795 217 51MB
English Pages 262 si [275] Year 1974
Practical PaulKeres
This is an essentially practical book, from one of
the world's greatest grandmasters. Rather than attempt to cover every theoretically possible endgame position, Paul Keres deals x'ith the really basic types of position into which all other
endings will eventually be resolved. These he examines in much greater detail than is customary and, in so doing, reveals the principles of the endgame and the rnain ideas for each player.
For it is not by memorising moves but by understanding a position that a player, of whatever rating, will most improve his endgame play. For this reason, Keres does not simply give the best move, or even the best move with an explanation; rather he explains the position in such a way that the reader's understanding will lead, almost automatically, to the best move. Paul Keres, who lives in Tallinn, Estonia,
is
one of the greatest-ever chess players. From 1937 to 1965 he was a serious contender for the World
Championship title, coming third in the 1948
World Charr\pionship Tournament. He was placed second
also
in no less than four of the Candi-
dates'events.
John Littlewood, the translator of this work,
a leading British plaYer.
A BATSFORD CHESS BOOK
is
Practical Chess Endings
Practical Chess fndings PAUL KERES Translated
bl John Littlewood
B. T. Batsford Ltd, London
First published in West Germany, 1973 English translation O B. T. Batsford Ltd,1974 rssN 0 7134 2801 5
Contents
Printed and bound in Great Britain by Sons Limited, London, Colchester and Beccles
William Clowes &
Preface
)
lntroduction
for the publishers Batsford Ltd, 4Fitzhardinge Street, London
B.
I
T.
WIH OAH
Elcilncafery Fn tiilgs Ling and queen asair.st I=-e
Line
a-nd
rook asainst
ki.g
Kine and rlr-o bishops arz=n tiu Kins and rtr-o knigha agubst ki@ Line. bishop and kn,ght agei'p Lir.g and paHa again-s;t -d-B
1
Perva Fn $ngr
Line and par*a Kine and pavra
agaigx;t U-,g ag"ainsl H,E
mnrd
A: Patr.s oa 7fu ww fu
B:
Panlts an
ii1-nat
-'i,Iu
Line and rr^-o pa\rrl$ a3.d=m t'n!
J.: Is.fau.d pws tii a-acsrd-l B: Isaieza iatrg yr,zfu:ro,r 6 @ C.' C,orraId prrr :ei;i cpru D : Carv.zld bp-s y-;.iwzr t, * a ll-haz cw lgr.n s i,;Nid. h lt-itll,r,lllr tlcrltx px Kiog and rtr-o pahrl$ aga:::f,
Hrpg
Ling and rr.o pa\irrs agz=m ti'r'E
-l: B: C: D: E:
a fi,s.sat raw. Ttv ri*:ac: E*s ger, Tlu ycwuC lv,.wrr W
Crcaifuq rr:
Tfu biaiaa iilv:trr.r@ O:i,tt y-ssdt-xtts E:,c;n_€.s r^ith roore lEhrs PracLical e-arnples aEGGo
F'+ln.gs
Q-letn against IBBa
Contents ll
viii
Preface
Introduction
ix
Elernentary En.lings King and queen against king
I
King and rook against king King and two bishops against king King and two knights against king King, bishop and knight against king
I
I 2 2 3
King and pawn against king
4
pawn f,lrtings King and pawn against king King and pawn against king and pawn
I
A : Paztns on the
B:
same
file
ll
Pawns on dffirentfiles
King and two pawns against king and pawn
A: B: C: D:
Isolated pawns with a passed pawn
l4 l4
Isolated pawns without a passed pawn
l8
Connected pawns
2r
with
a passed
pawn
Connected pawns without a passed
a) b)
When onz
pawn
paun is blocked
Without blocked pawns
King and two pawns against king King and two pawns against king and two pawns
A: B: C: D: E:
8 9 9
Creation of a passed paztn
The distant passed paun The protected passed pautn The blockade of enemlt pawns Otfur possibilities
26 26 30 37 37
37 38
40 40 4T
Endings with more pawns Practical examples
42 45
Queen Endings Queen against pawn
53 53
yl
h
Contents 5B
I(nighi Endings
Quzen against rook
5B
Qtuen against rook and pawn
60
Knight against Palrn s Knieht and Paurr asainsi
69 69
Practical examPles
Queen against rook (and pawn)
A: B:
Queen against queen (and pawns)
A: B: C:
Qtuen against quzcn
A: B: C: D:
Queen against two rooks Qtuen against tuo bishoPs
Qtuen against queen and Pawn
pawn(s) against queen and pawn(s) pieces other against Queen Queen and
70 75
76 76 77
