW the RESULT
the CONTACT aud SHOW “the HAND
THERE |S
PAST tte
NO FOINT
HiTTING
OF CONTACT.
PONT
= [O TIMES “the iMPACT.
KEN HARRIS TOLD ME THIS IS WHAT THEY DIDIN CLD WESTERN FILMS. THEY WOULD EDITOUT Me ‘POINT OF CONTACT “FRAMES TO JUST SHOW The RESULT OF The HIT aad PUTA BIG BANS ON IT:
SO, WE PUT tacSOUND HiT WHEN The FIST1SPAST The FACE — WHEN fhe CHARACTER IS DISLODGED , ud the ARM SWINGS THROUGH, WE GET fhe IMPACT, The STRENGTH FI@OM qlee, DISPLACEMENT:
AGAIN, : The ANTICIPATION (S- WE PREPARE FoR-The ACTION. WE BROADCAST WHAT WE'RE GOING Te Do “fhe ONLY TROUBLE WITH ANTICIPATIONS IS THAT THEY CAN BE CORNY.
fhe AUDIENCE GOFS,"AW SURE, |KNOW, | SEE, NOW YOURE GONGT DO THIS ur BORING: SO THEN The GREAT THING (S$ TO DO SOMETHING
DIFFERENTA
ISEWHICH CAN BE VERY FUNNY(OR SHOCKING.) JUST PONT DO WHATS SURPR EXPECTED. 280
Z
WE COULD SAY THAT AN ANTICIPATION 1S AN EXPECTATION OF WHAT WILL OCCUR. THE AUBIENCE EXPECTS SOMETHING TO HAPPEN BEFORE IT ACTUALLY HAPPENS.
A SURPRISE GAG WORKS WHEN The AUDIENCE READS The EXPECTATION auc) EXPECTS A CBRTAIN THING TC HAPPEN
2u0 THEN SOMETHING
QUITE DIFFERENT
HAPPENS ~
The INHALE (Ss Me
ANTICIPATION
INHALE = ANTICIPATION
ACTION
INHALE = MORE AN TIC /PATION
MORE ACTION
me =Fhug
Aa
Moke ;NHALE =MORE ANTICIPATION
iad
FEACTION Oe RESULT
MORE REACTION
YET MORE REACTION.
281
(Supetse AwrciParons RISE
é
ANT( Ci PATE
WAIT
FoR
o:
STRONGER
ANTICIPATE
iT -
"ap ~
ANTICIPATE
PesuLr
ANTICi PIE
——
ANT(CéPATE REACTION
ANTICIPATE
ACTION
Ll}
MMMM
LLL LLL LIT
-y
f,
282
o
( INVISIBLE ANTICIPATIONS.
}
A WAY TO GET SWAP’ WHICH ANIMATORS: ARE ALWAYS TALKING ABOUT IS THIS: SAY A CHARACTER SEBS SOMETHING MILDLY GURPRISING aud) LOOKS UP SLIGHTLY-
2) Sx IFRAME
«| FRAME
ey
WE Put INA VERY FAST ANTICIPATION - A DRAWINGOR TWO IN Tle OPPOSITE DIRECTION
FROM WHERE We WANT 10 GO. ITS TOO FAST FoR the BYE To SEE IT — 18 JuSt FoR, ONE 02 TWO FRAMES — ITS INVISIBLE TO He EVE BUT WE FEEL IT. THIS GIVES IT The SNAP SAY A SOCCER
GOALIE
IS GOING
TO STOP A BALL WH A CIRCULAR FOOT FLOURISH -
/
oe ANTICIPATION Wid EE ANT
THEN —¥ MOVES IN OPPOSITE
DIRECTION
THIS DEVICEGIVER AN EXTRA PUNCH To AN ACTION BY INVISIBLY ANTICIPATING ANY ACTION. ITS The SAME THING AS A ‘WATURAL’ ANTICIPATION —
JUST GO he OPPOSITE WAY FIRST—
BUT ONLY FOR ONE, TWO OR THREE FIRAMES. A BASEBALL PLAYER HAVING CAUGHT A BALL COULD ANTICIPATE Me ANTICIPATION OF HIS THROW FoR JUST 2. FRAMES
-
ANTIC.. FORWARD FOR 2 FRAMES - NOW
GO BACK INTO (he. NORMAL’ ANTICIPATION -
CONCLUSION : WHENEVER
POSSIBLE WE TRY TO FIND AN ANTICIPATION (oRanriciPAro) BEFORE Te ACTION.
