The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also s
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English Pages 970 Year 2011
Table of contents :
Exploring the genre --
Unity UI basics --
getting started --
Scripting : getting your feet wet --
Terrain generation : creating a test environment --
Navigation and functionality --
Cursor control --
Action objects --
Managing state --
Object metadata --
Message text --
Inventory logic --
Managing the inventory --
Finishing the basic functionality --
Getting down to game --
A maze and the final level --
Menus and levels --
Beyond the basics --
Appendix A: SSE shader graphs --
Appendix B: Key codes --
Appendix C: Final sequence.