A comprehensive shot-by-shot instructional guide from billiards expert Robert Byrne. Ranging from tickys and double-kiss
229 33 14MB
English Pages 384 [386] Year 2003
COMPLETE
BOOK
Byrne’s Complete Book of Pool Shots |
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Digitized by the Internet Archive in 2022 with funding from Kahle/Austin Foundation
httos://archive.org/details/byrnescompleteboOOO0Obyrn
Also by Robert Byrne
Byrne’s New Standard Book of Pool and Billiards Byrne’s Treasury of Trick Shots in Pool and Billiards Byrne’s Advanced Technique in Pool and Billiards Byrne’s Book of Great Pool Stories
Byrne’s Wonderful World of Pool and Billiards
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Byrne’s Complete Book of Pool Shots 350 MOVES EVERY PLAYER SHOULD KNOW
Robert Byrne
A Harvest Original ¢ Harcourt, Inc. ORLANDO
AUSTIN
NEWYORK
SAN DIEGO
TORONTO
LONDON
Copyright © 2003 by Robert Byrne All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing
from the publisher. Requests for permission to make copies
of any part of the work should be mailed to the following address: Permissions Department, Harcourt, Inc.,
6277 Sea Harbor Drive, Orlando, Florida
32887-6777. www.HarcourtBooks.com
Library of Congress Cataloging-in-Publication Data Byrne, Robert, 1930-
Byrne’s complete book of pool shots: 350 moves every player should know/ Robert Byrne.
jo, Gane Includes bibliographical references. ISBN O-15-602721-6
1. Pool (Game)
I. Title: Complete book of pool shots. II. Title. GV893.B97
2003
794.7'3—dc21 2003005599 Text set in ITC Stone Serif Medium OS Designed by Kaelin Chappell Printed in the United States of America First Edition
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To Pat Fleming For his many contributions
to the game
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CONTENTS
Acknowledgments Introduction
Xv XVil
1 BASICS Coeoeceeseeseceseseoseeseveesse Soe MMe Fa
15 Two deceptive double-hit fouls
27
16 The grip-hand stop
28
17 Fair and foul-|
29
18 Fair and foul-ll 19 cine Gurenerind
30 31
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20 Avoiding a scratch-|
32
Gserahy or vailne
e
21 Avoiding a scratch-ll
33
.
22 Foul to score
34
l
23 The impossible cut
35
g
24 Two optical illusion fouls
eM i
Sidespin
Safety Play
2 Cheating the pocket
u
3 Accuracy versus slop
12
4 Speed control-|
13
5 Speed controll
14
6 Getting an angle
15
2 FOULS Coseesccoecovescccoessvocers
;
25 The lift-brush foul
36
37
3 CAROMS
COCCTOCC OC EH OCHRE OHO OELEOSOOE 26 Solving and creating problems
41
27 Cluster busting
42
28 More cluster busting
43
29 A game winner
A4
7 Push-shot fouls
J
30 The distance factor
45
8 More push-shot fouls
20
31 Two safety plays
46
$ Still more push-shot fouls
21
BO Raitrst carornis
4?
10 Shafted and fouled
22
33 The tangent line
48
11 A double-hit foul
oe)
34 The three-ball carom
49
12 Fair push shots
si
35 Push-throughs
50
13 Two masse shots
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36 The pull-back carom
51
14 How to spot a double hit
26
37. Pull-back limits
50
4
BILLIARDS
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70 Two throw banks
89
71 Two puzzles
90
38 The kitchen carom
55
39 Billiard cluster-buster
56
40 Another billiard cluster-buster
OY
41
58
72 Sidespin limits
93
42 Rail first to control the cueball
59
73 Double the rail
94
43 The thick or thin choice
60
74 Doubling the long way
95
44 One rail to score
61
75 Doubling for position
96
45 Cross-table shots
62
76 Sidespin effects
97 98
Rail first to control the first ball
@6G@@
SIDESPIN Terre errr eee eee eres)
Up and down
63
77
47 Two-rail diagonal
64
78 The “impossible” position shot
48 Second-ball position
65
79 Inside and outside sidespin
100
49 Length of table position
66
80 A rail-shot trick
101
46
50 Side pocket position
67
51. Zigzag
68
52 Three rails in the side
69
53 Standard three-cushion bank
70
54 Long angle, three cushions
ae
55 Four rails
72
56 Four rails with draw
73
57 Four-rail breakout
74
58 Another four-railer
75
59 Standard five-railer
76
60
Second-ball position, outside
al
61
Second-ball position, inside
78
5 THROW ©0008000000600080850955560008
Doubling limits
99
TOPSPIN Topspin limit
105
Fair and foul follows
106
Cheating the pocket
107
Speed control
108
Second-ball follow
109
Third-ball follow
110
Frozen surprise
111
Clearance follow
We
Rail curve
113
Phelan’s follow
114
McCleery’s creep
115
Cut-shot follow
116
62 Frozen cueball basics
81
Applying the curve
Wily
63 Combination basics
82
Heavy follow action
118
64 Four applications
83
A treacherous shot
119
65 The roll-off shot
84
Thick or thin?
