Chivalry & Sorcery, 5th Edition 1902500225

With all the medieval flavour that was loved of earlier editions now back, this truly is the definitive edition of Chiva

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English Pages 600 [602] Year 2019

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Chivalry & Sorcery, 5th Edition
 1902500225

Table of contents :
Glorious Table of Contents
Introduction
A Historical Note
The Basic Game
Game Mechanic
A Role Playing Game
The Basics of Being a Player
The Basics of Being a Gamemaster
The Medieval World
The Third Estate: Labourers, The Common Man
The Urban/Rural Divide
The Rural Population
Rural Craftsmen
Restrictions on Peasants
Types of Rural Tenure Freemen & Serfs
Wealth and Position
The Utterly Poor:
The Impoverished:
'Average' Folk:
Wealthy Peasants
The People of the Countryside
The People of the Towns
Towns & Cities
Citizenship
Guilds
The Fringe Population & Destitute Poor
The Poor
The Small People of the Towns
The Leading Citizens
Apprentice:
Journeyman or day worker:
Master:
The Rich
Cultural Elites & Lesser Clerical Orders
The Second Estate: Those of Gentle Blood
Fief Holders & other Nobles
Landless Knights
Lords
Titled Nobility
Royalty - Kings & Princes
Noble Vocations
The 'Scholarly' Option
Offspring of Landed Knights, The Nobility & Royalty
Offspring of Master Craftsmen:
Offspring of Patricians & Rich Townsmen:
Medieval Europe
Sub-Saharan African characters
Black Knights
Sir Palamedes the Saracen
Sir Morien
St Maurice
A Persecuting Society
Core Game Mechanics
Skillskape
Competencies & Skills
How Difficult Is a Skill?
Innate Talent in a Skill
Personal Skill Factor (PSF%)
Total Success Chance (TSC%)
Making a Skills Check
The Percentile Pair (1D100)
The Crit Die (1D10)
Attribute Rolls (AR)
Modifiers to Skill Rolls
Success or Failure
Critical Successes & Failures
Max % & Min % Success Chances
Resisting Skills
Improving a Skill
Experience
Purchasing Levels of Skill Proficiency
Core Skills
Experience
Influence
Role-playing status differences
Gaining an audience
The Persuasion Roll
Honour Points
Character Generation
The Character Creation Process
Step 1 - Character Creation Methods
Step 2 - Horoscope
Step 3 - Divining the Birth Omens
Step 4 - Gender & Race
Step 5 - Character Background
Step 5b - Father’s Vocation & Status
Cultural Knowledge
Intra-group Status
Step 6 - Sibling Rank & Place in the Family
Step 7 - Status in One’s Own Family
Step 8 - The 'Curse'
Step 9 - Special Talents & Abilities
Talent Descriptions
Step 10 - Flaws, Deficiencies & Defects
Deficiency Descriptions
Step 11 - Personal Attributes
Derived Attributes
Step 12 - Character Size
Step 13 - Body Points
Step 14 - Fatigue Points
Step 15 - Lifting & Carrying Capacity
Step 16 - Jumping Ability
Step 17 - Movement Rates
Step 18 Character Age
Step 19 - Personalising Traits
Sample Character
Vocations
Starting Skills
Background Skills
Primary (or Vocational) Skills
Secondary Skills
Tertiary Skills
Mastered Skills
Warrior Vocations
The Code of Chivalry
Thievish Vocations
Physician Vocation
Designing the Adventurer Character
Adventurer Vocations
Mages
Skills
Agricultural Skills
Animal Skills
Arts & Entertainment Skills
Musical Instruments
Athletic Skills
Combat Skills
Cooking and Brewing Skills
Craft & Trade Skills
Learned Lore
Learning Lore Skills
Language Lore
Lore Historical
Lore Scientific
Materia Medicina: Healing Lore
Mental Fortitude Skills
Noble Skills
Outdoor skills
Perception Skills
Seamanship Skills
Skills for Thieves, Rogues & Desperate Men
Materia Magicka
Methods of Magick
Modes of Magick
Mage Priest Modes
Materia Theologica
The Marketplace
Units of Distance
Units of Weight
Units of Liquid Measure
Chivalry & Sorcery Coinage System
Starting Off
Going to the Market:
Travelling Gear
Camp Equipment
Cooking Gear
Containers
Miscellaneous Items
Writing Materials
Cordage, etc.