Qucen against two knights Qrcen against bishoP and knight
7B
79
Practical examples
BI
Rook Endings
89 89
Rook against pawn(s) Rook and pawn against rook A: Rook and RP
100 102
B:
Rook and pawn other than RP on tlu seaenth rank b) Pawn on the sixth ran*
a) Pawn
c)
Pawn on the second
to
fifth
ranks
Rook and two pawns against rook Rook and pawn(s) on both sides
A: B:
Rook and pawn against rook and pawn Rook and tuo pauns against rook and pawn
Practical examples Rook against minor pieces Rook agairct bishop Rook against knight Rook and minor piece against rook
113 113
116
t23 133
r46 r46 150 157
t67 t67 176
lB0
Rook and knight against rook
180 182
Bishop Endings
184
Bishop against pawns Bishop and pawn against bishoP
184
Rook and bishop against rook
Bishops of the same colour Bishops of opposite colour Bishop and two pawns against bishop Bishop and pawn(s) on both sides
A: B:
Bishop and pawn(s) against knight Bishop against knight and pawn(s) Practical examples
191 196
200 200 203 206
2t2 219
PaLEt
Knight and Parm s agd::st kdgi
Contents
5B
Knight Endings
2fi
5B
Knight against pawn(s) Knight and pawn against Pawn Knight and pawn(s) against knight
2+6
60
69 69 70 '^-F
j
vlr
75
76 76 77
78 79 81
89 89 100
t02 113 113
ll6 t23 133 146 146 150
t57 r67 167
t76 180
lB0 rB2 184
t84 191
196
200 200 203
206
2t2 219
Practical examples
240 250 255
I\-TRODUCTIO\
PREFACE
l
In Chess literature throughout the world countless books have been
theless, there is much of interest in this
written onopening theory, the middle-
phase of the game, and all chessplayers should strive to improve their
game, chess tournaments and game selections. Within this vast produc-
technique.
tion, however, books on the end-game are comparatively few in number, despite the fact that this is one of the most important parts of the game of Chess.
It
is indeed
difficult to overestimate
the value of good end-game PlaY and
time spent on this dePartment is amply repaid. The purPose of this book is to give the reader practical help in end-game technique. Many chess-players are averse to studying the end-game, in the belief that it is boring. To a certain extent they are right, for most theoretical endings are relatively dry in content, requiring precise calculation and
offering few opportunities for indivi-
dual flights of imagination. Never-
play by mastering the
necessary
In order to pin-point basic princiI have decided to cut down on the number of examples but to examine them in greater detail than is customary.In this way I hope to make endgame theory a little more palatable. This has necessarily led me to reject many purely theoretical analyses and restrict myself to material which will be of most benefit to the practical player. In offering this volume to the reader I hope not only to stimulate interest in the subject matter but principally
ples,
to raise the average level of end-game technique among chess-players everywhere.
Tallinn, July 1972
Paul Keres.
' -\ :-: =:aI game of chs='.1-'ua---' ::'il-'ll1:]r -: ::-:te oha-.es : openint. :r-:cc-i--."i=-'t :---: t::Cinq. In the oct:-i:-= 1 1-: T ::::::-f-j io develoP ::i-' :::c- ::- --:-': :-.-:,s-- electir-e rnanner a:-; ::*-s::
-rabie mi.ddle-zare c:-a:-:t-* l---'t 3:-c 1::e--=--tt't-?arrte is the rici-cl :a- :: --:-'t 1'1-----.- rie mo.i diicu-: iz::-a. :;: ,.shich the pla'.-t: a:::-( :-r .z -:l-:-'.f .-:se:iori:r- c: 3: -:=-': T::-.-1-.:Sqeous end-ga:rie -t-c- :--:--'':'
:=-, -
-
-::- - :-- tl^a. ^:--::-
i\--
n2--
-'-'l-
:nr-L-ii COIi-:-tIi
-^:-1
-.--; - =
:t-,------,s- r.-o:r i:-rr1---: --e -
:
--
-rt----- ll-1
:a,E:-:-jI
:::d."i't-EaIT:e.
-\ ::auii. it;s clea:::-3-, --: -J:::-rr the =ctt cd--lc:- .::--- :: --::'t :::::t- -\ rla..-er ca:'l ic'=-a::=-- :i-'r---= ---s:-.- ol an ir-cc-':=:: lr:'1" i, lrrr :-, -- ? ce:--:iire error- ::- ::-t ::f---:-r-r :,r -,t lt-:a=e . rni:io-: :-a:i-1i;--:-; : : --: -:--::< a los: p:,=i--ic:- l-:-:-' -ls :l:-=i-oi b'. 'i,e iac'. ::-a: -: i:::- :-:-="*t ::i:-:-:c-:eC oh-a-_.s c,f :i-e z-:--: --:ta
-!