BILL TYTLA SAID, &
AND So
\
" BE SIMPLE. BE DIRECT. BE CLEAR. \ BE VERY SIMPLE. MAKE A STATEMENTaud FINISH IT- SIMPLY. 7
| WE ANTICIPATE the ACTION 2 DO IT 3 dud SHOW WEVE DONE IT.
ANTICIPATION LEADS ON NATURALLY RIGHT INTO ‘TAKES aud ACCENTS’ ee 284
TAKES AND ACCENTS A “TAKE IS AN ANTICIPATION OF AN ACCENT WHICH THEN SETTLES. ACCENT
OF eg
A) Y
2 ] \
— SEES SOMETHING
SURPRISING -
:
a
Va GOES DOWN
GogS up
AS
SETTLES
THIS IS The BASIC PATTERN OF A CARTOON ‘TAKE. HERE FOLLOWS A BUNCH OF FORMULAS aud VARIATIONS ON HOLLYwaoD TAXES WORKED OUT IN The [Y2OS dud 40%.....
285
SUT WHILE WERE AT IT, WE COULD STRENGTHEN OUR BASIC TAKE BY APDING iN
A SLIGHT UP ANTICIPATION OF the DOWN ANTICIPATON AS HE TAKES A CLOSER Lock— 4 SHORT ene
ACCENT
Y 4 C2)
SEES E é\
ANTICIPATE
a
4y,
W
SUGEHT uP
\W
TO ANTICIPATE the ANTIC{PATION DOWN
GOES DOWN
HERES A FORMULA FOR AN ORDINARY SiRAIGHT UP oud DOWN TAKE (ASK | ract 7%Sc:) (THsis DISNEY-TYe TIMING )
, Q
We Mf
f
6
A
coe
ates
SS
/
See
i
ae nee
We
POWNTOMIG
cH C
(3s
———_——
aes
ey
Zieh
EG
7
UP ON ONES
/
POWN ONES |_y j 14
(i 8
9
See
SIMILARLY-
f
FoR spe, THEN ITS ALi
oS
DOWN ON TWOS
/
«(§ ONLY THERE
iP
a
On ety" We osimen READ
yyZi
ae)
See
THEACCENT."S
OB
10
Ne
eee:
DOWN ON TWOS
:
6 ISH
Here's the SAME THING KUT WITH (1A FRAMES = :) SEC WARNER SHORTS -TYPE TIMINGAa- [JustST OVER,SE ;
)
on
ip
AGAIN, The ACCENT
FELT OMY Feb ke g's(S ONLY
/()A f
EN ROUTE )
DOWN To* (4.
os.
WA
ex
oA
8qg10
Sat 7738
|
tl
(2134
PGWN ON ONES
ee Lf
)
/ yy
ity _ Vr
Down
/
AS
ontwos ++} }-
Bc
7708
89 10
it.
726
|p -}—+—+-4
1¢
DOWN ON ONES
SAME THING WATH The BODY-BuT ALL ONTWOS .
(TAKES ONE Foot =7% SEC.)
We CAN EXAGGERATE EVERYTHING AS MUCH AS WE LIKE IN The DRAWING BuT THESE ARE STANDARD TIMINGS.
287
AGAIN fe ACCENT?9
HERES A SIMILAR ONE-
IS FELT - LIKEAN ELECTRIC
The CHARTS ARE The SAME AS the MOUSE - ALL ON TWOS -
SHOCK aud ITS ALREADY ON ITS WAY To#(7
a1
TSolSeal
sh
es ee iesoe THESE ARE SOLID WORKING FORMULAS - BUT WE CAN START BEING MORE INVENTIVE —
LER TAKE ONE THAT LASTS JUST OVER A FOOT (19 FRAMES) aud. MOUTH
If GO UP ON ONES 288
[3% (6 (7 [9
DOWN ON TWOS —
NOW LETS MAKE IT KIND OF ‘ ADOUBLE TAKE. .
