Byrne's Complete Book of Pool Shots: 350 Moves Every Player Should Know [1 ed.] 0156027216, 9780156027212

A comprehensive shot-by-shot instructional guide from billiards expert Robert Byrne. Ranging from tickys and double-kiss

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Byrne's Complete Book of Pool Shots: 350 Moves Every Player Should Know [1 ed.]
 0156027216, 9780156027212

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BOOK

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Digitized by the Internet Archive in 2022 with funding from Kahle/Austin Foundation

httos://archive.org/details/byrnescompleteboOOO0Obyrn

Also by Robert Byrne

Byrne’s New Standard Book of Pool and Billiards Byrne’s Treasury of Trick Shots in Pool and Billiards Byrne’s Advanced Technique in Pool and Billiards Byrne’s Book of Great Pool Stories

Byrne’s Wonderful World of Pool and Billiards

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Byrne’s Complete Book of Pool Shots 350 MOVES EVERY PLAYER SHOULD KNOW

Robert Byrne

A Harvest Original ¢ Harcourt, Inc. ORLANDO

AUSTIN

NEWYORK

SAN DIEGO

TORONTO

LONDON

Copyright © 2003 by Robert Byrne All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing

from the publisher. Requests for permission to make copies

of any part of the work should be mailed to the following address: Permissions Department, Harcourt, Inc.,

6277 Sea Harbor Drive, Orlando, Florida

32887-6777. www.HarcourtBooks.com

Library of Congress Cataloging-in-Publication Data Byrne, Robert, 1930-

Byrne’s complete book of pool shots: 350 moves every player should know/ Robert Byrne.

jo, Gane Includes bibliographical references. ISBN O-15-602721-6

1. Pool (Game)

I. Title: Complete book of pool shots. II. Title. GV893.B97

2003

794.7'3—dc21 2003005599 Text set in ITC Stone Serif Medium OS Designed by Kaelin Chappell Printed in the United States of America First Edition

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To Pat Fleming For his many contributions

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CONTENTS

Acknowledgments Introduction

Xv XVil

1 BASICS Coeoeceeseeseceseseoseeseveesse Soe MMe Fa

15 Two deceptive double-hit fouls

27

16 The grip-hand stop

28

17 Fair and foul-|

29

18 Fair and foul-ll 19 cine Gurenerind

30 31

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20 Avoiding a scratch-|

32

Gserahy or vailne

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21 Avoiding a scratch-ll

33

.

22 Foul to score

34

l

23 The impossible cut

35

g

24 Two optical illusion fouls

eM i

Sidespin

Safety Play

2 Cheating the pocket

u

3 Accuracy versus slop

12

4 Speed control-|

13

5 Speed controll

14

6 Getting an angle

15

2 FOULS Coseesccoecovescccoessvocers

;

25 The lift-brush foul

36

37

3 CAROMS

COCCTOCC OC EH OCHRE OHO OELEOSOOE 26 Solving and creating problems

41

27 Cluster busting

42

28 More cluster busting

43

29 A game winner

A4

7 Push-shot fouls

J

30 The distance factor

45

8 More push-shot fouls

20

31 Two safety plays

46

$ Still more push-shot fouls

21

BO Raitrst carornis

4?

10 Shafted and fouled

22

33 The tangent line

48

11 A double-hit foul

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34 The three-ball carom

49

12 Fair push shots

si

35 Push-throughs

50

13 Two masse shots

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36 The pull-back carom

51

14 How to spot a double hit

26

37. Pull-back limits

50

4

BILLIARDS

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70 Two throw banks

89

71 Two puzzles

90

38 The kitchen carom

55

39 Billiard cluster-buster

56

40 Another billiard cluster-buster

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41

58

72 Sidespin limits

93

42 Rail first to control the cueball

59

73 Double the rail

94

43 The thick or thin choice

60

74 Doubling the long way

95

44 One rail to score

61

75 Doubling for position

96

45 Cross-table shots

62

76 Sidespin effects

97 98

Rail first to control the first ball

@6G@@

SIDESPIN Terre errr eee eee eres)

Up and down

63

77

47 Two-rail diagonal

64

78 The “impossible” position shot

48 Second-ball position

65

79 Inside and outside sidespin

100

49 Length of table position

66

80 A rail-shot trick

101

46

50 Side pocket position

67

51. Zigzag

68

52 Three rails in the side

69

53 Standard three-cushion bank

70

54 Long angle, three cushions

ae

55 Four rails

72

56 Four rails with draw

73

57 Four-rail breakout

74

58 Another four-railer

75

59 Standard five-railer

76

60

Second-ball position, outside

al

61

Second-ball position, inside

78

5 THROW ©0008000000600080850955560008

Doubling limits

99

TOPSPIN Topspin limit

105

Fair and foul follows

106

Cheating the pocket

107

Speed control

108

Second-ball follow

109

Third-ball follow

110

Frozen surprise

111

Clearance follow

We

Rail curve

113

Phelan’s follow

114

McCleery’s creep

115

Cut-shot follow

116

62 Frozen cueball basics

81

Applying the curve

Wily

63 Combination basics

82

Heavy follow action

118

64 Four applications

83

A treacherous shot

119

65 The roll-off shot

84

Thick or thin?