120
66 Cut-shot throw
85
Small-gap follow
121
67 Frozen rail combos
86
Massé follow and draw
ee
68 Two crucial shots
87
Phelan off a ball
123
69 Minimizing drift
88
100 Cross-table dive
124
Xe CONTENTS
BACKSPIN eee
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101
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Backspin limit
102 Two for starters 103 Three practice draws 104 Two more tests 105 Stun and draw 106 Spot-shot flexibility 107 The curve-around draw 108 Second-ball draw 109
Frozen second-ball draw
110 Angled second-ball draw 111
The frozen push-through
112
Elevated draw
113
Frozen rail draw
114 Rail draw 115
Rail-draw practice shot
116 Thin-hit rail draw 117 Rail-first cross table 118
Rail-first up table
119
Rail first to frozen ball
120 Small-gap draw 121
Extreme small-gap draw
122 Jump draw 123 Second-ball draw 124 125
Deadball draw Deadball safeties
127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
133 Useful applications
162
134 Stun run-through for safety
163
135 Another safety play
164
136 An eighteen-foot safety
165
10 @oee
RAIL
FIRST
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137 Rail-first option
169
138 Simple rail firsts
170
139 Rail-first follow
171
140 Rail-first flexibility
172
141
173
Standard four-rail pattern
142 Frozen rail-first
174
143 Two little-known patterns
175
144 Draw and follow
176
145 The basic principle
Wie
146 The impossible cut
178
147 Rail-first safety
179
148 Two rails first—I
180
149 Two rails first—Il
181
150 Another rail-first safety
182
151
A second option
183
152
Rail-first stroke shot
184
153
Rail first to score
185
BANKS @e08
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154 Long and short
189
155 Slide and roll
190
156 The three-balls test
191
126 Stun practice
157 Transfer of spin—I
1o2
127 Rail-first stop
158 Transfer of spin—Il
193
128 Second-ball stop
159 Maximum angle
194
129 More stun practice
160 Ball-induced spin
195
130 Still more practice
161
Triple banks
196
131
162 Double and triple
197
163 The long way
198
STUN S@ee
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CoC
OOS
GOSHOSHSEHESE
The right-angle principle
132 Tangent-line practice
CONTENTS
xi
164
Kick-back strategy
193 Diagonal kiss forward
165
A stop carom and a double bank
194 The Hustler bank
166 A moving carom and a kiss bank
14
233
TICKYS
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167
Frozen kick back
195 The primary pattern
168
Pocket-point escape
196 Variations
eeseGOe
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197 The follow ticky
169 Time shot
198 Around the table
12 SIDE
POCKETS
199 Two rails first 200 The draw ticky
170 Scoring and position 171
Two kiss-backs
201
Long diagonal draw
202 The “impossible” ticky
172 Around-the-table kiss-back 173 Off the points
15
174 Avoiding scratches—|
SINK-INS
SSSSSHSHSHRSHQSHOAOSCHRGOQRHASQOCHEHE EDS
175 Avoiding scratches—Il
203 An easy one
176 Avoiding scratches—Ill
204 An even easier one
177 Off the point to score
205 The draw curve
178 Two escapes
206
179 A pocket-point kick
207 Around the table
180
208 Simple safety
Time shot
First trick shot
209 Sink in to score
13 DOUBLE
KISSES
210 The limiting position 211
181
Kiss-across subtleties
182
Kiss-across safety
183
Unfrozen double-kiss safety
184 Two-rail diagonal safety 185 Another two-rail kiss
Rail first
212 A great escape 213
Richie’s shot
16
JUMPS
S®SSSESbSSSeSSReSSHeoeesoagngee GS Oe@
186 Three cushions to score
214 Easy and hard
187
Off the end rail
215 Second-ball jump
188
Kiss-back paths
216
Ball-rail jump
189 Topspin curves
217 Easier and harder
190 The sheepherder shot
218 The thin-hit jump
191
Kiss-across surprise
219
192
Kiss forward
220 The point jump and the jump draw
xi CONTENTS
Falling off the ledge
221
The frozen spot shot
268
250 Around the table-Ill
306
222
Lots of luck
269
251
307
17 POCKET Coco
POINTS
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Opposite three—I
252 Opposite three-—Il
308
253 Opposite three-Ill
309
954 End rail first-I
310
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ae
255 End rail first—Il
311
224
Kiss back off the point
274
956
End rail first—IIl
319
225
A challenge shot
275
226
An accidental discovery
276
20
SELECTED
227
Escaping corner hooks
277
228
Two 2-point shots
278
257
English and distance
315
229
A kiss-back dream bank
279
258 Two clearance shots
316
259
317
18 MASSES ecco ccesccsccrseccsesessecee
SECRETS
CO2CCECOO CHLOE 2HCC COL OEOTEOD
A clearance bank
260 Interference system
318
261) Aggressive defense st
319
230 The geometry of massé shots
283
262 Agaressive Age ee |
390
231
Degrees of elevation
284
963
Daloncts offanson!
304
232 233
Two swerves Three-step aiming
Bee 286
264 265
Defensive offense—l Winning options
322 393
234 Three practice shots
287
266
A sneaky ploy
304
235
Two practical massés
288
267
Safe or sorry
395
236
Inside forced massé
289
268
Choice of position
237
Outside forced massé
290
269
Creating a break ball
238
Reverse position
291
270 \nauranceal
308
239
Swerve position
292
971
309
240 241
U-turn position U-turn extended
BOS 294
272 Run around or back around 273 Time shot-l
S30 331
274 Time shot-l
332
396 307
Ineurance=ll
282 Masse draw
oe
243
Frozen massé
296
244
Frozen rail swerve
2917
Appendix
245 Kiss-back masse
ae
The Culture of the Game
333
246
299
incon
353
The push curve
247 Backward position
300
19 SYSTEMS 248
Around the table—|
304
249
Around the table-—Il
305
CONTENTS
xiii
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