Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings [1st ed.] 9783030532932, 9783030532949

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference

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Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings [1st ed.]
 9783030532932, 9783030532949

Table of contents :
Front Matter ....Pages i-xx
Front Matter ....Pages 1-1
Art and Code: Programming as a Medium (Ernest Edmonds)....Pages 3-12
Creating with the Digital: Tool, Medium, Mediator, Partner (Linda Candy)....Pages 13-28
Front Matter ....Pages 29-29
Targeting Experiences (Anthony L. Brooks, Eva Brooks)....Pages 31-37
Real-Time Measurement and Analysis of Audience Response (Philip Wigham, Ben Challis)....Pages 38-48
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification (Pirita Ihamäki, Katriina Heljakka)....Pages 49-68
Balancing Enlightenment and Experience in Interactive Exhibition Design (Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen)....Pages 69-87
Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters (Mackenzie Hammer, Nicoletta Adamo)....Pages 88-102
Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships (Hong Li, Jonna Häkkilä, Kaisa Väänänen)....Pages 103-123
Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People (Chaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm)....Pages 124-137
Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task (Jonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman)....Pages 138-157
A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music (Rasmus Eklund, Cumhur Erkut)....Pages 158-177
Finding, Feeling and Sharing the Value of a Landscape (Rui Jesus, Catarina Conceição, Gonçalo Lopes)....Pages 178-191
Front Matter ....Pages 193-193
Extended Realities, Artificial Intelligence and Interfaces (Anthony L. Brooks, Eva Brooks)....Pages 195-201
Hosting Social Touch in Public Space of Merging Realities (Karen Lancel, Hermen Maat, Frances Brazier)....Pages 202-216
Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality (Johan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche)....Pages 217-228
Procedurally Generated Self Overlapping Mazes in Virtual Reality (Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus)....Pages 229-243
Navigating Procedurally Generated Overt Self-overlapping Environments in VR (Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai B. Hansen, Kresta Louise F. Bonita, Martin Kraus)....Pages 244-260
Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces (Daniel Hepperle, Andreas Siess, Matthias Wölfel)....Pages 261-272
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology (Anton Nijholt)....Pages 273-289
“But Wait, There’s More!” a Deeper Look into Temporally Placing Touch Gesture Signifiers (Liv Arleth, Emilie Lind Damkjær, Hendrik Knoche)....Pages 290-308
Co-designing Object Shapes with Artificial Intelligence (Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig)....Pages 309-327
Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method (Ailin Chen, Rui Jesus, Márcia Vilarigues)....Pages 328-342
“What I See Is What You Get” Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment (Ana Herruzo, Nikita Pashenkov)....Pages 343-359
Front Matter ....Pages 361-361
Games, Gamification and Accessible Games (Anthony L. Brooks, Eva Brooks)....Pages 363-369
Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management (Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen)....Pages 370-378
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists (Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin)....Pages 379-389
Towards Sustainable Inclusive Game Design Processes (Thomas Westin, Henrik Engström, Jenny Brusk)....Pages 390-396
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder (Ali Adjorlu, Stefania Serafin)....Pages 397-405
Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning (Bastian Ilsø Hougaard, Hendrik Knoche)....Pages 406-414
Make Waste Fun Again! A Gamification Approach to Recycling (Miralem Helmefalk, Joacim Rosenlund)....Pages 415-426
Our Museum Game (Kristina Maria Madsen, Rameshnath Krishnasamy)....Pages 427-435
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis (Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen)....Pages 436-457
Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change (John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell et al.)....Pages 458-476
Personalization of Educational Video Games in APOGEE (Valentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev)....Pages 477-487
Front Matter ....Pages 489-489
Arts and Artist (Anthony L. Brooks, Eva Brooks)....Pages 491-495
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies (Shichao Zhao)....Pages 496-505
SimonXXL - Investigating Spontaneous Group Formation Around Public Installations (Bo Jacobsen, Michael Utne Kærholm Svendsen, Adam Kjær Søgaard, Rune Lundegaard Uggerhøj, Markus Löchtefeld)....Pages 506-523
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation (Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson)....Pages 524-538
Nature and Nurturance Across the Ages: Modest Means for Modern Times (Henry J. Moller, Lee Saynor, Mark Chignell, John Waterworth)....Pages 539-558
Huge Balls: A Ludo-Narrative Exploration of Game Art (Guofan Xiong, Daniel Plata, Chu-Yin Chen)....Pages 559-565
Playing with the Artist (Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis Ioannidis)....Pages 566-579
Front Matter ....Pages 581-581
Design as a Knowledge Constructing Activity (Eva Brooks, Anthony L. Brooks)....Pages 583-587
Touch to Read: Investigating the Readers’ Interaction Experience in Mediated Reading to Design Story Apps (Douglas Menegazzi, Cristina Sylla)....Pages 588-600
Designing a Smart Toy Interactive Setting for Creating Stories (Silke ter Stal, Alejandro Catala, Mariët Theune, Dennis Reidsma)....Pages 601-610
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships (Hong Li, Heiko Müller, Jonna Häkkilä)....Pages 611-622
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design (Camila Wohlmuth, Nuno Correia)....Pages 623-632
Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory Approach (Arjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta)....Pages 633-642
Front Matter ....Pages 643-643
Learning Designs and Participation Through Digital Technologies (Eva Brooks, Anthony L. Brooks)....Pages 645-649
Teachers’ Preferable Attributes of E-Learning Resources (Valentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova)....Pages 650-659
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives (Henrik Kasch)....Pages 660-670
GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises (Markus Bresinsky, Sophia Willner)....Pages 671-682
Problem Solving and Collaboration When School Children Develop Game Designs (Jeanette Sjöberg, Eva Brooks)....Pages 683-698
To Become Digitally Competent: A Study of Educators’ Participation in Professional Learning (Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby)....Pages 699-713
Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes (Marie Charlotte Lyngbye, Anders Kalsgaard Møller)....Pages 714-722
Front Matter ....Pages 723-723
Innovation, Inclusion and Emerging Technologies (Eva Brooks, Anthony L. Brooks)....Pages 725-729
VR Situated Simulations (Thore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg)....Pages 730-738
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder (Ali Adjorlu, Stefania Serafin)....Pages 739-748
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation (Emil R. Høeg, Christian F. R. Scully, Jon R. Bruun-Pedersen, Stefania Serafin)....Pages 749-759
Designing and Learning with IoT in a Passion-Based Constructionist Context (Janette Hughes, Jennifer Anne Robb, Margaret Lam)....Pages 760-771
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship (Stefania Savva, Nicos Souleles, Ana Margarida Ferreira)....Pages 772-782
Back Matter ....Pages 783-790

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