120

66 Cut-shot throw

85

Small-gap follow

121

67 Frozen rail combos

86

Massé follow and draw

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68 Two crucial shots

87

Phelan off a ball

123

69 Minimizing drift

88

100 Cross-table dive

124

Xe CONTENTS

BACKSPIN eee

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101

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Backspin limit

102 Two for starters 103 Three practice draws 104 Two more tests 105 Stun and draw 106 Spot-shot flexibility 107 The curve-around draw 108 Second-ball draw 109

Frozen second-ball draw

110 Angled second-ball draw 111

The frozen push-through

112

Elevated draw

113

Frozen rail draw

114 Rail draw 115

Rail-draw practice shot

116 Thin-hit rail draw 117 Rail-first cross table 118

Rail-first up table

119

Rail first to frozen ball

120 Small-gap draw 121

Extreme small-gap draw

122 Jump draw 123 Second-ball draw 124 125

Deadball draw Deadball safeties

127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151

133 Useful applications

162

134 Stun run-through for safety

163

135 Another safety play

164

136 An eighteen-foot safety

165

10 @oee

RAIL

FIRST

SoGCSHSCSEHBHOSAHOSGOHOBHHEHREEHO

137 Rail-first option

169

138 Simple rail firsts

170

139 Rail-first follow

171

140 Rail-first flexibility

172

141

173

Standard four-rail pattern

142 Frozen rail-first

174

143 Two little-known patterns

175

144 Draw and follow

176

145 The basic principle

Wie

146 The impossible cut

178

147 Rail-first safety

179

148 Two rails first—I

180

149 Two rails first—Il

181

150 Another rail-first safety

182

151

A second option

183

152

Rail-first stroke shot

184

153

Rail first to score

185

BANKS @e08

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154 Long and short

189

155 Slide and roll

190

156 The three-balls test

191

126 Stun practice

157 Transfer of spin—I

1o2

127 Rail-first stop

158 Transfer of spin—Il

193

128 Second-ball stop

159 Maximum angle

194

129 More stun practice

160 Ball-induced spin

195

130 Still more practice

161

Triple banks

196

131

162 Double and triple

197

163 The long way

198

STUN S@ee

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CoC

OOS

GOSHOSHSEHESE

The right-angle principle

132 Tangent-line practice

CONTENTS

xi

164

Kick-back strategy

193 Diagonal kiss forward

165

A stop carom and a double bank

194 The Hustler bank

166 A moving carom and a kiss bank

14

233

TICKYS

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167

Frozen kick back

195 The primary pattern

168

Pocket-point escape

196 Variations

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197 The follow ticky

169 Time shot

198 Around the table

12 SIDE

POCKETS

199 Two rails first 200 The draw ticky

170 Scoring and position 171

Two kiss-backs

201

Long diagonal draw

202 The “impossible” ticky

172 Around-the-table kiss-back 173 Off the points

15

174 Avoiding scratches—|

SINK-INS

SSSSSHSHSHRSHQSHOAOSCHRGOQRHASQOCHEHE EDS

175 Avoiding scratches—Il

203 An easy one

176 Avoiding scratches—Ill

204 An even easier one

177 Off the point to score

205 The draw curve

178 Two escapes

206

179 A pocket-point kick

207 Around the table

180

208 Simple safety

Time shot

First trick shot

209 Sink in to score

13 DOUBLE

KISSES

210 The limiting position 211

181

Kiss-across subtleties

182

Kiss-across safety

183

Unfrozen double-kiss safety

184 Two-rail diagonal safety 185 Another two-rail kiss

Rail first

212 A great escape 213

Richie’s shot

16

JUMPS

S®SSSESbSSSeSSReSSHeoeesoagngee GS Oe@

186 Three cushions to score

214 Easy and hard

187

Off the end rail

215 Second-ball jump

188

Kiss-back paths

216

Ball-rail jump

189 Topspin curves

217 Easier and harder

190 The sheepherder shot

218 The thin-hit jump

191

Kiss-across surprise

219

192

Kiss forward

220 The point jump and the jump draw

xi CONTENTS

Falling off the ledge

221

The frozen spot shot

268

250 Around the table-Ill

306

222

Lots of luck

269

251

307

17 POCKET Coco

POINTS

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eeseccccccvcscccesecooe

Opposite three—I

252 Opposite three-—Il

308

253 Opposite three-Ill

309

954 End rail first-I

310

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ae

255 End rail first—Il

311

224

Kiss back off the point

274

956

End rail first—IIl

319

225

A challenge shot

275

226

An accidental discovery

276

20

SELECTED

227

Escaping corner hooks

277

228

Two 2-point shots

278

257

English and distance

315

229

A kiss-back dream bank

279

258 Two clearance shots

316

259

317

18 MASSES ecco ccesccsccrseccsesessecee

SECRETS

CO2CCECOO CHLOE 2HCC COL OEOTEOD

A clearance bank

260 Interference system

318

261) Aggressive defense st

319

230 The geometry of massé shots

283

262 Agaressive Age ee |

390

231

Degrees of elevation

284

963

Daloncts offanson!

304

232 233

Two swerves Three-step aiming

Bee 286

264 265

Defensive offense—l Winning options

322 393

234 Three practice shots

287

266

A sneaky ploy

304

235

Two practical massés

288

267

Safe or sorry

395

236

Inside forced massé

289

268

Choice of position

237

Outside forced massé

290

269

Creating a break ball

238

Reverse position

291

270 \nauranceal

308

239

Swerve position

292

971

309

240 241

U-turn position U-turn extended

BOS 294

272 Run around or back around 273 Time shot-l

S30 331

274 Time shot-l

332

396 307

Ineurance=ll

282 Masse draw

oe

243

Frozen massé

296

244

Frozen rail swerve

2917

Appendix

245 Kiss-back masse

ae

The Culture of the Game

333

246

299

incon

353

The push curve

247 Backward position

300

19 SYSTEMS 248

Around the table—|

304

249

Around the table-—Il

305

CONTENTS

xiii

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