This book simulates the complete trajectories (flight and subsequent ground run) of golf shots using the aerodynamic and
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English Pages 114 [130] Year 2020
Table of contents :
Preface
Acknowledgements
Contents
About the Authors
List of Figures
List of Tables
1 Introduction
1.1 The Game of Golf
1.2 Golf and Physics
1.2.1 Launching a Golf Ball
1.2.2 A Golf Ball in Flight
1.2.3 Landing on the Fairway
1.3 The Golfing Environment
1.3.1 Golf Course Architecture
1.3.2 Wind
1.4 Golf and Wind?
References
2 Understanding the Motion and the Environment
2.1 Trajectory of a Golf Ball
2.1.1 Flight
2.1.2 Ground Run—Bouncing and Rolling
2.2 Golf Course Environment
2.2.1 Terrain
2.2.2 Features and Layout
2.2.3 Wind
2.2.4 Types of Golf Course Designs
2.3 Summary
References
3 Simulating the Motion in a Synthesised Environment
3.1 Simulation Programme
3.1.1 Algorithm
3.1.2 Numerical Schemes
3.2 Constructing a Model Golf Course
3.3 Summary
References
4 How Does Wind Impact Gameplay?
4.1 Impact of Wind on Gameplay
4.2 Analysing Wind's Effect
4.2.1 Heading and Wind
4.2.2 Clubs and Wind
4.2.3 Aerodynamics and Wind
4.3 Summary
References
5 Gameplay, the Course and Wind
5.1 Playing Golf in Windy Conditions
5.1.1 Compensating for Headwind and Tailwind
5.1.2 Compensating for Crosswind
5.1.3 Challenges and Limitations
5.2 Case Studies
5.2.1 Penal: Hole 17, Tournament Players Club, Florida
5.2.2 Strategic: Hole 8, Muirfield Golf Club, Scotland
5.2.3 Heroic: Hole 18, Pebble Beach Golf Links, California
5.3 Summary
References
6 Concluding Thoughts