SCUM Prisoner´s Field Manual

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CONTENTS What Now? ....................................................................................................................................................................................................................................................................................................................... 5 The Story .......................................................................................................................................................................................................................................................................................................................... 5 Not too distant future from now..................................................................................................................................................................................................................................... 5 Reality TV ............................................................................................................................................................................................................................................................................................................... 5 Body Control Implants .......................................................................................................................................................................................................................................................................... 6 The Name Of The Game ................................................................................................................................................................................................................................................................8 The Island ................................................................................................................................................................................................................................................................................................................. 11 Character Customization ............................................................................................................................................................................................................................................................................ 12 Visuals.............................................................................................................................................................................................................................................................................................................................. 12 Attributes ..................................................................................................................................................................................................................................................................................................................... 12 Strength Attribute (S) ....................................................................................................................................................................................................................................................................13 Constitution Attribute (C) .......................................................................................................................................................................................................................................................13 Dexterity Attribute (D)................................................................................................................................................................................................................................................................13 Intelligence Attribute (I) ..............................................................................................................................................................................................................................................................13 What Do These Attributes Mean? ............................................................................................................................................................................................................................14 Stamina............................................................................................................................................................................................................................................................................................................................14 Maximum Stamina (MSI) ........................................................................................................................................................................................................................................................... 15 Current Stamina (CS) ................................................................................................................................................................................................................................................................... 15 Stamina Duration Maximum (MS) ............................................................................................................................................................................................................................. 15 Stamina Change Rate...................................................................................................................................................................................................................................................................... 15 Example of how Stamina/WLT work ................................................................................................................................................................................................................. 15 Skills ................................................................................................................................................................................................................................................................................................................................... 16 Skill Examples.................................................................................................................................................................................................................................................................................................... 16 Strength ................................................................................................................................................................................................................................................................................................................. 16 Constitution....................................................................................................................................................................................................................................................................................................... 17 Dexterity ............................................................................................................................................................................................................................................................................................................... 17 Intelligence...........................................................................................................................................................................................................................................................................................................18 Basic Movement .................................................................................................................................................................................................................................................................................................18 Stances............................................................................................................................................................................................................................................................................................................................. 19 Standing .................................................................................................................................................................................................................................................................................................................. 19 Crouching .............................................................................................................................................................................................................................................................................................................. 19

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Prone........................................................................................................................................................................................................................................................................................................................... 19 Gear .......................................................................................................................................................................................................................................................................................................................................... 20 Inventory Space ................................................................................................................................................................................................................................................................................................ 20 Examples of Gear...................................................................................................................................................................................................................................................................................... 21 Weapons ........................................................................................................................................................................................................................................................................................................................ 22 Weapon Examples......................................................................................................................................................................................................................................................................................... 22 Ballistic Formulas .............................................................................................................................................................................................................................................................................................. 23 Food And Metabolism ...................................................................................................................................................................................................................................................................................24 Nutrients ......................................................................................................................................................................................................................................................................................................................24 Energy ............................................................................................................................................................................................................................................................................................................................24 Fats............................................................................................................................................................................................................................................................................................................................ 25 Saturated Fats ....................................................................................................................................................................................................................................................................................... 25 Sugars ..................................................................................................................................................................................................................................................................................................................... 25 Sodium (Salt).............................................................................................................................................................................................................................................................................................. 25 Proteins ................................................................................................................................................................................................................................................................................................................. 25 Carbohydrates .......................................................................................................................................................................................................................................................................................... 25 Fibers ....................................................................................................................................................................................................................................................................................................................... 26 Food Examples ........................................................................................................................................................................................................................................................................................ 26 Food Deficiencies ............................................................................................................................................................................................................................................................................................27 Energy Deficiency .................................................................................................................................................................................................................................................................................27 Physical Condition ........................................................................................................................................................................................................................................................................................28 Nutrition-Based Avatar Visual Representation....................................................................................................................................................................................... 29 Water ....................................................................................................................................................................................................................................................................................................................................... 29 Water consumption rates................................................................................................................................................................................................................................................................. 30 Water Containers/Drink Types Examples.......................................................................................................................................................................................................... 30 General Health....................................................................................................................................................................................................................................................................................................... 30 Wounds / Cuts / Bleeding ............................................................................................................................................................................................................................................................31 Diseases ..........................................................................................................................................................................................................................................................................................................................31 Example of a Disease (*WIP/subject to change*) ................................................................................................................................................................... 32 Experience, Fame And Rebellion Points- Game Leveling And Progress .......................................................................................................................... 32 Experience Points.......................................................................................................................................................................................................................................................................................... 32 Performing Actions And Experience Points........................................................................................................................................................................................................... 32