Men’s Clothing
Women’s Clothing
Dyes
Bolts of Cloth
Sewing, Spinning & Weaving Gear
Foods, Nutrition
Going to the Inn
Livestock
Household Goods
Building Tools
Building Construction
Mining Tools
Metalworking Tools
Agricultural Tools
Baking Ingredients
The Apothecary Shoppe
Herbs & Flowers
Magickal Materials: Woods
Magickal Materials: Stones
Magickal Materials: Metals
Magickal Materials: Miscellaneous
Herbs & Flowers
Woods
Gemstones, Semi-Precious Stones, & Minerals
Metals
Armaments
Miscellaneous Magickal Materials
The Astrologer’s Way
Armour
Fatigue Level Reduction
Lack of Skill Wearing Armour
Helmets
Body Armour Weight
Light Body Armour
Heavy Body Armour
3/4 Heavy Battle Armour
Heavy Battle Armour
Super Heavy Battle Armour
Shields
Movement & Time
Downtime
Journey Time
Real Speeds over Ground
Speeds over Water
River Craft
Ocean-going Craft
Oared Craft
Mythological Winged Creatures
Pushing the Pace
Terrain Effects
Combat Mode
Combat
Dice Conventions
Combat Sequence for Action Points
Movement & Non-combat Actions
Weapon Blows & Missile Shots
The Attack Roll
Combat Advantage & Opportune Attacks
Attacks From Behind
Attacks From Above
Critical Success & Failure
Aimed Shots Or Blows
Using More Than One Weapon
Changing Weapons Mid-Combat
Offensive Actions
Missile Combat
Mounted Combat
Ferocious Attacks
Bashing An Opponent
Defensive Actions
Passive Defence
Active Defence
Shield Block
Weapon Parry
Dodge
Effect Of Armour & Shields
Mounted Shield & Weapon Parries
Desperate Defences
Combat Advantages
Damage
Critical Hits
Blows
Shock
Incapacitation
Example of Combat
Magick
Practising Magick
Applying the Laws of Magick
Learning Spells & Enchanting Materials
Common Spells
Learning Spells
Creating a Spell
Creating a Spell ‘On The Spot’
Spell Magick Resistance
Starting Spells
Casting Spells
Spatial Range of Spells
Temporal Range of Spells
The Casting Of A Spell
Targeting a Spell
Overcoming Target Defences
Partially Learnt Spells & Backfires
Non-Mages Casting Spells
Resisting a Spell Effect
Resisting Commands & Charms
Resisting Illusions
Casting Spells Through A Magickal Device
Scrolls & Books
Other Devices
Commands and Charms cast through Magickal Devices
Illusions cast through Magickal Devices
Correspondences
Creating Magickal Items of Power
Simple Devices
Lesser Devices
Greater Devices
Simple Focuses
Lesser Focuses
Greater Focuses
Specific Items
Potions
Scrolls
Spell Books And Other Texts
Spell Texts
Grimoires
Treatises
Channelling
Casting Spell Formulas
Storing Spells
Casting Times
Spells
Common Method Spells
Basic Elemental Magick
Common Elemental Control Spells
Basic Elemental Magick Air
Basic Elemental Magick Earth
Basic Elemental Magick Fire
Basic Elemental Magick Water
Arcane Magick
Arcane Barriers
Arcane Keys
Eldritch Light
Arcane Darkness
Portals to the Shadow World
Teleport
Eldritch Servants
Eldritch Missiles
Command Magick
Sleep Spells
Charm Spells
Domination Spells.
