Core Java vol 1 & 2 for the impatient and effective PACK 12th ed

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Core Java vol 1 & 2 for the impatient and effective PACK 12th ed

Table of contents :
Title Page
Contents
Table of Contents
Preface
Acknowledgments
About the Author
Chapter 1. Fundamental Programming Structures
1.1. Our First Program
1.2. Primitive Types
1.3. Variables
1.4. Arithmetic Operations
1.5. Strings
1.6. Input and Output
1.7. Control Flow
1.8. Arrays and Array Lists
1.9. Functional Decomposition
Exercises
Chapter 2. Object-Oriented Programming
2.1. Working with Objects
2.2. Implementing Classes
2.3. Object Construction
2.4. Records
2.5. Static Variables and Methods
2.6. Packages
2.7. Nested Classes
2.8. Documentation Comments
Exercises
Chapter 3. Interfaces and Lambda Expressions
3.1. Interfaces
3.2. Static, Default, and Private Methods
3.3. Examples of Interfaces
3.4. Lambda Expressions
3.5. Method and Constructor References
3.6. Processing Lambda Expressions
3.7. Lambda Expressions and Variable Scope
3.8. Higher-Order Functions
3.9. Local and Anonymous Classes
Exercises
Chapter 4. Inheritance and Reflection
4.1. Extending a Class
4.2. Inheritance Hierarchies
4.3. Object: The Cosmic Superclass
4.4. Enumerations
4.5. Runtime Type Information and Resources
4.6. Reflection
Exercises
Chapter 5. Exceptions, Assertions, and Logging
5.1. Exception Handling
5.2. Assertions
5.3. Logging
Exercises
Chapter 6. Generic Programming
6.1. Generic Classes
6.2. Generic Methods
6.3. Type Bounds
6.4. Type Variance and Wildcards
6.5. Generics in the Java Virtual Machine
6.6. Restrictions on Generics
6.7. Reflection and Generics
Exercises
Chapter 7. Collections
7.1. An Overview of the Collections Framework
7.2. Iterators
7.3. Sets
7.4. Maps
7.5. Other Collections
7.6. Views
Exercises
Chapter 8. Streams
8.1. From Iterating to Stream Operations
8.2. Stream Creation
8.3. The filter, map, and flatMap Methods
8.4. Extracting Substreams and Combining Streams
8.5. Other Stream Transformations
8.6. Simple Reductions
8.7. The Optional Type
8.8. Collecting Results
8.9. Collecting into Maps
8.10. Grouping and Partitioning
8.11. Downstream Collectors
8.12. Reduction Operations
8.13. Primitive Type Streams
8.14. Parallel Streams
Exercises
Chapter 9. Processing Input and Output
9.1. Input/Output Streams, Readers, and Writers
9.2. Paths, Files, and Directories
9.3. HTTP Connections
9.4. Regular Expressions
9.5. Serialization
Exercises
Chapter 10. Concurrent Programming
10.1. Concurrent Tasks
10.2. Asynchronous Computations
10.3. Thread Safety
10.4. Parallel Algorithms
10.5. Threadsafe Data Structures
10.6. Atomic Counters and Accumulators
10.7. Locks and Conditions
10.8. Threads
10.9. Processes
Exercises
Chapter 11. Annotations
11.1. Using Annotations
11.2. Defining Annotations
11.3. Standard Annotations
11.4. Processing Annotations at Runtime
11.5. Source-Level Annotation Processing
Exercises
Chapter 12. The Date and Time API
12.1. The Time Line
12.2. Local Dates
12.3. Date Adjusters
12.4. Local Time
12.5. Zoned Time
12.6. Formatting and Parsing
12.7. Interoperating with Legacy Code
Exercises
Chapter 13. Internationalization
13.1. Locales
13.2. Number Formats
13.3. Currencies
13.4. Date and Time Formatting
13.5. Collation and Normalization
13.6. Message Formatting
13.7. Resource Bundles
13.8. Character Encodings
13.9. Preferences