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Fame Points (After EA Release) ..................................................................................................................................................................................................................................... 35 Events System .................................................................................................................................................................................................................................................................................................. 35 Rebellion Points - Storyline (After EA Release) .................................................................................................................................................................................... 36 User Interface And Controls............................................................................................................................................................................................................................................................ 37 Music And Sound Effects............................................................................................................................................................................................................................................................. 37 THE ISLAND .............................................................................................................................................................................................................................................................................................................. 39 Mediterranean Environment...........................................................................................................................................................................................................................................................40 Continental Mainland/Plains/Forrest Environment .................................................................................................................................................................................41 Mountain/Forrest/Dinaric Alps Environment ....................................................................................................................................................................................................42 Settlements And Facilities ....................................................................................................................................................................................................................................................................... 43 Example of the Base - Paladin BCU Development Facility (planned after EA release as a part of Campaign) ......................................................................................................................................................................................................................................................................................................................... 43 AI Controlled Enemies - The Puppets (After EA Release) .......................................................................................................................................................... 44

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WHAT NOW? You are about to be dropped onto the island to fight for your life by participating as a new-age gladiator in the cruel horror reality show called SCUM. Surrounded by the hostile environment, other not so friendly prisoners and AI “puppets” controlled by TV Company, you will have to find a way to get away from the island and join rebellion forces to bring down oppressive new world order. To achieve that you will have to make alliances with other prisoners, explore island and exploit its resources, learn hidden secrets and solve numerous puzzles, but above all, you will have to survive first. SCUM is a next-generation story-driven survival game with SP, MP and COOP survival options. It features unique character customization, skill-based crafting system, AI controlled puppets, crossbreed between sandbox survival gameplay with higher goals incorporated within an interactive story, detailed health/metabolism system, stunning visuals powered by the latest technology – UE4 and detailed storyline to make it an extra special gaming experience for every survivalist.

THE STORY NOT TOO DISTANT FUTURE FROM NOW It is the time of a new world order. Large private corporations have taken full control over the world and its resources. Countries and governments are merely the pawns controlled by money and interests of the corporations. The whole world has been united under the reign of greed for a profit. In the history of human kind, there has not been a greater gap between rich and poor; between elite and the rest of population. All people were turned into slaves, into simple tools for creating more money for that 1% of the privileged people who regard themselves as the rulers of the Earth. Most of the population is not taking this state lightly. Deprivation of the society means that crime rate is skyrocketing. Repression by the police and military forces has been keeping things under control but more and more people are starting to defy the rules, openly showing their disobedience and calling for a justice. They are declared as criminals/terrorists and then transported to the privately held correctional facilities. Once people get locked away they rarely survive long enough to get out of those institutions alive. In addition, those rare few who somehow manage to survive the prison terms, usually end up with serious mental disorders and die quickly upon the release, being unable to adapt back into society. There are rumors about illegal experiments conducted on the prisoners, but there were only unjustified claims since nothing has been proven so far.

REALITY TV The elite want to keep things under control and to retain existing situation at all costs. A death penalty have been declared even for a lesser crimes, but that didn’t help much to improve the situation. Finally, the proposition came from TEC 1, global broadcasting company that was accepted and project “Island” has been launched. Solution was simple, instead to oppress people even more, a special TV reality show was created that will be broadcasted 24/7. Concepts proven many times during the course of history worked again as planned. As long as people are entertained, they forget about the real

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problems.. For the purposes of the show, the whole island is transformed into a heavily secured location. Throughout the area broadcasting equipment is installed and the island is then populated by modern-age gladiators, i.e. prisoners sentenced to death. All former residents are moved to other locations and those who don’t want to leave are simply left to die. Prisoners themselves are parachuted from the sky in small groups and left to build their own violent society.

Although the island’s perimeters are heavily guarded, many try to escape; however, there is no official confirmation that anyone has succeeded in their attempt. On the other hand, rumor has it that there are a few successful escapes during the first season of the show and that a secret alliance called ‘ Renegades’ has been formed by ex-cons to fight the oppression. So far, the government has neither confirmed nor denied the existence of ‘ Renegades’ resistance movement.