Fright
Divination
Illusion Spells
Shadow Missiles
Shadow Monsters
Plant Magick
Fertility Spells
Protective Spells
Attack Spells
Healing Spells
Summoning
Binding a Summoned Supernatural Being.
Animation by Summoning
Necromantic Summoning
Common Summoning
Transcendental Magick
Transmutation Magick
Protective Transformations
Physical Transformations
Magickal Wards
Wards
Greater Wards
Religion
Current Vs. Base Spirit
Faith
Who May Practice The Gift Of Faith?
Personal Faith Factor
Applying The Faith Skill
Attending Religious Services
Clerical Tapping Of The Congregation’s Belief Pool
Calling Upon Divine Power
Spiritual Effects
Swearing Oaths and Pilgrimages
Grace and Spiritual Hindrances
Christianity
Saints and the Church
Mass
High Mass
Confession
Jewish Time line
Judaism
Jewish Ethnic Divisions
Jewish Communities In Europe
Jewish Daily Life
Where Jews Lived
Relations With Non-Jews
Jewish Customs & CultureThe Hebrew Calendar
Holidays
Food
Dishes/Cutlery
Worship
Occupations & Scholarship
Sacred Texts
Mysticism & Magick
Jewish Sins and Punishments
Islam in the Middle Ages
Introduction
Baghdad & the Golden Age of Islam
Theology
Denominations of Islam
The Role of Clerics
Sin, Repentance and Forgiveness
Islam and Non-Muslims
Core Acts Of Faith: Prayers
Clerical Acts Of Faith
Miracles
Organised ReligionVersus Magick
Canonization & Deification
Holy Ground
Evil Priests
Profane Acts Of Faith
Summoning Demons
Being AGamemaster
Becoming A Gamemaster
The Referee
The Storyteller
Mastering the Rules
Stage I
Stage II
Stage III
Stage IV
Stage V
World Creating
Preparation
Interaction
Role Playing the Others
Long Range Perspective
The Wider World Out There
Awarding Experience
Adventure Awards & Experience Blocs
Role Playing in Character
Surviving An Adventure
Completing A Minor Quest
Completing A Major Quest
Finding A Magickal Or Holy Item
Success With A Needful Skill
Slaying Vanquishing A Foe
Successful Spell casting
Special Experience Bonuses
Downtime Experience Awards
Successful Act of Faith
Tagging Experience
Learning by Trial & Error
Expending Accumulated Experience
The Campaign World
Mapping The World
The Background
Social Positions Modes of Address
Feudal Justice
Generating A Feudal Kingdom
Feudal Manors And Holdings
The Fief Of William Fitzansculf
Non-playerCharacters
Guards
Servien
Knights
Foresters
Thieves
Priest
Mage
Non Human Character Generation
Dwarves
Elves
Orcs, Goblins And Hobgoblins
Goblinoid Vocations
The Trolls
Werecreatures
Vampires
The Bestiary
Creature Descriptions
Experience
Honour Points
Natural Creatures
Large creatures of the woodlands & grasslands
Small creatures of the woodlands and grasslands
Birds of the woodlands and grasslands
Serpents of the woodland
Creatures of the Wetlands and Waterfowl
Creatures of the sea
Domestic animals
Beasts of burden and mounts
Exotica
Humanoids
Giant beasts
Lycanthropes
Undead
Deaths
Ghosts
Ghouls
Leichen & Old Leichen
Skeletons
Spectre
Phantom
Vampire
Water Wraith
Wight
Wraith
Zombie
Undead
Faeries
Seelie Banshee
Pixies
Swan Maidens
Un-Seelie Banshee
Bogies
Fae Goblin
Gremlins
Will o’ the wisp
Diminutive Faeries
Brownies
Fae Trees
Cobolds
Pookhas
The Sidhe
Sprites
Water Nymph
Fae Lords & Ladies
Heroic Faeries
Fae Hound
Faerie Horse
Seelie Faeries
Un-Seelie Faeries
Common Faeries
Royal Faeries
Faerie Beasts
Faerie Stag
Faerie Crow
Trolls
Cave Troll
Ice Troll
Mountain Troll
Sand Troll
Swamp Troll
Water Troll
Wood troll
Giants
Cave Giant
Cloud Giant
Ettin
Fire Giant
Forest Giant
Frost Giant
Stone Giant
Storm Giant
Enchanted Creatures
Elementals
Gnomes
Undine
Sylph
Salamander
Dragons
Amphitere
Firedrake
Guivere
Lindworm
Sea Dragon
Swamp Dragon
Wyvern
Demons
Imp
Malebranche
Demon Warrior
Possessor
Demon of Anger
Demon of Avarice
Demon of Envy
Demon of Gluttony
Demon of Lust
Demon of Pride
Demon of Sloth
Demon of Fire
Chevaliers de l’Enfer
Powers
Principalities
Glossary of Terms
Index
List of Tables
Table - 3/4 Heavy Battle Armour
Table - Act of Faith Fatigue cost
Table – Acts of Faith.