Exercises
Chapter 14. Compiling and Scripting
14.1. The Compiler API
14.2. The Scripting API
Exercises
Chapter 15. The Java Platform Module System
15.1. The Module Concept
15.2. Naming Modules
15.3. The Modular “Hello, World!” Program
15.4. Requiring Modules
15.5. Exporting Packages
15.6. Modules and Reflective Access
15.7. Modular JARs
15.8. Automatic Modules
15.9. The Unnamed Module
15.10. Command-Line Flags for Migration
15.11. Transitive and Static Requirements
15.12. Qualified Exporting and Opening
15.13. Service Loading
15.14. Tools for Working with Modules
Exercises
Title Page
Contents
Table of Contents
Preface
Acknowledgments
Chapter 1: An Introduction to Java
1.1 Java as a Programming Platform
1.2 The Java “White Paper” Buzzwords
1.2.1 Simple
1.2.2 Object-Oriented
1.2.3 Distributed
1.2.4 Robust
1.2.5 Secure
1.2.6 Architecture-Neutral
1.2.7 Portable
1.2.8 Interpreted
1.2.9 High-Performance
1.2.10 Multithreaded
1.2.11 Dynamic
1.3 Java Applets and the Internet
1.4 A Short History of Java
1.5 Common Misconceptions about Java
Chapter 2: The Java Programming Environment
2.1 Installing the Java Development Kit
2.1.1 Downloading the JDK
2.1.2 Setting up the JDK
2.1.3 Installing Source Files and Documentation
2.2 Using the Command-Line Tools
2.3 Using an Integrated Development Environment
2.4 JShell
Chapter 3: Fundamental Programming Structures in Java
3.1 A Simple Java Program
3.2 Comments
3.3 Data Types
3.3.1 Integer Types
3.3.2 Floating-Point Types
3.3.3 The char Type
3.3.4 Unicode and the char Type
3.3.5 The boolean Type
3.4 Variables and Constants
3.4.1 Declaring Variables
3.4.2 Initializing Variables
3.4.3 Constants
3.4.4 Enumerated Types
3.5 Operators
3.5.1 Arithmetic Operators
3.5.2 Mathematical Functions and Constants
3.5.3 Conversions between Numeric Types
3.5.4 Casts
3.5.5 Assignment
3.5.6 Increment and Decrement Operators
3.5.7 Relational and boolean Operators
3.5.8 The Conditional Operator
3.5.9 Switch Expressions
3.5.10 Bitwise Operators
3.5.11 Parentheses and Operator Hierarchy
3.6 Strings
3.6.1 Substrings
3.6.2 Concatenation
3.6.3 Strings Are Immutable
3.6.4 Testing Strings for Equality
3.6.5 Empty and Null Strings
3.6.6 Code Points and Code Units
3.6.7 The String API
3.6.8 Reading the Online API Documentation
3.6.9 Building Strings
3.6.10 Text Blocks
3.7 Input and Output
3.7.1 Reading Input
3.7.2 Formatting Output
3.7.3 File Input and Output
3.8 Control Flow
3.8.1 Block Scope
3.8.2 Conditional Statements
3.8.3 Loops
3.8.4 Determinate Loops
3.8.5 Multiple Selections with switch
3.8.6 Statements That Break Control Flow
3.9 Big Numbers
3.10 Arrays
3.10.1 Declaring Arrays
3.10.2 Accessing Array Elements
3.10.3 The “for each” Loop
3.10.4 Array Copying
3.10.5 Command-Line Parameters
3.10.6 Array Sorting
3.10.7 Multidimensional Arrays
3.10.8 Ragged Arrays
Chapter 4: Objects and Classes
4.1 Introduction to Object-Oriented Programming
4.1.1 Classes
4.1.2 Objects
4.1.3 Identifying Classes
4.1.4 Relationships between Classes
4.2 Using Predefined Classes
4.2.1 Objects and Object Variables
4.2.2 The LocalDate Class of the Java Library
4.2.3 Mutator and Accessor Methods
4.3 Defining Your Own Classes
4.3.1 An Employee Class
4.3.2 Use of Multiple Source Files
4.3.3 Dissecting the Employee Class
4.3.4 First Steps with Constructors
4.3.5 Declaring Local Variables with var
4.3.6 Working with null References
