Age of Aether RPG Core Rulebook 9781734896602

The steam churns, the gears turn… …turning you back, back in time to an age of industry, revolution, and change, to a w

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Age of Aether RPG Core Rulebook
 9781734896602

Table of contents :
Business as Usual
Chapter 1:Welcome to theAge of Æther
Introduction
What is a Role-Playing Game?
What You Will Need
Primary Mechanics
Players and Characters
The Game Master
Structure of the Story
Settings
Role of the Game Group
The Rest of this Book
Final Remarks
Chapter 2:Character Creation
1 ) Select Your Slots
2 ) Choose your Race
3 ) Select your Qualities
4 ) Assign your Attributes
5 ) Manage Your Magic
6 ) Select your Skills
7 ) Spend your Resources
8 ) Finishing Touches
9 ) Game Master Approval
Brawler
Conjurer
Doctor
Engineer
Gunslinger
Hunter
Motorist
Spy
Swashbuckler
Thief
Warmage
Warrior
Chapter 3: Playing the Game
Rolling the Dice
Changing the Rolls
Focus Points
Chapter 4: Skills and Qualities
Skills
Qualities
Assets
Flaws
Chapter 5: Adventuring
Health and Healing
Movement and Terrain
Exploration
Chapter 6: Combat
Getting Hurt
Chapter 7: Magic
Overview
What is a Spell?
The Schools of Magic
Spell List
Elementism
Physiomancy
Sorcery
Spellcraft
Conjuration
Chapter 8: Gear and Resources
Money in Age of Æther
Food, Drink, and Lodging
Adventuring Gear
Weapons
Armor and Clothing
Chapter 9: Mounts and Vehicles
Mounts
Vehicles
Chase Scenes
Larger Vehicles and Services
Sample Mounts and Draft Animals
Animal Equipment
Sample Vehicles
Chapter 10: Allies and Adversaries
Non-Player Characters
Creatures
Constructs
Spirits and Elementals
Spirits
Chapter 11: Game Masters Chapter
Duties of a Game Master
Running a Game Session
Creating a Campaign
Focus Points
Rewards
Conclusion
Character Sheet

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