The HEAD POP SHAPE, EYES
WELL KEEP the SAME CHARTS BUT PRAGThe- HEAD
dud MOUTH
FROM SIDE 10 S(DE ad KEEP IT ‘SQUASHED’
ON ITS WAY UP To *I/.
ONF II
1O
iF
or er
!
DOWN ON TWOS
4) | _|____
GOWG UP ON ONES ————>
/3 a
if
een ess
aud BACK DOWN ON TWOS
MAY 6E (TS
CLEARER SHOWING IT
THIS WAY —
Ho
YAS TFRRIBLY DISTORTED FICAMES.
12 15,719
WE SHOULDNT BE AFRAID OF DISTORTION IN the INTERIOR. OF AN ACTIONONLY SEE the STARToad END POSITIONS. REALLY WE BUT STRANGE, LOOK MAY IMAGES CR OUR DRAWINGS WE FEEL
he DISTORTION WITHIN aud THATS WHAT COUNTS.
THERE IS WILD DISTORTION aud LEAN IN LIVE ACTION aud WE CAN GO FURTHER— GOING
ANTIC.
DOWN
the BELY
INTO AN ANTICIPATION
GOES DOWN AS The LEGs
YOUD EXPECT THIS ~
BEND -
BUT LER DELAY-the STOMACH AREA
FOR JUST 2 FRAMES OR 2 FRAMES OR 4 FRAMES YP AS HE
BALY
the STOMACH GOES DOWN
STAYS Pur-
GIVING INTERNAL STRETCH
aud COMPRESSICN .
the HEAD COULDGO UP AS the LECSGO DOWN WHICH
IS AN
ANTICIPATION
OF
AFTER The HEAD ad BODY HAVE SETTLED the ARMS COULD MOVE INTO
A POSITION Te TAKE The CLiIRSE OFF the HOLD.
AN ANTICIPATIN -
HEAD LEADS -
ALL ELSE
ANTic.-
FOLLOWS
QQ
THIS IS HOW TEx AVERY DID HIS WILD, CRAZY TAKES—EXTENDING ON A SERIES OF COMPOUND ACTIONSDELAYING BITS, OFTEN JUST 2 FRAMES APART —A SERIES OFACTIONS=,CUMULATIVE RESULT 290
ART BARBITT HAD A GREAT EMBELLISHING DEVICE FORTheHANDS AT The END OF ATAKE LOTS OF AN/MATORS
WHICH
UTILISED-
AFTER The TAKE, WHERE HES COMING BACK 7 NORMAL (IF WE HAVE the TIME Foe) HAVE the ARMS MAKE AN ELARORATE FLURRY -ON ONES. -VERY FAST.
THEY CAN MAKE
The ARMS EACH SWING AROUND
A FIGURE 8
IN A CIRCLE COUNTERING EACH OTHER.
AS LONG AS THEY COUNTER FACH OTHER.
The LEFT ARM DOES the SAME AS The RIGHT - BUT STARTS LATER
J
aud COUNTERS IT:
ud
ITs A
e
OPPORTUNITY
=
To BREAK he
KY
@)
2
HIS
LEFT ARM IS 4 PELAYEP WHILE HIS RIGHT ARM 1S UP a
ANOTHER LITTLE REFINEMENT- “The ARM CoLiLD KEEP KNCCKING HIS HAT OFF aud ON AGAINKIND OF CHAPLINES QUE...
1
OTH] Comes =
:
wd KNOCKS
7
“The HAT The .
WED NEED A MINIMUM OF |2 FRAMES FOR THIS STUFF -
OTHER WAY -— OR-PUTS IT
V/
nq
BACK ON.
HIS FEET COULD PEDAL IN THC AIR -
- ENDLESS VARIATIONS-
291
ITS A GCOD IDEA TO LOOK FOR AN EXTRA ‘BREAKDOWN ‘i 2117 LETS SAY A MAN SEES SOMETHING OUTRAGEOUS oad YeLLS “WwHAAAA AAT?! LOOKS ——
i
i
fe a
uP ae
POWN
FoRhe ANTIC.
Ae
\ f }
END POSITION
.
VW.