BODY CONTROL IMPLANTS For the purposes of the show, the convicts have bio control units (BCU2) implanted in them, which connect directly to their spinal cord. BCU-2s are the very first mass-produced bioengineered AI units capable of controlling any kind of living organism. The BCU-1 was originally used for medical purposes only: to keep the brain-damaged patients alive by inducing a coma and stimulating their life functions until the patients get better. However, an upgraded version of the unit was then produced for the industrial and military purposes. This upgraded version, the so-called BCU-2, was a radio-controlled unit with more options and it could replace all the subject’s basic brain functions.

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What this means is that once the real brain dies, the company could easily take over the subject’s body and control it by a simple programming code injected into the BCU-2 unit. The common practice of BCU-2 usage is to take control over the body when the subject dies. In this case, the BCU-2 starts to activate all subroutines and it takes a few minutes for the unit to resume all bodily functions. Once this happens, the corpse is reanimated and is thus brought back to life. To stay operational, the unit has to ensure a sufficient energy flow by food consumption. The subjects controlled by BCU-2 unit are programmed to attack the living convicts and they feed off their flesh until the victim dies and becomes controlled as well. All BCU-2 units are capable of intercommunication via shortwave radio signals within the range of 250m. Depending on the programming, BCU-2 units can perform various bodily actions such as walking, running, jumping, climbing and grasping. To a certain extent, they can even coordinate the limbs to perform complex actions such as wielding a weapon or throwing a rock. If the unit is fully charged, it may stimulate the body to move faster than a normal human being does, but as its energy runs out, the controlled subjects are slowed down and experience only occasional energy bursts. These subjects are also known as ‘ puppets’, ‘ spooks’, ’biters’, ‘ walkers’, ‘ pawns’, ‘ roamers’ or ’runners’. The BCU-2 is capable of broadcasting footage directly from the subject’s eyes and this feature has become extremely popular among the viewers. To be able to experience the very last moments seen by a dying man is an instant hit on television and has helped TEC 1 to take reality TV to the next level. The software that controls BCU-2 units can be upgraded from the TEC 1 network servers in real-time. There are rumors about new software upgrades allowing pay2move service, which enables the viewers to control their own ‘ puppets’ during the live show broadcast.

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All BCU-2 units are equipped with a locator and a small explosive charge which activates if an attempt to remove the device has been made. It is not completely impossible to remove it; yet, the removal process requires surgery and some knowledge in electronics. It is also recommended that it’s carried out during general anesthesia. Also, BCU-2 units can be jammed and disabled for some time or permanently. For both options, additional hardware and software may be required. Jamming devices can limit or cut off the communication between the implant and master server by generating white noise. Using jammers for longer periods of time may result in the activation of the self-destruct subroutine within the BCU. Once it is activated, the convicts have a limited time to restore the BCU’s connection with the master server. When the connection is restored, the self-destruct sequence is turned off. To disable the implant, the BCU has to be reprogrammed to simulate correspondence with the master server. This is done with a device capable of making the connection with the BCU and certain software that acts as an upgrade. Before disabling the unit, it is necessary to cut off its connections with the master server; otherwise, the unit will detect an unauthorized access and trigger the self-destruct sequence. All the ‘ puppets’ can be terminated only if their BCU is destroyed or removed. The implants can be manually torn off of the back of the neck or smashed by striking with them with a hard object. Once the units have been destroyed or removed, the self-destruct sequence will initiate (announced by a beeping sound) and after 30 seconds, the explosive charge will be activated.