Table - Additional Blows Based On Experience
Table - Administer Poison Results
Table - Adventure Percent Award
Table - Agricultural Harvest Modifiers
Table - Aimed Shot Modifiers.
Table - Air Quantity
Table - Air Quantity ML 10
Table - Airwall Size
Table - Allergies
Table - Animal Training Results
Table - Animal Types
Table - Animate Dead Range
Table - Armour Absorption
Table - Armour Modifiers
Table – Assassins
Table - Attacker’s Bonus
Table - Attending Religious Services
Table – Attribute Bonus or Penalty
Table - Attribute Rolls & Success Chance
Table- Backstabbing Location Modifiers
Table - Backstabbing Results
Table - Bash Effects
Table - Basher’s Weight Equivalent
Table - Bash Modifiers
Table - Bash Weights
Table - Basic Elemental Missile Speeds
Table - Basic Element Movement Speeds
Table - Basic Starting Age
Table - Beast Tongue Advantages
Table - Beast Tongues
Table - Beast Tongue Type of Animal
Table – Beggars
Table - Belief Pool
Table - Birth Omens
Table - Birth Signs & Skills
Table - Body Recovery Rates (BRR)
Table - Brewing Results
Table – Burglars
Table - Call Familiar Results
Table -Calm & Attract Animal Result
Table - Chance of Audience
Table - Charm Effects
Table - Circles Of Protection
Table - Climbing Distance
Table - Climbing Results
Table - Clouds & Rain
Table - Combat Actions
Table - Combat Advantages
Table - Command Earth Quantities
Table - Command Water Quantity
Table - Confusion Results
Table - Conjuration Failure Crit Die Results
Table - Conjuration Modifiers
Table - Cooking Results
Table - Cordials
Table - Correspondences
Table - Costume & Makeup Modifiers
Table - Courtly Love Results
Table - Courtly Manners Results
Table - Covering Tracks Results
Table - Craft Skill Results
Table - Create Earth Quantities
Table - Create Smoke
Table - Create Water Quantity
Table - Critical Hits Effects
Table - Critical Hits Location
Table – Critical Outcomes - General
Table - Curses
Table – Cut-Purses
Table - Days Deducted
Table - Days Taken to Enchant Materials
Table - Days To Learn Skills
Table - Determining Inheritance
Table – Difficulty Factors
Table - Disarming Mantrap Results
Table - Divination Psychometry Success Results
Table - Diviners Modifiers
Table - Downtime Experience
Table - Dragon Fire
Table - Drover Results
Table - Druidic Mode Modifiers
Table - Druid Ranks
Table - Druid Types
Table - Dwarves Father’s Vocation Clan Dwarves
Table - Dwarves Father’s Vocation Jarls
Table - Dwarves Father’s Vocation Konung
Table - Dwarves Father’s Vocation Outcasts
Table - Dwarves Father's Vocations Thanes
Table - Dwarves Height and Build
Table - Dwarves Social Class
Table - Economic Factors Influencing Chivalric
Table - Elementalist Modifiers Air
Table - Elementalist Modifiers Earth
Table - Elementalist Modifiers Fire
Table - Elementalist Modifiers Water
Table - Elves Father’s Vocation Great Elves
Table - Elves Father’s Vocation Half Bloods
Table - Elves Father’s Vocation Lost Blood
Table - Elves Father’s Vocation True Elves
Table - Elves Height and Build
Table - Elves Social Class
Table - Enchantment Modifiers
Table - Esquires, Knights and Fighting Men - Lesser Gentry
Table - Experience Awards
Table - Extended Duration Fatigue Cost