-----: ,:,:
:::1.-::-: ald espic,i:=: :'-: :E'i':r::-:-,. =^l::ks. Ir :l-e t:-i---=-r:-
:tr-
--:-- : --:-ar :.and. 3:: t-: : :=:- :r :::r:--.-t. __6[ rr-E a:e :.=:t-_.- ::::":=::d
-*:---- i >tt,--,i--C C:r3::Ct. l-:-::t cc--i-d be :.c
c-*-::- ::'-.:- :i ::-:'l ::rdr-alr-: :t-ci-rlcut. T:-e \t ::-:'-r -e-3.j--rr --:-: -"----'-' :-eed te-r :faac:
INTRODUCTION
chess-
A normal game ofchess usually consists of three phases; opening, middle-game
chess-players pay special attention to this aspect of their game, and we can
. _ : .,,.- :t improve their - :: -:l-:--: ine necessafy
and ending. In the opening a player attempts to develop his forces in the
find numerous modern examples of
': = .:
:,-.
---:-
::
lnterest in this
:-::.--:. ard ali
: -:--; ,:rt basic princi-
'
i :: cut dor.t,n on the ' ::.-a-=. :Ut tO examine - : -r :=.:1. than is custo. : :'. I :ope to make end':' = .....: ::rore palatable. ' - -',.':--'. .ed me to reject -, :t:,cal analvses and - , . -' , ::-.a:erial rvhich will ,.' :' ..-. :o the practical - - -, -
t-
most effective manner and
favourable middle-game chances. The middle-game is the richest and appar-
ently the most difficult part of the game, in which the-player aims for a. decisive superiority or at least an advantageous end-game. And, finally, the ending is that part of the game in rvhich we must convert into a win any advantages won during the opening
or middle-game.
- -: :1,-:'. --':ltle tO the reader - - ..imrrlate interest :. :r:r '_11 : ':,--,;::.r but principally --= : ::;:: level of end-game :
-: :-.'. :-.- ::--tss-piaverS
every-
l.rf:
Paul Keres.
it
that the ending is one of the most critical stages of the game. A player can sometimes afford the luxury of an inaccurate move, or even a definite error, in the opening or As a result,
:
create
is clear
middle-game, without necessarily obtaining a lost position. This is explained by the factthat in both these complicated phases of the game there
are great practical difficulties in detecting and exploiting our opponent's mistakes. In the end-game, on the other hand, an error can
be
decisive, and we are rarely presented rvith a second chance. There could be no clearer proof of the vital need to perfect one's endgame technique. The World's leading
finely conducted end-games. It must be admitted that, from a purely technical point ofview, endings are much less interesting to study than,
for example, opening theory or
the strategy ofthe middle-game. However,
this study is essential, and there is at least the advantage that most endings lend themselves to exact analysis of winning or drawing possibilities.
In the following pages, we shall attempt to provide the reader with the most important principles for
the
correct handling of various practical endings. We all know that present end-game theory in its entirety would fiIl many hefty tomes, the mere sight ofwhich is a deterrent. The aim of this
book, therefore, is to lighten
the
burden somewhat, by selecting from the vast material available those endings which are of most practical value.
For example, we shall be examining all basic end-game positions, present-
ing an indispensable ABC of
chess
usage. Do not underrate such an approach. Even great players have been known to have weaknesses in this phase of the game.
ELEMENTARY ENDINGS
In this section we shall
examine
positions which in fact belong to the ABC of every player and scarcely need any further elucidation. Flowever, we mention them briefly here for the sake of completeness, first of all looking at the force required to mate a lone king.
I(iog and Queen against l(i.g This is always a win, the only danger being a possible stalemate.
%%
% ,%@% %
%%
.,%
,%
I K-N7
being possibly quicker, but
the given method shows how easily the enemy king can be mated in such positions.
King and Rook against Kiog This too is always a win. As in the above example, the enemy king must be driven to the edge of the board be-
fore he can be mated, although the task is slightly more difficult. Whilst the queen can drive the king to the edge without the help of its own king, it is essential for the rook and king to co-ordinate their action to achieve this aim.
,%
% %
%
One possible winning method from
I is the following: I Q-B3 K-K5 2I(-N7 K-Q4 the Black king obviously wishes to remain in the centre as long as possible 3 K-87 K-Ks 4 K-Q6 K-B5 5 q-Q3 K-N4 diagram
K-K5 K-Ns 7 Q-K3 K-R4 I K-85 K-Rs e Q-Q3 K-R4 r0 Q-KR3 6
mate.
This is perhaps not the shortest way,
In diagram 2, White's task is not especially difficult. In order to force the black king to the side of the board, it is simplest to cut offthe king by using the rook along the rank or the file,
Elementar2 Endings
beginning with I R-R4 or I R-Kl. However, as no further progress can be made without the help of the white king, the clearest method is I I(-N7
K-K5 2 K-B6 K-Q5 3 R-Kl to force the enemy king towa,:ds the QR-file 3 ... K-B5 4 R-K4+ I(-QG 5 K-Q5 now the black king is denied access to both the K-file and the fourth rank5. . . I(-86 6R-Q4K-87 7 K-B.4 K-N7 I R-Q2+ K-88 the
standable: I I(-N2 K-K5 2 I(-83 K-Q4 3 B-B3+ I