THE NAME OF THE GAME The convicts are transferred to the island by air. Before the departure, they are allowed to take a few items with them. They can select them from the list of offered items: these can serve for defense (knife, brass knuckles, pepper spray, hand axe, etc. ), survival (pocket Swiss knife, compass, flashlight, map, lighter, matches, survival guide, fishing gear, etc.. ), protection (bug repellents, small first aid kit, bandages, antiseptic wipes, alcohol, butterfly closure strips,... ) or they can comprise plain food and water ratios (Military MRE, 0.5l bottle of water, canned food). The newcomers are dressed in standard prison jumpsuits of orange color and provided with parachutes. Once they are delivered to the drop location, they are pushed out of the plane. Most manage to open the parachute and survive the fall. It is not uncommon that the prisoners on the island wait and kill the newcomers when they are in the air, looting their bodies upon landing. It is recommended to activate the parachutes as late as possible to buy some time for an escape out of the drop location. Except for the convicts, the planes also drop supplies for the prisoners on the ground. These can contain anything from food, weapons, ammunition to clothes and gadgets. Sometimes fake booby-trapped supplies are dropped, too. The dropped supplies are regarded as hot zones because they attract gangs of prisoners, who fight among themselves for the dropped cargo. Once they are on the ground, the convicts are free to do whatever they want to in order to survive – there are no strict rules. Most of them do get killed in the first 24 hours anyway. The rest, those that manage to survive, have a chance to achieve the celebrity status and become as popular as movie stars. The celebrity status might provide them with additional sponsored items that are dropped in the vicinity of their locations. However, the same status may prove to be dangerous, being loved by viewers is a good thing; still, gaining too much popularity will put a price on your head! The easiest way to get attention and gain popularity is to kill a celebrity. Popularity points (achievements) are somewhat

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proportional to the time of survival on the island. More kills usually means more popularity points, but sometimes the plain survival and escape from difficult situations could bring even more points. It is not unusual for the audience to identify with the positive characters’ suffering and struggle. Although extremes always attract the viewers’ attention, positive characters rarely stay alive long enough. In the first season of the show, a few exceptionally positive characters grouped up to survive. Eventually, the group became larger, influential and strong enough to start reorganizing chaos into a well-balanced society. Soon enough, the audience started to regard them as heroes and hope arised among the common people, followed by an increase in disobedience towards the government and the ruling elite. As canceling the show would make people even angrier, the producers decide to provide positive characters with tougher challenges and several new deadly scenarios are staged in an attempt to eliminate the leaders of the group, who always miraculously manage to survive. The ratings went up and the whole world starts watching the show. It all ends with the leaders of the group disappearing at the end of the first season while engaging in conflict with the hunters (a mercenary squad dropped onto the island to hunt and kill prisoners for trophies). Apparently, their bodies completely disintegrated after an explosion – that’s what the producers claim. This grand finale episode breaks all the ratings; supposedly, over 70% of population watched the end of the first season. Thus, “SCUM” becomes the most successful show in the history of television. The story doesn’t end here – a few weeks after the first season has ended, the first activities of ‘ Renegade’ resistance movement are recorded. Allegedly, the lead characters have survived, removed their implants and managed to get off the island. The rest of their allies break into smaller groups and the affairs on the island soon gravitate towards the initial chaotic state. The newcomers have to secure the bare necessities first, which means that they have to search for food, water and clothes. However functional they may be, orange prison jumpsuits are easy to spot from a distance and one of the rules of survival is to blend with surroundings as much as possible. Nobody wants to be a target. There are plenty of things lying around the island, waiting to be found. Items can be obtained from puppets or from other convicts too, but usually they will be reluctant to give their possessions away. Every encounter can be potentially lethal and it is desirable to be very careful when other convicts or puppets are encountered. Other than that, the convicts can form clans, gather supplies together but it is always a good thing not to trust anybody because friends on the island are as frequent as tooth fairies. Once per day, the top five most popular convicts are projected by BCU implants to all prisoners on the island. More prisoners usually create a base or a stronghold once they group up and decide that they will stay on the same place for a longer time. The group has to be strong enough to be able to defend their base against all attacks, and if they succeed in doing so, they may become an influential factor in the region. On several occasions during the show, the prisoners try to establish their communities and some of them even last for longer periods. Unfortunately, no group manages to survive for the duration of the whole season, mostly because of the conflicts among the existing factions.

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Encounters Almost during the whole first season of the show, there are no other scenarios than capturing life or death situations between prisoners and puppets. Occasional encounters with wild animals or former island residents are presented as well, but it’s only at the end of the first season that the producers decide to spice things up with custom-based scenarios. The main reason for interfering in the lives of the prisoners on the island is to keep under control the faction that threatens to take over the island. A special tactics group is deployed directly at the HQ. The audience welcomes this outer interference and for the next season, the producers arrange several scenarios to pump up the tensions on the island.