4.3.7 Implicit and Explicit Parameters
4.3.8 Benefits of Encapsulation
4.3.9 Class-Based Access Privileges
4.3.10 Private Methods
4.3.11 Final Instance Fields
4.4 Static Fields and Methods
4.4.1 Static Fields
4.4.2 Static Constants
4.4.3 Static Methods
4.4.4 Factory Methods
4.4.5 The main Method
4.5 Method Parameters
4.6 Object Construction
4.6.1 Overloading
4.6.2 Default Field Initialization
4.6.3 The Constructor with No Arguments
4.6.4 Explicit Field Initialization
4.6.5 Parameter Names
4.6.6 Calling Another Constructor
4.6.7 Initialization Blocks
4.6.8 Object Destruction and the finalize Method
4.7 Records
4.7.1 The Record Concept
4.7.2 Constructors: Canonical, Custom, and Compact
4.8 Packages
4.8.1 Package Names
4.8.2 Class Importation
4.8.3 Static Imports
4.8.4 Addition of a Class into a Package
4.8.5 Package Access
4.8.6 The Class Path
4.8.7 Setting the Class Path
4.9 JAR Files
4.9.1 Creating JAR files
4.9.2 The Manifest
4.9.3 Executable JAR Files
4.9.4 Multi-Release JAR Files
4.9.5 A Note about Command-Line Options
4.10 Documentation Comments
4.10.1 Comment Insertion
4.10.2 Class Comments
4.10.3 Method Comments
4.10.4 Field Comments
4.10.5 General Comments
4.10.6 Package Comments
4.10.7 Comment Extraction
4.11 Class Design Hints
Chapter 5: Inheritance
5.1 Classes, Superclasses, and Subclasses
5.1.1 Defining Subclasses
5.1.2 Overriding Methods
5.1.3 Subclass Constructors
5.1.4 Inheritance Hierarchies
5.1.5 Polymorphism
5.1.6 Understanding Method Calls
5.1.7 Preventing Inheritance: Final Classes and Methods
5.1.8 Casting
5.1.9 Pattern Matching for instanceof
5.1.10 Protected Access
5.2 Object: The Cosmic Superclass
5.2.1 Variables of Type Object
5.2.2 The equals Method
5.2.3 Equality Testing and Inheritance
5.2.4 The hashCode Method
5.2.5 The toString Method
5.3 Generic Array Lists
5.3.1 Declaring Array Lists
5.3.2 Accessing Array List Elements
5.3.3 Compatibility between Typed and Raw Array Lists
5.4 Object Wrappers and Autoboxing
5.5 Methods with a Variable Number of Parameters
5.6 Abstract Classes
5.7 Enumeration Classes
5.8 Sealed Classes
5.9 Reflection
5.9.1 The Class Class
5.9.2 A Primer on Declaring Exceptions
5.9.3 Resources
5.9.4 Using Reflection to Analyze the Capabilities of Classes
5.9.5 Using Reflection to Analyze Objects at Runtime
5.9.6 Using Reflection to Write Generic Array Code
5.9.7 Invoking Arbitrary Methods and Constructors
5.10 Design Hints for Inheritance
Chapter 6: Interfaces, Lambda Expressions, and Inner Classes
6.1 Interfaces
6.1.1 The Interface Concept
6.1.2 Properties of Interfaces
6.1.3 Interfaces and Abstract Classes
6.1.4 Static and Private Methods
6.1.5 Default Methods
6.1.6 Resolving Default Method Conflicts
6.1.7 Interfaces and Callbacks
6.1.8 The Comparator Interface
6.1.9 Object Cloning
6.2 Lambda Expressions
6.2.1 Why Lambdas?
6.2.2 The Syntax of Lambda Expressions
6.2.3 Functional Interfaces
6.2.4 Method References
6.2.5 Constructor References
6.2.6 Variable Scope
6.2.7 Processing Lambda Expressions
6.2.8 More about Comparators
6.3 Inner Classes
6.3.1 Use of an Inner Class to Access Object State
6.3.2 Special Syntax Rules for Inner Classes
6.3.3 Are Inner Classes Useful? Actually Necessary? Secure?
6.3.4 Local Inner Classes
6.3.5 Accessing Variables from Outer Methods
6.3.6 Anonymous Inner Classes
6.3.7 Static Inner Classes
6.4 Service Loaders
6.5 Proxies
6.5.1 When to Use Proxies
6.5.2 Creating Proxy Objects