Table - Fantasy Guild Occupations
Table - Father’s Vocation - Craftsmen & Tradesmen
Table - Father’s Vocation - Craftsmen & Tradesmen
Table - Father’s Vocation - Domestic & Other Household Services
Table - Father’s Vocation - Free Peasants & Freemen
Table - Father’s Vocation - Merchants
Table - Father’s Vocation - Serfs & Bound Peasants
Table - Father’s Vocation - Townsmen
Table - Fatigue cost for Defence (or 1 Blow)
Table - Fatigue Recovery Rates (FRR)
Table - Fatigue Reduction No. Of Days
Table - Feudal Holdings
Table - Finding One’s Location Results
Table - Finding Water Results
Table - First Aid & Chirurgery Treatment Results
Table - Fishing Encounters
Table - Fishing Numbers
Table - Fishing Results
Table - Flaws
Table - Flood
Table - Foraging Results
Table – Foresters
Table - Garrotting Results
Table - Gem Cutting Values
Table Goblinoid Sponsor's Vocations - Civilised
Table - Gold & Silversmithing Values
Table – Guards, Retainers & Warriors
Table - Guild Presence in Town
Table - Harvest
Table - Hearing Rumours Results
Table - Heavy Battle Armour
Table - Heavy Body Armour
Table - Height & Build Determination
Table - Helmets
Table - Heraldry Results
Table - Holdings
Table - Hold your Breath
Table - Home Fiefs
Table - Honour Modifiers
Table - Honour Points
Table - Influence Situation Modifiers
Table - Intensify Fire
Table - Intentions of Animals
Table - Jewish Holidays
Table - Jews (Ashkenazic)
Table - Journey Times
Table – Knights
Table - Landless Fighting Men
Table - Landslide Crush Damage
Table - Landslide TSC% Modifiers
Table - Language Read/Write Modifiers
Table - Languages Fluency
Table - Laws of Magick
Table - Legitimacy
Table - Lesser Gentry Holdings
Table - Light Body Armour
Table - Lock Picking Results
Table - Lore Research
Table - Mage Air Elementalists
Table - Mage Conjuror
Table - Mage Diviner
Table - Mage Earth Elementalists
Table - Mage Elementalist Common Skills
Table - Mage Enchanter
Table - Mage Fire Elementalists
Table - Mage Hex Master
Table - Mage Necromancer
Table - Mage Power Word
Table - Mage Thaumaturge
Table - Mage Water Elementalists
Table - Magickal Device Materials
Table - Magickal Device Results
Table - Magickal Devices
Table - Magick Fire
Table - Magick Levels
Table - Major Quest Award Table
Table - Masonry & Stone cutting Area
Table - Masonry & Stone cutting Supervision
Table - Mastered Skills
Table - Medieval Incomes
Table - Medieval Languages
Table - Melee Weapons
Table - Methods of Divination
Table - Mining & Tunnelling Results
Table - Minor Quest Awards
Table - Miracles Believer’s Bonus
Table - Miracles Unbeliever’s Bonus
Table - Misc. Weapons
Table - Missile Ranges
Table - Missile Weapons
Table - Mist & Fog Ranges
Table - Mist & Fog Visibility
Table - Modes of Address
Table - Monastic Social Status
Table - Monster Tongues
Table - Mounded Combat Bash Weights
Table - Mounted Combat Bash Advantage
Table - Mounted Combat Modifiers
Table – Mounted Warriors
Table - Movement & Non-combat Action Points
Table - Mugging Results
Table - Natural Fire
Table - Necromantic Modifiers
Table - Noble Holdings
Table - Noxious Fumes Quantities
Table - Noxious Fumes Sulphur & Brimstone
Table - Number of Spells