Oe) zi
3
THIS WILL DO The JOB OK - BuT LETS LCOK FOR ANOTHER BREAKDOWN - ANCTHER POSITION THAT WILL STRENGTHEN (T auc GIVE LIS MORE ‘CHANGE - MORE VITALITY: FCOKS
ACCENT
H( ACT
SO WE LCOK foR WHATEVER CAN GIVE US MORE CHANGE OF SHAPE WHHIN Thre ACTION Lets Put iN ANOTHER ONE. HAVE HiM LOOK UP BEFORE The POWA ANTICIPATION.
AGAIN, WE ANTICIPATE “fe, ANTICIPATION — LCOKS CLOCRR
MAYBE WEIE IN DANGER OF CVERANIMATING ~ OF GILPING-Ike LILY HERE - Bur ITS ALWAYS WORTH SEEING | THERES ANCTHE2 MOMENTARY POSITION POSSIBLE TO
CREATE MORE CONTRAST- MORE CHANGE WITHIN. (ASKIN, THERES NOTHING LIKE TRY INSiT.)
292
|
HAVING TOO MUCH ANTICIPATION CAN BE CORNY SOMETIMES aud CRAZY TAKES UNNECESSARY.
JUSTTO CONTRADICT ALL THIS WILD, UP DOWN @ud AROUND ACTION, ONE OF He STRONG EST TAKES I'VE EVER SEEN WAS IN A FILM WITH BASIL RATHBONE AS the VILLAIN.
HES SMACK IN the MIDDLE OFThe CINEMASCOPE SCREEN dudHES BENG GIVEN INFORMATION BY AN AIDE WHICH SHOCKS HIM.
THERES LOTS OFACTION BEHIND HIM ond AROUND HIM WHICH COULD DEFLECT OR ATTENTION, YET HIS TAKE JUMPS RIGHT OUT AT YOu. HE HARDLY MOVES ANY DISTAACE AT ALL, YET
YOU REALLY See |T! THERES NO ANTICIPATION DOWN 20 NO STRETCHED ACCENT, PART OF THE REASON We SFE IT |S BECAUSE HHS HEAD IS FROZEN IN The MIDDLE OF The SCREEN-
(The ‘SACRED’ CENTPAL OVAL.) HIS HEAD MAKES A SHORT, SHARP MOVE UP THEN CUSHIONS BACKABIT Te HEAD GOES UP 107A (theAccent) IN 3 Francs! -THEN CUSHIONS BACK TO™11 iw A VIETUAL HOLD. THE TAKE, THEN, IS 3 FRAVES LONG WITHA
CUSHION BACK.
*
H(1) RAD
: :
by
e,
2
m1 evr’ ACCENT
2
) the SPACING 1S 4 CUSHION BAC 4
LISTENING...
ai Sue gq
10
56, |F WE DEFINEA TAKE AS A STRONG MOVEMENT TO SHOW SURPRISE OR REACTION, He'S SUCCEEDED WiTHCuT ALL CUR ANIMATION DEVICES, HOWB/ER USEFUL THEY ARE TO US,
LIFE DOESNT FOLLOW OUR CONVENIENT ANIMATION FORMULAS. (JUST STUDY ANYLIVE ACTION.) GETING ACCENTS RIGHT WAS The THING THAT GAVE ME-the MOST TROUBLE IN AN/MATING.
| REALLY HAD TO WORK AT IT—IF (TWAS A SOFT ACCENT WITH A HEAD OR A BODY-OR.
|
A SHARP HARP ACCENT OF A HAND
Me cirome im oe
=
- PLUS HOW LONG
TO READ?
6 FMS
> Gm=s |SEC.
NT TIMES IN A SECOND = 4 ACCENTS. TRY To POI4 ITS PREY HARD To Do. + STATIC HOLDS OF 6 FRAMES EACH - AND HOW DO YOU GET FROM ONE TO The CTHER? ANYWAY, IVE FOUND THAT
YOU NEED AT LEAST GFRAMER TO EAD ANY ACCENT
-
.
4
OR FINGER.
|
SS FMS
SO
:
en
TEX AVERY SAYS ITS S FRAMES. YOU NEED A MINIMUM OF & FRAMES TO READ A HOLD. TEXS STUFF WENT SO FAST THAT | GUESS IT WORKS AS ENOUGH OF
~—A PAUSE IN The CONTEXT OF ALL THAT SPEED. 293
FINALLY | CAUGHT ON- AS USUAL, The SECRET IS KIND OF S/MPLE!
