SketchUp For dummies [2 ed.] 9781119617938, 1119617936

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SketchUp For dummies [2 ed.]
 9781119617938, 1119617936

Table of contents :
Title Page
Copyright Page
Table of Contents
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part 1 Getting Started with SketchUp
Chapter 1 The SketchUp Setup
Picking a Version of SketchUp
SketchUp for Schools
SketchUp Pro
SketchUp for Web
Trimble Connect
Navigating SketchUp
Customizing settings to see better
Getting to know your mouse
Finding your Zen with click-release, click-to-finish
Working faster with keyboard shortcuts
Introducing Undo
Taking the 10-Minute SketchUp Tour
The SketchUp Frame of Mind
Chapter 2 Getting a Running Start
Making a Quick Model from Scratch
Slapping On Some Paint
Giving Your Model Some Style
Switching On the Sun
Sharing Your Masterpiece
Chapter 3 Establishing the Modeling Mindset
All about Edges and Faces
Living on the edge
Facing the facts about faces
Understanding the relationship between edges and faces
Drawing in 3D on a 2D Screen
Giving instructions with the drawing axes
Keeping an eye out for inferences
Using inferences to help you model
Warming Up Your SketchUp Muscles
Getting the best view of what you’re doing
Drawing and erasing edges with ease
Injecting accuracy into your model
Selecting what you mean to select
Moving and copying like a champ
Making and using guides
Painting your faces with color and texture
Part 2 Modeling in SketchUp
Chapter 4 Building Buildings
Drawing Floors and Walls
Starting out in 2D
Coming up with a simple plan
Doing an inside job
Going from 2D to 3D
Adding floors to your building
Inserting doors and windows
Staring Down Stairs
The Subdivided Rectangles method
The Copied Profile method
Raising the Roof
Building flat roofs with parapets
Creating eaves for buildings with pitched roofs
Constructing gabled roofs
Making hip roofs
Sticking your roof together with Intersect Faces
Chapter 5 Falling in Love with Components
SketchUp Groupies
Working with Components
What makes components so great?
Exploring the Components panel
Creating your own components
Editing, exploding, and locking component instances
Discovering Dynamic Components
Poking around to see what happens
Taking Advantage of Components to Build Better Models
Modeling symmetrically: Good news for lazy people
Modeling with repeated elements
Chapter 6 Going beyond Buildings
Extruding with Purpose: Follow Me
Using Follow Me
Making lathed forms. . .
Creating extruded shapes
Subtracting from a model with Follow Me
Modeling with the Scale Tool
Getting the hang of Scale
Scaling profiles to make organic forms
Making and Modifying Terrain
Creating a new terrain model
Editing an existing terrain model
Building a Solid Tools Foundation
Understanding solids
Checking out the Solid Tools
Putting the Solid Tools to work
Chapter 7 Keeping Your Model Organized
Taking Stock of Your Tools
Seeing the Big Picture: The Outliner
Taking a good look at the Outliner
Making good use of the Outliner
Discovering the Ins and Outs of Tags
What Tags are — and what they’re not
Navigating the Tags panel
Tag, you’re it!
Staying out of trouble
Putting It All Together
Chapter 8 Modeling with Textures, Photographs, and CAD Files
Painting Faces with Image Files
Applying textures to flat faces
Controlling color and transparency
Applying textures to curved surfaces
Modeling Directly from a Photo: Introducing Photo-Matching
Choosing a Match Photo–friendly image
Modeling by photo-matching
Making your matched photo reappear (or disappear)
Adding Geographic Data
Working with Imported CAD files
Importing a CAD file into SketchUp Pro
Cleaning up imported CAD data
Modeling on top of imported CAD data
Chapter 9 3D Printing with SketchUp Models
Building Up a View of 3D Printing
Knowing Your 3D Printers
Fused deposition modeling (FDM)
Stereolithography (SLA)
Fused powder modeling (FPM)
Designing for Successful 3D Printing
Building a model in layers
Designing to avoid support material
Bridging
Preparing a SketchUp Model for 3D Printing
Peeking inside a model
Knowing what makes a solid model
Using Solid Tools to combine groups
CleanUp3 and Solid Inspector2
Combining groups with Intersect Faces
Checking a model’s normals
Size matters!
Breaking your model into arts
Exporting Your SketchUp File
3D printing services
Using Your 3D Printer
Print early, print often
Inside your model
Going beyond Basic 3D Printing
Designing parts that connect
Testing your model’s moving parts
Designing Things That Move
Captive joints
Pins
Gears
Assemblies
Part 3 Viewing Your Model in Different Ways
Chapter 10 Working with Styles and Shadows
Styling Your Model’s Appearance
Choosing how and where to apply styles
Applying styles to your models
Editing your styles
Creating a new style
Saving and sharing styles you make (Desktop only)
Working with Shadows
Discovering the shadow settings
Adding depth and realism
Creating accurate shadow studies (Desktop only)
Chapter 11 Preparing Models for Presentation
Exploring Your Creation on Foot
These tools were made for walking
Stopping to look around
Setting your field of view
Taking the Scenic Route
Creating scenes
Moving from scene to scene
Modifying scenes after you make ’em
Mastering the Sectional Approach
Cutting plans and sections
Animating sections with scenes
Part 4 Sharing What You’ve Made
Chapter 12 Creating Images, Presentations, and Documents in LayOut
Building a LayOut Document
Customizing a document’s pages and layers
Adding and editing text
Inserting SketchUp model views
Adding photos and other graphics
Drawing with LayOut’s vector tools
Create clipping masks to emphasize details
Annotating with labels
Displaying dimensions
Creating tables
Creating Your Own Templates
Putting Together Your Own Scrapbooks
Getting Your Document out the Door
Printing your work
Exporting a PDF or image files
Exporting a DWG or DXF file
Going full-screen
Chapter 13 Other Ways to Share Your Work
Exporting Images from SketchUp for Web
Making Sure You Export Enough Pixels
Exporting Enough Pixels for a Digital Presentation
Printing from SketchUp for Web
Printing to Scale in SketchUp for Web
Making Movies with Animation Export
Getting ready for prime time
Exporting a movie
Figuring out the Animation Export Options settings
Exporting a CAD File
Preparing your file
Exporting a 2D DWG file
Exporting a 3D DWG file
Working with the 3D Warehouse
Why use 3D Warehouse?
Getting to the 3D Warehouse
Find, preview, and download models
Uploading a model
Managing models online
Part 5 The Part of Tens
Chapter 14 Ten SketchUp Traps and Their Workarounds
SketchUp Won’t Create a Face Where You Want It To
Your Faces Are Two Different Colors
Edges on a Face Won’t Sink In
SketchUp Crashed, and You Lost Your Model
SketchUp Is Sooooo Slooooooooow
You Can’t Get a Good View of the Inside of Your Model
A Face Flashes When You Orbit
You Can’t Move Your Component the Way You Want
Bad Stuff Happens Almost Every Time You Use the Eraser
All Your Edges and Faces Have Different Tags
Chapter 15 Ten SketchUp Quick Wins
Setting Your Click Style to Click-Move-Click
Customizing Shortcuts
Using the Inference Locking Force
Transporting Yourself across Space and Time
Rounding Off Edges with the Arc Tool
Using the Scale Tool to Set Length for Simple Objects
Ten Extensions for Dummies
Getting SketchUp on Your Smartphone
Turning Off Your Profiles
Connecting with the SketchUp Community
Index
EULA

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