Table – Number of Tertiary Skills
Table - Optional 1D100 Tactics Matrix
Table - Ordained Clergy Social Status
Table - Penalty for Breaking Concentration
Table - Perceived Faith
Table - Personal Physical Features
Table - Phobias
Table – Physicians
Table - Picking Pockets Results
Table - Potions & Unguents
Table - Power Word Modifiers
Table - Priestly Mages Available Acts of Faith
Table - Priest Mage Druid
Table - Priest Mage Friar
Table - Priest Mage Monastic
Table - Priest Mage Ordained Clergy
Table- Priest Mage Shaman
Table - Priest Mage Witch
Table - Pushing the Pace
Table - Quake Damage
Table - Ranged Strength Modifier to Crit Die
Table - Read Character Modifiers
Table - Recharge
Table - Remove Air Effect on Fire
Table - Remove Curse Crit Die Results
Table – Requests for Divine Aid
Table - Riding Difficulty
Table - Riding Results
Table - Royal Holdings
Table - Salamander Fire
Table - Seal Making, Engraving and Coinage Critical Results
Table – Serviens & Liveried Horsemen
Table - Shaman Bonuses
Table - Shamanic Mode Modifiers
Table - Shape Shift Type
Table - Shields & Shield Failure
Table - Shield Types
Table - Sibling Rank
Table – Skill roll modifiers
Table - Slaves - Coloni
Table - Slaves - Coloni
Table - Slaying Vanquishing a Foe
Table - Social Class - Early Feudal
Table - Social Class - High Chivalric
Table - Social Class - Late Feudal / Waning Feudal
Table - Social Rank of Chivalric
Table - Some Christian Deeds & Penances
Table - Special Abilities Outcomes
Table - Special Abilities & Talents
Table Special Experience Bonuses
Table - Spell Backfire Severity
Table - Spell Level Penalty
Table - Spell Magick Resistance Modifiers
Table - Status Within the Family
Table - Streetwise Results
Table - Strength/Body Ratio
Table - Super Heavy Battle Armour
Table - Swimming Distance
Table - Swimming Results
Table - Targeting Modifiers for Obstacles
Table - Targeting Movement Penalty
Table - Targeting Range Modifiers
Table - Target’s Magick Resistance
Table - Temporary Skill Enhancements
Table - Thaumaturgy Modifiers
Table - Thunderbolt Damage
Table - Time of Day Magick Bonuses
Table - Time Taken to Learn Spells
Table - Titled Noble Holdings
Table - Tornado Movement
Table - Total Experience Points
Table - Town Structure
Table - Tracking Prey Modifiers
Table - Tracking Prey Results
Table - Training Time Required
Table Trolls - Armour
Table Trolls - Minimum & Maximum Attributes
Table Trolls Minimum & Maximum Attributes
Table - Urban Cultural Elites
Table - Vampiric Age
Table - Vampiric Power Cost
Table - Vampiric Powers Control the Elements-
Table - Wall
Table - Weight Factor
Table - Weight Modifiers
Table - Weight Moved
Table - Werecreature Father’s Vocation Werebears
Table - Werecreature Father’s Vocation Wereboars
Table - Werecreature Father’s Vocation Werebrats
Table - Werecreature Father’s Vocation Werewolves
Table - Werecreatures
Table Werecreatures Breed
Table Werecreatures Creation Method
Table Werecreatures Social Status (Natural Born)
Table - Willpower Failure
Table - Wine-making Results
Table - Witchcraft Mode Modifiers
Table - Wrestling Results
Character Sheet

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