A game design vocabulary: exploring the foundational principles behind good game design [1 ed.] 0-321-88692-5, 978-0-321-88692-7, 9780133155181, 0133155188

Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re

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A game design vocabulary: exploring the foundational principles behind good game design [1 ed.]
 0-321-88692-5, 978-0-321-88692-7, 9780133155181, 0133155188

Table of contents :
Content: Part I Elements of Vocabulary 1 By Anna Anthropy 1 Language 3 Signs Versus Design 4 Failures of Language 7 A Voice Needs Words 9 A Beginning 10 2 Verbs and Objects 13 Rules 14 Creating Choices 16 Explaining with Context 21 Objects 22 The Physical Layer 25 Character Development 30 Elegance 32 Real Talk 34 Review 36 Discussion Activities 37 Group Activity 38 3 Scenes 39 Rules in Scenes 40 Shaping and Pacing 50 Layering Objects 56 Moments of Inversion 60 Chance 61 Real Talk 64 Review 71 Discussion Activities 71 Group Activity 73 4 Context 77 First Impressions 78 Recurring Motifs 82 Character Design 83 Animation 86 Scene Composition 89 Camera 94 Sound 96 Real Talk 99 Review 103 Discussion Activities 104 Group Activity 104 Part II Conversations 107 By Naomi Clark 5 Creating Dialogue 109 Players 110 Creating Conversation 111 Iterating to Fun and Beyond 113 Your Conversation 115 6 Resistance 117 Push and Pull 118 Flow 119 Alternatives to Flow 129 Opening Up Space 132 Opening Up Purpose 134 The Pull of Rewards 137 Time and Punishment 141 Scoring and Reflection 147 Review 150 Discussion Activities 152 Group Activity 153 7 Storytelling 155 Pattern Recognition 156 Authored Stories 159 Interpreted Stories 172 Open Stories 181 Review 187 Discussion Activities 188 Group Activity 189 A Further Playing 191 Achievement Unlocked (John Cooney, 2008) 192 American Dream (Stephen Lavelle, Terry Cavanagh, Tom Morgan-Jones, and Jasper Byrne, 2011) 192 Analogue: A Hate Story (Christine Love, 2012) 193 The Banner Saga (Stoic, 2014) 193 Candy Box (aniwey, 2013) 194 Consensual Torture Simulator (Merritt Kopas, 2013) 194 Corrypt (Michael Brough, 2012) 195 Crypt of the Necrodancer (Ryan Clark, 2013) 196 Dwarf Fortress (Tarn Adams, 2006) 196 English Country Tune (Stephen Lavelle, 2011) 197 Even Cowgirls Bleed (Christine Love, 2013) 197 Gone Home (The Fullbright Company, 2013) 198 Mighty Jill Off (Anna Anthropy, 2008) 198 NetHack (NetHack Dev Team, 1987) 199 Papers, Please (Lucas Pope, 2013) 199 Persist (AdventureIslands, 2013) 200 QWOP (Bennett Foddy, 2008) and GIRP (Bennett Foddy, 2011) 201 Spelunky (Derek Yu, 2008) 201 Triple Town (Spry Fox, 2011) 202 Index 203

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