Firstly, the puppets are upgraded with a new kind of software and become capable of performing more actions – group movement and action. Now it’s possible to carry out a large-scale attack on a certain area, or route a horde of puppets to roam in certain directions. These hordes then serve as moving walls that can block or redirect the prisoners’ movements, even split large groups into smaller ones if necessary. For the purposes of the show, the producers also arrange the control over the weather conditions. Most of the time they leave it as it is, but sometimes, when it’s necessary for the atmosphere, they change the ambience setting by pulling on clouds and starting storms. Large-scale disasters such as forest fires, earthquakes and floods can be initiated at will. Even genetically modified pests (mosquitos, killer bees) can be released on certain areas – upon request.

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Companies have invested large sums of money on bioengineering; years of research and development have been spent to create special animal breeds for military purposes and attacks. These animals wear implants with the last generation of BCUs, have a natural body armor, some of them even possess bioweapons, while others are genetically modified crossbreeds. It is not unusual for these species to be tested on the island. Company would drop a few of those creatures on a certain area and leave them to cause havoc until they are dead. Each generation of these bio-animals gets improved until the perfect killer is created. In the second season, Company will introduce special hunting session episodes featuring viewers as participants of the show. Some of them are rich citizens and others are picked as lottery winners. They are deployed on the island for a limited period – 1-3 days and left there to hunt for the prisoners. The hunters with high scores are given wealthy rewards, usually money or stocks, but most of them are there for fun and glory. Their goal is to track down popular convicts and kill them. The more popular victims will assure more praise from the audience. All the hunters choose their weapons and armor. They are usually heavily equipped but that does not guarantee that they will get out of the island alive. Actually, the mortality rate among them is high among because most of them come to the island unprepared. Also, the convicts see in them a fantastic opportunity to get hold of weapons, armor and other tech toys. It is not unusual that the convicts turn the tables and hunt the hunters down to get their goodies. And guess what? That is what the viewers like the best! Once their deployment time runs out, the hunters have to pick a zone where some sort of transportation awaits them. If they miss their ride, they remain on the island until the next group of hunters is deployed. On several occasions, special military squads can be deployed on the island. The purpose of their deployment is to destabilize larger and organized groups of prisoners or to eliminate popular convicts who pose a threat to national security. These black ops are usually hidden from the TV cameras. The last known black op happens during the second season and is a rescue mission for the survivors of the flight MB324, the plane that crashes on the island. Apparently, the producers have deliberately crashed the plane to boost the number of viewers.

THE ISLAND The island has been selected for several reasons: it is located on a remote location, far away from the usual sea traffic routes. Before “The Island” project, the island has a population of 200K people. There are several smaller cities, many small settlements and villages, farms, an airport, a military base, several industrial areas and a prison facility, of course. It’s a green island with a Mediterranean climate: the forests and fields are full of wildlife and it’s a pleasant place to live. Its coastal area is dotted with nice beaches, hotels and holiday resorts, while its central part is mountainous, with thick vegetation and snow-covered mountains throughout the whole year. So what is the deal here? Well, nothing too complicated: where there is money, there is a way! Aided by the local government, corporations start to lay off residents with the excuse that business is going bad. Without jobs and a steady income, everyone turns to the black market, which is controlled by the same people. Crime and violence escalate along with criminal activities. The police and military start patrolling the streets and a dusk-to-dawn curfew is imposed. Still, these security forces do not provide any sort

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of protection; instead, they continue to oppress people regardless of whether they are obedient or disobedient. Then, as if this wasn’t bad enough, an “accident” occurs at the chemical plant, which results in toxic materials spreading via air and water. This then leads to an epidemic and soon people are dropping dead like flies! Quarantine zones are created and all the sick and infected are successfully “neutralized”. The rest of the survivors are offered small settlement fees if they agree to relocate from the island, because the government has to carry out a detailed inspection. The smart ones accept this and leave, while the rest simply disappear in the systematic cleansing operation that follows. Once the alleged decontamination is finished, the government declares that everything is safe but that the former residents (the few thousands who have left the island and are still alive) are not interested in returning to their homes. TEC 1 Global Networks rents out the island and a few months later “The Island” reality show is announced. Soon after the show starts, the ill faith of the island and its residents is quickly forgotten.