6.5.3 Properties of Proxy Classes
Chapter 7: Exceptions, Assertions, and Logging
7.1 Dealing with Errors
7.1.1 The Classification of Exceptions
7.1.2 Declaring Checked Exceptions
7.1.3 How to Throw an Exception
7.1.4 Creating Exception Classes
7.2 Catching Exceptions
7.2.1 Catching an Exception
7.2.2 Catching Multiple Exceptions
7.2.3 Rethrowing and Chaining Exceptions
7.2.4 The finally Clause
7.2.5 The try-with-Resources Statement
7.2.6 Analyzing Stack Trace Elements
7.3 Tips for Using Exceptions
7.4 Using Assertions
7.4.1 The Assertion Concept
7.4.2 Assertion Enabling and Disabling
7.4.3 Using Assertions for Parameter Checking
7.4.4 Using Assertions for Documenting Assumptions
7.5 Logging
7.5.1 Basic Logging
7.5.2 Advanced Logging
7.5.3 Changing the Log Manager Configuration
7.5.4 Localization
7.5.5 Handlers
7.5.6 Filters
7.5.7 Formatters
7.5.8 A Logging Recipe
7.6 Debugging Tips
Chapter 8: Generic Programming
8.1 Why Generic Programming?
8.1.1 The Advantage of Type Parameters
8.1.2 Who Wants to Be a Generic Programmer?
8.2 Defining a Simple Generic Class
8.3 Generic Methods
8.4 Bounds for Type Variables
8.5 Generic Code and the Virtual Machine
8.5.1 Type Erasure
8.5.2 Translating Generic Expressions
8.5.3 Translating Generic Methods
8.5.4 Calling Legacy Code
8.6 Restrictions and Limitations
8.6.1 Type Parameters Cannot Be Instantiated with Primitive Types
8.6.2 Runtime Type Inquiry Only Works with Raw Types
8.6.3 You Cannot Create Arrays of Parameterized Types
8.6.4 Varargs Warnings
8.6.5 You Cannot Instantiate Type Variables
8.6.6 You Cannot Construct a Generic Array
8.6.7 Type Variables Are Not Valid in Static Contexts of Generic Classes
8.6.8 You Cannot Throw or Catch Instances of a Generic Class
8.6.9 You Can Defeat Checked Exception Checking
8.6.10 Beware of Clashes after Erasure
8.7 Inheritance Rules for Generic Types
8.8 Wildcard Types
8.8.1 The Wildcard Concept
8.8.2 Supertype Bounds for Wildcards
8.8.3 Unbounded Wildcards
8.8.4 Wildcard Capture
8.9 Reflection and Generics
8.9.1 The Generic Class Class
8.9.2 Using Class Parameters for Type Matching
8.9.3 Generic Type Information in the Virtual Machine
8.9.4 Type Literals
Chapter 9: Collections
9.1 The Java Collections Framework
9.1.1 Separating Collection Interfaces and Implementation
9.1.2 The Collection Interface
9.1.3 Iterators
9.1.4 Generic Utility Methods
9.2 Interfaces in the Collections Framework
9.3 Concrete Collections
9.3.1 Linked Lists
9.3.2 Array Lists
9.3.3 Hash Sets
9.3.4 Tree Sets
9.3.5 Queues and Deques
9.3.6 Priority Queues
9.4 Maps
9.4.1 Basic Map Operations
9.4.2 Updating Map Entries
9.4.3 Map Views
9.4.4 Weak Hash Maps
9.4.5 Linked Hash Sets and Maps
9.4.6 Enumeration Sets and Maps
9.4.7 Identity Hash Maps
9.5 Copies and Views
9.5.1 Small Collections
9.5.2 Unmodifiable Copies and Views
9.5.3 Subranges
9.5.4 Checked Views
9.5.5 Synchronized Views
9.5.6 A Note on Optional Operations
9.6 Algorithms
9.6.1 Why Generic Algorithms?
9.6.2 Sorting and Shuffling
9.6.3 Binary Search
9.6.4 Simple Algorithms
9.6.5 Bulk Operations
9.6.6 Converting between Collections and Arrays
9.6.7 Writing Your Own Algorithms
9.7 Legacy Collections
9.7.1 The Hashtable Class
9.7.2 Enumerations
9.7.3 Property Maps
9.7.4 Stacks
9.7.5 Bit Sets
Chapter 10: Graphical User Interface Programming
10.1 A History of Java User Interface Toolkits
10.2 Displaying Frames