ITS JUST
GETTING oe DIFFERENCE
BETWEEN A HARD ACCENT aud A SOFT ACCENT.
A
-— IT BOUNCES
HARD
ACCENT
&PEEDING IN
7 an
RECOILS
ae
A
ae
eee,
Pa
ON
|
IsACK-
TRY aud POINT RALLY HARD awd YOUR FINGER HAS TO
=
ae
BOUNCE BACK, OR GO UP
vee
OR DOWN OR SHAKE A BIT IT WON'T STAY STATIC.
ea
aud A SOFT ACCENT KEEPS ON GOING. SPEEDING IN
A
|
Sen eae PE OOP ig A SE
— y=
|
a
z
a
Ee ON «GEN T he HAND
.
IT SLOWS To A SIOP
Ss en rN ay) ae
oa.
WILL CUSHION AS
WITH A HARD ACCENT —
[= WE HIT AN ANVIL WAH A STEEL HAMMER, the ANVIL IS OBVIOUSLY NOT AFFECTED BY the HAMMER aud WHEN the HAUMER COMES DOWN It BOUNCES BACK.
A
THis BOUNCE BACK
aes
1234
Fel:
FEL ACCENT
§&
ricer
|
f
WE STILL SPEED INTO OUR ACCENT BUT The MOVEMENT CONTINUES . 295
A KARATE FOOT, AFTER SNAPPING OUT, WILL BOUNCE BACK IN A HAD ACCENTTHEN BOUNCES BACK
ARAIER SPEEDING
/
Out INTO The #
‘FELT
ACCENT
eee a,
ee
"!
mid WE PEAD’ 7a
TAKE SOMEONE SHOOTING - DISPLACE ‘the GUN FOR. [MPACT
POP To hz
WE GET the SOuND
BOUNCES BACK TO
i
ORIGINAL
OF The SHOT AS The GUY POPS BACK
W itHOUT ANY INSET WEENS aud THEN SLOWS BACE TO NORMAL . =
POSITION
[M PACT BACK A SOFT AQQENT
| “1D BE
|
HAPPY
TO-
I7
A
.
tos {+++
1 13 15 7 19 21025 —}—-
rar
ACCENT 296
OEHARD."1 THERE CUTIE-
25 [eh]
4 (3579
COULD BE SOFT
ACCENT
ase “WAY CER TaNLy ”
meed
/I reer
THOS H+} Pina ceie
acc, Mer
H-++—J ce, BOUNCE BACK
[But USUALLY HEAD ACCENTS ARE UP
\ See ‘Dialogue!
TIMING, STAGGERS, WAVE AND WHIP WE HAVE The ART THAT CAN PLAY MOST
FREELY WITH TIME.
WE DONT HAVE TO USE NORMAL TIME.
WE CAN EITHER GO Too FAST-To GET SPASTIC.
HUMOUR ad FRANTIC ACTIV/TY- OR GO TOO SLOW
aud GET BEAUTY aud DIGNITY.
YEARS AGO A SCIENTIST FRIEND OF MINE SHOWED ME FILM HE MADE ABOUND The
WORLD OF MEN aud ANIMALS — NONE OF IT SHOT AT NORMAL SPEED. INTENTIONALLY FILMED TOO FAST OR TOO SLOW.
HE HAD ELEPHANTS
IT WAS ALL RUNNING
LIKE MICE aud VICE VERSA, PEOPLE IN RELIGIOUS RITUALS RACING AROUND AS IF
PLAYING TAG, PEOPLE KISSING IN SLOW MOTION, ETC. AFTER AN HOUR OF THIS YOUR MIND TURNED INSIDE OUT— GIVING A KIND OF GOBS EYE VIEW OF LIFE ond ACTION. THERE WAS A SHOT OF A TRAMP ON A PARK BENCH PUTTING A MATCHRTICK IN HIS EAR-
IT WAS FILMED SLIGHTLY IN SLOW MOTION, SO OR 32 FRAMES A SECOND. AS HE
FIPDLED WITH The MATCHSTICK You SAW LITTLE RIPPLING MUSCLES OF PLEASURE SPREAD ACROSS HIS FACE WHICH YOU WOULD NEVER SEE AT NORMAL SPEED.