CHARACTER CUSTOMIZATION VISUALS You can choose between several avatar types of different constitution, gender and race. All avatars are just your visual representations and don’t influence your performance. In the beginning, all prisoners are dressed in the same way: they all have the same orange type of prison jumpsuit. Once you find appropriate clothes, it can be worn instead of the jumpsuit. The clothes in the game are not used only for the visual representation, but their use is far wider. For instance, the camouflage pattern and colors can reduce your visibility. Also, all clothes offer protection against the weather conditions and extreme temperatures. Some provide better protection from rain and, therefore, reduce the chance of falling ill. Winter clothes are more suitable when moving through the area exposed to cold weather.

ATTRIBUTES The attributes constitute an important part of character personalization. Each attribute defines how the prisoner will perform and react in the game. There are four main attributes: Strength (S), Constitution (C), Dexterity (D), and Intelligence (I). These attributes can range from 1 to 5. Number “3” value is that of an average healthy individual, while other numbers indicate that in some aspect the character is above or below average. You have a fixed number of points to distribute between the attributes. During the game, these attributes can be increased or reduced for a limited period or even permanently (if you get wounded, fall ill or get drugged). It’s much more demanding to change the attributes in the longer run. This usually happens if you manage to survive long enough for your body to evolve to the next level.

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STRENGTH ATTRIBUTE (S) The strength attribute refers to the performance abilities that require a certain amount of strength.  

 

Defines how much weight you will carry without being slowed down; if the load capacity is exceeded, you will perform at a slower pace Defines how fast you are able to move a heavy object. If the objects are simply too heavy for you to move them, you will not be able to perform that action without the help of other convicts Defines how much damage you will inflict during the melee combat. Bigger strength means more calories that your body burns on a daily basis

CONSTITUTION ATTRIBUTE (C) The constitution attribute refers to everything connected with physical endurance and stamina.    

Defines how much health points you will initially have. A better constitution means more health, to begin with. Defines how well your body will handle stress, pain, poisons, weather, shock and physical damage. A better constitution means that it’s less likely you will get hurt. Defines endurance, i.e. how fast you will get tired. A better constitution means that you will be able to outperform other convicts in all the tasks and will also restore your energy faster. Higher Constitution means that calories are spent more efficiently – Calorie consumption speed is decreased.

DEXTERITY ATTRIBUTE (D) The dexterity attribute refers to everything connected with the speed of movement and reaction in general.   

Defines how fast you can move, walk, run and sprint. Defines how fast you can perform everyday actions such as crafting, eating, reloading the weapon, etc. Improves the chance to perform complicated actions such as surgery, fixing electronics, etc.

INTELLIGENCE ATTRIBUTE (I) The intelligence refers to perception and capability of performing task successfully.   

Improves the chance to hit the aimed target Higher intelligence attribute adds additional skill slots Higher intelligence attribute helps you to learn skills faster

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WHAT DO THESE ATTRIBUTES MEAN? Let us say that you decide to distribute 12 points in a way to make the character with the following attribute sets: S - 5, C - 5, D - 1, I - 1 You are typical ‘ tank’ like built man, strong and dull as an ox. You will move and think with the same speed - slowly, but when it comes to brawling, you will be hard to beat by most of other prisoners. Also, you will be recognizable by sheer size, usually with well-defined muscles. S - 2, C - 2, D - 4, I -4 You are a weak figure and you don’t rely on your muscles to get you out of trouble. You use wits and speed of reaction to resolve problems. Although you will not be able to do much melee damage in a brawl, you will still have a good chance to inflict damage with knives or some other lighter weapons. From the body constitution perspective you are thin and lean. S - 1, C - 5, D - 4, I -2 You are fast with excellent stamina; not only you will be able to sprint faster than most convicts, but you will be able to do it for longer periods of time.

STAMINA Muscles lose power when exposed to a prolonged and intense effort. The fatigue can be fought back for a while through great concentration and mental effort, but eventually everyone succumbs to fatigue. Stamina is an important factor that will be calculated from the attribute values. Once defined, Stamina will influence how you will perform actions in the game. A more exhausting action means that more stamina will be spent and when it comes down to the minimum, you will have to rest or your actions will become slow and weak. Although Constitution is the main parameter for Stamina determination, a lack of Stamina will influence all other attributes. Following parameters are important when Stamina is concerned: -

Max Stamina - (MSI) - 3 Current Stamina (CS) - 1 Maximum Stamina (MS) - 2 Stamina Change Rate (SCR) - 5,6 Stamina Reserve (RS) - x