10.2.1 Creating a Frame
10.2.2 Frame Properties
10.3 Displaying Information in a Component
10.3.1 Working with 2D Shapes
10.3.2 Using Color
10.3.3 Using Fonts
10.3.4 Displaying Images
10.4 Event Handling
10.4.1 Basic Event Handling Concepts
10.4.2 Example: Handling a Button Click
10.4.3 Specifying Listeners Concisely
10.4.4 Adapter Classes
10.4.5 Actions
10.4.6 Mouse Events
10.4.7 The AWT Event Hierarchy
10.5 The Preferences API
Chapter 11: User Interface Components with Swing
11.1 Swing and the Model-View-Controller Design Pattern
11.2 Introduction to Layout Management
11.2.1 Layout Managers
11.2.2 Border Layout
11.2.3 Grid Layout
11.3 Text Input
11.3.1 Text Fields
11.3.2 Labels and Labeling Components
11.3.3 Password Fields
11.3.4 Text Areas
11.3.5 Scroll Panes
11.4 Choice Components
11.4.1 Checkboxes
11.4.2 Radio Buttons
11.4.3 Borders
11.4.4 Combo Boxes
11.4.5 Sliders
11.5 Menus
11.5.1 Menu Building
11.5.2 Icons in Menu Items
11.5.3 Checkbox and Radio Button Menu Items
11.5.4 Pop-Up Menus
11.5.5 Keyboard Mnemonics and Accelerators
11.5.6 Enabling and Disabling Menu Items
11.5.7 Toolbars
11.5.8 Tooltips
11.6 Sophisticated Layout Management
11.6.1 The Grid Bag Layout
11.6.2 Custom Layout Managers
11.7 Dialog Boxes
11.7.1 Option Dialogs
11.7.2 Creating Dialogs
11.7.3 Data Exchange
11.7.4 File Dialogs
Chapter 12: Concurrency
12.1 What Are Threads?
12.2 Thread States
12.2.1 New Threads
12.2.2 Runnable Threads
12.2.3 Blocked and Waiting Threads
12.2.4 Terminated Threads
12.3 Thread Properties
12.3.1 Interrupting Threads
12.3.2 Daemon Threads
12.3.3 Thread Names
12.3.4 Handlers for Uncaught Exceptions
12.3.5 Thread Priorities
12.4 Synchronization
12.4.1 An Example of a Race Condition
12.4.2 The Race Condition Explained
12.4.3 Lock Objects
12.4.4 Condition Objects
12.4.5 The synchronized Keyword
12.4.6 Synchronized Blocks
12.4.7 The Monitor Concept
12.4.8 Volatile Fields
12.4.9 Final Variables
12.4.10 Atomics
12.4.11 Deadlocks
12.4.12 Why the stop and suspend Methods Are Deprecated
12.4.13 On-Demand Initialization
12.4.14 Thread-Local Variables
12.5 Thread-Safe Collections
12.5.1 Blocking Queues
12.5.2 Efficient Maps, Sets, and Queues
12.5.3 Atomic Update of Map Entries
12.5.4 Bulk Operations on Concurrent Hash Maps
12.5.5 Concurrent Set Views
12.5.6 Copy on Write Arrays
12.5.7 Parallel Array Algorithms
12.5.8 Older Thread-Safe Collections
12.6 Tasks and Thread Pools
12.6.1 Callables and Futures
12.6.2 Executors
12.6.3 Controlling Groups of Tasks
12.6.4 The Fork-Join Framework
12.7 Asynchronous Computations
12.7.1 Completable Futures
12.7.2 Composing Completable Futures
12.7.3 Long-Running Tasks in User Interface Callbacks
12.8 Processes
12.8.1 Building a Process
12.8.2 Running a Process
12.8.3 Process Handles
Appendix
About This eBook
Halftitle Page
Title Page
Copyright Page
Pearson’s Commitment to Diversity, Equity, and Inclusion
Contents
Preface
To the Reader
About This Book
Conventions
Acknowledgments
Chapter 1. Streams
1.1 From Iterating to Stream Operations
1.2 Stream Creation
1.3 The filter, map, and flatMap Methods
1.4 Extracting Substreams and Combining Streams
1.5 Other Stream Transformations
1.6 Simple Reductions
1.7 The Optional Type
1.8 Collecting Results
1.9 Collecting into Maps
1.10 Grouping and Partitioning
1.11 Downstream Collectors
1.12 Reduction Operations
1.13 Primitive Type Streams
1.14 Parallel Streams