STRANGE , BUT COMPULSIVE VIEWING.
SINCE THEN I'VE ALWAYS TRIED To AVOID NORMAL TIMING,
/ ALWAYS TRY TO GO
JUST A LITTLE Too FAST aud THEN SWITCH To GOING JUST A LITTLE Too SLOW —
COMBINE IT. GO FOR the CHANGE, The CONTRAST.
The SLOW AGAINST The FART.
KEEP SWITCHING BACK 2ud FORTH. ITS HARD To DereOCT But MAKES COMPULSIVE VIEWING.
_ STAGGER. TIMINGS THERE ARE SEVERAL WAYS To STAGGER DRAWINGS BACK ond FORTH To CAUSE THINGS
TO SHAKE OR VIBRATE, TO MAKE HANDS TREMGLE OR HELP WITH LAUGHING OR CRYING. WE MAKE A SERIES OF DRAWINGS OF NORMAL ACTION and INTERLEAVE THEM BACK aud FORTH
IN DIFFERENT WAYS TO MAKE THEM SHUDDER
md SHAKE. 297
THE SIMPLERT FORM
OF SIAGGER VIBRATION (§ THIS -
SAV WE WANT
A LEAF ON ATREE IN The WIND---
#1 oud #9 ARE The 2 EXTREMES 2ud WE JUST MAKE 7 EQUAL INGETWENS THEN WHEN WE EXRSE
2
- WE SKIP ONE audGO
9—L-
INSTEAD OF the USUAL-
“eT an
COME BACK efe.—-
a mee
[TON OUR X- SHEETS
FORWARD 2nd THEN = —S— es We:
LL q
AND WE'RE NOT LiMiTED
/
TO JUST THAT, FOR VARIETY Z. HOLD SOME FoR 2 ORS FEAMES 24d OTHERS FORONE, 2 —— = EXPOSUREERRATIC AN ITS
VIBEATIONS MISO eevee — ss ee
Ss
IT DEFENDS HOW VIOLENT
WE WANT IT TO BE.
ae g
a eee
ro}
s
|
34 5 ours q
OF SKIP”
ae
AROUND
_S__
EFFECT
——
FOR AMOE = VIOLENT =—=
as
Soe
9
a
g aa
Sy ca a
ae
ee |} ANY COMBINATION CAN WORK.
ee
a
42
THIS. IS The PRINCIPLE OF STAGGERED EXPOSURE
AA
ANOTHER WAY-
J
TAKE A DIVING BOARD VIBRATING AFTER The DIVERS LET IT—
We MAKE “7 md 17 17
>
16 Sse (1S
wis
[4 S
. 2 Zz wi.
/1
38
It SURPRISING HOW MUCH YOU
1O
AND WHEN iT SLOWS To A STOP
yey
CAN REPEAT EACH END #1 ToH7 ee, 298
OF COURSE WECAN MAKE
MORE FLEXIBLE PASSING POSITIONS WITHIN The EXTREMES
5
B
A
Bur |7
e
WILLE WORK WELL
a
EITHER WAY.
THESE ARE The VIRRATIONS MOST
AER:
=
IT ie ae
Be NEAK CK 3) enn nee ae FORTH’ VIBRATION.
CR SHIVERING WHH COLD:
THIS CAN BE USED FOR LAUGHTER OR CRYING:
SIMPLY BECAUSE Tle HEAD EXTIEMES ARE
CLOSE TOGETHER 20d The KNEES FAR APART WE GET A VARIETY OF SPACING IN Te ACTION.
THE ONLY PROBLEM
WITH THIS METHOD IS THAT IT TENDS TO BE A BIT MECHANICAL-
WE COULD BREAK IT UP BY POING MORE INTERESTING PASSING POSITIONS WITHIN IT.
But The REALLY GREAT METHOD |S The ONE DEVELOPED BY NORMAN FERGUSON AT DISNEVS. KEN HARRIS SHOWED IT TO ME aud KEN GoT IT FROM SHAMUS CULHANE WHO GOT IT FROM
FOR LACK OF ANAME, IM CALLING IT
FERGUSON.
