Cognitive Superiority: Information to Power 3030601838, 9783030601836

In a world of accelerating unending change, perpetual surveillance, and increasing connectivity, conflict has become eve

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Cognitive Superiority: Information to Power
 3030601838, 9783030601836

Table of contents :
Foreword
Praise for Cognitive Superiority
Prologue to Warfare in a Cyber Age
The Conflict Domains
The Combatants
The Conflict Matrix
The Inevitable Effects
The Claim
The Audience
Contents
List of Figures
List of Tables
About the Authors
Chapter 1: Introduction: Humans and Their Matrix
The Technium
The Noosphere
The Target: Humans
Change
Defining Revolutions
The Cyber Revolution
More than Cyber
Sensing—the Surveilled World (the Panopticon)
Complexity Science and Network Dynamics
The Six Domains of Conflict
The Fourth Domain: Space
The Fifth Domain: Cyber
Cognition, the Sixth Domain
The Time Frames and Battlefields
Biosecurity (the Essential Tool Is Information)
The Combatants
Winning in the Sixth Domain
The Cognitive Battleground
Cognitive Superiority (Condensed)
Organization of the Book
Chapter 2: The Technium: Tools and Targets of the Conflicts
The Targets in the Technium
Basic Technium Components
Cognified Objects (Toward the Internet of Things)
Communication (Apropos the Technium)
Vulnerabilities in the Technium (Surfaces of Attack)
Attack-Tools of the Technium
Malware and Defenses
Malware
Bots
Memes
Malicious Actions
Computational Propaganda
Time Duration of Successful Attacks
Defensive Tools and Actions
Trust Technologies
Influence, Persuasion, Manipulation, Coercion, Control
Computerized Persuasion
Persuasion Through Search Engines
Persuasion in the xR World
Persuasion in the AI World
Fake News and Disinformation (the Power of Perfidy)
Detecting Fake News and Disinformation
Narrative Warfare
Surveillance and the Panopticon (Our Surveilled World)
Sensing and Communication
Computation
Status
Biological Tools
Biosecurity and Biological Attacks
Directed Human Modification
Trends in the Technium
Chapter 3: The Noosphere
Bounded Reality
Filter Bubbles
Advantages of Bounds
Cognition
Learning
Creativity and Problem Solving
Reasoning
Defining a Problem
Serendipity and Sagacity
Decision-Making
Group and Augmented Problem Solving
The OODA Loop
Metrics
Communication (Apropos the Noosphere)
New Forms of Cognition
Trust and Doubt
Influence of Information on Perceived Reality
Data
Personal Data
General Data
Storage and Retrieval
Validation and Accessibility
Document Storage and Retrieval
Modern Document Storage and Retrieval
Storage and Retrieval of Activities-Data
Technology Identification, Storage and Retrieval
Storage and Retrieval Enterprises
Combined Storage and Retrieval Systems
Resilience in Data Storage
Institutional Noosphere
Science (Is Provisional)
Education
News Reporting
Trends in the Noosphere
Chapter 4: The Target: Humans
Modeling Humans
Understanding Human Behavior
Rationality, Mathematics and the Human Mind
Irrationality and the Human Mind
Human’s Manifold Biases
Mental Capacity
Choice
Groups
Violence in Human Evolution
“Personal Nature”
Human Communications
Simple Communication
Communication Quality
Network Communication
Negotiation
Persuasion
Persuasion Background
Anecdotes
Why Does It Work?
How Does It Work?
Persuasion Fundamentals
Central Forms
Aristotle and His Classic Four Pillars of Rhetoric
Cicero
Cialdini
Sharot
Fogg
Thaler and Sunstein
Pink
Berger
Martin and Marks
Centola
Jackson
Digital Attention/Information Merchants
Diachronic: Shi and the Apple of Discord
Others
Confronting the Established
Vulnerability Points and Surfaces of Humans
Addictive Technology
The Range of Vulnerability Surfaces
Profiles
Simple Profiles
Persuasion Profiles
The Panopticon’s Contribution to Persuasion
The Experimental Revolution
The Ideas Industry and Thought Leadership Activities
Trends in Understanding Humanity
Chapter 5: The Technium—Plus, Redux
Complex Adaptive Systems
Emergence and Novelty
Early Detection of Emergence and Novelty
AI and the Human Brain
Neural Nets
The Brain
AI Systems’ Bounded Reality
Other AI Limits
What Can AI Do?
J-Wave 1: Rule-Based
J-Wave 2: Statistical Learning
J-Wave 3: Contextual Adaptation
K-Wave 1: Internet AI
K-Wave 2: Business AI
K-Wave 3: Perception AI
K-Wave 4: Autonomous AI
Profiles
Take Over the World?
Network Science
Human Social Networks
Networks of Individuals
Organizational Networks
Computer Networks
Quantum Technologies
xR—Immersive Technologies
Genetic Engineering and Synthetic Biology
Other Possibly Transformative Technologies
Superconductivity
Superconducting Enabled Transportation
Superconducting Enabled Energy Storage
Superconducting Enabled Space Launch
Nuclear Thermal Propulsion
3D Printing
Technology Readiness
Chapter 6: The Adversarial Environment
Adversaries
Individuals
Groups
Companies
Non-State Actors
Nation-States
Digital Adversaries
Goals and Intents
Personal Enmity
Influence
Individual and Group Influence
Corporate Influence
National Influence
Surveillance (the Panopticon)
Economic Gain
Philosophical and Ideological Motives
Maliciousness
Control of Society
War
New Rules (or No Rules)
“Detecting” War
China
Russia
The United States
Winning
Why Do We Care—Now More than Ever Before?
Some Considerations
Potentially Malignant
Malignant
Information and Cyber Superiority
Threat Analysis
Chapter 7: Engagement
Strategy
Education
Lifelong Learning
Teaching
Learning
Learning and Teaching Methodologies
Institutional Education
Information (Knowledge) Access
Communications Recap
Organizational Principles
The Agile Organization
Organizing amidst Accelerating Change
Management: Redefining Leadership
Talent Recruitment
Addressing the Ongoing Enlarging Conflict
Past, Current and Proposed Organizations
Existing Commercial Organizations
Government Organizations
Government/Civil Hybrid Organization
Action Portfolio
Addressing Technology Demands
Addressing Influence Attacks
Addressing Narrative Warfare
Passive Cyber Defense
Active Cyber Defense
Cyber Offense
Cyber Deterrence
Resilience
Multi-Domain Operations
Perfection
Change the Environment: The Box and Out of It
Stratagems
Space as a New Frontier
Operating in the Conflict—As It Evolves
Innovate
Affiliation for Recruitment
Persuade
Chapter 8: Conclusion
The War
Accelerating Change
Its from Bits (The Age of Cognification)
Humanity and Its Matrix
The Imperative—Cognitive Superiority
Requirements
Organizational Implementation: What’s Different Now?
Structure
Management (Including Recruitment)
Talent
Operational Freedom
Cognitive Enhancement - Metascience
Rationale for a Manhattan Project to Achieve Cognitive Superiority
Foresight for Formation
It’s Different Now
Appendix
Discussion of Selected Sources
Artificial Intelligence
Cognition
Communication
Complex Adaptive Systems
Education
Human Networks
Management
Persuasion, General
Persuasive Technology
Resilience Sources
The Future
War and Conflict, General
War, Information
Glossary of Selected Terms
Bibliography
Index

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