Chapter 2. Input and Output
2.1 Input/Output Streams
2.2 Reading and Writing Binary Data
2.3 Object Input/Output Streams and Serialization
2.4 Working with Files
2.5 Memory-Mapped Files
2.6 File Locking
2.7 Regular Expressions
Chapter 3. XML
3.1 Introducing XML
3.2 The Structure of an XML Document
3.3 Parsing an XML Document
3.4 Validating XML Documents
3.5 Locating Information with XPath
3.6 Using Namespaces
3.7 Streaming Parsers
3.8 Generating XML Documents
3.9 XSL Transformations
Chapter 4. Networking
4.1 Connecting to a Server
4.2 Implementing Servers
4.3 Getting Web Data
4.4 The HTTP Client
4.5 Sending E-Mail
Chapter 5. Database Programming
5.1 The Design of JDBC
5.2 The Structured Query Language
5.3 JDBC Configuration
5.4 Working with JDBC Statements
5.5 Query Execution
5.6 Scrollable and Updatable Result Sets
5.7 Row Sets
5.8 Metadata
5.9 Transactions
5.10 Connection Management in Web and Enterprise Applications
Chapter 6. The Date and Time API
6.1 The Time Line
6.2 Local Dates
6.3 Date Adjusters
6.4 Local Time
6.5 Zoned Time
6.6 Formatting and Parsing
6.7 Interoperating with Legacy Code
Chapter 7. Internationalization
7.1 Locales
7.2 Number Formats
7.3 Date and Time
7.4 Collation and Normalization
7.5 Message Formatting
7.6 Text Input and Output
7.7 Resource Bundles
7.8 A Complete Example
Chapter 8. Scripting, Compiling, and Annotation Processing
8.1 Scripting for the Java Platform
8.2 The Compiler API
8.3 Using Annotations
8.4 Annotation Syntax
8.5 Standard Annotations
8.6 Source-Level Annotation Processing
8.7 Bytecode Engineering
Chapter 9. The Java Platform Module System
9.1 The Module Concept
9.2 Naming Modules
9.3 The Modular “Hello, World!” Program
9.4 Requiring Modules
9.5 Exporting Packages
9.6 Modular JARs
9.7 Modules and Reflective Access
9.8 Automatic Modules
9.9 The Unnamed Module
9.10 Command-Line Flags for Migration
9.11 Transitive and Static Requirements
9.12 Qualified Exporting and Opening
9.13 Service Loading
9.14 Tools for Working with Modules
Chapter 10. Security
10.1 Class Loaders
10.2 User Authentication
10.3 Digital Signatures
10.4 Encryption
Chapter 11. Advanced Swing and Graphics
11.1 Tables
11.2 Trees
11.3 Advanced AWT
11.4 Raster Images
11.5 Printing
Chapter 12. Native Methods
12.1 Calling a C Function from a Java Program
12.2 Numeric Parameters and Return Values
12.3 String Parameters
12.4 Accessing Fields
12.5 Encoding Signatures
12.6 Calling Java Methods
12.7 Accessing Array Elements
12.8 Handling Errors
12.9 Using the Invocation API
12.10 A Complete Example: Accessing the Windows Registry
12.11 Foreign Functions: A Glimpse into the Future
Index
Code Snippets
Contents
Introduction
Epstein's Black Book Unredacted!
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Who's Who Of Epstein's Black Book | spidercatweb.blog
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Jeffrey Epstein_ Complete FLIGHT LOGS of the Lolita Express and you should see the names! _ SocialMediaMorning.com
Copyright
Title Page
Dedication
Contents
Chapter 1: ‘I’m thinking’ – Oh, but are you?
Chapter 2: Renegade perception
Chapter 3: The Pushbacker sting
Chapter 4: ‘Covid’: The calculated catastrophe
Chapter 5: There is no ‘virus’
Chapter 6: Sequence of deceit
Chapter 7: War on your mind
Chapter 8: ‘Reframing’ insanity
Chapter 9: We must have it? So what is it?
Chapter 10: Human 2.0
Chapter 11: Who controls the Cult?