( fhe SIDE 10 SIDE VIBRATION FORMULA
)
aoe SAY WE WANTED % HAVE A HEAP WOBBLE FROM S|DE TO SIDE 17 |
WE MAKE A SERIES OF DRAWINGS FROM
ip SAY, 32-
1
AND WE GET VING-
2
S
ACT oh. ora
gy
a INTERLFAVED-
=
JUST SLIGHTLY OFFSET
2
TRACING OF#) aud #33
A SIDETO SIDE
WOBBLE BY
THEN WE MAKE A CAREFUL
=
wdNe aeseNewSARIS [A TO
33A
ex.
GOING UP The OTHER SIDE.
[NTERLEAVING TWO SERIES CF DRAWINGS GIVES US ALL KINDS OF POSSIBILITIES FOR VIBRATING ACTION.
299
KEN HARRIS ANIMATED A SCENE WHERE “the CHARACTER HAD AN" EARTHQUAKE” VIBRATION
GOING UP HIS BODY FROM HIS TOES, TO HIS LEGS, ave) HIS BACK,
USING THIS SYSTEM
IT WORKS LIKE THIS -
SERIES es!
3
IN TERLEAVED
WITH SERIES
IA to 9A
okKs
OnTwos >
OF
ONES
SAY WE WANT AN ARM RAISING IN TRIUMPH OR IN RAGE, VIBRATING
AS IT GOES UR-
Ce
LA
PED
(AND OF COURSE WE CAN BE MORE INVENTIVE WITH OUR PASSING. POSITIONSsndBREAKDOWNS. WITHIN tsACTON SERIES A
SO, BASICALLY ITS JUST TWO SERIES OF DRAWINGS LONE SEPARATELY aud INTERLEAVED WITH EACH OTHER — GIVING ENDLESS POSSIBILITIES OF WOB BLES, JUDDERS, QUIVERS 00d SHAKES.
300
WHIP ACTION
the HAND ON G IS GOoInG
BACK UP -oR Dor
sede
E FRAMthe | RE HERE geFO 4 Og 1M
HAND DRIVES WHIP RORWARD
EnPACT
SNAP ONLY PORONE FRAME
y's
PLACE the SOUND ONE FRAME
5.
AFTER The SNAR
WAYEACTION
ARR
LATER.
aas
oe E
Abel
RELAXES OW the NEXT FLAME AFTER the SNAP
}
SAME KIND OF THING AS the WHIP Bur WitHOUT The SNAP ACOENT. KEN HARRIS USED THS EXAMPLE: A MAN SWINGING ON A ROPE -
—\
ALTHOUGH
ANP OF COURS Ie oy (
AT EACH END.
/ ;
IN REAHTY fie ROPE WOULD
BEPULLED SIRAKGHT EY the WEIGHT OF the MAN-
GOING
OVER
aN
:
Ss
GE
4
7 eee
ud COMING BACK.
301
Heed the WHIP ACTION APPLIED TO A WOMAN BATTING HER EYES - (EXAGGERATED)
> fe HELPING US OUT ON The LAST 2 MONTHS OF \4 CHRISTMAS CAROL’ ABE LEVITOW ANIMATED A WONDERFUL
LirrLe LAUGH ON TINY TIM. AT DINNER: ARE aud | WERE DEMOLISHING the WINE avd | EATILED
ON ABCUT HIS WORK ow) The GREAT LAUGH HED JUST DONE, ABE SAID,“WELL,|M AWFULLY GLAD
THAT YEARS AGO KEN HARIIS SHOWED ME THAT WHIP PRINCIPLE AS A PATTERN foe ALAUGH. 10the STUDIO ad ABE SCAIBRLED SOMETHING "WHAT? SHOWME, SHOW ME! “We STUMBLED BACK LIKE THIS : ? —H4
“wuar?”! BURBLED, “| DONT GET IT. “COME ON, DICK, ITS A WHIP PATTERN OO ALI KET HIS). 207
"THATS WHAT YOu DID ON TINY TIM?” \
YEAH, YOU KNOW, The WHIP ACTION - LIKE THIS... t
%
ARES LAUGH IS ON The NEXT PAGE od) Ii INCLUDING IT TO SHOW Jusr HOW SUBTLY
THESE BASIC THINGS CAN BE USED, The SHOULDERS GO UP and DOWN WHTHIN The LAUGH 20d YOU CANJUST ABOUT