Chapter 12: Escaping Wetiko
Postscript
Appendix: Cowan-Kaufman-Morell Statement on Virus Isolation
Bibliography
Index
Cover
Title Page
Copyright Page
Contents
Foreword
Preface
Acknowledgments
1 Introduction
2 Creating and Destroying Objects
Item 1: Consider static factory methods instead of constructors
Item 2: Consider a builder when faced with many constructor parameters
Item 3: Enforce the singleton property with a private constructor or an enum type
Item 4: Enforce noninstantiability with a private constructor
Item 5: Prefer dependency injection to hardwiring resources
Item 6: Avoid creating unnecessary objects
Item 7: Eliminate obsolete object references
Item 8: Avoid finalizers and cleaners
Item 9: Prefer try-with-resources to try-finally
3 Methods Common to All Objects
Item 10: Obey the general contract when overriding equals
Item 11: Always override hashCode when you override equals
Item 12: Always override toString
Item 13: Override clone judiciously
Item 14: Consider implementing Comparable
4 Classes and Interfaces
Item 15: Minimize the accessibility of classes and members
Item 16: In public classes, use accessor methods, not public fields
Item 17: Minimize mutability
Item 18: Favor composition over inheritance
Item 19: Design and document for inheritance or else prohibit it
Item 20: Prefer interfaces to abstract classes
Item 21: Design interfaces for posterity
Item 22: Use interfaces only to define types
Item 23: Prefer class hierarchies to tagged classes
Item 24: Favor static member classes over nonstatic
Item 25: Limit source files to a single top-level class
5 Generics
Item 26: Don’t use raw types
Item 27: Eliminate unchecked warnings
Item 28: Prefer lists to arrays
Item 29: Favor generic types
Item 30: Favor generic methods
Item 31: Use bounded wildcards to increase API flexibility
Item 32: Combine generics and varargs judiciously
Item 33: Consider typesafe heterogeneous containers
6 Enums and Annotations
Item 34: Use enums instead of int constants
Item 35: Use instance fields instead of ordinals
Item 36: Use EnumSet instead of bit fields
Item 37: Use EnumMap instead of ordinal indexing
Item 38: Emulate extensible enums with interfaces
Item 39: Prefer annotations to naming patterns
Item 40: Consistently use the Override annotation
Item 41: Use marker interfaces to define types
7 Lambdas and Streams
Item 42: Prefer lambdas to anonymous classes
Item 43: Prefer method references to lambdas
Item 44: Favor the use of standard functional interfaces
Item 45: Use streams judiciously
Item 46: Prefer side-effect-free functions in streams
Item 47: Prefer Collection to Stream as a return type
Item 48: Use caution when making streams parallel
8 Methods
Item 49: Check parameters for validity
Item 50: Make defensive copies when needed
Item 51: Design method signatures carefully
Item 52: Use overloading judiciously
Item 53: Use varargs judiciously
Item 54: Return empty collections or arrays, not nulls
Item 55: Return optionals judiciously
Item 56: Write doc comments for all exposed API elements
9 General Programming
Item 57: Minimize the scope of local variables
Item 58: Prefer for-each loops to traditional for loops
Item 59: Know and use the libraries
Item 60: Avoid float and double if exact answers are required
Item 61: Prefer primitive types to boxed primitives
Item 62: Avoid strings where other types are more appropriate
Item 63: Beware the performance of string concatenation
Item 64: Refer to objects by their interfaces
Item 65: Prefer interfaces to reflection
Item 66: Use native methods judiciously
Item 67: Optimize judiciously
Item 68: Adhere to generally accepted naming conventions
10 Exceptions
Item 69: Use exceptions only for exceptional conditions
Item 70: Use checked exceptions for recoverable conditions and runtime exceptions for programming errors
Item 71: Avoid unnecessary use of checked exceptions
Item 72: Favor the use of standard exceptions
Item 73: Throw exceptions appropriate to the abstraction
Item 74: Document all exceptions thrown by each method
Item 75: Include failure-capture information in detail messages
Item 76: Strive for failure atomicity
Item 77: Don’t ignore exceptions
11 Concurrency
Item 78: Synchronize access to shared mutable data
Item 79: Avoid excessive synchronization
Item 80: Prefer executors, tasks, and streams to threads
Item 81: Prefer concurrency utilities to wait and notify
Item 82: Document thread safety
Item 83: Use lazy initialization judiciously
Item 84: Don’t depend on the thread scheduler
12 Serialization
Item 85: Prefer alternatives to Java serialization
Item 86: Implement Serializable with great caution
Item 87: Consider using a custom serialized form
Item 88: Write readObject methods defensively
Item 89: For instance control, prefer enum types to readResolve
Item 90: Consider serialization proxies instead of serialized instances
Appendix: Items Corresponding to Second Edition
References
Index
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